What You Should Know about Politics... But Don't: A Nonpartisan Guide to the Issues


Jessamyn Conrad - 2008
    Voter turnout in primaries and caucuses across the nation has shattered old records. More than ever, in this election year people are paying attention to the issues. But in a world of sound bites and deliberate misinformation and a political scene that is literally colored by a partisan divide--blue vs. red--how does the average educated American find a reliable source that's free of political spin?What You Should Know About Politics . . . But Don't breaks it all down, issue by issue, explaining who stands for what, and why--whether it's the economy, the war in Iraq, health care, oil and renewable energy sources, or climate change. If you're a Democrat, a Republican, or somewhere in between, it's the perfect book to brush up on a single topic or read through to get a deeper understanding of the often-mucky world of American politics.Polls have shown that interest in the presidential campaign traditionally peaks 3-6 weeks before the elections. But this is also a book that transcends the season. It's truly for anyone who wants to know more about the issues, which are perennial issues that will continue to affect our everyday lives.

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

The Geography of Nowhere: The Rise and Decline of America's Man-Made Landscape


James Howard Kunstler - 1993
    The Geography of Nowhere tallies up the huge economic, social, and spiritual costs that America is paying for its car-crazed lifestyle. It is also a wake-up call for citizens to reinvent the places where we live and work, to build communities that are once again worthy of our affection. Kunstler proposes that by reviving civic art and civic life, we will rediscover public virtue and a new vision of the common good. "The future will require us to build better places," Kunstler says, "or the future will belong to other people in other societies."The Geography of Nowhere has become a touchstone work in the two decades since its initial publication, its incisive commentary giving language to the feeling of millions of Americans that our nation's suburban environments were ceasing to be credible human habitats. Since that time, the work has inspired city planners, architects, legislators, designers and citizens everywhere. In this special 20th Anniversary edition, dozens of authors and experts in various fields share their perspective on James Howard Kunstler's brave and seminal work.