Fanged Noumena: Collected Writings, 1987-2007


Nick Land - 2011
    Garbage time is running out.Can what is playing you make it to Level 2?Fanged Noumena assembles for the first time the writings of Nick Land, variously described as 'rabid nihilism', 'Deleuzian Thatcherism', 'accelerationism', and 'cybergothic'. Wielding weaponised, machinically-recombined versions of Deleuze and Guattari, Reich and Freud, in the company of fellow 'werewolves' such as Nietzsche, Bataille, Artaud, Trakl, and Cioran, to a cut-up soundtrack of Bladerunner, Terminator, and Apocalypse Now, Land plotted a rigorously schizophrenic escape route out of academic philosophy, and declared all-out war on the Human Security System. Despite his 'disappearance', Land's output has been a crucial underground influence both on recent Speculative Realist thought, and on artists, writers, musicians, and filmmakers invigorated by his uncompromising and abrasive philosophical vision.Beginning with Land's radical rereadings of Heidegger, Nietzsche, and Kant, and ending with Professor Barker's cosmic theory of geo-trauma and neo-qabbalistic attempts to formulate a numerical anti-language, Fanged Noumena rescues from obscurity papers, talks and articles some of which have never previously appeared in print. Long the subject of rumour and vague legend, Land's turbulent post-genre theory-fictions of cybercapitalist meltdown smear cyberpunk, philosophy, arithmetic, poetics, cryptography, anthropology, grammatology, and the occult into unrecognisable and gripping hybrids.Fanged Noumena is a dizzying trip through Land's rigorous, incisive, and provocative work, establishing it as an indispensable resource for radically inhuman thought in the twenty-first century.

MFA vs. NYC: The Two Cultures of American Fiction


Chad Harbach - 2014
    This book brings together established writers, MFA professors and students, and New York editors, publicists, and agents to talk about these overlapping worlds, and the ways writers make (or fail to make) a living within them. Should you seek an advanced degree, or will workshops smother your style? Do you need to move to New York, or will the high cost of living undo you? What's worse—having a day job or not having health insurance? How do agents decide what to represent? Will Big Publishing survive? How has the rise of MFA programs affected American fiction? The expert contributors, including George Saunders, Elif Batuman, and Fredric Jameson, consider all these questions and more, with humor and rigor. MFA vs NYC is a must-read for aspiring writers, and for anyone interested in the present and future of American letters.

Game Design Workshop: A Playcentric Approach to Creating Innovative Games


Tracy Fullerton - 2008
    This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux

The History of Science Fiction


Adam Roberts - 2005
    Concentrating on literary SF and (in the later chapters) cinema and TV, it also discusses the myriad forms this genre takes in the contemporary world, including a chapter on graphic novels, SF pop music, visual art and ufology. The author is ideally placed to write it: both an academic literary critic and also an acclaimed creative writer of science fiction, with five novels and many short stories to his credit. Written in lively, accessible prose, this study is specifically designed to bridge the worlds of academic criticism and the SF fandom.The History of Science Fiction argues that, even today, this flourishing cultural idiom is shaped by the forces that determined its rise to prominence in the 1600s: the dialogue between Protestant and Catholic worldviews, the emerging technologies of the industrial age, and the cultural anxieties and excitements of a rapidly changing world. Now available in paperback, it will be of interest to all students, researchers and fans of SF.

Of Grammatology


Jacques Derrida - 1967
    The ideas in De la grammatologie sparked lively debates in intellectual circles that included students of literature, philosophy, and the humanities, inspiring these students to ask questions of their disciplines that had previously been considered improper. Thirty years later, the immense influence of Derrida's work is still igniting controversy, thanks in part to Gayatri Spivak's translation, which captures the richness and complexity of the original. This corrected edition adds a new index of the critics and philosophers cited in the text and makes one of contemporary criticism's most indispensable works even more accessible and usable.

Take Off Your Pants! Outline Your Books for Faster, Better Writing


Libbie Hawker - 2015
    She’ll show you how to develop a foolproof character arc and plot, how to pace any book for a can’t-put-down reading experience, and how to ensure that your stories are complete and satisfying without wasting time or words.Hawker’s outlining technique works no matter what genre you write, and no matter the age of your audience. If you want to improve your writing speed, increase your backlist, and ensure a quality book before you even write the first word, this is the how-to book for you.Take off your pants! It’s time to start outlining.