Arena Mode


Blake Northcott - 2013
    Until one morning, after a dangerous fall lands him in the emergency room, he discovers that a tumor is pressing against his brain.Unable to afford experimental but potentially life-saving surgery, Moxon takes drastic action; he volunteers for Arena Mode: 2041's most vicious sporting event, where thirteen superhumans fight in an urban combat zone for a multi-billion dollar prize.Moxon is forced to battle opponents possessing ungodly speed, strength, and abilities once thought to exist only across the pages of superhero comics - and he's armed with nothing more than his rapidly-diminishing brain cells.With the odds stacked impossibly against him, Moxon fights to not only survive the wrath of the other competitors, but to unlock the mysteries buried within the Arena itself.Discover the series that has been nominated for the prestigious BSFA Award (Arena Mode, Best Novel of 2013), has been ranked #1 on Amazon in the US and the UK (Arena Mode, Superhero and Dystopian categories, May 2015) and is currently part of the high school curriculum in the state of Florida.

The Jedi Path: A Manual for Students of the Force


Daniel Wallace - 2010
    The inner platform rises, revealing this exclusive edition of The Jedi Path.This ancient training manual, crafted by early Jedi Masters, has educated and enlightened generations of Jedi. It explains the history and hierarchy of the Jedi Order, and what Jedi must know to take their place as defenders of the peace in the galaxy — from mastery of the Force to the nuances of lightsaber combat.Passed down from Master to Padawan, the pages of this venerable text have been annotated by those who have held it, studied it, and lived its secrets. From Yoda and Luke Skywalker to Count Dooku and Darth Sidious, they have shaped the content of the book by leaving mementos tucked within the pages, tearing out pages, and adding their personal experiences as tangible reminders of the lessons they’ve learned.Through wars and rebellion, only a single copy of this manual has survived. It is now passed on to you.The ancient Masters who wrote the text: Fae Coven, Grand Master and head of the Jedi Council; Crix Sunburris, Jedi Ace starfighter pilot; Restelly Quist, Jedi Chief Librarian; Skarch Vaunk, Jedi Battlemaster and lightsaber expert; Bowspritz, Jedi Biologist and expert on the Living Force; Sabla-Mandibu, Jedi Seer and Holocron expert; Morrit Ch’gally, Jedi Recruiter; Gal-Stod Slagistrough, Jedi leader of the Agricultural Corps.Jedi who added personal commentary: Yoda, Thame Cerulian, Count Dooku, Qui-Gon Jinn, Obi-Wan Kenobi, Anakin Skywalker, Ahsoka Tano, Darth Sidious, and Luke Skywalker.Removable features: A letter tracing the book’s history, a severed Padawan braid, a metal Jedi Credit medallion, a Jedi starfighter patch, a burned poster of the Jedi Code, a map of the Jedi Temple, a lightsaber diagram sketched on the back of a napkin from Dex’s Diner, and a note on the missing pages torn from the book by a Sith.Created in collaboration with Lucasfilm — along with an acclaimed Star Wars author and revered Star Wars illustrators — this volume provides new insights into the history and lore of the Jedi Order while introducing never-before-seen ships, creatures, characters, and details about how one trains to become a Jedi.

The Cat from Outer Space


Ted Key - 1978
    

The Art of the Mass Effect Universe


Casey Hudson - 2012
    Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.

The Exiles Trilogy


Ben Bova - 1986
    Thus, he and thousands of other scientists and their families are sentenced to permanent exile from Earth on a space station. But Lou and several others decide to escape--by converting the space station into a starship.

Wyrms


Orson Scott Card - 1987
    A legend as old as the stars rules this constructed world; When the seventh seventh seventh human Heptarch is crowned, he will be the Kristos and will bring eternal salvation . . . or the destruction of the cosmos.Patience is the only daughter of the rightful Heptarch, but she, like her father before her, serves the usurper who has destroyed her family. For she has learned the true ruler's honor.Duty to one's race is more important than duty to one's self. But the time for prudence has passed, and that which has slept for ages has awakened. And Patience must journey to the heartsoul of this planet to confront her destiny . . . and her world's.

The Thrilling Adventures of Lovelace and Babbage


Sydney Padua - 2015
    . . in which Sydney Padua transforms one of the most compelling scientific collaborations into a hilarious series of adventures. Meet Victorian London’s most dynamic duo: Charles Babbage, the unrealized inventor of the computer, and his accomplice, Ada, Countess of Lovelace, the peculiar protoprogrammer and daughter of Lord Byron. When Lovelace translated a description of Babbage’s plans for an enormous mechanical calculating machine in 1842, she added annotations three times longer than the original work. Her footnotes contained the first appearance of the general computing theory, a hundred years before an actual computer was built. Sadly, Lovelace died of cancer a decade after publishing the paper, and Babbage never built any of his machines. But do not despair! The Thrilling Adventures of Lovelace and Babbage presents a rollicking alternate reality in which Lovelace and Babbage do build the Difference Engine and then use it to build runaway economic models, battle the scourge of spelling errors, explore the wilder realms of mathematics, and, of course, fight crime—for the sake of both London and science. Complete with extensive footnotes that rival those penned by Lovelace herself, historical curiosities, and never-before-seen diagrams of Babbage’s mechanical, steam-powered computer, The Thrilling Adventures of Lovelace and Babbage is wonderfully whimsical, utterly unusual, and, above all, entirely irresistible.(With black-and-white illustrations throughout.)

Futureland


Walter Mosley - 2001
    For all its denizens, from technocrats to terrorists, celebs to crooks, "Futureland" is an all-American nightmare just waiting to happen.

The Voyage of the Space Beagle


A.E. van Vogt - 1950
    The saga of the Space Beagle, mankind's first effort to reach another galaxy. And what strange life-forms are encountered!

The Dream Master


Roger Zelazny - 1966
    A Shaper. In a warm womb of metal, his patients dream their neuroses, while Render, intricately connected to their brains, dreams with them, makes delicate adjustments, and ultimately explains and heals. Her name is Eileen Shallot, a resident in psychiatry. She wants desperately to become a Shaper, though she has been blind from birth. Together, they will explore the depths of the human mind -- and the terrors that lurk therein

Denner's Wreck


Lawrence Watt-Evans - 1988
    Millennia ago, the survivors of a crash settled the planet of Denner's Wreck. Their descendents long ago forgot their own history. Centuries later, the planet was rediscovered by visitors who stayed-and came to be called The Powers. The descendants of the original settlers soon learned to treat the newcomers like gods. Then, one fine day, Bredon the Hunter found himself caught up in the affairs of the Powers-at just the moment one of them went mad With a new afterword by the Author. Previously published as Denner's Wreck.

Gnomes


Wil Huygen - 1976
    Come join in the 20th-anniversary fun as gnomania strikes again!Did you know that gnome couples always have twin children? Or that a gnome is seven times as strong as a human? Do you want to hear some gossip from the gnome who knew Rembrandt? Dutch artist Rien Poortvliet's charming illustrations and physician Wil Huygen's detailed observations of the gnomes' habits, anatomy, and lifestyle are a delight for readers of all ages. Children will adore the gnome family's underground home and the constant interaction with animals; adults will appreciate the tongue-in-cheek scientific data. Gnomebody is immune to the gnomes' tremendous appeal--and a whole new generation is waiting to love them for the first time!

George's Secret Key to the Universe


Lucy Hawking - 2007
    George's parents, who have always been wary of technology, warn him about their new neighbors: Eric is a scientist and his daughter, Annie, seems to be following in his footsteps. But when George befriends them and Cosmos, their super-computer, he finds himself on a wildly fun adventure, while learning about physics, time, and the universe. With Cosmos's help, he can travel to other planets and a black hole. But what would happen if the wrong people got their hands on Cosmos? George, Annie, and Eric aren't about to find out, and what ensues is a funny adventure that clearly explains the mysteries of science. Garry Parsons' energetic illustrations add humor and interest, and his scientific drawings add clarity; there are also eight 4-page full-color inserts of scientific photos.

Rude Astronauts


Allen M. Steele - 1993
    In Steele’s universe, the stars are cold, space is big, and it’s the normal people who make things interesting.

The Cinematic Art of World of Warcraft: The Wrath of the Lich King


Blizzard Entertainment - 2009
    Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.