Book picks similar to
The Magic Machine: A Handbook of Computer Sorcery by A.K. Dewdney
technical
non-fiction
study-shelves
development
Designing Web APIs: Building APIs That Developers Love
Brenda Jin - 2018
But building a popular API with a thriving developer ecosystem is also one of the most challenging. With this practical guide, developers, architects, and tech leads will learn how to navigate complex decisions for designing, scaling, marketing, and evolving interoperable APIs.Authors Brenda Jin, Saurabh Sahni, and Amir Shevat explain API design theory and provide hands-on exercises for building your web API and managing its operation in production. You'll also learn how to build and maintain a following of app developers. This book includes expert advice, worksheets, checklists, and case studies from companies including Slack, Stripe, Facebook, Microsoft, Cloudinary, Oracle, and GitHub.Get an overview of request-response and event-driven API design paradigmsLearn best practices for designing an API that meets the needs of your usersUse a template to create an API design processScale your web API to support a growing number of API calls and use casesRegularly adapt the API to reflect changes to your product or businessProvide developer resources that include API documentation, samples, and tools
The Secret of Literacy: Making the implicit, explicit
David Didau - 2014
In the Teachers' Standards it states that all teachers must demonstrate an understanding of, and take responsibility for, promoting high standards of literacy, articulacy, and the correct use of standard English, whatever the teacher's specialist subject. In The Secret of Literacy, David Didau inspires teachers to embrace the challenge of improving students' life chances through improving their literacy. Topics include: Why is literacy important?, Oracy improving classroom talk, How should we teach reading? How to get students to value writing, How written feedback and marking can support literacy.
The D Programming Language
Andrei Alexandrescu - 2010
I'm sure you'll find the read rewarding." --From the Foreword by Scott Meyers D is a programming language built to help programmers address the challenges of modern software development. It does so by fostering modules interconnected through precise interfaces, a federation of tightly integrated programming paradigms, language-enforced thread isolation, modular type safety, an efficient memory model, and more.
The D Programming Language
is an authoritative and comprehensive introduction to D. Reflecting the author's signature style, the writing is casual and conversational, but never at the expense of focus and pre-cision. It covers all aspects of the language (such as expressions, statements, types, functions, contracts, and modules), but it is much more than an enumeration of features. Inside the book you will find In-depth explanations, with idiomatic examples, for all language features How feature groups support major programming paradigms Rationale and best-use advice for each major feature Discussion of cross-cutting issues, such as error handling, contract programming, and concurrency Tables, figures, and "cheat sheets" that serve as a handy quick reference for day-to-day problem solving with D Written for the working programmer,
The D Programming Language
not only introduces the D language--it presents a compendium of good practices and idioms to help both your coding with D and your coding in general.
Introduction to Java Programming: Comprehensive Version
Y. Daniel Liang - 1999
Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented and GUI programming using Java 5. Students start with the essential problem-solving and programming concepts (control statements, methods, and arrays), are then introduced to object-oriented programming, graphical user interface (GUI), and applets, and finally to exception handling, I/O, data structures, and other advanced subjects. Liang uses small, simple, and stimulating examples to demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Students can now write short, interesting, graphical game programs starting from Chapter 2! reinforcing key concepts with objectives lists, introduction and chapter overviews, easy to follow examples, chapter summaries, review questions, programming exercises, interactive self-test. Students receive solutions to even-numbered programming exercises, source code for the examples in the book, online self assessment (w/over 1000 multiple-choice questions) and ONLINE homework through GRADIANCE, the industries most advanced online homework application. Instructors are offered the most extensive library of support materials available including interactive and animated slides, TestGen (w/over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises. Available in two versions, the Fundamentals First edition (chapters 1-19) and the Comprehensive version (chapters 1-36).
Concepts, Techniques, and Models of Computer Programming
Peter Van Roy - 2004
The book focuses on techniques of lasting value and explains them precisely in terms of a simple abstract machine. The book presents all major programming paradigms in a uniform framework that shows their deep relationships and how and where to use them together.After an introduction to programming concepts, the book presents both well-known and lesser-known computation models ("programming paradigms"). Each model has its own set of techniques and each is included on the basis of its usefulness in practice. The general models include declarative programming, declarative concurrency, message-passing concurrency, explicit state, object-oriented programming, shared-state concurrency, and relational programming. Specialized models include graphical user interface programming, distributed programming, and constraint programming. Each model is based on its kernel language—a simple core language that consists of a small number of programmer- significant elements. The kernel languages are introduced progressively, adding concepts one by one, thus showing the deep relationships between different models. The kernel languages are defined precisely in terms of a simple abstract machine. Because a wide variety of languages and programming paradigms can be modeled by a small set of closely related kernel languages, this approach allows programmer and student to grasp the underlying unity of programming. The book has many program fragments and exercises, all of which can be run on the Mozart Programming System, an Open Source software package that features an interactive incremental development environment.
JavaScript Bible
Danny Goodman - 1996
Part tutorial and part reference, the book serves as a learning tool for building new JavaScript skills and a detailed reference for seasoned JavaScript developers. Danny Goodman's exclusive interactive workbench, The Evaluator, makes it easy to master JavaScript and DOM concepts. Offers deployment strategies that best suit the user's content goals and target audience.Bonus CD-ROM is packed with advanced content for the reader who wants to go an extra step.
Core Java, Volume II--Advanced Features
Cay S. Horstmann - 1999
It contains sample programs to illustrate practical solutions to the type of real-world problems professional developers encounter.
Getting Started with Arduino
Massimo Banzi - 2008
Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book. Inside, you'll learn about:Interaction design and physical computing The Arduino hardware and software development environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED. Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
Operating System Concepts
Abraham Silberschatz - 1985
By staying current, remaining relevant, and adapting to emerging course needs, this market-leading text has continued to define the operating systems course. This Seventh Edition not only presents the latest and most relevant systems, it also digs deeper to uncover those fundamental concepts that have remained constant throughout the evolution of today's operation systems. With this strong conceptual foundation in place, students can more easily understand the details related to specific systems. New Adaptations * Increased coverage of user perspective in Chapter 1. * Increased coverage of OS design throughout. * A new chapter on real-time and embedded systems (Chapter 19). * A new chapter on multimedia (Chapter 20). * Additional coverage of security and protection. * Additional coverage of distributed programming. * New exercises at the end of each chapter. * New programming exercises and projects at the end of each chapter. * New student-focused pedagogy and a new two-color design to enhance the learning process.
Hacker Cracker: A Journey from the Mean Streets of Brooklyn to the Frontiers of Cyberspace
Ejovi Nuwere - 2002
Raised by his grandmother, his extended family included two uncles who served as role models: one a career criminal, the other a college student with a PC he loaned to his nephew. By the time he was 13, Ejovi had become a computer expert -- a gifted hacker with a talent that propelled him to the top of a dangerous underground world in which he ranked as one of its most elite practitioners. And at 21, he has become a top security specialist for one of the world's largest financial firms.Interweaving details of his life growing up on the bullet-ridden streets of Bed-Sty with fascinating hacker lore and a glimpse of the inner workings of sensitive corporate computer systems, Hacker Cracker is a Horatio Alger tale for our times: a thrilling, frightening, and ultimately uplifting story of survival and success.
No More Teaching a Letter a Week
Rebecca McKay - 2015
In No More Teaching a Letter a Week, early literacy researcher Dr. William Teale helps us understand that alphabet knowledge is more than letter recognition, and identifies research-based principles of effective alphabet instruction, which constitutes the foundation for phonics teaching and learning. Literacy coach Rebecca McKay shows us how to bring those principles to life through purposeful practices that invite children to create an identity through print.Children can and should do more than glue beans into the shape of a B; they need to learn how letters create words that carry meaning, so that they can, and do, use print to expand their understanding of the world and themselves.
Functional Thinking
Neal Ford - 2014
This practical guide from renowned software architect Neal Ford helps you transition from a Java-writing imperative programmer to a functional programmer, using Java, Clojure, and Scala as examples.Rather than focus on specific language features, Functional Thinking looks at a variety of common practices in OOP languages and then shows you how to solve the same problems with a functional language. For instance, you know how to achieve code-reuse in Java via mechanisms such as inheritance and polymorphism. Code reuse is also possible in functional languages, using high-order functions, composition, and multi-methods.Ford encourages you to value results over steps, so you can begin to think like a functional programmer. Expect your mind to be bent, but you’ll finish with a much better understanding of both the syntax and semantics of functional languages.
Beginning iPhone 3 Development: Exploring the iPhone SDK
Dave Mark - 2009
Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK
Practical UNIX & Internet Security
Simson Garfinkel - 1991
Crammed with information about host security, it saved many a UNIX system administrator and user from disaster.This second edition is a complete rewrite of the original book. It's packed with twice the pages and offers even more practical information for UNIX users and administrators. It covers features of many types of UNIX systems, including SunOS, Solaris, BSDI, AIX, HP-UX, Digital UNIX, Linux, and others. The first edition was practical, entertaining, and full of useful scripts, tips, and warnings. This edition is all those things -- and more.If you are a UNIX system administrator or user in this security-conscious age, you need this book. It's a practical guide that spells out, in readable and entertaining language, the threats, the system vulnerabilities, and the countermeasures you can adopt to protect your UNIX system, network, and Internet connection. It's complete -- covering both host and network security -- and doesn't require that you be a programmer or a UNIX guru to use it.Practical UNIX & Internet Security describes the issues, approaches, and methods for implementing security measures. It covers UNIX basics, the details of security, the ways that intruders can get into your system, and the ways you can detect them, clean up after them, and even prosecute them if they do get in. Filled with practical scripts, tricks, and warnings, Practical UNIX & Internet Security tells you everything you need to know to make your UNIX system as secure as it possible can be.Contents include:Part I: Computer Security Basics. Introduction and security policies. Part II: User Responsibilities. Users and their passwords, groups, the superuser, the UNIX filesystem, and cryptography. Part III: System Administrator Responsibilities. Backups, defending accounts, integrity checking, log files, programmed threats, physical security, and personnel security. Part IV: Network and Internet Security: telephone security, UUCP, TCP/IP networks, TCP/IP services, WWW, RPC, NIS, NIS+, Kerberos, and NFS. Part V: Advanced Topics: firewalls, wrappers, proxies, and secure programming. Part VI: Handling Security Incidents: discovering a breakin, U.S. law, and trust. VII: Appendixes. UNIX system security checklist, important files, UNIX processes, paper and electronic sources, security organizations, and table of IP services.
PHP and MySQL Web Development (Developer's Library)
Luke Welling - 2003
This book helps you develop websites by integrating and implementing the PHP scripting language and the MySQL database system. It contains real-world examples and working sample projects that give you a foundation to start building your own websites.