Bingo Night at the Fire Hall: Rediscovering Life in an American Village


Barbara Holland - 1997
    In Bingo Night at the Fire Hall, Holland recounts her adventures and misadventures adjusting to life in a rural community, as her small town adjusts to the inevitable encroachment of suburbia. Whether writing obituaries for the local paper or learning how to handle a chainsaw, Holland shares the triumphs and travails of being a newcomer to an old land with a rich history, a beautiful place sadly losing ground to subdivisions and four-lane highways. Filled with wonderful anecdotes, humor, and insight, Bingo Night at the Fire Hall is a fascinating portrait of a paradisical yet disappearing world.

Don't Eat the Puffin: Tales From a Travel Writer's Life


Jules Brown - 2018
    Get paid to travel and write about it.Only no one told Jules that it would mean eating oily seabirds, repeatedly falling off a husky sled, getting stranded on a Mediterranean island, and crash-landing in Iran.The exotic destinations come thick and fast – Hong Kong, Hawaii, Huddersfield – as Jules navigates what it means to be a travel writer in a world with endless surprises up its sleeve.Add in a cast of larger-than-life characters – Elvis, Captain Cook, his own travel-mad Dad – and an eye for the ridiculous, and this journey with Jules is one you won’t want to miss.

The Girl in building C


Mary Krugerud - 2018
    She entered Ah-gwah-ching State Sanatorium at Walker, Minnesota, for what she thought would be a short stay. In January, her tuberculosis spread, and she nearly died. Her recovery required many months of bed rest and medical care.Marilyn loved to write, and the story of her three-year residency at the sanatorium is preserved in hundreds of letters that she mailed back home to her parents, who could visit her only occasionally and whom she missed terribly. The letters functioned as a diary in which Marilyn articulately and candidly recorded her reactions to roommates, medical treatments, Native American nurses, and boredom. She also offers readers the singular perspective of a bed-bound teenager, gossiping about boys, requesting pretty new pajamas, and enjoying Friday evening popcorn parties with other patients.Selections from this cache of letters are woven into an informative narrative that explores the practices and culture of a midcentury tuberculosis sanatorium and fills in long-forgotten details gleaned from recent conversations with Marilyn, who "graduated" from the sanatorium and went on to lead a full, productive life.

Riding on the Edge: A Motorcycle Outlaw's Tale


John Hall - 2008
    Ride with author John Hall into the turbulent world of 1960s bike club culture, from the time he joined an upstart motorcycle club from Dixie, and rose to become Long Island chapter president of the Pagans, a club that the FBI called "the most violent criminal organization in America." Follow him into the Pagan heartland of Pennsylvania where he fell in love, got in a roadhouse brawl over a honky-tonk angel, and eventually went to jail for "takin' care a club business." Now after a career as a journalist and college professor, he returns to the violent days of his youth and smashes up stereotypes like he once smashed up bars, resurrecting long-dead brothers, in a style reminiscent of Jack Kerouac and Mark Twain.  Hall presents them as they really were: hard living, hard loving, hard drinking, hard fighting rebels, but also hardworking, patriotic, loyal, and lovable characters, and a band of brothers whose outlandish behavior forged an all-American outlaw legend in the tradition of Jesse James, Doc Holliday, John Dillinger, and Pretty Boy Floyd.  Outlaws yes, but outlaws as American as apple pie.

Life's a Gamble


Mike Sexton - 2016
    In a life spanning over four decades as a poker professional, Mike has excelled both on the felt and on the business side of poker. He is a World Series of Poker (WSOP) bracelet winner, helped create PartyPoker in 2001 and was a key player in an event that changed the poker world forever the launch of the World Poker Tour (WPT) in 2002. He has been a commentator on the WPT, along with Vince Van Patten, since its inception. In addition, Mike was recognized as poker's Top Ambassador at the Card Player Magazine Player of the Year Awards gala in 2006. That same year, he won WSOP Tournament of Champions, winning $1 million in prize money half of which he donated to charity. He was inducted into the Poker Hall of Fame in 2009. In this book Mike recounts his personal experiences and gives his take on some of poker's legendary characters over the past 40 years. If you enjoy poker, are fascinated by the development of the game and enjoy compelling poker, golf and gambling adventures, then you'll love Life's A Gamble."

Richard Halliburton's Complete Book of Marvels


Richard Halliburton - 1937
    The Exciting Travels in the New World and Old of America's foremost adventurer-Fully illustrated with maps and photographs, 2 in 1 book.

Glam Italia! How to Travel Italy: Secrets To Glamorous Travel (On A Not So Glamorous Budget)


Corinna Cooke - 2018
     Do you want to see the glamorous side of Italy but think it’s out of your budget? Does preparing for international travel leave you feeling anxious? Do you worry about falling into a tourist trap? Italian travel guide and blogger Corinna Cooke has years of experience creating glamorous private vacations throughout every corner of the country. And now she’s here to share her insider tips so you can make the most of your Italian adventure. Glam Italia! How to Travel Italy is your all-in-one guide for crafting your personalized dream vacation. You’ll create an itinerary that’s custom-fit to your interests: from world-renowned art to mouthwatering cuisine, from breathtaking landscapes to trendsetting fashion. With this guide you’ll learn how to find hidden gems and get insider’s advice for touring Italy’s most famous attractions. Whether you plan to travel in style or on a shoestring budget, you’ll discover hidden gems and little-known advice for touring Italy’s most famous attractions. With Cooke’s hassle-free guide, you’ll finally learn to sit back and savor your authentic Italian experience like a local. In Glam Italia! How To Travel Italy, you'll discover: - Step-by-step methods for planning your entire trip, regardless of time or budget - Lists of the best cuisines, and wines by region to satisfy any appetite - Optimum lengths of time to visit each attraction so you can get the best bang for your buck - Simple tips for booking flights that will save hundreds of dollars from your bottom line - Precautions you can take to stay safe and healthy while traveling and much, much more! Glam Italia! How To Travel Italy is your glamorous go-to travel guide for experiencing this charming Mediterranean destination. If you like practical tips, insider advice from a local expert, and stress-free planning, then you’ll love Corinna Cooke’s handbook for your dream vacation. Buy Glam Italia! How To Travel Italy, and pack your bags for a very fabulous, once-in-a-lifetime adventure!

Dad's Birthday


Roderick Hunt - 2015
    It is based on Oxford Reading Tree which is used in 80% of primary schools. Read With Biff, Chip and Kipper Level 2 Phonics storybooks have been specially written to allow children to practise their letters and sounds as they do at school. Fun plots, familiar characters and carefully levelled text create the perfect combination to build children's confidence and enjoyment of reading. Level 2 practises single letter sounds like 'f' and two letters that make one sound such as 'ff' and combining those sounds to read simple one and two syllable words. These sounds are introduced at Level 2: s a t p i n m d g o c k ck e u r h b f ff l ll ss j x y z zz. Each book includes two stories as well as practical tips and ideas for you to use when you reading with your child and fun activities. Visit the Oxford Owl web site for practical advice, all you need to know about phonics and lots of fun activities and free eBooks. With plenty of support available inside the book and online phonics practice at home has never been so fun or so easy!

Plastic Sucks! You Can Make A Difference


Dougie Poynter - 2019
    It fills up our oceans, endangers our wildlife and never goes away. So it's time to take action, find ways to cut down our plastic use and help protect our environment. Together we can make a difference!As a lifelong supporter of environmental causes and a key player in the campaign to ban microbeads in the UK, Dougie is always on the hunt for ways to reduce and replace plastic. This campaigning book, his first solo authored project, draws on his own experiences in the fight against plastic waste – the problems he's encountered and the solutions he's found. It covers the history of plastic, introduces us to some key campaigners and eco entrepreneurs and is full of top tips and infographics. The clear and easy steps in Plastic Sucks! You can Make a Difference show us how we can all make small changes and become champions for our planet.

The Quest for Z: The True Story of Explorer Percy Fawcett and a Lost City in the Amazon


Greg Pizzoli - 2017
    Most people didn't even believe this city existed. But if Fawcett could find it, he would be rich and famous forever. This is the true story of one man's thrilling, dangerous journey into the jungle, and what he found on his quest for the lost city of Z.

The White Island


Stephen Armstrong - 2004
    Its history reads like a history of pleasure itself. It is also a story of invasions and migrations, of artists and conmen, of drop-outs and love-ins. The Carthaginians established a cult to their goddess of sex there, and named the island after Bez, their god of dance. Roman centurions in need of a bit of down time between campaigns would go to Ibiza to get their kicks. And over the centuries, cultures around the Med have used the island either as a playground or a dump for the kind of people who didn't quite fit in back home, but who you'd probably quite like to meet at a party...This is the history of Ibiza, the fantasy island, framed by one long, golden summer where anything can happen - and it usually does.

The Daring Book for Girls


Andrea J. Buchanan - 2007
    But it's not just a guide to giggling at sleepovers--although that's included, of course! Whether readers consider themselves tomboys, girly-girls, or a little bit of both, this book is every girl's invitation to adventure.

Would You Rather Game Book: For Kids 6-12 Years Old: The Book of Silly Scenarios, Challenging Choices, and Hilarious Situations the Whole Family Will Love (Game Book Gift Ideas)


Riddleland - 2019
    It is an amazing way to a conversation started in a fun and interesting way. It is also easy to get into some amazing conversations by just asking “why” after a “Would you rather question”. Great for ages 6-12 years old and we promise that adults will enjoy them as much as their kids will! With this book you will keep your kids and their friends busy and entertained for hours!>>>>100% kid appropriate material<<<<  'Would Your Rather Book For Kids 6-12 Years Old offers an experience that you and your children will absolutely enjoy: ★ 200 *ALL NEW* original and funny "Would you rather" questions (2 per page) ★ A variety of situations such as: ridiculous and hilarious, exciting and daydream-worthy, thought-provoking, food choices and more!★ Funny and cute illustrations on every page to add to the fun!★Great for getting fun conversation started at the dinner table!★ Hours of clean and family-friendly humor★ Engaging and conversation ice breakers!★ A matte cover and sleek size to easily slip into a purse or backpack★ A cute book that makes a perfect gift for anyone equipped with a sense of humor★ No winners and no losers — this is a game book everyone will enjoy! Let’s get the family fun started, click “add to cart” and to get your book instantly!

Minecraft Diary of a Teenage Zombie Villager (Skeleton Steve ... - Devdan the Teen Zombie Villager)


Skeleton Steve - 2016
    He was a Minecraft villager.And he was a zombie.He spent his days and nights doing zombie stuff.The zombie Devdan couldn't even remember his name anymore, that is, until he was visited by the pet cat he had when he was alive. Now, along with Skeleton Steve's help, Devdan sets out with his long-lost kitty to remember who he is and find his village home. But how will he find the way? And what will he do if he gets there? Will Devdan be destined to roam the Minecraft world as a zombie villager forever? Love Minecraft adventure?? Read Book 1 of the Teenage Zombie Villager now! Sign up for Skeleton Steve's Mailing List here:Author's Note: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book.Minecraft®/TM & © 2009-2016 Mojang AB/Notch***Tags: Minecraft Book, game fiction, Minecraft Books for Kids and Teens, minecraft games, game stories, game books, game story books, minecraft tips, minecraft secrets handbook, Minecraft Stories, kids books, minecraft free, minecraft xbox, minecraft story mode, minecraft handbook free, minecraft creepypasta, minecraft diary of a wimpy, game fanfiction, minecraft game, minecraft story book, Minecraft Steve series, minecraft journal book, minecraft comics, free kids books, Minecraft Kids Book, minecraft books for kids, Minecraft Villagers, Minecraft Creeper, herobrine, Minecraft Skeleton Steve, minecraftales, minecraft fanfiction, minecraft diaries, minecraft tales, minecraft short stories, minecraft gift, minecraft short story.

NPR Road Trips: Roadside Attractions: Stories That Take You Away...


Noah Adams - 2009
    The Elvis Is Alive Museum in Wright City, Missouri. The Velvet Museum (“Velveteria”) in Portland, Oregon. A 13-foot Styrofoam scale model of Stonehenge. The Largest Ball of Twine in Cawker City, Kansas . . . or is it in Darwin, Minnesota? Roadside attractions are the staples of the American road trip. Many are slowly disappearing from our highways and byways. Are they culture or kitsch? Are their creators artists or innovators? Listeners are invited along for the ride to decide for themselves.