City of Truth


James K. Morrow - 1991
    Not even politicians lie, and weirdly frank notices abound—such as warning: this elevator maintained by people who hate their jobs: ride at your own risk. In this dystopia of mandatory candor, every preadolescent citizen is ruthlessly conditioned, through a Skinnerian ordeal called a “brainburn,” to speak truthfully under all circumstances.Jack Sperry wouldn’t dream of questioning the norms of Veritas; he’s happy with his life and his respectable job as a “deconstructionist,” destroying “mendacious” works of art—relics from a less honest era. But when his adored son, Toby, falls gravely ill, the truth becomes Jack’s greatest enemy. Somehow our hero must overcome his brainburn and attempt to heal his child with beautiful lies.

Bandwidth


Eliot Peper - 2018
    But when a close brush with death reveals that the influence he wields makes him a target, impossible cracks appear in his perfect, richly appointed life.Like everyone else, Dag relies on his digital feed for everything—a feed that is as personal as it is pervasive, and may not be as private as it seems. As he struggles to make sense of the dark forces closing in on him, he discovers that activists are hijacking the feed to manipulate markets and governments. Going public would destroy everything he’s worked so hard to build, but it’s not just Dag’s life on the line—a shadow war is coming, one that will secure humanity’s future or doom the planet to climate catastrophe. Ultimately, Dag must decide the price he’s willing to pay to change the world.

Nova


Samuel R. Delany - 1968
    the reader observes, recollects, or participates in a range of personal experience including violent pain and disfigurement, sensory deprivation and overload, man-machine communion, the drug experience, the creative experience - and inter-personal relationships which include incest and assassination, father-son, leader-follower, human-pet, and lots more!The balance of galactic power in the 31st century revolves around Illyrion, the most precious energy source in the universe. The varied and exotic crew who sign up with Captain Lorq van Ray know their mission is dangerous, and they soon learn that they are involved in a deadly race with the charismatic but vicious leader of an opposing space federation. But they have no idea of Lorq's secret obsession: to gather Illyrion at the source by flying through the very heart of an imploding star.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

The Spell Sword


Marion Zimmer Bradley - 1974
    Most of the planet's wild terrain was unexplored...and many of its peoples seclusive and secretive.But for Andrew Carr there was an attraction he could not evade. Darkover drew him, Darkover haunted him--and when his mapping plane crashed in unknown heights, Darkover prepared to destroy him.Until the planet's magic asserted itself--and his destiny began to unfold along lines predicted only by phantoms and wonder workers of the kind Terran science could never acknowledge.THE SPELL SWORD is a Darkover novel to stand with the great ones of the series.

Anyone


Charles Soule - 2019
    What begins as a botched experiment will change her life—and the world—forever…Over two decades later, all across the planet, “flash” technology allows individuals the ability to transfer their consciousness into other bodies for specified periods, paid, registered and legal. Society has been utterly transformed by the process, from travel to warfare to entertainment; “Be anyone with Anyone” the tagline of the company offering this ultimate out-of-body experience. But beyond the reach of the law and government regulators is a sordid black market called the darkshare, where desperate “vessels” anonymously rent out their bodies, no questions asked for any purpose - sex, drugs, crime... or worse.Anyone masterfully interweaves the present-day story of the discovery and development of the flash with the gritty tale of one woman’s crusade to put an end to the darkness it has brought to the world twenty-five years after its creation. Like Blade Runner crossed with Get Out, Charles Soule’s thought-provoking work of speculative fiction takes us to a world where identity, morality, and technology collide.

Killing Gravity


Corey J. White - 2017
    She escaped the MEPHISTO lab where she was raised as a psychic supersoldier, which left her with terrifying capabilities, a fierce sense of independence, a deficit of trust and an experimental pet named Seven. She’s spent her life on the run, but the boogeymen from her past are catching up with her. An encounter with a bounty hunter has left her hanging helpless in a dying spaceship, dependent on the mercy of strangers.Penned in on all sides, Mariam chases rumors to find the one who sold her out. To discover the truth and defeat her pursuers, she’ll have to stare into the abyss and find the secrets of her past, her future, and her terrifying potential.

Callahan's Crosstime Saloon


Spider Robinson - 1977
    Pull up a chair, grab a glass of your favorite, and listen to the stories spun by time travelers, cybernetic aliens, telepaths...and a bunch of regular folks on a mission to save the world, one customer at a time.Callahan's Crosstime Saloon contains the following stories, virtually all of which were published in Analog Science Fiction and Fact: * "The Guy With the Eyes" * "The Time-Traveler" * "The Centipede's Dilemma" * "Two Heads Are Better Than One" * "The Law Of Conservation of Pain" * "Just Dessert" * "A Voice is Heard in Ramah..." * "Unnatural Causes" * "The Wonderful Conspiracy"

Roadmarks


Roger Zelazny - 1979
    Why the Dragons of Bel'kwinith made the Road--or who they are--no one knows. But the Road has always been there and for those who know how to find it, it always will be!

Light from Other Stars


Erika Swyler - 2019
    In 1986 in Easter, a small Florida Space Coast town, her dreams seem almost within reach—if she can just grow up fast enough. Theo, the scientist father she idolizes, is consumed by his own obsessions. Laid off from his job at NASA and still reeling from the loss of Nedda’s newborn brother several years before, Theo turns to the dangerous dream of extending his living daughter's childhood just a little longer. The result is an invention that alters the fabric of time.Amidst the chaos that erupts, Nedda must confront her father and his secrets, the ramifications of which will irrevocably change her life, her community, and the entire world. But she finds an unexpected ally in Betheen, the mother she’s never quite understood, who surprises Nedda by seeing her more clearly than anyone else. Decades later, Nedda has achieved her long-held dream, and as she floats in antigravity, far from earth, she and her crewmates face a serious crisis. Nedda may hold the key to the solution, if she can come to terms with her past and the future that awaits her. Light from Other Stars is about fathers and daughters, women and the forces that hold them back, and the cost of meaningful work. It questions how our lives have changed, what progress looks like, and what it really means to sacrifice for the greater good.

Otherness


David Brin - 1994
    Pak's Preschool" a woman discovers that her baby has been called upon to work while still in the womb.  In "NatuLife" a married couple finds their relationship threatened by the wonders of sex by simulation.  In "Sshhh . . . " the arrival of benevolent aliens on Earth leads to frenzy, madness . . . and unimaginable joy.  In "Bubbles" a sentient starcraft reaches the limits of the universe--and dares to go beyond.  These are but a few of the challenging speculations in Otherness, from the pen of an author whose urgent and compelling imaginative fiction challenges us to wonder at the shape and the nature of the universe--as well as at its future.• The Giving Plague • (1988)• Myth Number 21 • (1990)• Story Notes (Transitions) • (1994)• Dr. Pak's Preschool • (1989)• Detritus Affected • (1993)• The Dogma of Otherness • [Editorial (Analog)] • (1986)• Sshhh ... • (1988)• Story Notes (Contact) • (1994)• Those Eyes • (1994)• What to Say to a UFO • (1994)• Bonding to Genji • (1992)• The Warm Space • (1985)• Whose Millennium? • (1994)• NatuLife ® • (1994)• Piecework • (1990)• Science versus Magic • (1990)• Bubbles • (1987)• Story Notes (Cosmos) • (1994)• Ambiguity • (1989)• What Continues ... And What Fails ... • (1991)• The Commonwealth of Wonder • (1990)

The Food of the Gods


H.G. Wells - 1903
    Giant chickens, rats, and insects run amok, and children given the food stuffs experience incredible growth--and serious illnesses. Over the years, people who have eaten these specially treated foods find themselves unable to fit into a society where ignorance and hypocrisy rule. These "giants," with their extraordinary mental powers, find themselves shut away from an older, more traditional society. Intolerance and hatred increase as the line of distinction between ordinary people and giants is drawn across communities and families. One of H. G. Wells' lesser-known works, The Food of the Gods has been retold many times in many forms since it was first published in 1904. The gripping, newly relevant tale combines fast-paced entertainment with social commentary as it considers the ethics involved in genetic engineering.

Engraved on the Eye


Saladin Ahmed - 2012
    A gun slinging Muslim wizard in the old West. A disgruntled super villain pining for prison reform. A cybernetic soldier who might or might not be receiving messages from God. Prepare yourself to be transported to new and fantastical worlds.The short stories in this collection have been nominated for the Nebula and Campbell awards. They’ve been reprinted in The Year’s Best Fantasy and other anthologies, recorded for numerous podcasts, and translated into several foreign languages. Now they are collected in one place for the first time. Experience for yourself the original voice of one of fantasy’s rising stars!STORIES IN THIS ANTHOLOGYWhere Virtue LivesHooves and the Hovel of Abdel JameelaJudgment of Swords and SoulsDoctor Diablo Goes Through the MotionsGeneral Akmed’s Revenge?Mister Hadj’s Sunset RideThe Faithful Soldier, PromptedIron Eyes and the Watered Down World

Burning Chrome


William Gibson - 1986
    Johnny Mnemonic (1981)The Gernsback Continuum (1981)Fragments of a Hologram Rose (1977)The Belonging Kind (1981) with John ShirleyHinterlands (1981)Red Star, Winter Orbit (1983) with Bruce SterlingNew Rose Hotel (1984)The Winter Market (1985)Dogfight (1985) with Michael SwanwickBurning Chrome (1982)

Tatooine Ghost


Troy Denning - 2003
    . . .The deaths of Darth Vader and Emperor Palpatine by no means spelled the end of the Empire. In the aftermath, the New Republic has faced a constant struggle to survive. Now a new threat looms: a masterpiece of Alderaanian art—lost after the planet’s destruction—has resurfaced on the black market. It conceals a vital secret—the code used to communicate with New Republic agents undercover within the Empire. Discovery by Imperial forces would spell disaster. The only option is recovery—and Han, Leia, Chewbacca, and C-3PO have been dispatched to Tatooine to infiltrate the auction.When a dispute at the auction erupts into violence, the painting vanishes in the chaos. Han and Leia are thrust into a desperate race to reclaim it. As they battle against marauding TIE fighters, encroaching stormtroopers, and Tatooine’s savage Tusken Raiders, Leia’s emotional struggle over the specter of her infamous father culminates in the discovery of an extraordinary link to the past. And as long-buried secrets at last emerge, she faces a moment of reckoning that will forever alter her destiny . . . and that of the New Republic.