The Fabric of Reality: The Science of Parallel Universes--and Its Implications


David Deutsch - 1996
    Taken literally, it implies that there are many universes “parallel” to the one we see around us. This multiplicity of universes, according to Deutsch, turns out to be the key to achieving a new worldview, one which synthesizes the theories of evolution, computation, and knowledge with quantum physics. Considered jointly, these four strands of explanation reveal a unified fabric of reality that is both objective and comprehensible, the subject of this daring, challenging book. The Fabric of Reality explains and connects many topics at the leading edge of current research and thinking, such as quantum computers (which work by effectively collaborating with their counterparts in other universes), the physics of time travel, the comprehensibility of nature and the physical limits of virtual reality, the significance of human life, and the ultimate fate of the universe. Here, for scientist and layperson alike, for philosopher, science-fiction reader, biologist, and computer expert, is a startlingly complete and rational synthesis of disciplines, and a new, optimistic message about existence.

Meta Math!: The Quest for Omega


Gregory Chaitin - 2005
    His investigations shed light on what we can ultimately know about the universe and the very nature of life. In an infectious and enthusiastic narrative, Chaitin delineates the specific intellectual and intuitive steps he took toward the discovery. He takes us to the very frontiers of scientific thinking, and helps us to appreciate the art—and the sheer beauty—in the science of math.

A First Course in Abstract Algebra


John B. Fraleigh - 1967
    Focused on groups, rings and fields, this text gives students a firm foundation for more specialized work by emphasizing an understanding of the nature of algebraic structures. KEY TOPICS: Sets and Relations; GROUPS AND SUBGROUPS; Introduction and Examples; Binary Operations; Isomorphic Binary Structures; Groups; Subgroups; Cyclic Groups; Generators and Cayley Digraphs; PERMUTATIONS, COSETS, AND DIRECT PRODUCTS; Groups of Permutations; Orbits, Cycles, and the Alternating Groups; Cosets and the Theorem of Lagrange; Direct Products and Finitely Generated Abelian Groups; Plane Isometries; HOMOMORPHISMS AND FACTOR GROUPS; Homomorphisms; Factor Groups; Factor-Group Computations and Simple Groups; Group Action on a Set; Applications of G-Sets to Counting; RINGS AND FIELDS; Rings and Fields; Integral Domains; Fermat's and Euler's Theorems; The Field of Quotients of an Integral Domain; Rings of Polynomials; Factorization of Polynomials over a Field; Noncommutative Examples; Ordered Rings and Fields; IDEALS AND FACTOR RINGS; Homomorphisms and Factor Rings; Prime and Maximal Ideas; Gr�bner Bases for Ideals; EXTENSION FIELDS; Introduction to Extension Fields; Vector Spaces; Algebraic Extensions; Geometric Constructions; Finite Fields; ADVANCED GROUP THEORY; Isomorphism Theorems; Series of Groups; Sylow Theorems; Applications of the Sylow Theory; Free Abelian Groups; Free Groups; Group Presentations; GROUPS IN TOPOLOGY; Simplicial Complexes and Homology Groups; Computations of Homology Groups; More Homology Computations and Applications; Homological Algebra; Factorization; Unique Factorization Domains; Euclidean Domains; Gaussian Integers and Multiplicative Norms; AUTOMORPHISMS AND GALOIS THEORY; Automorphisms of Fields; The Isomorphism Extension Theorem; Splitting Fields; Separable Extensions; Totally Inseparable Extensions; Galois Theory; Illustrations of Galois Theory; Cyclotomic Extensions; Insolvability of the Quintic; Matrix Algebra MARKET: For all readers interested in abstract algebra.

Game Theory: A Nontechnical Introduction


Morton D. Davis - 1970
    . . a most valuable contribution." — Douglas R. Hofstadter, author of Gödel, Escher, BachThe foundations of game theory were laid by John von Neumann, who in 1928 proved the basic minimax theorem, and with the 1944 publication of the Theory of Games and Economic Behavior, the field was established. Since then, game theory has become an enormously important discipline because of its novel mathematical properties and its many applications to social, economic, and political problems.Game theory has been used to make investment decisions, pick jurors, commit tanks to battle, allocate business expenses equitably — even to measure a senator's power, among many other uses. In this revised edition of his highly regarded work, Morton Davis begins with an overview of game theory, then discusses the two-person zero-sum game with equilibrium points; the general, two-person zero-sum game; utility theory; the two-person, non-zero-sum game; and the n-person game.A number of problems are posed at the start of each chapter and readers are given a chance to solve them before moving on. (Unlike most mathematical problems, many problems in game theory are easily understood by the lay reader.) At the end of the chapter, where solutions are discussed, readers can compare their "common sense" solutions with those of the author. Brimming with applications to an enormous variety of everyday situations, this book offers readers a fascinating, accessible introduction to one of the most fruitful and interesting intellectual systems of our time.

Introductory Statistics with R


Peter Dalgaard - 2002
    It can be freely downloaded and it works on multiple computer platforms. This book provides an elementary introduction to R. In each chapter, brief introductory sections are followed by code examples and comments from the computational and statistical viewpoint. A supplementary R package containing the datasets can be downloaded from the web.

Fractals


John P. Briggs - 1992
    Describes how fractals were discovered, explains their unique properties, and discusses the mathematical foundation of fractals.

Six Degrees: The Science of a Connected Age


Duncan J. Watts - 2003
    Whether they bind computers, economies, or terrorist organizations, networks are everywhere in the real world, yet only recently have scientists attempted to explain their mysterious workings.From epidemics of disease to outbreaks of market madness, from people searching for information to firms surviving crisis and change, from the structure of personal relationships to the technological and social choices of entire societies, Watts weaves together a network of discoveries across an array of disciplines to tell the story of an explosive new field of knowledge, the people who are building it, and his own peculiar path in forging this new science.

The Game Of Logic


Lewis Carroll - 1969
    Two books bound as one.

Concepts, Techniques, and Models of Computer Programming


Peter Van Roy - 2004
    The book focuses on techniques of lasting value and explains them precisely in terms of a simple abstract machine. The book presents all major programming paradigms in a uniform framework that shows their deep relationships and how and where to use them together.After an introduction to programming concepts, the book presents both well-known and lesser-known computation models ("programming paradigms"). Each model has its own set of techniques and each is included on the basis of its usefulness in practice. The general models include declarative programming, declarative concurrency, message-passing concurrency, explicit state, object-oriented programming, shared-state concurrency, and relational programming. Specialized models include graphical user interface programming, distributed programming, and constraint programming. Each model is based on its kernel language—a simple core language that consists of a small number of programmer- significant elements. The kernel languages are introduced progressively, adding concepts one by one, thus showing the deep relationships between different models. The kernel languages are defined precisely in terms of a simple abstract machine. Because a wide variety of languages and programming paradigms can be modeled by a small set of closely related kernel languages, this approach allows programmer and student to grasp the underlying unity of programming. The book has many program fragments and exercises, all of which can be run on the Mozart Programming System, an Open Source software package that features an interactive incremental development environment.

The Annotated Turing: A Guided Tour Through Alan Turing's Historic Paper on Computability and the Turing Machine


Charles Petzold - 2008
    Turing Mathematician Alan Turing invented an imaginary computer known as the Turing Machine; in an age before computers, he explored the concept of what it meant to be "computable," creating the field of computability theory in the process, a foundation of present-day computer programming.The book expands Turing's original 36-page paper with additional background chapters and extensive annotations; the author elaborates on and clarifies many of Turing's statements, making the original difficult-to-read document accessible to present day programmers, computer science majors, math geeks, and others.Interwoven into the narrative are the highlights of Turing's own life: his years at Cambridge and Princeton, his secret work in cryptanalysis during World War II, his involvement in seminal computer projects, his speculations about artificial intelligence, his arrest and prosecution for the crime of "gross indecency," and his early death by apparent suicide at the age of 41.

The Logic of Scientific Discovery


Karl Popper - 1934
    It remains the one of the most widely read books about science to come out of the twentieth century.(Note: the book was first published in 1934, in German, with the title Logik der Forschung. It was "reformulated" into English in 1959. See Wikipedia for details.)

Bayesian Data Analysis


Andrew Gelman - 1995
    Its world-class authors provide guidance on all aspects of Bayesian data analysis and include examples of real statistical analyses, based on their own research, that demonstrate how to solve complicated problems. Changes in the new edition include:Stronger focus on MCMC Revision of the computational advice in Part III New chapters on nonlinear models and decision analysis Several additional applied examples from the authors' recent research Additional chapters on current models for Bayesian data analysis such as nonlinear models, generalized linear mixed models, and more Reorganization of chapters 6 and 7 on model checking and data collectionBayesian computation is currently at a stage where there are many reasonable ways to compute any given posterior distribution. However, the best approach is not always clear ahead of time. Reflecting this, the new edition offers a more pluralistic presentation, giving advice on performing computations from many perspectives while making clear the importance of being aware that there are different ways to implement any given iterative simulation computation. The new approach, additional examples, and updated information make Bayesian Data Analysis an excellent introductory text and a reference that working scientists will use throughout their professional life.

Game Theory 101: The Basics


William Spaniel - 2011
    From the first lesson to the last, each chapter introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Inside, you will find: All the basics fully explained, including pure strategy Nash equilibrium, mixed strategy Nash equilibrium, the mixed strategy algorithm, how to calculate payoffs, strict dominance, weak dominance, iterated elimination of strictly dominated strategies, iterated elimination of weakly dominated strategies, and more! Dozens of games solved, including the prisoner's dilemma, stag hunt, matching pennies, zero sum games, battle of the sexes/Bach or Stravinsky, chicken/snowdrift, pure coordination, deadlock, and safety in numbers! Crystal clear, line-by-line calculations of every step, with more than 200 images so you don't miss a thing! Tons of applications: war, trade, game shows, and duopolistic competition. Quick, efficient, and to the point, Game Theory 101: The Basics is perfect for introductory game theory, intermediate microeconomics, and political science.

The Geometry of René Descartes: with a Facsimile of the First Edition


René Descartes - 1637
    Originally published in 1637, it has been characterized as "the greatest single step ever made in the progress of the exact sciences" (John Stuart Mill); as a book which "remade geometry and made modern geometry possible" (Eric Temple Bell). It "revolutionized the entire conception of the object of mathematical science" (J. Hadamard).With this volume Descartes founded modern analytical geometry. Reducing geometry to algebra and analysis and, conversely, showing that analysis may be translated into geometry, it opened the way for modern mathematics. Descartes was the first to classify curves systematically and to demonstrate algebraic solution of geometric curves. His geometric interpretation of negative quantities led to later concepts of continuity and the theory of function. The third book contains important contributions to the theory of equations.This edition contains the entire definitive Smith-Latham translation of Descartes' three books: Problems the Construction of which Requires Only Straight Lines and Circles; On the Nature of Curved Lines; and On the Construction of Solid and Supersolid Problems. Interleaved page by page with the translation is a complete facsimile of the 1637 French text, together with all Descartes' original illustrations; 248 footnotes explain the text and add further bibliography.

Artificial Intelligence: A Modern Approach


Stuart Russell - 1994
    The long-anticipated revision of this best-selling text offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence. *NEW-Nontechnical learning material-Accompanies each part of the book. *NEW-The Internet as a sample application for intelligent systems-Added in several places including logical agents, planning, and natural language. *NEW-Increased coverage of material - Includes expanded coverage of: default reasoning and truth maintenance systems, including multi-agent/distributed AI and game theory; probabilistic approaches to learning including EM; more detailed descriptions of probabilistic inference algorithms. *NEW-Updated and expanded exercises-75% of the exercises are revised, with 100 new exercises. *NEW-On-line Java software. *Makes it easy for students to do projects on the web using intelligent agents. *A unified, agent-based approach to AI-Organizes the material around the task of building intelligent agents. *Comprehensive, up-to-date coverage-Includes a unified view of the field organized around the rational decision making pa