Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players
Stefan Fatsis - 2001
But for every group of "living-room players" there is someone who is "at one with the board." In Word Freak, Stefan Fatsis introduces readers to those few, exploring the underground world of colorful characters for which the Scrabble game is life — playing competitively in tournaments across the country. It is also the story of how the Scrabble game was invented by an unemployed architect during the Great Depression and how it has grown into the hugely successful, challenging, and beloved game it is today. Along the way, Fatsis chronicles his own obsession with the game and his development as a player from novice to expert. More than a book about hardcore Scrabble players, Word Freak is also an examination of notions of brilliance, memory, language, competition, and the mind that celebrates the uncanny creative powers in us all.
Heroes & Monsters of Greek Myth
Bernard Evslin - 1967
Read about all the greatest heroes--and the most horrific monsters--in this classic collection of timeless adventures.Contains: Demigods: - Perseus- Daedalus- Theseus- AtalantaFables: - Midas- Pygmalion
Varjak Paw
S.F. Said - 2003
But Varjak is forced out into the city when the sinister Gentleman and his two menacing cats take over his home. With help from his mystical ancestor, Jalal, Varjak manages to overcome challenges such as self-survival and a threat from the gangland cats, and he ultimately discovers the terrifying secrets behind the Vanishings. But can he save his own family from their fate? With wonderful integrated illustrations from acclaimed comic book artist Dave McKean, this book will appeal to all ages.From the Hardcover edition.
The Freddy Files: The Official Guidebook to the Bestselling Video Game Series
Scott Cawthon - 2017
and try to uncover the secrets and unlock the mysteries kept so hidden within the game itself. Authorized by Scott Cawthon, creator of the game, this book will also give you never before seen information and facts as well as a sneak peek at what comes next for Freddy's.
All I Need to Know I Learned from My Cat
Suzy Becker - 1990
"Know all the sunny places.""Flaunt your hair loss.""Get mad when you're stepped on.""Take some time to eat the flowers.""Be tolerant-but not overly accommodating.""Make your own hours.""Scratch when it itches.""Depend on others without losing your independence.""Avoid company you do not like."Altogether, here are over 90 simple life lessons, irresistibly illustrated in full-color. Proving what all cat fanciers suspect about their own pets, Suzy Becker's cat is a fount of wisdom. The book covers everything from grooming, health, and diet to being completely well-adjusted, and imparts perhaps the most valuable piece of advice a cat could give: "There is always time for a nap."
The LEGO® Book
Daniel Lipkowitz - 2009
From its beginnings in a carpenter's workshop and the development of the first plastic brick, to the group's current position as an international brand, a timeline highlights key moments in LEGO® history. Fascinating facts on every significant LEGO® product line, theme park, video game, artwork, competition, club, collectible and more combine with images from the LEGO Group's photo archives-many seen here for the first time-and inspiring ideas on how to make a variety of things from just a few bricks. Packaged in a beautiful slip case with cutting-edge design, this two-volume set also features Standing Small-a 96-page book celebrating the minifigure. LEGO, the LEGO logo, the Brick configuration and the Minifigure are trademarks of the LEGO Group. ©2009 The LEGO Group.
D'Aulaires' Book of Greek Myths
Ingri d'Aulaire - 1962
In a relaxed and humorous tone, these splendid artists bring to life the myths that have inspired great European literature and art through the ages, creating a book readers of all ages will cherish."For any child fortunate enough to have this generous book...the kings and heroes of ancient legend will remain forever matter-of-fact; the pictures interpret the text literally and are full of detail and witty observation."--The Horn Book"The drawings, particularly the full-page ones in this oversized volume, are excellent and excitingly evocative."--The New York Times"Parents, uncles, and aunts who have been searching for a big picture book that has good reading-aloud value for the younger ones and fine read-it-yourself value on up, have it in this volume...a children's classic."--Christian Science Monitor
Super Mario: How Nintendo Conquered America
Jeff Ryan - 2011
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
Fodor's Caribbean Cruise Ports of Call (Full-color Travel Guide)
Fodor's Travel Publications Inc. - 1995
John's, Antigua; Oranjestad, Aruba; Bridgetown, Barbados; Belize City, Belize; Bermuda; Kralendijk, Bonaire; Calica (Playa del Carmen), Mexico; Cartagena, Colombia; Colon, Panama; Costa Maya, Mexico; Willemstad, Curacao; Roseau, Dominica; Falmouth, Jamaica; Freeport-Lucaya, Bahamas; Grand Cayman, Cayman Islands; Grand Turk, Turks and Caicos Islands; St. George's, Grenada; Pointe-a-Pitre, Guadeloupe; Key West, Florida; La Romana, Dominican Republic; Fort-de-France, Martinique; Montego Bay, Jamaica; Nassau, Bahamas; Charlestown, Nevis; Ocho Rios, Jamaica; Progreso, Mexico; Puerto Limon, Costa Rica; Roatan, Honduras; Samana (Cayo Levantado), Dominican Republic; San Juan, Puerto Rico; Santo Domingo, Domican Republic; Santo Tomas de Castilla, Guatemala; Gustavia, St. Barthelemy; Fredericksted, St. Croix; Cruz Bay, St. John; Basseterre, St. Kitts; Castries, St. Lucia; Philipsburg, St. Maarten; Charlotte Amalie, St. Thomas; Kingstown, St. Vincent; Road Town, Tortola; and The Valley, Virgin Gorda· Covered ports of embarkation: Baltimore, Maryland; Charleston, South Carolina; Fort Lauderdale, Florida; Galveston, Texas; Houston, Texas; Jacksonville, Florida; Miami, Florida; New Orleans, Louisiana; New York, New York; Port Canaveral, Florida; San Juan, Puerto Rico; Tampa, Florida
The Little House Collection
Laura Ingalls Wilder - 1932
Come along for the adventure with this collector's set of the first five Little House books, featuring Garth Williams' interior art in vibrant full color.The Little House books have been cherished by generations of readers as both a unique glimpse into America's frontier history and a heartwarming, unforgettable story.The story begins in 1871 in a little log cabin on the edge of the Big Woods of Wisconsin. Laura lives in the little house with her Pa, her Ma, her sisters Mary and Carrie, and their trusty dog, Jack. Pioneer life is sometimes hard for the family, since they must grow or catch all their own food as they get ready for the cold winter. But it is also exciting as Laura and her family celebrate Christmas with homemade toys and treats, do the spring planting, bring in the harvest, and make their first trip into town. And every night they are safe and warm in their little house, with the happy sound of Pa's fiddle sending Laura and her sisters off to sleep.And so begins Laura Ingalls Wilder's beloved story of a pioneer girl and her family.Correlates to the Common Core State Standards in English Language Arts
Stuff White People Like: A Definitive Guide to the Unique Taste of Millions
Christian Lander - 2008
Apple products, indie music, food co-ops, and vintage T-shirts make them weak in the knees. They believe they’re unique, yet somehow they’re all exactly the same, talking about how they “get” Sarah Silverman’s “subversive” comedy and Wes Anderson’s “droll” films. They’re also down with diversity and up on all the best microbrews, breakfast spots, foreign cinema, and authentic sushi. They’re organic, ironic, and do not own TVs. You know who they are: They’re white people. And they’re here, and you’re gonna have to deal. Fortunately, here’s a book that investigates, explains, and offers advice for finding social success with the Caucasian persuasion. So kick back on your IKEA couch and lose yourself in the ultimate guide to the unbearable whiteness of being.
Schott's Original Miscellany
Ben Schott - 2002
Schott's Original Miscellany
The Lord of the Rings: Weapons and Warfare
Chris Smith - 2003
From the graceful and proficient Elves to the horrendous war machines of the Dark Lord, each culture's approach to warfare is explained - how they fought, why they were fighting, what armor they wore and what weapons they used against their enemies. Now you can get as close to a marauding Orc as you could ever wish, without suffering the consequences!Treating the filmmakers' notes, designs and props as a true archive, Weapons and Warfare describes in detail every major conflict depicted in the film trilogy - from The Last Alliance of Elves and Men to the climactic Battle of the Pelennor Fields - each accompanied by a battle diagram from the films' chief designers.Armed with a wealth of fascinating facts and unique imagery, and with an exclusive foreword by Christopher Lee and an introduction by the Academy Award winner Richard Taylor, Weapons and Warfare promises to be the most striking companion to The Lord of the Rings movie trilogy published to date.