Book picks similar to
The Rocket Man by Ray Bradbury
short-stories
science-fiction
sci-fi
ray-bradbury
The Ghostly Rental
Henry James - 1876
The troubles that he faces, combined with the baffling events around him give an aura to the novel that is almost unsurpassable.
Superiority
Arthur C. Clarke - 1951
Clarke, first published in 1951. It depicts an arms race, and shows how the side which is more technologically advanced can be defeated, despite its apparent superiority, because of its own organizational flaws and its willingness to discard old technology without having fully perfected the new.
Keep Out
Fredric Brown - 1954
Humor and a somewhat postmodern outlook carried over into his novels as well. One of his stories, "Arena," is officially credited for an adaptation as an episode of the landmark television series, Star Trek. With no more room left on Earth, and with Mars hanging up there empty of life, somebody hit on the plan of starting a colony on the Red Planet. It meant changing the habits and physical structure of the immigrants, but that worked out fine. In fact, every possible factor was covered -- except one of the flaws of human nature. . . ."
Dinosaur Tales
Ray BradburyDavid Wiesner - 1983
In This Elegantly Designed and Illustrated Book, Bradbury Presents All of His Dinosaur Stories in One Volume! "I have an idea that Bradbury's work would have given Edgar Allan Poe a peculiar satisfaction to have written them himself." -Somerset Maugham
Eye of Vengeance
Graham McNeill - 2012
An Ultramarines audio dramaThe Ultramarines defend a planet from a chaos invasion
The Iron Within
Rob Sanders - 2011
But one of their number remains loyal to the Emperor, and battle is joined on the fortress-world.READ IT BECAUSELoyalist traitors! Iron Warriors battle Iron Warriors, and Barbaras Dantioch, a very important character in the Horus Heresy, is introduced.THE STORYYears ago, the Iron Warriors left Barabaras Dantioch, a crippled warsmith, on the world of Lesser Damantyne. Now, having declared their allegiance to the traitor Horus, they have returned. As the planet's garrison prepares for war, Dantioch must choose between loyalty to his legion or to the Emperor.This story is also available in Age of Darkness, book XVI of the Horus Heresy series.
Mile 81
Stephen King - 2011
It's a place where high school kids drink and get into the kind of trouble high school kids have always gotten into. It's the place where Pete Simmons goes when his older brother, who's supposed to be looking out for him, heads off to the gravel pit to play "paratroopers over the side." Pete, armed only with the magnifying glass he got for his tenth birthday, finds a discarded bottle of vodka in the boarded up burger shack and drinks enough to pass out. Not much later, a mud-covered station wagon (which is strange because there hadn't been any rain in New England for over a week) veers into the Mile 81 rest area, ignoring the sign that says "closed, no services." The driver's door opens but nobody gets out.Doug Clayton, an insurance man from Bangor, is driving his Prius to a conference in Portland. On the backseat are his briefcase and suitcase and in the passenger bucket is a King James Bible, what Doug calls "the ultimate insurance manual," but it isn't going to save Doug when he decides to be the Good Samaritan and help the guy in the broken down wagon. He pulls up behind it, puts on his four-ways, and then notices that the wagon has no plates.Ten minutes later, Julianne Vernon, pulling a horse trailer, spots the Prius and the wagon, and pulls over. Julianne finds Doug Clayton's cracked cell phone near the wagon door—and gets too close herself. By the time Pete Simmons wakes up from his vodka nap, there are a half a dozen cars at the Mile 81 rest stop. Two kids—Rachel and Blake Lussier—and one horse named Deedee are the only living left. Unless you maybe count the wagon...
Leaf by Niggle
J.R.R. Tolkien - 1945
Niggle, the painter, is a kind hearted soul and goes out of his way to help his friends and neighbours but eventually finds that this prevents him from completing his masterpiece. He has a hard decision to make; when engrossed in his work, his neighbour asks him to fix his roof using his art supplies.
The Machine Stops
E.M. Forster - 1909
Rarely do they even leave their own rooms, in which all of their needs are met by the Machine. The Machine allows the humans to communicate "ideas" with one another, which is essentially their only activity. It doesn't stop them from leaving their rooms, but they have little desire to do so anyway. They've started to believe the Machine is omnipotent and omniscient, not to be questioned. And when it begins to malfunction, they trust that it knows what it's doing--forgetting they invented it in the first place . . .From the author of A Passage to India, A Room with a View, and other classic novels, and a sixteen-time nominee for the Nobel Prize in Literature, this remarkable science fiction story, which was included in a Science Fiction Hall of Fame anthology, was published in 1909--yet becomes more relevant and thought-provoking with each passing day of the twenty-first century.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
The Lottery and Other Stories
Shirley Jackson - 1949
"Power and haunting," and "nights of unrest" were typical reader responses. This collection, the only one to appear during Shirley Jackson's lifetime, unites "The Lottery:" with twenty-four equally unusual stories. Together they demonstrate Jackson's remarkable range--from the hilarious to the truly horrible--and power as a storyteller.
Bloodchild and Other Stories
Octavia E. Butler - 1995
Appearing in print for the first time, "Amnesty" is a story of a woman named Noah who works to negotiate the tense and co-dependent relationship between humans and a species of invaders. Also new to this collection is "The Book of Martha" which asks: What would you do if God granted you the ability—and responsibility—to save humanity from itself?Like all of Octavia Butler’s best writing, these works of the imagination are parables of the contemporary world. She proves constant in her vigil, an unblinking pessimist hoping to be proven wrong, and one of contemporary literature’s strongest voices.
Machine Learning: New and Collected Stories
Hugh Howey - 2017
These stories explore everything from artificial intelligence to parallel universes to video games, and each story is accompanied by an author’s note exploring the background and genesis of each story. Howey’s incisive mind makes Machine Learning: New and Collected Stories a compulsively readable and thought-provoking selection of short works—from a modern master at the top of his game.
The String Quartet
Virginia Woolf - 1921
An e-publication of a single short story.The download link is below.