Writing for Comics and Graphic Novels with Peter David (Writing for Comics & Graphic Novels)


Peter David - 2009
    Instruction is easy to follow, even for beginners. New content to the book includes ten brand-new pages of specific questions from aspiring fans that read the first edition, covering a range of current and updated topics. Readers will also find useful a comprehensive chapter on the do's and don'ts of breaking into the comics business by Andy Schmidt, senior editor at "IDW", owner of a consulting company for aspiring comics professionals and author of "The Insider's Guide to Creating Comics and Graphic Novels". The revised edition also includes a brand-new introduction by Peter David as well as a new foreword by renowned comic's artist George Perez.

Halo 2: The Official Guide


Microsoft Corporation - 2004
    The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book.The product of over four months of writing, research, and design, this guide includes:·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike

Life is Strange: Welcome to Arcadia Bay/Welcome to Blackwell Academy


Matt Forbeck - 2018
    This detailed book is a student guide to Blackwell Academy and Arcadia Bay. Overlaid onto the pages is graffiti: notes, doodles, sketches and photographs from the Blackwell students themselves, including contributions from the beloved protagonists Max and Chloe. Life Is Strange 2 is an upcoming episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix. It will be the third entry of the Life Is Strange series and the second developed by Dontnod since the original. The five-episode series will begin in September 2018. Author BiographyMatt Forbeck has been a full-time creator of award-winning games and fiction since 1989. He has sixteen novels published to date, including the award-nominated Guild Wars: Ghosts of Ascalon and the critically acclaimed Amortals and Vegas Knights. His latest work includes the Magic: The Gathering comic book and the historical horror novel Carpathia. - Life Is Strange By Matt Forbeck (Hardback)

Playboy's Silverstein Around the World


Shel Silverstein - 2001
     While children and adults alike know Shel Silverstein for his classic books The Giving Tree, A Light in the Attic, and Where the Sidewalk Ends, they may be less aware that Silverstein also created a dazzling series of illustrated comic travelogues published by Hugh M. Hefner in Playboy. Playboy's Silverstein Around the World not only reproduces these fascinating articles in facsimile form, it also provides an introduction with never-before-seen photos and drawings and rare, illuminating biographical detail. Beginning in May 1957 with "Return to Tokyo," the pieces reproduced in this book took Silverstein from Scandinavia to Africa and the Middle East, from Paris and London to Moscow, ending in the summer of 1968 with the two-part epic "Silverstein Among the Hippies." This unique collection is a legacy of the close relationship between Silverstein and Hefner, who saw the great potential of this particular combination of artist and assignment, and the social revolution led by Playboy in the 1950s and 1960s. With its wry, ribald humor and beautifully produced color illustrations, this tableau of the mid-twentieth-century world is sure to please and fascinate Silverstein's millions of fans.

It's Saturday Morning!: A Look Back at Four Decades of Animation, Pop Culture, and Tradition


Joe Garner - 2018
    Broadcasting into family living rooms from the 1960s to the 1990s, this wildly creative art form wrought a beloved rite of passage. From the hours of 8 a.m. to 12 p.m., parents could sleep in while their children plopped on the couch to consume cartoons galore. From The Bugs Bunny Show, The Jetsons, and Jonny Quest to The Smurfs, He-Man, and Animaniacs, this window of time promised pure entertainment and an experience that united generations. With concept art, archival images, and all-new interviews, this collection is a celebration and exploration of the shows, characters, songs, and TV commercials that made Saturday morning cartoons a pop culture event. This highly produced package is perfect for artists and illustrators, pop culture fanatics, or anyone who loves a heaping portion of nostalgia.

A Sticky Note Guide to Life


Chaz Hutton - 2016
    He covers all the important things: dating, working, eating, fighting gorillas, the impossible physics of toothpaste, the family history of a sock drawer, and so much more.Basically, all the big life questions that you didn’t realise needed answering.

A Wealth of Pigeons: A Cartoon Collection


Steve Martin - 2020
    I have done stand-up, sketches, movies, monologues, awards show introductions, sound bites, blurbs, talk show appearances, and tweets, but the idea of a one-panel image with or without a caption mystified me. I felt like, yeah, sometimes I'm funny, but there are these other weird freaks who are actually funny. You can understand that I was deeply suspicious of these people who are actually funny." So writes the multitalented comedian Steve Martin in his introduction to A Wealth of Pigeons: A Cartoon Collection. In order to venture into this lauded territory of cartooning, he partnered with the heralded New Yorker cartoonist Harry Bliss. Steve shared caption and cartoon ideas, Harry provided impeccable artwork, and together they created this collection of humorous cartoons and comic strips, with amusing commentary about their collaboration throughout. The result: this gorgeous, funny, singular book, perfect to give as a gift or to buy for yourself.

On-Camera Flash Techniques for Digital Wedding and Portrait Photography


Neil van Niekerk - 2009
    Techniques for using simple accessories such as bounce cards and diffusers, as well as how to improve a lighting scenario by enhancing it rather than overwhelming it, show photographers how to master this challenging aspect of portraiture.

Highland Knits - Sassenach Cowl: Knitwear Inspired by the Outlander Series


Interweave Magazine - 2016
    This simple, enduring design will have you stylishly covered no matter what place, or time, you call home.

Unwelcomed Songs: Collected Lyrics 1980-1992


Henry Rollins - 2002
    A must for all Rollins fans.

Dungeons & Dragons: Fell's Five


John RogersAndrés Ponce - 2014
    Collects all 15-issues of the Dungeons & Dragons series written by John Rogers with art by Andrea Di Vito. Also includes extras like comic and game adventures, character sheets, glossaries, and an art gallery.

Dungeons & Dragons Art & Arcana: A Visual History


Michael Witwer - 2018
    It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

The Dresden Dolls Companion


Amanda Palmer - 2006
    This Boston-based alternative pop/German-like cabaret duo hand-designed this book which includes art, photos, commentary and 11 songs from their 2004 release. Songs included are: Bad Habit * Coin Operated Boy * Girl Anachronism * Good Day * Gravity * Half Jack * The Jeep Song * Missed Me *Perfect Fit * Slide * Truce.

The Brass Ring


Bill Mauldin - 1971
    A semi-memoir covering a decade of the acclaimed cartoonists formative years (1935-1945), and including many reproductions of famous drawings and photos from the authors personal collection.

The Guild, Volume 1 (The Guild Collection #1)


Felicia Day - 2017
    Set before the web series begins, these stories follow lonely violinist Cyd Sherman trying to navigate a frustrating personal life as she stumbles on an online MMO called -The Game-. As she gathers friends in-game, she gains confidence to confront all the problems in her real life. With, ahem, varying results. The Guild is a pioneer among web series, referred to by Rolling Stone as -[one of] the net's best serial shows.- Heartwarming and hilarious, this is a comic origin story that brings an award-winning world to life in a unique way that will delight geeks of all ages. Especially gamers.