Book picks similar to
World of Warcraft: Wrath of the Lich King - Official Strategy Guide by Jennifer Sims
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video-games
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Halo 3: The Official Strategy Guide
James Price - 2007
·Detailed annotated maps for all levels·Learn how to dominate multiplayer matches with information on weapon locations and expert tips·Learn about every enemy, vehicle and weapon — their strengths and weaknesses and how you can exploit them·Confidently navigate the huge Campaign mode with our exclusive maps and step-by-step walkthrough·Complete list of all Achievements and how to unlock each onePacked with tips, tactics and techniques direct from Bungie
The Complete Chronicles of Conan
Robert E. Howard - 2006
From boy-thief to pirate, mercenary and outlaw, ultimately becoming King of Aquilonia, Conan carved a red swathe through lost cities and unexplored jungles, facing hideous horrors or supernatural menaces with nothing more than a sharp sword in his hand and a beautiful woman at his side. Collected together here in the chronological order they were first published are Robert E. Howard's definitive stories of Conan, exactly as he wrote them, as fresh, atmospheric and vibrant today as they were when they originally appeared in the pulp magazines of more than seventy years ago.
Dragon Ball, Vol. 1
Akira Toriyama - 2008
"Dragon Ball," a wry update on the Chinese "Monkey King" myth, introduces us to Son Go Son Goku, a young monkey-tailed boy whose quiet life is turned upside-down when he meets Bulma, a girl determined to collect the seven "Dragon Balls." If she gathers them all, an incredibly powerful dragon will appear and grant her one wish. But the precious orbs are scattered all over the world, and to get them she needs the help of a certain super-strong boy. The VIZBIG edition of "Dragon Ball "contains volumes 1-3, bonus color content and updated text. Before there was "Dragon Ball Z," there was Akira Toriyama's action epic "Dragon Ball," starring the younger version of Son Goku and all the other "Dragon Ball Z" heroes Meet a naive young monkey-tailed boy named Goku, whose quiet life changes when he meets Bulma, a girl who is on a quest to collect seven "Dragon Balls." If she gathers them all, an incredibly powerful dragon will appear and grant her one wish. But the precious orbs are scattered all over the world, and Bulma needs Goku's help (and his super-strength) With a magic staff for a weapon and a flying cloud for a ride, Goku sets out on the adventure of a lifetime...
Mortal Kombat
Jeff Rovin - 1995
Now the bestselling author of GameMaster's Complete Video Game Guide has written an enthralling novel, based on this exciting video game experience.
Uncharted: The Fourth Labyrinth
Christopher Golden - 2011
Now the doors to that hell are open once again. Nathan Drake, treasure hunter and risk taker, has been called to New York City by the man who taught him everything about the “antiquities acquisition business.” Victor Sullivan needs Drake’s help. Sully’s old friend, a world-famous archaeologist, has just been found murdered in Manhattan. Dodging assassins, Drake, Sully, and the dead man’s daughter, Jada Hzujak, race from New York to underground excavations in Egypt and Greece. Their goal: to unravel an ancient myth of alchemy, look for three long-lost labyrinths, and find the astonishing discovery that got Jada’s father killed. It appears that a fourth labyrinth was built in another land and another culture—and within it lies a key to unmatched wealth and power. An army of terrifying lost warriors guards this underground maze. So does a monster. And what lies beyond—if Drake can live long enough to reach it—is both a treasure and a poison, a paradise and a hell. Welcome to The Fourth Labyrinth.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Pokemon Yellow - Prima's Official Strategy Guide
Elizabeth M. Hollinger - 1999
Are you ready for the ultimate Poke mon experience? - Maps for every area- Tips to find and catch all 150 Poke mon- In-depth walkthroughs of every area- Detailed stats for every Poke mon- Complete machine, and ability descriptions- All item and machine locations revealed- Covers Red, Blue, and Yellow versions!
Best of Sonic the Hedgehog Comics, Volume 1
Ian Flynn - 2012
“Eggman” Robotnik and the rest of the cast of the comics and SEGA games in this first-of-its-kind Best of Sonic the Hedgehog graphic novel collection! After nearly twenty years of comics, specials and mini-series, Sonic the Hedgehog has hundreds of great stories to his name. Through the laughs and thrills, the action and adventure, the highs and lows, some stories stand out among the rest. Join us as the Archie Comics Sonic Team picks their favorite stories from the history of the series and presents them in this thematic must-have collection! Included in this collection are "Mecha Madness" (featured in Sonic Archives 10 and Sonic Select 2), chosen by writer Ian Flynn; the finale to "Endgame" (featured in Sonic Archives 13), chosen by artist Patrick Spaziante; "Order from Chaos" (from Sonic the Hedgehog issues 168-169) chosen by artist Tracy Yardley!; and "Future Tense" (from Sonic the Hedgehog issue 215), chosen by artist Jamal Peppers. Don't miss out on this collection of the best Sonic stories to date, chosen by the most popular Sonic creators!
The Ultimate Encyclopedia of Mythology: An A-Z Guide to the Myths and Legends of the Ancient World
Arthur Cotterell - 1990
The myths and legends of the ancient worlds, from Greece, Rome and Egypt to the Norse and Celtic lands, through Persia and India to China and the Far East, the Ultimate Encyclopedia of Mythology is a comprehensive A to Z of the classic stories of gods and goddesses, heroes and mythical beasts, wizards and warriors.
Of Blood and Honor
Chris Metzen - 2000
Now comes the demonic army known as the Burning Legion. Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a scheme that will determine the fate of the world of Warcraft. The noble Paladin, Tirion Fordring, must decide who are the men, and who the monsters.
The Book of Atrus
Rand Miller - 1995
Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
The Hitchhiker's Guide to the Galaxy: A Trilogy in Four Parts
Douglas Adams - 1986
For Arthur Dent, who has only just had his house demolished that morning, this seems already to be more than he can cope with. Sadly, however, the weekend has only just begun, and the Galaxy is a very very very large and startling place.THE RESTAURANT AT THE END OF THE UNIVERSE.When all questions of space, time, matter and the nature of being have been resolved, only one question remains --- "Where shall we have dinner?" The Restaurant at the End of the Universe provides the ultimate gastronomic experience, and for once there is no morning after to worry about.LIFE, THE UNIVERSE AND EVERYTHING.In consequence of a number of stunning catastrophes, Arthur Dent is surprised to find himself living in a hideously miserable cave on prehistoric Earth. However, just as he thinks that things cannot possibly get any worse, they suddenly do. He discovers that the Galaxy is not only mind-boggling big and bewildering but also that most of the things that happen in it are staggeringly unfair.SO LONG, AND THANKS FOR ALL THE FISH.Just as Arthur Dent's sense of reality is in its dickiest state he suddenly finds the girl of his dreams. He finds her in the last place in the Universe in which he would expect to find anything at all, but which 3,976,000 people will find oddly familiar. They go in search of God's Final Message to His Creation and, in a dramatic break with tradition, actually find it.
Dragon Age Inquisition
David Knight - 2014
Also includes 3 digital in-game items.Mobile friendly eGuide access – Digital strategy content optimized for a second screen experience.Multiple play styles presented – Identify tactics, explore hidden caves, defeat monumental creatures, and shape the world around you based on advice for your own style of play and combat.Make the right decision – Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Tough choices define your experience, and even one decision can change the course of what's to come.Be the finest Inquisitor – Choose your class based on recommended character loadouts that take advantage of a unique set of abilities, weaponry, special moves, and even class-reactive story content. Completely control the appearance and abilitiesGet the best out of your team – Connect and communicate with a cast of unique, memorable characters to develop dynamic relationships that will benefit you and your party. Where to go next – Illustrated maps serve as a guide to the next adventure allowing informed exploration of a diverse, visually stunning, and immersive living world.
World of Warcraft: Bloodsworn
Doug Wagner - 2013
We meet these warriors as they come forward - from very different lands, backgrounds, traditions...Will they be able to overcome their deep differences and work together to serve the Horde, especially when challenged by a powerful, unfamiliar race claiming to be the real rulers of Azeroth?