Book picks similar to
Warhammer 40,000 by Games Workshop


science-fiction
warhammer
sci-fi
games-workshop

Codex: Space Marines


Matthew Ward - 1998
    They are barely human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Organised into small independent armies called Chapters, their unswerving loyalty is to the Emperor of Mankind and no other.This 144-page Warhammer 40,000 Codex contains all the rules you'll need to field a Space Marine army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase.You must possess a copy of Warhammer 40,000 in order to use the contents of this book.

Horus Heresy: Visions of Heresy


Alan Merrett - 2013
    Always first among the superhuman primarchs, the newly dubbed Warmaster Horus turned his back upon the Emperor and embraced the dark powers of Chaos. With fully half the military might of the fledgling Imperium at his command, he set his sights upon the throne of Holy Terra and waged a war which would divide the galaxy forever... Visions of war, visions of darkness, of treachery and death – all of this and more is contained within this heretical volume. Iconic depictions of the Space Marine Legions and the heroes that commanded them are presented alongside artwork from renowned artists Neil Robert, as well as brand new historical notes on the Warhammer 40,000 universe by Alan Merrett. Witness the end of an era and the beginning of something far darker, as the Heresy continues to unfold.

Blood Royal


Gordon Rennie - 2005
    Original.

Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Skitarius


Rob Sanders - 2015
    When a cataclysm cuts him off from his tech-priest overseers, Stroika must rally his forces and battle corrupt machines and Chaos Space Marines if he is to achieve victory.Presented in a full-colour wrap-around dust jacket with foil finish, this strictly-limited edition is a must for anyone intrigued by the mysteries of the Adeptus Mechanicus.Individually numbered from a print run of 1,000, it includes luxurious copper gilt-edging, an exclusive four-page colour section and a crimson marker ribbon.This is a fantastic insight into the inner workings of the Adeptus Mechanicus, and a display of their resilience in the face of absolute disaster. Plus, cold, unfeeling cybernetic efficiency in battle against the merciless swirl of Chaos is always a recipe for action.

Helion Rain


George Mann - 2011
    Into this maelstrom come the Raven Guard 4th Company, the warzone perfectly suited to their lightning-strike methods of combat. Led by Veteran Sergeant Grayvus, their mission is simple - to rescue the planet's last survivors. But in the midst of this nightmare, they receive new orders to locate and destroy a power station. The station is built upon a fault line, and the resulting quake would swallow thousands of tyranids and turn the war in the Imperium's favour. Grayvus and his company must fight their way through genestealers, acid spore mines and a deadly biomorph if they are to succeed and reclaim Idos for the Imperium.

Flesh of Cretacia


Andy Smillie - 2012
    Chapter Master Amit leads his warriors to a feral world in pursuit of orks, but discovers something far more ancient and deadly in the depths of the jungle. Already battle-weary, the Flesh Tearers must master the dark legacy of their primarch Sanguinius if they are to prevail... and perhaps find a world worthy of being called their home.

Fifteen Hours


Mitchel Scanlon - 2005
    On the battlefields of the far future, only an insane man wouldn’t be. Seventeen years old and still new to the Imperial Guard, he is thrust straight into his first war and must face horrors that his sheltered upbringing could never prepare him for.READ IT BECAUSEIt's a sharp, incisive look at the first hours of war for a new Guardsman, and at all the terrors attendant with that…THE STORYArvin Larn is terrified. On the battlefields of the far future, only an insane man wouldn't be. Seventeen years old and still new to the Imperial Guard, he is thrust straight into his first war and must face horrors that his sheltered upbringing could never prepare him for. The trenches of the 41st millennium are filled with worse things than rats and trenchrot. For one, the world they fight for is being contested by the monstrous barbarian orks. The orks live for battle and know no fear, so it's no wonder that the average life-span of an Imperial Guardsman on this forsaken world is only fifteen hours.

Fireborn


Nick Kyme - 2010
    The world of Sepulchre IV stands on the brink of destruction.  From the stars the Red Rage descends, intent on murder and massacre.  Into the fray are thrust the Firedrakes, peerless champions of the Salamanders.  Their mission: retrieve the 'holy relic' of Spulchre and prevent it falling to the enemy.

Iron Guard


Mark Clapham - 2012
    What manner of daemon or xenos could cause such horror?READ IT BECAUSEIt's a bit of a horror tale and a bit of a mystery as the men of Mordian try to uncover the true cause of the rebellion sweeping an Imperial world.THE STORYThe 114th Mordian Iron Guard, pride of their world, renowned for their heroic actions at the Siege of Defure, are deployed to the mining world of Belmos VII, unaware that a terrible affliction plagues the local populace. As the Guardsmen attempt to track down the source of the corruption, panic spreads and the brave men of Mordian soon find themselves surrounded by enemies, both from within the Belmosian population and from without…

Mephiston: Lord of Death


David Annandale - 2013
    By these titles is Mephiston known to his brother Space Marines. But deep within Mephiston’s tortured heart lurks another, the spectre of who he used to be before his death and rebirth on the war-torn world of Armageddon. As Mephiston leads the Blood Angels into battle in the Pallavon system against the might of mankind’s archenemy, he must grapple with his inner daemons as well as those around him, as the ghost of Brother Calistarius, the man he once was, returns to haunt him.

Sons of the Emperor


John French - 2018
    From the Angel Sanguinius, who took the sole brunt of his Legion's most brutal acts, to Vulkan, whose humanity made him unique amongst his brothers, and from dour Perturabo, architect, inventor and murderous warlord, to Horus, whose shining light was eclipsed only by the darkness that grew within his soul, this anthology covers eight of the primarchs and their greatest – or darkest – deeds.CONTENTSThe Passing of Angels by John FrenchThe Abyssal Edge by Aaron Dembski-BowdenMercy of the Dragon by Nick KymeShadow of the Past by Gav ThorpeThe Emperor’s Architect by Guy HaleyPrince of Blood by L J GouldingThe Ancient Awaits by Graham McNeillMisbegotten by Dan Abnett

Hammer of the Emperor


Lucien Soulban - 2011
    This omnibus collects three tales of savage warfare and heroism on the frontline.

Blood and Fire


Aaron Dembski-Bowden - 2013
    The Celestial Lions Space Marines are being targeted by the Inquisition and have been brought to the brink of extinction. Will they regroup and rebuild, or will they choose to go out in a final blaze of glory? That is what Grimaldus must decide...As if the prospect of Black Templars and Celestial Lions fighting side-by-side against an ork horde wasn't enough, Blood And Fire also shines a light on some of the deep divisions within the Imperium. in the face of such inner turmoil and underhanded treachery, even the zeal of the legendary Grimaldus may not be enough to save his Space Marine allies.A hardback release of the Armageddon novella by Aaron Dembski-Bowden, previously released as part of the Armageddon collection.