Book picks similar to
Firefly Encyclopedia by Monica Valentinelli


firefly
popular-culture
hold
graphic-novel-tbr

Hardware: The Definitive SF Works of Chris Foss


Chris Foss - 2011
     Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. ‘Doc’ Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss’s SF career. “Chris Foss’ name has become pre-eminent among sf artists... He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects.” — Brian Aldiss “[Foss’] creations are real machines, not just an artist’s dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder... A medieval goldsmith of future eons.” — Alejandro Jodorowsky

Tales from the Loop: Roleplaying in the '80s That Never Was


Nils Hintze - 2017
    The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.Now, for the first time, YOU will get the chance to step into the amazing world of the Loop. With your help, we will be able to create a beautiful printed RPG book about the Tales from the Loop.This game is our third international RPG, after the critically acclaimed Mutant: Year Zero and Coriolis - The Third Horizon. The lead writer is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.Additional writing in the game will be done by the award-winning and best-selling game writer and author Matt Forbeck, with twenty-seven novels and countless games published to date. Matt will be writing the alternative US campaign setting (read more below).All art in the game is of course done by Simon Stålenhag himself. Most of the art will be drawn from the pages of the Tales from the Loop artbook - many scenarios in the game are based directly on illustrations in the artbook - but the RPG will contain some new original art as well, including the cover image.

The Discontinuity Guide


Paul Cornell - 1995
    This is an essential reference for fans and a hilarious introduction for newcomers.

Guide to the Hitchhiker's Guide to the Galaxy


Douglas Adams - 1999
    Listen how the idea first came about and what it was like to be part of the production. This also includes an interview with Douglas Adams, the indispensable guide to the 'guide'.

A Certain Je Ne Sais Quoi: The Ideal Guide to Sounding, Acting and Shrugging Like the French


Charles Timoney - 2009
    To survive in the most sophisticated - and the most scathing - nation on Earth you will need to understand the many peculiarities of the (very peculiar) French culture. And for that you need A Certain Je Ne Sais Quoi.If you want to fit in with the French you'll have to know how to deal with sardonic waiters; why French children hate Charlemagne; the etiquette of kissing, joke-telling and drinking songs, what to do with a bidet, the correct recipe for a salade nicoise and, of course, how to convey absolute, shattering indifference with a single syllable (Bof!).Charles Timoney, the author of Pardon My French, provides a practical, pleasurable guide to the charms of the Gallic people - from their daily routines to their peerless gesticulations, from their come-ons to their put-downs. Read on and put the oh la la back into your French vacances. Your inner gaul will thank you for it.

Steven Universe: Art & Origins


Chris McDonnell - 2017
    The eponymous Steven is a boy who—alongside his mentors, the Crystal Gems (Garnet, Amethyst, and Pearl)—must learn to use his inherited powers to protect his home, Beach City, from the forces of evil. Bursting with concept art, production samples, early sketches, storyboards, and exclusive commentary, this lavishly illustrated companion book offers a meticulous written and visual history of the show, as well as an all-access tour of the creative team’s process. The Art of Steven Universe reveals how creator Rebecca Sugar, the writers, the animators, and the voice actors work in tandem to bring this adventure-packed television series to life.

The 10th Science Fiction MEGAPACK


David Gerrold - 2015
    From David Gerrold's "The Martian Child" (winner of the Hugo Award, Nebula Award, Locus Award, and HOMer Award) to brand new works published here for the first time by David Gerrold and Lawrence Watt-Evans to modern masterpieces by Pamela Sargent and Jay Lake to classics by E.E. "Doc Smith" and Alan E. Nourse -- we have everything a science fiction fan could want. Almost 1,500 pages of great reading!Fiction:TORQUING VACUUM, by Jay LakeCOLLECTORS, by Pamela SargentVICTORY, by Lester del ReyTHE TREE OF LIFE, by C. L. MooreYE OLDE RESIGNATION, by Rhys HughesFACE TO FACE, by Adrian ColeBEYOND THE THUNDER, by H. B. HickeyCAPTIVES OF THE THIEVE-STAR, by James H. SchmitzTHE DEEPS, by Keith RobertsMADMEN MUSTERED, by Connor Freff CochranEXILE FROM SPACE, by Judith MerrilTHROUGH TIME AND SPACE WITH FERDINAND FEGHOOT: THE CHAIRMAN DANCES, by David GerroldTHE FROZEN PLANET, by Keith LaumerTHE TAIL-TIED KINGS, by Avram DavidsonTHE GRAIN KINGS, by Keith RobertsHIS MASTER'S VOICE, by Randall GarrettBACK TO JULIE, by Richard WilsonBRIGHTSIDE CROSSING, by Alan E. NourseTHE SECRET OF THE SCARAB, by Ron GoulartREINVENTING CARL HOBBS, by James GlassTHE OLD SHILL GAME, by H.B. FyfeNOTES TOWARD A NEW TRAIT AS REVEALED BY CORRELATION AMONG ITEMS OF THE MMMPI, by M. Purrzillo, U. R. A. Ferball, and C. KitirunTHE SLEEPER IS A REBEL, by Bryce WaltonTHE TEACHER FROM MARS, by Eando BinderNIF'S WORLD, by Lawrence Watt-EvansA MAN OBSESSED, by Alan E. NourseFIRST LENSMAN, by E.E. “Doc” SmithREINCARNATE, by Lester del ReyTHE MAN WHO LIVED FOREVER, by R. DeWitt Miller and Anna HungerTHE MARTIAN CHILD, by David GerroldPoetry:I’VE NEVER SEEN, by Hannes Bok (poem)THOUGHT AND SPACE, by Ray BradburyNovel Serial:FIREBIRD, by Tony Rothman (part 1 of 3)If you enjoy this MEGAPACK™, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see the 240+ other entries in this series, including science fiction, fantasy, mysteries, adventure, horror, westerns -- and much, much more!

Star Wars The Old Republic Explorer's Guide: Prima Official Game Guide


Mike Searle - 2011
    This spoiler-free atlas will help you navigate every planet while you experience your story on your terms. The Star Wars The Old Republic Explorer's Guide includes:• Comprehensive atlases for all planets: Alderaan, Coruscant, Hoth, Tatooine, and more• No walkthrough means no spoliers• Locations of hidden Datacrons to augment your stats• Hundreds of maps packed with critical information to guide you through your adventure• Enemy locations and levels revealed so you can better prepare to explore every planet• Learn about every basic class and pick one that is right for you• Exclusive concept art

Bipolar Happens! 35 Tips and Tricks to Manage Bipolar Disorder


Julie A. Fast - 2011
    Written with a very funny and riveting honesty as only a person with the illness can do, Bipolar Happens! offers practical knowledge and deep insights into what it is like to live with bipolar disorder.Compelling, insightful and never afraid to tell the truth , many of Julie’s readers credit this book as being their personal catalyst for change. “When I read this book I actually felt that someone really understood me, and it made me feel hope for the first time since my diagnosis. I didn’t know what it meant to be psychotic or why I got overwhelmed a lot in crowds. I learned how to manage mania much better than in the past. And now I can see that I’m not the only one who wakes up with depression. Julie is funny and so willing to say what many people won’t. This book talks about the stuff we go through that never gets put into books. The book is like reading fables. It’s not overwhelming, but you really learn a lot.”

The Art of the Mass Effect Universe


Casey Hudson - 2012
    Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.

The Dharma of Star Wars


Matthew Bortolin - 2005
    Bortolin even reveals satisfying depths to the second trilogy of movies-the ones that met with what can understatedly be called a less-than-warm critical reception. The Dharma of Star Wars gives you an inpsiring and totally new take on this timeless saga, from A New Hope all the way up to 2005's Revenge of the Sith. Great fun for any Star Wars fan. Imagine The Power of Myth... with lightsabers!Includes instruction in The Jedi Art of Mindfulness and Concentration and The Padawan Handbook: Zen Contemplations for the Would-Be Jedi.Fun for all ages, The Dharma of Star Wars is also a perfect way for Buddhist parents to bridge the generation gap.

Dark Knights and Holy Fools: The Art and Films of Terry Gilliam: From Before Python to Beyond Fear and Loathing


Bob McCabe - 1999
    Since 1969, when he became the only American among the otherwise all-British Monty Python team. Terry Gilliam's work has won plaudits and acclaim for its originality and imagination. His films are renowned for the quality of performances from some of Hollywood's top acting talent, such as Robert de Niro, Brad Pitt, Robin Williams and Johnny Depp.For the first time, this book traces thirty years of the work and art of Terry Gilliam, from his pre-Python days through to the astounding adaptation of Hunter S. Thompson's Fear and Loathing in Las Vegas, released in 1998.Using Gilliam's own drawings, storyboard and scripts, this book builds to a complete overview of the director's work, examining in detail his striking visual sense ad labyrinthing stories of Man against bureaucracy (Brazil, Twelve Monkeys), triumphant tales of imagination winning over mediocrity (Time Bandits, The Adventures of Baron Munchausen, The Fisher King) and, of course, something completely different (Monty Python and the Holy Grail).

Stephen King at the Movies: A Complete History of the Film and Television Adaptations from the Master of Horror


Ian Nathan - 2019
    With 65 existing movies and 30 television shows, and many more to come, the concept of the King adaptation lies at the core of what we understand as Hollywood entertainment, the essence of horror, and the landscape of American life. Illustrated with a fabulous array of familiar and unusual iconography, this is the most comprehensive account of the films and television series adapted from the work of Stephen King ever put together. Every Children of the Corn movie has been accounted for; every remake and reboot wrestled into submission; all the dark recesses of King’s imagination brought out into the light. Including fresh critical analysis, interviews, behind-the-scenes revelations and biographical detail, this is both a King completist’s dream and a must for all movie fans. Here is the chance to delve deep into such terrifying and beloved movies and TV shows as Carrie, Salem’s Lot, The Shining, Cujo, Stand By Me, Misery, The Shawshank Redemption, The Green Mile, and such modern marvels as Castle Rock, Mr. Mercedes, Pet Sematary, It: Chapters One and Two, and Doctor Sleep.

Steampunk Soldiers: Uniforms & Weapons from the Age of Steam


Philip Smith - 2014
    In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft's surviving paintings, along with his associated commentary on the specific military units he encountered.

Future Noir: The Making of Blade Runner


Paul M. Sammon - 1996
    Dick's brilliant and troubling SF novel Do Androids Dream of Electric Sheep, still rules as the most visually dense, thematically challenging, and influential SF film ever made. Future Noir is the story of that triumph.The making of Blade Runner was a seven-year odyssey that would test the stamina and the imagination of writers, producers, special effects wizards, and the most innovative art directors and set designers in the industry.A fascinating look at the ever-shifting interface between commerce and the art that is modern Hollywood, Future Noir is the intense, intimate, anything-but-glamerous inside account of how the work of SF's most uncompromising author was transformed into a critical sensation, a commercial success, and a cult classic.