The Eye of Minds


James Dashner - 2013
    And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.The government knows that to catch a hacker, you need a hacker.And they’ve been watching Michael. They want him on their team.But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

Orbs


Nicholas Sansbury Smith - 2013
    Cataclysmic solar storms have forced leaders from around the world to finally put aside their differences and agree on one thing—to jump ship. The human race is headed to Mars. Dr. Sophie Winston is hired by New Tech Corporation to test a biosphere deep within the heart of Cheyenne Mountain; a mission she believes will help prepare NTC for the three-year flight to the red planet. But, just days into the assignment, things start to go wrong. When the blast doors hiss open, Winton's team finds a changed world outside. Humans are gone, vanished without a trace, and they aren't the only thing missing. The planet's water is gone, too. As the team explores their surroundings, they find thousands of luminous blue orbs lining the streets. It isn't until they uncover what's inside that they realize the nightmare that lies ahead.

The Last Librarian


Brandt Legg - 2015
     In the year 2098, there is no more war, no more hunger and no more pollution. The world is secure and Earth’s 2.9 billion people are healthy and happy. There is also only one remaining library that still houses physical books. In addition to the dusty volumes, the library holds many secrets. But the government has decided to shut it down and burn the contents. Unless an unlikely trio can save the books, humanity will lose more than just what is printed on those antique pages. With a single government ruling the entire planet, one currency, one language and no religion, the population is unified and enjoying the prosperity that comes with more than seven decades of peace. Free healthcare for all and guaranteed employment make the future a dream. But this future may only be safe if they can hide the past. The books must be saved . . . the impossible task is up to an angry author, a brazen revolutionary and the last librarian. When everything is perfect, the only thing left to fear is the truth.

The Girl Who Could Move Sh*t with Her Mind


Jackson Ford - 2019
    Sure, she's got telekinetic powers—a skill that the government is all too happy to make use of, sending her on secret break-in missions that no ordinary human could carry out. But all she really wants to do is kick back, have a beer, and pretend she's normal for once.But then a body turns up at the site of her last job—murdered in a way that only someone like Teagan could have pulled off. She's got 24 hours to clear her name—and it's not just her life at stake. If she can't unravel the conspiracy in time, her hometown of Los Angeles will be in the crosshairs of an underground battle that's on the brink of exploding... Full of imagination, wit and random sh*t flying through the air, this insane adventure from an irreverent new voice will blow your tiny mind.

The Left Hand of God


Paul Hoffman - 2010
    The Sanctuary of the Redeemers on Shotover Scarp is named after a damned lie for there is no redemption that goes on there and less sanctuary.”The Sanctuary of the Redeemers is a vast and desolate place—a place without joy or hope. Most of its occupants were taken there as boys and for years have endured the brutal regime of the Lord Redeemers whose cruelty and violence have one singular purpose—to serve in the name of the One True Faith.In one of the Sanctuary’s vast and twisting maze of corridors stands a boy. He is perhaps fourteen or fifteen years old—he is not sure and neither is anyone else. He has long-forgotten his real name, but now they call him Thomas Cale. He is strange and secretive, witty and charming, violent and profoundly bloody-minded. He is so used to the cruelty that he seems immune, but soon he will open the wrong door at the wrong time and witness an act so terrible that he will have to leave this place, or die.His only hope of survival is to escape across the arid Scablands to Memphis, a city the opposite of the Sanctuary in every way: breathtakingly beautiful, infinitely Godless, and deeply corrupt. But the Redeemers want Cale back at any price... not because of the secret he now knows but because of a much more terrifying secret he does not.

Bad Monkeys


Matt Ruff - 2007
    What follows is one of the most clever and gripping novels you'll ever read.

After the Ending


Lindsey Sparks (Fairleigh) - 2013
     They may have survived the apocalypse, but the Virus changed them... Grad student Dani O'Connor won't let a cross-country move end her closest friendship. But when a mysterious virus consumes the world and Dani, herself, falls violently ill, she fears she'll never see her loved ones again. After her fever finally breaks, she barely recognizes the devastated world around her. Everyone is dead. Dani is all alone. Or so she thinks... As a bartender, Zoe is used to dealing with hotheads and dirtbags, but nothing could have prepared her for the twisted thoughts of her fellow survivors. Her family is gone, and anyone left alive in the world is either sick, crazy, or changed...like her. As her newfound super senses gain strength, Zoe must learn to control them before she loses herself to madness completely. Perilous terrain spans the distance between them, and deranged survivors lurk in dark corners everywhere. Can Dani and Zoe overcome deadly attacks and unseen dangers in order to find each other? Or will they lose their way--and their lives--along the journey? After The Ending is the first book in the evocative, superpowered post-apocalyptic adventure, The Ending Series. If you like unbreakable friendships, gritty dystopian settings, and a touch of romance, then you'll love Lindsey Pogue and Lindsey Fairleigh's heart-wrenching tale. Buy After The Ending to embark on a supernatural survival story today! THE ENDING SERIES After The Ending Into The Fire Out Of The Ashes Before The Dawn The Ending Beginnings: A Collection of Stories World Before: A Collection of Stories

The Peripheral


William Gibson - 2014
    Her brother Burton lives, or tries to, on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.

Perception


Lee Strauss - 2012
     Zoe’s carefree life takes a traumatic turn when her brother Liam is murdered.The only one who can help her find out what happened is Noah Brody, the last guy on earth she should trust.  Noah Brody is a natural who lives on the outside. He leads protests against the GAPs and detests the widening chasm they’ve created between those who have and those who don’t. He doesn’t like girls like Zoe and he has good reason not to like her specifically. He's not sure why he's agreed to help her, but what he finds out when he does, will change his life forever.PERCEPTION is a near-future mystery that can be read alone. ​

Three


Jay Posey - 2013
    The world has collapsed, and there are no heroes any more.But when a lone gunman reluctantly accepts the mantel of protector to a young boy and his dying mother against the forces that pursue them, a hero may yet arise.

Wool


Hugh Howey - 2011
    They've lived there so long, there are only legends about people living anywhere else. Such a life requires rules. Strict rules. There are things that must not be discussed. Like going outside. Never mention you might like going outside.Or you'll get what you wish for.

The Departure


Neal Asher - 2011
    From Argus the Committee keep an oppressive control. Soon they will have the power to edit human minds, but not yet - twelve billion human beings need to die before Earth can be stabilized.

The Gone-Away World


Nick Harkaway - 2008
    Gonzo Lubitsch, professional hero and troubleshooter, is hired to put it out, but there's more to the fire, and the Pipe itself, than meets the eye. The job will take Gonzo and his best friend, our narrator, back to their own beginnings.

Moxyland


Lauren Beukes - 2008
    Kendra, an art-school dropout, brands herself for a nanotech marketing program; Lerato, an ambitious AIDS baby, plots to defect from her corporate employers; Tendeka, a hot-headed activist, is becoming increasingly rabid; and Toby, a roguish blogger, discovers that the video games he plays for cash are much more than they seem. On a collision course that will rewire their lives, this story crackles with bold and infectious ideas, connecting a ruthless corporate-apartheid government with video games, biotech attack dogs, slippery online identities, a township soccer school, shocking cell phones, addictive branding, and genetically modified art. Taking hedonistic trends in society to their ultimate conclusions, this tale paints anything but a forecasted utopia, satirically undermining the reified idea of progress as society's white knight.

A Borrowed Man


Gene Wolfe - 2015
    Technology has made significant advances, and there are more robots--and clones.One such is E.A. Smithe, a borrowed person, a clone who lives on a third-tier shelf in a public library. His personality is an uploaded recording of a deceased mystery writer. Smithe is library property, not a legal human. The father of Colette Coldbrook, a wealthy library patron, has disappeared and been proclaimed dead. She decides to check Smithe out of the library because he is the surviving personality of the author of Murder on Mars. A physical copy of that book was the sole item in her father's safe, and it contains an important secret, the key to immense family wealth. Her brother, Conrad, turned up dead in the family home shortly after giving the book to her. Colette has reached the end of her options. She's afraid of the police, and there are others who might want the book's secret. Smithe is her last hope. Borrowing him might help her find the connection between the deaths and Murder on Mars. Together they find something far beyond their expectations--something almost anyone would kill for.