Mass Effect: Revelation


Drew Karpyshyn - 2007
    After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars; the newest interstellar species, struggling to carve out its place in the greater galactic community. On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station; smoking ruins littered with bodies and unanswered questions. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base hours before her colleagues were slaughtered?Sanders is now the prime suspect, but finding her creates more problems for Anderson than it solves. Partnered with a rogue alien agent he can't trust and pursued by an assassin he can't escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy . . . one he won't live to tell about. Or so the enemy thinks.

Heroes: Volume One


Tim Sale - 2007
    The comics included have been written and illustrated by some of comics' and television's top writers and artists, including Michael Turner, Phil Jimenez, Marcus To, and more!

The Atlas of Pern


Karen Wynn Fonstad - 1984
    Karen Wynn Fonstad brings out every detail of the world and history of Pern in fascinating graphics and lucent text. Tour the land whose very existence depends on the dragons and their riders! Detailed two-color maps showing every place and feature yet discovered on Pern; Follow F'lar's research as he learns how to predict Threadfall! Charts tracking the fall of Thread, the deadly spores that periodically ravage Pern; See the hatchling grounds where Jaxom impressed the white dragon Ruth! Schematics of the great Weyrs - the homes of the telepathic dragons and their riders; Visit Ruatha Hold where F'lar found Lessa, his future weyrwoman! Plans of the Holds, where most of the people of Pern live and work; And lots more covering all the books in the great series! The Atlas of Pern provides a spellbinding tour of the world where the harassed settlers from Earth fight to ovecome seemingly impossible odds and to carve out a new life for themselves and the future."

Star Man's Son, 2250 A.D


Andre Norton - 1968
    He did not know what drove him to explore the empty lands to the north, where the great skeleton ruins of the old civilization rusted away in the wreckage of mankind's hopes.But he could not resist the urging that led him through danger and adventure, to the place where he faced the menace of the Star Men.Two centuries after an atomic war on earth, a silver-haired mutant sets out on a dangerous search for a lost city of the ruined civilization.

The Road to Dune


Frank Herbert - 2005
    Now The Road to Dune is a companion work comparable to The Silmarillion, shedding light on and following the remarkable development of the bestselling science fiction novel of all time.In this fascinating volume, the world's millions of Dune fans can read--at long last--the unpublished chapters and scenes from Dune and Dune Messiah. The Road to Dune also includes some of the original correspondence between Frank Herbert and famed editor John W. Campbell, Jr., along with other correspondence during Herbert's years-long struggle to get his innovative work published, and the article "They Stopped the Moving Sands," Herbert's original inspiration for Dune.The Road to Dune also features newly discovered papers and manuscripts of Frank Herbert, and Spice Planet, an original novel by Brian Herbert and Kevin J. Anderson, based on a detailed outline left by Frank Herbert.The Road to Dune is a treasure trove of essays, articles, and fiction that every reader of Dune will want to add to their shelf.

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

The Book of Pirates


Howard Pyle - 1921
    Includes "The Ghost of Captain Brand," "Tom Chist and the Treasure Box," "Jack Ballister's Fortunes," "The Ruby of Kishmoor," and other tales. Enhanced with 63 of the author's own illustrations, including 11 full-color plates.

Wyrms


Orson Scott Card - 1987
    A legend as old as the stars rules this constructed world; When the seventh seventh seventh human Heptarch is crowned, he will be the Kristos and will bring eternal salvation . . . or the destruction of the cosmos.Patience is the only daughter of the rightful Heptarch, but she, like her father before her, serves the usurper who has destroyed her family. For she has learned the true ruler's honor.Duty to one's race is more important than duty to one's self. But the time for prudence has passed, and that which has slept for ages has awakened. And Patience must journey to the heartsoul of this planet to confront her destiny . . . and her world's.

Sixth Column


Robert A. Heinlein - 1949
    Now the only hope resides in a mountain redoubt where six men work in secret on a plan to rock the planet. . . .

Jules Verne


Jules Verne - 2012
    With countless adaptations available, the titles of his works are familiar. But no joy can compare to reading the originals--and reading them in a deluxe classic edition is even better!This revised, elegant book features the African exploration of Five Weeks in a Balloon; the story of Captain Nemo and his submarine in Twenty Thousand Leagues Under the Sea; Around the World in Eighty Days, the famous story of an incredible expedition; and the classic Journey to the Center of the Earth, which takes readers into our world’s geological past. With a genuine leather cover, printed endpapers, and a ribbon bookmark, as well as an introduction by an expert on Verne’s life and writing, it’s an excellent introduction to the work of this well-loved author.Expand your home library--and your imagination--with Jules Verne!Lexile score: 1030L

King of RPGs, Volume 1


Jason Thompson - 2010
    Roll up your character and get ready! THE GREATEST GAMER ON EARTH At the University of California, Escondido, no one would guess that freshman Shesh Maccabee is a hard-core gamer—and in recovery to boot, following a court order, a wireless ban, and months of therapy (all because of one little seven-day Internet café episode). His friend Mike—who personally prefers Japanese-console RPGs—is tasked with keeping Shesh far away from any computer with access to World of Warfare.      Everything's going according to plan—until a Ren Faire fangirl introduces them to the campus gaming club, where they meet Theodore, a fanatical tabletop game master whose single goal in life is to run the greatest Mages & Monsters game in the world. And there just happens to be room for two more players. Soon Shesh and Mike are dragged into the dungeon of hard-core gaming—and cops, baboon men, Sri Lankan cave roaches, and Gothémon card collectors converge in the zaniest adventure that ever involved twenty-sided dice!

H.G. Wells Collection, Over 50 Works: The War of the Worlds, The Invisible Man, Time Machine, Island of Dr. Moreau, Little Wars, World Set Free, Tales of Space and Time, When the Sleeper Wakes & MORE!


H.G. Wells - 2013
    Wells Collection, which has been designed and formatted specifically for your Amazon Kindle. Unlike other e-book editions, the text and chapters are perfectly set up to match the layout and feel of a physical copy, rather than being haphazardly thrown together for a quick release. This edition also comes with a linked Table of Contents for both the list of included books and their respective chapters. Navigation couldn't be easier.Purchase this H.G. Wells Collection and treat yourself to the following list of works created by this classic author: Novels:The Time Machine (1895)The Wonderful Visit (1895)The Island of Doctor Moreau (1896)The Wheels of Chance (1896)The Invisible Man (1897)The War of the Worlds (1898)Love and Mr. Lewisham (1900)The First Men in the Moon (1901)The Sea Lady (1902)The Food of the Gods and How It Came to Earth (1904)Kipps (1905)A Modern Utopia (1905)In the Days of the Comet (1906)The War in the Air (1908)Tono-Bungay (1909)Ann Veronica (1909)The History of Mr. Polly (1910)The Sleeper Awakes (1910)The New Machiavelli (1911)Marriage (1912)The Passionate Friends (1913)The Wife of Sir Isaac Harman (1914)The World Set Free (1914)The Research Magnificent (1915)Mr. Britling Sees It Through (1916)The Soul of a Bishop (1917)The Secret Places of the Heart (1922)Non-fiction:Certain Personal Matters (1897)Anticipations of the Reactions of Mechanical andScientific Progress upon Human Life and Thought (1901)Mankind in the Making (1903)New Worlds for Old (1908)First and Last Things (1908)Floor Games (1911)Little Wars (1913)An Englishman Looks at the World (1914)What is Coming? (1916)God the Invisible King (1917)War and the Future (aka Italy, France and Britain atWar) (1917)In the Fourth Year (1918)The Salvaging of Civilization (1921)A Short History of the World (1922)Short Stories:Select Conversations with an Uncle (Now Extinct) andTwo Other Reminscences (1895)The Stolen Bacillus and Other Incidents (1895)Tales of Space and Time (1899)Twelve Stories and a Dream (1903)Other Short Stories

User Unfriendly


Vivian Vande Velde - 1990
     The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.

Rick and Morty vs. Dungeons & Dragons


Patrick Rothfuss - 2019
    Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn't the only one who knows his way around a d20.#1 New York Times-bestselling fantasy author Patrick Rothfuss (The Name of the Wind), acclaimed comics writer Jim Zub (Dungeons & Dragons: Evil at Baldur's Gate, Skullkickers), and Eisner-nominated artist Troy Little (Hunter S. Thompson's Fear and Loathing in Las Vegas) bring you the comics crossover of the year! It's an irreverent, unexpected adventure sure to please fans of both franchises.Collects the complete four issue miniseries.

The Philip K. Dick Reader


Philip K. Dick - 1997
    Dick the greatest science fiction mind on any planet. Since his untimely death in 1982, interest in Dick's works has continued to mount, and his reputation has been further enhanced by a growing body of critical attention. The Philip K. Dick Award is now given annually to a distinguished work of science fiction, and the Philip K. Dick Society is devoted to the study and promulgation of his works.Dick won the prestigious Hugo Award for the best novel of 1963 for The Man in the High Castle. In the last year of his life, the film Blade Runner was made from his novel Do Androids Dream of Electric Sheep ?This collection includes some of Dick's earliest short and medium-length fiction, including "We Can Remember it for You Wholesale" (the story that inspired the motion picture Total Recall), "Second Variety" (which inspired the motion picture Screamers), "Paychecks", "The Minority Report", and 21 more.Content: "Fair Game" (1959) "The Hanging Stranger" (1953) ""The Eyes Have It"" (1953) "The Golden Man" (1954) "The Turning Wheel" (1954) "The Last of the Masters" (1954) "The Father-Thing" (1954) "Strange Eden" (1954) "Tony and the Beetles" (1954) "Null-O" (1958) "To Serve the Master" (1956) "Exhibit Piece" (1954) "The Crawlers" (1954) "Sales Pitch" (1954) "Shell Game" (1954) "Upon the Dull Earth" (1954) "Foster, You're Dead!" (1955) "Pay for the Printer" (1956) "War Veteran" (1955) "The Chromium Fence" (1955) "We Can Remember It for You Wholesale" (1966) "The Minority Report" (1956) "Paycheck" (1953) "Second Variety" (1953)