The Deadly Shadow (Choose Your Own Adventure, #46)


Richard Brightfield - 1985
    Now the agency is counting on you to find the deadly Dimitrius, a human time bomb who can explode with all the force of an atomic blast! But before you start your search, you'll need an undercover identity. What should you be?If you decide to pose as a professional gambler, turn to page 74. If you pretend to be an art collector, turn to page 23. Think carefully! Dimitrius is dangerous. He might shatter you into a thousand fiery pieces—unless you can outsmart him and save the world from disaster!What happens next in the story? It all depends on the choice you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

The Lost Tribe (Choose Your Own Adventure, #23)


Louise Munro Foley - 1983
    You are deep in the wilderness when suddenly you're caught in a hunting snare...

Ghost Hunter (Choose Your Own Adventure, #52)


Edward Packard - 1985
    Readers can decide between choices how they want the story to end.

Search for the Mountain Gorillas (Choose Your Own Adventure, #41)


Jim Wallace - 1985
    Your job is to track the gorillas and write their story. It's no easy task. Poachers, wild buffaloes, snakes, and the Ugandan jungle itself put your life at risk. A girl from the local village goes missing and the world's eyes are on you when the BBC shows up with a film crew to document your work.

You Are a Millionaire (Choose Your Own Adventure, #98)


Jay Leibold - 1990
    Should the reader share it with friends or keep it all? The outcome of the story depends upon the choices the reader makes--providing a number of interesting endings.

Beyond Escape! (Choose Your Own Adventure, #61)


R.A. Montgomery - 1986
    The new nation of Turtalia is caught in a death struggle with the evil Doradan state. Warfare has spread to San Francisco, where a determined band of guerillas is holding out in the hills watching the destruction of this once beautiful city. You?re at an altitude of two thousand feet, scanning the horizon with computer-enhanced binoculars. You?re in constant contact with the forces on the ground led by Captain Ricardo and the ranger lieutenant who had spoken earlier at the meeting with Sellers, the guerrilla leader. Suddenly, clouds envelop your helicopter and the radio is knocked out. The clouds contain a choking, blinding gas. You and your pilot reach for the oxygen equipment, but the pilot slumps forward and stops breathing. A crimson circle appears on his uniform over his heart. He's dead! If you decide to bail out, turn to page 80. If you decided to try and land the helicopter yourself, turn to page 16. YOU choose what happens next!

The Horror of High Ridge (Choose Your Own Adventure, #27)


Julius Goodman - 1983
    While on vacation with your friends Ricardo and Lisa, you encounter ghosts in a town with a dark past.

Outlaws of Sherwood Forest (Choose Your Own Adventure, #47)


Ellen Kushner - 1985
    Magically transported to Sherwood Forest, the reader must come to the aid of Robin Hood after the evil Sheriff of Nottingham captures Maid Marian.

Vampire Express (Choose Your Own Adventure, #31)


Tony Koltz - 1984
    You're riding horseback toward an eerie castle when a thick fog rolls in. Suddenly you're surrounded by wolves! Your uncle races ahead- but Nina is thrown off her horse and disappears into the fog. What should you do?If you decide to stay and look for Nina, turn to page 54. If you decide to go on ahead with your uncle, turn to page 69. Beware! You might be attacked by deadly vampires, or you might find the magic jewel that will destroy their evil forever!

Inca Gold (Choose Your Own Adventure, #85)


Jim Becket - 1988
    Could it be the remnants of the fabled Lost City of Gold? Or will your search be just another wild goose chase?

By Balloon to the Sahara (Choose Your Own Adventure, #3)


Douglas Terman - 1979
    You travel from France to Africa in a balloon, accompanied by your friends Peter and Sarah and a dog named Harry.

Escape from the Carnival of Horrors


R.L. Stine - 1995
    They're putting up rides and booths for the annual carnival. But this year things look really different. Really odd. Really scary. The place is lit up by a hundred fiery torches. And spooky music is coming from the main tent. Then you meet Big Al, the creepy carnival manager. He's invited you in to test some of the rides. Will you brave the terrifying Supersonic Space Coaster? Risk the horrors of the Reptile Petting Zoo? Slice through the oily waters of Booger Bog? Or confront the evil Snake Lady? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super spooky endings.Readers beware—you choose the scare! GIVE YOURSELF GOOSEBUMPS

The Faraway Tree Stories


Enid Blyton - 1991
    

What Katy Did


Susan Coolidge - 1872
    When Katy meets her Cousin Helen, an invalid, Katy is awed by her kindness, prettiness, and generosity. Katy is determined to become more like Helen, a resolution that lasts only a few hours. Soon, however, Katy gets a chance to become more like cousin Helen than she ever wished as she finds herself confined to her bedroom for four years as a result of an accident. Much of the story is focused on the change Katy undergoes during her illness. Helen visits again to advise Katy to learn from her experience and to try to become the center of the house by making her room and herself more attractive to others. One way Katy decides to take Helen's advice is through assuming the responsibility of running the house, a job that consists of giving the servants instructions and ringing her bell to summon her sisters when she has a task for them. As soon as Katy has learned the lesson about how to care for others, she recovers and regains the ability to walk. Grade 5-8

Fergus Crane


Paul Stewart - 2004
    C., your long-lost Uncle Theo"Fergus Crane has an almost ordinary life having lessons taught by rather odd teachers on the school ship "Betty Jeanne "and helping his mother in the bakery. But then a mysterious flying box appears at the window of his waterfront home and Fergus is plunged headlong into an exciting adventure! The box is followed by a winged mechanical horse that whisks him off to meet his long-lost uncle and his penguin helpers, Finn, Bill, and Jackson. Fergus finds out that his teachers are not quite what they seem they re actually pirates! Can Fergus and his winged horse save his schoolmates on the far-off Fire Island? And who else will he find there?