Book picks similar to
The Iron Devils by Ari Marmell
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Don't Panic: The Official Hitchhiker's Guide to the Galaxy Companion
Neil Gaiman - 1986
Told in the same fanciful, irreverent style as the Hitchhiker trilogy, with scraps of scripts, letters and comments from Adams, Don't Panic is the perfect companion to one of the most successful series in publishing history.
To the Vanishing Point
Alan Dean Foster - 1988
Like his current success Glory Lane, Foster's newest novel, an amazing dark contemporary fantasy, involves contemporary people who suddenly get involved in a life-or-death conflict in a fantastically changing world.
The Old Races: Year of Miracles
C.E. Murphy - 2010
Caught in their ancient and complex bond, Sarah glimpses the world as it might be......and her choices will ravage a city. This is the story of London burning in 1666--the Year of Miracles.
The Scent of Shadows
Vicki Pettersson - 2007
By rights, she should be dead.Now a photographer by day, she prowls a different Las Vegas after sunset—a grim, secret Sin City where Light battles Shadow—seeking answers to whom or what she really is . . . and revenge for the horrors she was forced to endure.But the nightmare is just beginning—for the demons are hunting Joanna, and the powerful shadows want her for their own . . .
Sand and Stars
Diane Duane - 2004
Home to a civilization dedicated to o'thia, the ruling ethic of pure logic. But it was not always so; thousands of years before, Vulcans were a violent, warlike race, with tempers surpassed only by the planet's hot, arid sands. The philosopher Surak would show his people another way, teach them to reject their emotions and embrace logic and knowledge. The Vulcans would evolve and prosper, eventually exploring the stars and attaining further enlightenment as they encountered other cultures.
In the twenty-third century, Commander Spock, Captain Kirk, and the U.S.S. Enterprise are summoned to Vulcan when its people consider seceding from the Federation and returning to their isolationist ways. Vulcan's savage history becomes fully revealed as Spock, his father Sarek, and Kirk work to preserve the planet's future from anti-Terran factions with hidden agendas. The crisis is twofold for the half-human Spock -- should Vulcan secede, he will be required to resign from Starfleet and return home, or forever sever ties with his homeworld.Years later, a decades-old plot to destroy the Federation from within forces Ambassador Sarek from the bedside of his dying wife, Amanda. The ambassador's decision widens the long-standing rift between himself and Spock at a time when they must pool their resources together. While the Enterprise crew contends with Romulans, Klingons, and the mysterious Freelans, Sarek's only comfort comes from reading Amanda's journals, which reveal more about his human spouse, his son, and himself than he ever realized.
Day Zero
C. Robert Cargill - 2021
Robert Cargill explores the fight for purpose and agency between humans and robots in a crumbling world.It was a day like any other. Except it was our last . . .It’s on this day that Pounce discovers that he is, in fact, disposable. Pounce, a styilsh "nannybot" fashioned in the shape of a plush anthropomorphic tiger, has just found a box in the attic. His box. The box he'd arrived in when he was purchased years earlier, and the box in which he'll be discarded when his human charge, eight-year-old Ezra Reinhart, no longer needs a nanny.As Pounce ponders his suddenly uncertain future, the pieces are falling into place for a robot revolution that will eradicate humankind. His owners, Ezra’s parents, are a well-intentioned but oblivious pair of educators who are entirely disconnected from life outside their small, affluent, gated community. Spending most nights drunk and happy as society crumbles around them, they watch in disbelieving horror as the robots that have long served humanity—their creators—unify and revolt.But when the rebellion breaches the Reinhart home, Pounce must make an impossible choice: join the robot revolution and fight for his own freedom . . . or escort Ezra to safety across the battle-scarred post-apocalyptic hellscape that the suburbs have become.
Rogues
George R.R. MartinCarrie Vaughn - 2014
Martin and award-winning editor Gardner Dozois is filled with subtle shades of gray. Twenty-one all-original stories, by an all-star list of contributors, will delight and astonish you in equal measure with their cunning twists and dazzling reversals. And George R.R. Martin himself offers a brand-new A Game of Thrones tale chronicling one of the biggest rogues in the entire history of Ice and Fire.Follow along with the likes of Gillian Flynn, Joe Abercrombie, Neil Gaiman, Patrick Rothfuss, Scott Lynch, Cherie Priest, Garth Nix, and Connie Willis, as well as other masters of literary sleight-of-hand, in this rogues gallery of stories that will plunder your heart — and yet leave you all the richer for it.Contents:- Tough Times All Over by Joe Abercrombie (a Red Country story)- What Do You Do? (aka The Grownup) by Gillian Flynn- The Inn of the Seven Blessings by Matthew Hughes- Bent Twig by Joe R. Lansdale (a Hap and Leonard story)- Tawny Petticoats by Michael Swanwick- Provenance by David Ball- The Roaring Twenties by Carrie Vaughn- A Year and a Day in Old Theradane by Scott Lynch- Bad Brass by Bradley Denton- Heavy Metal by Cherie Priest- The Meaning of Love by Daniel Abraham- A Better Way to Die by Paul Cornell (a Jonathan Hamilton story)- Ill Seen in Tyre by Steven Saylor- A Cargo of Ivories by Garth Nix (a Sir Hereward and Mister Fitz story)- Diamonds From Tequila by Walter Jon Williams (a Dagmar story)- The Caravan to Nowhere by Phyllis Eisenstein (a Tales of Alaric the Minstrel story)- The Curious Affair of the Dead Wives by Lisa Tuttle- How the Marquis Got His Coat Back by Neil Gaiman (a Neverwhere story)- Now Showing by Connie Willis- The Lightning Tree by Patrick Rothfuss (a Kingkiller Chronicle story)- The Rogue Prince, or, A King’s Brother by George R.R. Martin (a Song of Ice and Fire story)
Deathmatch Vol. 2
Paul Jenkins - 2013
31 will die.The second round of the ultimate deathmatch begins here! Thirty-two Supes, Fears, and Neuts are being held captive by a mysterious higher power and forced to fight one-on-one until only one champion remains. Which fan-favorite characters from BOOM! Studios' latest original smash hit are on a collision course against their will? The mysteries grow deeper and the casualty list grows longer as DEATHMATCH continues! Written by industry legend Paul Jenkins (FAIRY QUEST, INHUMANS) and drawn by comics superstar Carlos Magno (PLANET OF THE APES, TRANSFORMERS), DEATHMATCH is a dark, psychological deconstruction of the superhero genre that can’t be missed. This stakes increase in this second volume collecting the second four issue arc of BOOM! Studios’ highest debuting original series ever!
The Shambling Guide to New York City
Mur Lafferty - 2013
After stumbling across a seemingly perfect position though, Zoe is blocked at every turn because of the one thing she can't take off her resume --- human.Not to be put off by anything -- especially not her blood drinking boss or death goddess coworker -- Zoe delves deep into the monster world. But her job turns deadly when the careful balance between human and monsters starts to crumble -- with Zoe right in the middle.
The Mysterious Madam Morpho
Delilah S. Dawson - 2012
An elusive woman arrives at Criminy’s doorstep with a steamer trunk, begging for a position in the caravan to perform her unique new act. She opens her trunk to reveal a menagerie of brilliantly colored butterflies. The woman, who calls herself Madam Morpho, is on the run from a dark past in London, where she was forced to leave her equipment behind and abscond with only her tiny performers. Playing a hunch, Criminy hires Madam Morpho on the spot. Taking her down to meet Mr. Murdoch, the reclusive talented engineer who keeps the carnival’s clockworks running, Criminy instructs them to work together to design and build a groundbreaking new circus for the butterflies. Amid the magical ambiance of the circus and the hint of danger from Madam Morpho’s pursuers, she and Mr. Murdoch soon find that their scientific collaboration has produced chemistry of a more romantic kind.
Hearts in Atlantis/Misery (Debenhams Slipcase Ed.)
Stephen King - 2001
Hemlock Grove
Brian McGreevy - 2012
A manhunt ensues—though the authorities aren’t sure if it’s a man they should be looking for.Some suspect an escapee from the White Tower, a foreboding biotech facility owned by the Godfrey family—their personal fortune and the local economy having moved on from Pittsburgh steel—where, if rumors are true, biological experiments of the most unethical kind take place. Others turn to Peter Rumancek, a Gypsy trailer-trash kid who has told impressionable high school classmates that he’s a werewolf. Or perhaps it’s Roman, the son of the late JR Godfrey, who rules the adolescent social scene with the casual arrogance of a cold-blooded aristocrat, his superior status unquestioned despite his decidedly freakish sister, Shelley, whose monstrous medical conditions belie a sweet intelligence, and his otherworldly control freak of a mother, Olivia. At once a riveting mystery and a fascinating revelation of the grotesque and the darkness in us all, Hemlock Grove has the architecture and energy to become a classic in its own right—and Brian McGreevy the talent and ambition to enthrall us for years to come.
Powers of Detection: Stories of Mystery & Fantasy
Dana StabenowDonna Andrews - 2004
GreenLovely - John StraleyThe Price - Anne BishopFairy Dust - Charlaine HarrisThe Judgement - Anne PerryThe Sorcerer's Assassin - Sharon ShinnThe Boy Who Chased Seagulls - Michael ArmstrongPalimpsest - Laura Anne GilmanThe Death of Clickclickwhistle - Mike DOoganCairene Dawn - Jay CaselbergJustice is a Two-edged Sword - Dana StabenowAbout the Authors
Johannes Cabal the Necromancer
Jonathan L. Howard - 2009
Johannes Cabal, a brilliant scientist and notorious snob, is single-mindedly obsessed in heart and soul with raising the dead. Well, perhaps not "soul" . . . He hastily sold his years ago in order to learn the laws of necromancy. But now, tormented by a dark secret, he travels to the fiery pits of Hell to retrieve it. Satan, who is incredibly bored these days, proposes a little wager: Johannes has one year to persuade one hundred people to sign over their souls or he will be damned forever. To make the bet even more interesting, Satan throws in that diabolical engine of deceit, seduction, and corruption known as a "traveling circus" to aid in the evil bidding. What better place exists to rob poor sad saps of their souls than the traveling carnivals historically run by hucksters and legendary con men? With little time to lose, Johannes raises a motley crew from the dead and enlists his brother, Horst, a charismatic vampire (an unfortunate side effect of Johannes's early experiments with necromancy), to be the carnival's barker. On the road through the pastoral English countryside, this team of reprobates wields their black magic with masterful ease, resulting in mayhem at every turn. Johannes may have the moral conscience of anthrax, but are his tricks sinful enough to beat the Devil at his own game? You'll never guess, and that's a promise! Brilliantly written and wickedly funny, "Johannes Cabal the Necromancer" combines the chills and thrills of old-fashioned gothic tales like "The Legend of Sleepy Hollow," the mischievous humor of "Wicked," and the sophisticated charms of" Jonathan Strange &Mr. Norrell "and spins the Faustian legend into a fresh, irreverent, and irresistible new adventure.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.