Star Trek: The Next Generation Technical Manual


Rick Sternbach - 1991
    From the bridge to the shuttlebays, from the transporter room to crews' quarters, this book provides a never-before-seen glimpse at the inner, intricate workings of the most incredible starship ever conceived. Full of diagrams, technical schematics, and ship's plans, the Star Trek: The Next Generation Technical Manual also takes a detailed look at the principles behind Star Trek®'s awesome technology -- from phasers to warp drive to the incredible holodeck.

The Sick Rose: Disease and the Art of Medical Illustration


Richard Barnett - 2014
    The nineteenth century experienced an explosion of epidemics such as cholera and diphtheria, driven by industrialization, urbanization and poor hygiene. In this pre-color-photography era, accurate images were relied upon to teach students and aid diagnosis. The best examples, featured here, are remarkable pieces of art that attempted to elucidate the mysteries of the body, and the successive onset of each affliction. Bizarre and captivating images, including close-up details and revealing cross-sections, make all too clear the fascinations of both doctors and artists of the time. Barnett illuminates the fears and obsessions of a society gripped by disease, yet slowly coming to understand and combat it. The age also saw the acceptance of vaccination and the germ theory, and notable diagrams that transformed public health, such as John Snow's cholera map and Florence Nightingale's pioneering histograms, are included and explained. Organized by disease, "The Sick Rose" ranges from little-known ailments now all but forgotten to the epidemics that shaped the modern age. It is a fascinating "Wunderkammer" of a book that will enthrall artists, students, designers, scientists and the incurably curious everywhere.

Physics of the Impossible


Michio Kaku - 2008
    In Physics of the Impossible, the renowned physicist Michio Kaku explores to what extent the technologies and devices of science fiction that are deemed equally impossible today might well become commonplace in the future.From teleportation to telekinesis, Kaku uses the world of science fiction to explore the fundamentals—and the limits—of the laws of physics as we know them today. He ranks the impossible technologies by categories—Class I, II, and III, depending on when they might be achieved, within the next century, millennia, or perhaps never. In a compelling and thought-provoking narrative, he explains:· How the science of optics and electromagnetism may one day enable us to bend light around an object, like a stream flowing around a boulder, making the object invisible to observers “downstream”· How ramjet rockets, laser sails, antimatter engines, and nanorockets may one day take us to the nearby stars· How telepathy and psychokinesis, once considered pseudoscience, may one day be possible using advances in MRI, computers, superconductivity, and nanotechnology· Why a time machine is apparently consistent with the known laws of quantum physics, although it would take an unbelievably advanced civilization to actually build oneKaku uses his discussion of each technology as a jumping-off point to explain the science behind it. An extraordinary scientific adventure, Physics of the Impossible takes readers on an unforgettable, mesmerizing journey into the world of science that both enlightens and entertains.

Motel of the Mysteries


David Macaulay - 1979
    Imagine, then, the excitement that Howard Carson, an amateur archeologist at best, experienced when in crossing the perimeter of an abandoned excavation site he felt the ground give way beneath him and found himself at the bottom of a shaft, which, judging from the DO NOT DISTURB sign hanging from an archaic doorknob, was clearly the entrance to a still-sealed burial chamber. Carson's incredible discoveries, including the remains of two bodies, one of then on a ceremonial bed facing an altar that appeared to be a means of communicating with the Gods and the other lying in a porcelain sarcophagus in the Inner Chamber, permitted him to piece together the whole fabric of that extraordinary civilization.

Star Wars: Incredible Cross-Sections - The Ultimate Guide to Star Wars Vehicles and Spacecraft


David West Reynolds - 1998
    The main ships are explored and cutaway to reveal the armaments, propulsion systems, armor, control systems, and other key aspects of each vehicle, from Han Solo's Millennium Falcon to Darth Vader's TIE fighter. Special features and hidden mechanisms, never before revealed, are described and illustrated in graphic detail. Together with Star Wars: The Visual Dictionary, these books comprise a definitive classic Star Wars reference library.Book Details: Format: Hardcover Publication Date: 10/5/1998 Pages: 32 Reading Level: Age 8 and Up

Breverton's Phantasmagoria: A Compendium of Monsters, Myths and Legends


Terry Breverton - 2011
    People, Beings and BeastsWhere does the boogeyman come from?What creatures feast on faithful men?How do you defeat a minotaur?What really riles a dragon?Where would you find real-life werewolves?What happened to Atlantis?From dragons, vampires, werewolves and fairies to flying carpets, lost cities and modern-day mysteries,this delightful compendium of over 250 weird and wonderful legends, myths and monsters will entertain and astound anyone

The Exegesis of Philip K. Dick


Philip K. Dick - 2011
    Dick is the magnificent and imaginative final work of an author who dedicated his life to questioning the nature of reality and perception, the malleability of space and time, and the relationship between the human and the divine. Edited and introduced by Pamela Jackson and Jonathan Lethem, this will be the definitive presentation of Dick’s brilliant, and epic, final work. In The Exegesis, Dick documents his eight-year attempt to fathom what he called "2-3-74," a postmodern visionary experience of the entire universe "transformed into information." In entries that sometimes ran to hundreds of pages, Dick tried to write his way into the heart of a cosmic mystery that tested his powers of imagination and invention to the limit, adding to, revising, and discarding theory after theory, mixing in dreams and visionary experiences as they occurred, and pulling it all together in three late novels known as the VALIS trilogy. In this abridgment, Jackson and Lethem serve as guides, taking the reader through the Exegesis and establishing connections with moments in Dick’s life and work.

Hubble's Universe: Greatest Discoveries and Latest Images


Terence Dickinson - 2012
    No other telescope combines instant name recognition with the production of consistently spectacular images. Yet few people outside of the astronomy community realize that Hubble is now at the apex of its imaging capabilities. A collection of stunningly detailed pictures, made possible by the new Wide Field Camera 3, has yet to be incorporated into a popular-level book. Until now. Hubble's Universe will be the premier venue for the Hubble Telescope's most recent visual splendors. Bestselling astronomy writer Terence Dickinson showcases extraordinary late-breaking pictures, many of which have yet to receive wide distribution as news stories or in publications outside scientific papers, and presents a breathtaking portfolio drawn from an archive of over 500,000 existing Hubble images.The accompanying text balances accuracy with accessibility, Dickinson's hallmark. And thanks to the author's familiarity with Hubble's history and discoveries and his access to top Hubble scientists for insight and accuracy, the text includes facts and tidbits not found in any other book. Combined with hundreds of brilliant images, the clear, succinct and illuminating narrative brings to life the fascinating forces at work in the universe.

Halo: The Art of Building Worlds


Martin Robinson - 2011
    Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.

The Art Book


Phaidon Press - 1997
    Each artist is represented by a full-page colour plate of a definitive work, accompanied by explanatory and illuminating information on the image and its creator. Glossaries of artistic movements and technical terms are included, making this a valuable work of reference as well as a feast for the eyes. By breaking with traditional classifications, The Art Book presents a fresh and original approach to art: an unparalleled visual sourcebook and a celebration of our rich and multi-faceted culture.

Interstellar: Beyond Time and Space


Mark Cotta Vaz - 2014
    Interstellar: Beyond Time and Space documents the making of Nolan's latest masterpiece in fascinating detail and features interviews with the acclaimed director, along with screenwriter Jonathan Nolan, producer Emma Thomas, and other key members of the production team. Delving into the science and philosophy behind the film, Interstellar: Beyond Time and Space dynamically showcases its incredible concept art, including costume designs, storyboards, and other fascinating preproduction elements. Also featuring interviews with the exceptional cast, including Matthew McConaughey and Anne Hathaway, Interstellar: Beyond Time and Space tells the full story of the making of the film, with candid pictures illustrating its elaborate set pieces and reliance on classic special effects techniques. Visually enthralling and engrossing in its in-depth exploration of the themes and ideas at the heart of Interstellar, this book is the perfect accompaniment to one of the most anticipated films of 2014. Based on the film from Warner Bros. Pictures and Paramount Pictures. From acclaimed filmmaker Christopher Nolan ("The Dark Knight" films, "Inception"), "Interstellar" stars Oscar winner Matthew McConaughey ("Dallas Buyers Club"), Oscar winner Anne Hathaway ("Les Misébles"), Oscar nominee Jessica Chastain ("Zero Dark Thirty"), Bill Irwin ("Rachel Getting Married"), Oscar winner Ellen Burstyn ("Alice Doesn't Live Here Anymore"), and Oscar winner Michael Caine ("The Cider House Rules"). The main cast also includes Wes Bentley, Casey Affleck, David Gyasi, Mackenzie Foy and Topher Grace. Christopher Nolan directed the film from a screenplay he co-wrote with Jonathan Nolan. Emma Thomas, Christopher Nolan and Lynda Obst produced "Interstellar," with Jordan Goldberg, Jake Myers, Kip Thorne and Thomas Tull serving as executive producers. Warner Bros. Pictures and Paramount Pictures present, in association with Legendary Pictures, a Syncopy/Lynda Obst Productions production, a film by Christopher Nolan, "Interstellar."

EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

The Illustrated Star Wars Universe


Kevin J. Anderson - 1995
    Anderson, the New York Times bestselling Star Wars author, present the ultimate voyage: a vivid and close-up look at the exotic worlds and remarkable inhabitants of the Star Wars universe.The breathtaking artwork of McQuarrie and Anderson's delightful text are your guide to eight different Star Wars locales.  Here, detailed as never before, are the worlds of Tatooine, the stark desert home planet of Luke Skywalker; Coruscant, the glorious center of the Empire; Dagobah, the swampy world of Yoda; Bespin, site of the famed floating metropolis of Cloud City; Endor, the forest moon sheltering the Ewoks; Hoth, the frozen wasteland and site of a secret Rebel base; Yavin 4, the jungle moon, nearly destroyed by the first Death Star; and Alderaan, Princess Leia's homeworld, cruelly annihilated by the same Death Star.  Each world is lavishly illustrated and described by a qualified expert, including scientists, scouts, soldiers, poets, and even Imperial agents.  The Illustrated Star Wars Universe is an epic achievement, a visionary treat no Star Wars fan will want to miss--and a true collector's item you'll enjoy for years to come.(r), TM & (c) 1995 Lucasfilm Ltd.All rights reserved.  Used under authorization.

Wonderbook: The Illustrated Guide to Creating Imaginative Fiction


Jeff VanderMeer - 2013
    Employing an accessible, example-rich approach, Wonderbook energizes and motivates while also providing practical, nuts-and-bolts information needed to improve as a writer. Aimed at aspiring and intermediate-level writers, Wonderbook includes helpful sidebars and essays from some of the biggest names in fantasy today, such as George R. R. Martin, Lev Grossman, Neil Gaiman, Michael Moorcock, Catherynne M. Valente, and Karen Joy Fowler, to name a few.Praise for Wonderbook: “Jammed with storytelling wisdom.” —Fast Company’s Co.Create blog“This is the kind of book you leave sitting out for all to see . . . and the kind of book you will find yourself picking up again and again.” —Kirkus Reviews online“If you’re looking for a handy guide to not just crafting imaginative fiction like sci-fi, fantasy, and horror, but to writing in general, be sure to pick up a copy of Steampunk Bible author Jeff Vandermeer’s lovingly compiled Wonderbook."  —Flavorwire“Jeff Vandermeer and Jeremy Zerfoss have created a kaleidoscopically rich and beautiful book about fiction writing.”  —Star Tribune“Because it is so layered and filled with text, tips, and links to online extras, this book can be read again and again by both those who want to learn the craft of writing and those interested in the process of others.” —Library Journal

The Case for Mars


Robert Zubrin - 1996
    The planet most like ours, it has still been thought impossible to reach, let alone explore and inhabit.Now with the advent of a revolutionary new plan, all this has changed. leading space exploration authority Robert Zubrin has crafted a daring new blueprint, Mars Direct, presented here with illustrations, photographs, and engaging anecdotes.The Case for Mars is not a vision for the far future or one that will cost us impossible billions. It explains step-by-step how we can use present-day technology to send humans to Mars within ten years; actually produce fuel and oxygen on the planet's surface with Martian natural resources; how we can build bases and settlements; and how we can one day "terraform" Mars--a process that can alter the atmosphere of planets and pave the way for sustainable life.