The Last Girl


Joe Hart - 2016
    Medical science and governments around the world scramble in an effort to solve the problem, but twenty-five years later there is no cure, and an entire generation grows up with a population of fewer than a thousand women.Zoey and some of the surviving young women are housed in a scientific research compound dedicated to determining the cause. For two decades, she’s been isolated from her family, treated as a test subject, and locked away—told only that the virus has wiped out the rest of the world’s population.Captivity is the only life Zoey has ever known, and escaping her heavily armed captors is no easy task, but she’s determined to leave before she is subjected to the next round of tests…a program that no other woman has ever returned from. Even if she’s successful, Zoey has no idea what she’ll encounter in the strange new world beyond the facility’s walls. Winning her freedom will take brutality she never imagined she possessed, as well as all her strength and cunning—but Zoey is ready for war.

The Atlantis Gene


A.G. Riddle - 2013
    They will set off a race to unravel the deepest secrets of human existence--and an event that could change humanity forever.

Blueprints of the Afterlife


Ryan Boudinot - 2012
    The end of the world is a distant, distorted memory called “the Age of F***ed Up Shit.” A sentient glacier has wiped out most of North America. Medical care is supplied by open-source nanotechnology, and human nervous systems can be hacked.Abby Fogg is a film archivist with a niggling feeling that her life is not really her own. She may be right. Al Skinner is a former mercenary for the Boeing Army, who’s been dragging his war baggage behind him for nearly a century. Woo-jin Kan is a virtuoso dishwasher with the Hotel and Restaurant Management Olympics medals to prove it. Over them all hovers a mysterious man named Dirk Bickle, who sends all these characters to a full-scale replica of Manhattan under construction in Puget Sound. An ambitious novel that writes large the hopes and anxieties of our time—climate change, social strife, the depersonalization of the digital age — Blueprints of the Afterlife will establish Ryan Boudinot as an exceptional novelist of great daring.Blueprints of the Afterlife alternates between a richly imagined future in which the apocalypse is a distant, hazy memory, and a present in which a man recounts his search for a secret organization bent on harnessing the brightest minds to control human destiny and life on earth. There are giant heads that appear in the sky. The world's greatest dishwasher. Over 600 clones of an ancient pop singer's backup dancer. Red carpet events. A mystical refrigerator.

Alice in Deadland


Mainak Dhar - 2011
    #1 Science Fiction and Horror bestseller. More than 50,000 copies sold in less than three months.NOW AVAILABLE- THROUGH THE KILLING GLASS: ALICE IN DEADLAND BOOK II. Civilization as we know it ended more than fifteen years ago, leaving as it's legacy barren wastelands called the Deadland and a new terror for the humans who survived- hordes of undead Biters. Fifteen year-old Alice has spent her entire life in the Deadland, her education consisting of how best to use guns and knives in the ongoing war for survival against the Biters. One day, Alice spots a Biter disappearing into a hole in the ground and follows it, in search of fabled underground Biter bases. What Alice discovers there propels her into an action-packed adventure that changes her life and that of all humans in the Deadland forever. An adventure where she learns the terrible conspiracy behind the ruin of humanity, the truth behind the origin of the Biters, and the prophecy the mysterious Biter Queen believes Alice is destined to fulfill. A prophecy based on the charred remains of the last book in the Deadland- a book called Alice in Wonderland.

The Punch Escrow


Tal M. Klein - 2017
    Advancements in nanotechnology have enabled us to control aging. We've genetically engineered mosquitoes to feast on carbon fumes instead of blood, ending air pollution. And teleportation has become the ideal mode of transportation, offered exclusively by International Transport—a secretive firm headquartered in New York City. Their slogan: Departure... Arrival... Delight!Joel Byram, our smartass protagonist, is an everyday twenty-second century guy. He spends his days training artificial intelligence engines to act more human, jamming out to 1980's new wave—an extremely obscure genre, and trying to salvage his deteriorating marriage. Joel is pretty much an everyday guy with everyday problems—until he's accidentally duplicated while teleporting. Now Joel must outsmart the shadowy organization that controls teleportation, outrun the religious sect out to destroy it, and find a way to get back to the woman he loves in a world that now has two of him.

MetaGame


Sam Landstrom - 2009
    Winners earn immortality, while losers are condemned to aging and death. D_Light, a gifted player, knows this all too well and he’s willing to do anything to win—even kill. It is no wonder then that when given the chance to enter a MetaGame—an exclusive, high-stakes, anything goes contest—he’s quick to jump at the opportunity. The MetaGame starts out well enough for D_Light, the first quest being to hunt down a dangerous fugitive, but through his own ambition, the tables turn and D_Light finds himself the renegade. Now, D_Light pits himself against his world to find the truth behind “The Game” and must decide between winning it and saving what’s left of his humanity. This book blends emerging political and cultural trends, such as gaming culture, globalization, and the ever-increasing hegemony of corporations, with technological trends, such as genetic engineering, artificial intelligence, and virtual reality. Oh, and if that is not enough, there's even some romance!

Ready Player One


Ernest Cline - 2011
    The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.

City of Golden Shadow


Tad Williams - 1996
    Kids, including her brother Stephen, have logged into the net, and cannot escape. Clues point to a mysterious golden city called Otherland, but investigators all end up dead.

Vurt


Jeff Noon - 1993
    Travel rain-shot streets with a gang of hip malcontents, hooked on the most powerful drug you can imagine. Yet Vurt feathers are not for the weak. As the mysterious Game Cat says, ‘Be careful, be very careful’. But Scribble isn’t listening. He has to find his lost love. His journey is a mission to find Curious Yellow, the ultimate, perhaps even mythical Vurt feather. As the most powerful narcotic of all, Scribble must be prepared to leave his current reality behind. This edition also includes three additional short stories by Noon.

The Postmortal


Drew Magary - 2011
    Immortality, however, comes with its own unique problems-including evil green people, government euthanasia programs, a disturbing new religious cult, and other horrors.Witty, eerie, and full of humanity, The Postmortal is an unforgettable thriller that envisions a pre-apocalyptic world so real that it is completely terrifying.

BZRK


Michael Grant - 2012
    No wars, no conflict, no hunger. And no free will. Opposing them is a guerrilla group of teens, code name BZRK, who are fighting to protect the right to be messed up, to be human.This is no ordinary war, though. Weapons are deployed on the nano-level. The battleground is the human brain.  And there are no stalemates here: It’s victory . . . or madness.

Parasite


Mira Grant - 2013
    When implanted, the tapeworm protects us from illness, boosts our immune system - even secretes designer drugs. It's been successful beyond the scientists' wildest dreams. Now, years on, almost every human being has a SymboGen tapeworm living within them.But these parasites are getting restless. They want their own lives...and will do anything to get them.

Infinity Lost


S. Harrison - 2015
    Blackstone has the impunity to destroy—or create—as it sees fit.Infinity “Finn” Blackstone is the seventeen-year-old daughter of Blackstone’s reclusive CEO—but she’s never even met him. When disturbing dreams about a past she doesn’t remember begin to torment her, Finn knows there’s only one person who can provide answers: her father.After Finn and an elite group of peers are invited to Blackstone’s top-secret HQ, Finn realizes she may have a chance to confront her father. But when a highly sophisticated company AI morphs into a killing machine, the trip descends into chaos. Trapped inside shape-shifting walls, Finn and her friends are at the mercy of an all-seeing intelligence that will destroy everything to get to her.With no hope of help, Finn’s dream-memories may be the only chance of survival. But will she remember in time to save her own life and the lives of those around her?

The Silent History


Eli Horowitz - 2012
    The story is presented in two forms: Testimonials and Field Reports.Testimonials are presented in the form of oral histories told by characters directly affected by the condition — parents, teachers, doctors, cult leaders, faith healers, and government officials, with unexpected intersections and unifying narratives. A new Testimonial will be revealed to subscribers daily.The Field Reports are short, site-specific accounts that deepen and expand the central narrative, written and edited in collaboration with the readers of the Testimonials. To access and comprehend a Field Report, the reader must be physically present in the location where the Report is set. Reports are deeply entwined with the particularities of their specific physical environments — the stains on the sidewalk, the view between the branches, a strangely ornate bannister, etc — so that the text and the actual setting support and enhance each other. Each of these reports can be read on its own, but they all interrelate and cohere within the larger narrative.

Underground


Chris Ward - 2012
    Now it is their only chance for survival... Britain in 2075 is a dangerous place. A man known only as the Governor rules the country with an iron hand, but within the towering perimeter walls of London Greater Urban Area anarchy spreads unchecked through the streets. In the abandoned London Underground station of St. Cannerwells, a group of misfits calling themselves the Tube Riders seek to forget the chaos by playing a dangerous game with trains. Marta is their leader, a girl haunted by her brother's disappearance. Of the others, Paul lives only to protect his little brother Owen, while Simon is trying to hold on to his relationship with Jess, daughter of a government official. Guarding them all is Switch, a man with a flickering eye and a faster knife, who cares only about preserving the legacy of the Tube Riders. Together, they are family. Everything changes the day they are attacked by a rival gang. While escaping, they witness an event that could bring war down on Mega Britain. Suddenly they are fleeing for their lives, pursued not only by their rivals, but by the brutal Department of Civil Affairs, government killing machines known as Huntsmen, and finally by the inhuman Governor himself.