Book picks similar to
The 4-Dimensional Nightmare by J.G. Ballard
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Third from the Sun
Richard Matheson - 1954
Contents:· Born of Man and Woman · vi F&SF Sum ’50 · Third from the Sun · ss Galaxy Oct ’50 · Lover, When You’re Near Me · nv Galaxy May ’52 · SRL Ad · ss F&SF Apr ’52 · Mad House · nv Fantastic Jan/Feb ’53 · F--- [“The Foodlegger”] · ss Thrilling Wonder Stories Apr ’52 · Dear Diary · ss Born of Man and Woman, Chamberlain, 1954 · To Fit the Crime · ss Fantastic Nov/Dec ’52 · Dress of White Silk · ss F&SF Oct ’51 · Disappearing Act · ss F&SF Mar ’53 · The Wedding · ss Beyond Fantasy Fiction Jul ’53 · Shipshape Home · ss Galaxy Jul ’52 · The Traveller · ss Born of Man and Woman, Chamberlain, 1954
The Butcher of Anderson Station
James S.A. Corey - 2011
One day, Colonel Fred Johnson will be hailed as a hero to the system. One day, he will meet a desperate man in possession of a stolen spaceship and a deadly secret and extend a hand of friendship. But long before he became the leader of the Outer Planets Alliance, Fred Johnson had a very different name. The Butcher of Anderson Station. This is his story.Word Count: ~9,000 words
Invisible Planets: Contemporary Chinese Science Fiction in Translation
Ken Liu - 2016
Some stories have won awards; some have been included in various 'Year's Best' anthologies; some have been well reviewed by critics and readers; and some are simply Ken's personal favorites. Many of the authors collected here (with the obvious exception of Liu Cixin) belong to the younger generation of 'rising stars'.In addition, three essays at the end of the book explore Chinese science fiction. Liu Cixin's essay, The Worst of All Possible Universes and The Best of All Possible Earths, gives a historical overview of SF in China and situates his own rise to prominence as the premier Chinese author within that context. Chen Qiufan's The Torn Generation gives the view of a younger generation of authors trying to come to terms with the tumultuous transformations around them. Finally, Xia Jia, who holds the first Ph.D. issued for the study of Chinese SF, asks What Makes Chinese Science Fiction Chinese?.
Feersum Endjinn
Iain M. Banks - 1994
His only clues point to a conspiracy that reaches far beyond his own murder, and survival lies in discovering other fugitives who know the truth about the ultimate weapon of chaos and salvation. Reprint.
The Inverted World
Christopher Priest - 1974
Rails must be freshly laid ahead of the city & carefully removed in its wake. Rivers & mountains present nearly insurmountable challenges to the ingenuity of the city's engineers. But if the city does not move, it will fall farther & farther behind the optimum & into the crushing gravitational field that has transformed life on Earth. The only alternative to progress is death. The secret directorate that governs the city makes sure that its inhabitants know nothing of this. Raised in common in creches, nurtured on synthetic food, prevented above all from venturing outside the closed circuit of the city, they're carefully sheltered from the dire necessities that have come to define human existence. Yet the city is in crisis. People are growing restive. The population is dwindling. The rulers know that, for all their efforts, slowly but surely the city is slipping ever farther behind the optimum. Helward Mann is a member of the city's elite. Better than anyone, he knows how tenuous is the city's continued existence. But the world he's about to discover is infinitely stranger than the strange world he believes he knows so well.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
The Lurking Fear and Other Stories
H.P. Lovecraft - 1923
Only H.P. Lovecraft can send your heart racing faster than it's ever gone before. And here are the stories to prove it.
Worlds Enough & Time: Five Tales of Speculative Fiction
Dan Simmons - 2002
Now he offers us a superb quintet of novellas -- five dazzling masterworks of speculative fiction, including "Orphans of the Helix," his award-winning return to the Hyperion Universe -- that demonstrates the unique mastery, breathtaking invention, and flawless craftsmanship of one of contemporary fiction's true greats.Human colonists seeking something other than godhood encounter their long-lost "cousins"...and an ancient scourge.A devastated man in suicide's embrace is caught up in a bizarre cat-and-mouse game with a young woman possessing a world-ending power.The distant descendants of a once-oppressed people learn a chilling lesson about the persistence of the past.A terrifying ascent up the frigid, snow-swept slopes of K2 shatters preconceptions and reveals the true natures of four climbers, one of whom is not human.At the intersection of a grand past and a threadbare present, an aging American in Russia confronts his own mortality as he glimpses a wondrous future.
More Than Human
Theodore Sturgeon - 1953
There's Janie, who moves things without touching them, and there are the teleporting twins, who can travel ten feet or ten miles. There's Baby, who invented an antigravity engine while still in the cradle, and Gerry, who has everything it takes to run the world except for a conscience. Separately, they are talented freaks. Together, they compose a single organism that may represent the next step in evolution, and the final chapter in the history of the human race.In this genre-bending novel - among the first to have launched scifi into the arena of literature - one of the great imaginers of the twentieth century tells a story as mind-blowing as any controlled substance and as affecting as a glimpse into a stranger's soul. For as the protagonists of More Than Human struggle to find who they are and whether they are meant to help humanity or destroy it. Theodore Sturgeon explores questions of power and morality, individuality and belonging, with suspense, pathos, and a lyricism rarely seen in science fiction.
Crashlander
Larry Niven - 1994
Now, for the first time ever, Larry Niven brings together all the Beowulf Shaeffer stories--including a brand-new one--in one long tale of exploration and adventure! PLUS--an all-new framing story that pulls together all of Beowulf Shaeffer's adventures and allows Shaeffer and his family to make a clean start at life once and for all!Contents:1 • Ghost • [Known Space] • novelette by Larry Niven8 • Neutron Star • [Known Space] • (1966) • novelette by Larry Niven32 • At the Core • [Known Space] • (1966) • novelette by Larry Niven57 • Flatlander • [Known Space] • (1967) • novelette by Larry Niven107 • Grendel • [Known Space] • (1968) • shortstory by Larry Niven160 • The Borderland of Sol • [Known Space] • (1975) • novelette by Larry Niven213 • Procrustes • [Known Space] • (1993) • novella by Larry Niven
The Hitch Hiker's Guide to the Galaxy: A Trilogy in Five Parts
Douglas Adams - 1979
and expert at seeing the cosmos on 30 Altairian dollars a day. Ford lives by the Guide's seminal bit of advice: Don't Panic. Which comes in handy when their first ride--on the very same vessel that demolished Earth to make way for a hyperspacial freeway--ends disastrously (they are booted out of an airlock). with 30 seconds of air in their lungs and the odd of being picked up by another ship 2^276,709 to 1 against, the pair are scooped up by the only ship in the universe powered by the Infinite Improbability Drive.But this (and the idea that Bogart movies and McDonald's hamburgers now exist only in his mind) is just the beginning of the weird things Arthur will have to get used to. For, on his travels, he'll encounter Zaphod Beeblebrox, the two-headed, three-armed ex-President of the Galaxy; Trillian, a sexy spacecadet he once tried to pick up at a cocktail party, now Zaphod's girlfriend; Marvin, a chronically depressed robot; and Slartibartfast, the award-winning engineer who built the Earth and travels in a spaceship disguised as a bistro.Arthur's crazed wanderings will take him from the restaurant at the end of the Universe (where the main dish of the day introduces itself and the floor show is doomsday), to the planet Krikkit (locked in Slo-Time to punish its inhabitants for trying to end the Universe), to Earth (huh? wait! wasn't it destroyed?!) to the very offices of The Hitchhiker's Guide itself as he and his friends quest for the answer to the Question of Life, the Universe and Everything ... and search for a really good cup of tea.Ready or not, Arthur Dent is in for one hell of a ride!
Future On Ice
Orson Scott CardJohn Crowley - 1998
Complete with a preface, introduction, and story notes by Card himself, here are early stories from eighteen incredibly talented authors who have since shattered the face of science fiction.
Destination: Universe!
A.E. van Vogt - 1952
First published in 1952. It contains the following stories:Far Centaurus (1944) The Monster (1948) Dormant (1948) The Enchanted Village (1950) A Can of Paint (1944) Defence (1947) The Rulers (1944) Dear Pen Pal (1949) The Sound (1950) The Search (1943)
Works of Jules Verne : Twenty Thousand Leagues Under the Sea; A Journey to the Center of the Earth; From the Earth to the Moon; Round the Moon; Around the World in Eighty Days
Jules Verne - 1929
They have been the subject of films, radio dramatizations and have even been presented on ice Read the originals now and one of the world's greatest ever story tellers will give you hours of pleasure and enjoyment.Stories included are: "Around the World in 80 Days, The Clipper of the Clouds, Journey to the Centre of the Earth, From the Earth to the Moon" and "Twenty Thousand Leagues Under the Sea."
Daughter of Regals and Other Tales
Stephen R. Donaldson - 1984
Enter a world of mystics and unicorns, angels and kings -- all realized with the same dazzling style and imagination that has made Stephen R. Donaldson a modern master of the fantasy genre.Daughter of Regals is a fantasy novella concerning a unique royal line and an unusual conception of magic.The Conqueror Worm is a deliciously creepy "horror" piece in which havoc is wreaked by one lowly centipede.Ser Visal's Tale begins as a simple story told over several flagons of wine at the local inn, this novella ends with a surprising twist.Gilden-Fire is the famous chapter about Korik of the Bloodguard and his mission to Seareach that was part of the original manuscript of The Illearth War, but omitted from the published version.