Everything I Need to Know I Learned From a Disney Little Golden Book
Diane Muldrow - 2015
Have you forgotten how to see the magic in the world around you? To get that childlike sparkle back in your life, look no further than timeless Disney Little Golden Books! Featuring illustrations from classic favorites such as Cinderella, Frozen, Dumbo, Peter Pan, The Lion King, Snow White, Finding Nemo, Sleeping Beauty, and Cars, this inspirational hardcover collection helps readers of all ages rediscover the enchanting power of Disney and those Little Golden Books with shiny foil spines that we all grew up with! The perfect gift, this book will have you clapping for Tinker Bell and more.
Walk Through Walls: A Memoir
Marina Abramović - 2016
This celebration of nearly fifty years of groundbreaking performance art demonstrated once again that Marina Abramović is truly a force of nature.The child of Communist war-hero parents under Tito’s regime in postwar Yugoslavia, she was raised with a relentless work ethic. Even as she was beginning to build an international artistic career, Marina lived at home under her mother’s abusive control, strictly obeying a 10 p.m. curfew. But nothing could quell her insatiable curiosity, her desire to connect with people, or her distinctly Balkan sense of humor—all of which informs her art and her life. The beating heart of Walk Through Walls is an operatic love story—a twelve-year collaboration with fellow performance artist Ulay, much of which was spent penniless in a van traveling across Europe—a relationship that began to unravel and came to a dramatic end atop the Great Wall of China.Marina’s story, by turns moving, epic, and dryly funny, informs an incomparable artistic career that involves pushing her body past the limits of fear, pain, exhaustion, and danger in an uncompromising quest for emotional and spiritual transformation. A remarkable work of performance in its own right, Walk Through Walls is a vivid and powerful rendering of the unparalleled life of an extraordinary artist.
The Art of Destiny
Bungie - 2014
To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
Art Matters
Neil Gaiman - 2018
(Neil Gaiman)Drawn from Gaiman's trove of published speeches, poems and creative manifestos, 'ART MATTERS' is an embodiment of this remarkable multimedia artist's vision - an exploration of how reading, imagining, and creating can transform the world and our lives. 'ART MATTERS' brings together four of Gaiman's most beloved writings on creativity and artistry:❖1❖"CREDO", his remarkably concise and relevant manifesto on free expression, first delivered in the wake of the Charlie Hebdo shootings❖2❖"MAKE GOOD ART", his famous 2012 commencement address delivered at the Philadelphia University of the Arts❖3❖"MAKING A CHAIR", a poem about the joys of creating something, even when the words won't come❖4❖"ON LIBRARIES", an impassioned argument for libraries that illuminates their importance to our future and celebrates how they foster readers and daydreamers.'ART MATTERS' is a stirring testament to the freedom of ideas that inspire us to make art in the face of adversity and dares us to choose to be bold.RUNNING TIME ⇰ 49mins.©2018 Neil Gaiman (P)2018 HarperCollins Publishers
Color: A Natural History of the Palette
Victoria Finlay - 2003
Extracted from an Afghan mine, the blue “ultramarine” paint used by Michelangelo was so expensive he couldn’t afford to buy it himself. Since ancient times, carmine red—still found in lipsticks and Cherry Coke today—has come from the blood of insects.
由貴香織里画集 天使禁猟区 II: 失墜天使 -Lost Angel- [Tenshi Kinryouku II: Shittsui Tenshi - Lost Angel]
Kaori Yuki - 2000
Along with the full-color, full-page illustrations, Lost Angel presents highly detailed character and series information indexed to help fans navigate the knotty Angel Sanctuary universe. In addition to all this, Kaori Yuki sits down for a nine-page interview. Highly recommended for angels and devils!
Hardware: The Definitive SF Works of Chris Foss
Chris Foss - 2011
Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. ‘Doc’ Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss’s SF career. “Chris Foss’ name has become pre-eminent among sf artists... He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects.” — Brian Aldiss “[Foss’] creations are real machines, not just an artist’s dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder... A medieval goldsmith of future eons.” — Alejandro Jodorowsky
A Child of Books
Oliver Jeffers - 2016
I come from a world of stories.A little girl sails her raft across a sea of words, arriving at the house of a small boy. She invites him to go away with her on an adventure into the world of stories... where, with only a little imaginaton, anything at all can happen. Irresistibly engaging characters by Oliver Jeffers set sail and chart their way through Sam Winston's fascinating typographical landscapes in this extraordinary ode to the power and promises of storytelling. Forty treasured children's classics and lullabies are featured in the pictures, providing endless opportunities for discovery, memories and sharing. Woven together by a simple story line, the one-of-a-kind illustrations in a A Child of Books provide an unforgettable reading experience that will inspire and encourage readers of all ages to explore, question, and imagine timeless stories of their own.
The Art of The Last of Us
Rachel Edidin - 2013
Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world’s most eagerly anticipated titles.
Little Boy: The Arts of Japan's Exploding Subculture
Takashi Murakami - 2005
Focusing on the youth-driven phenomenon of otaku (roughly translated as “geek culture” or “pop cult fanaticism”), Takashi Murakami and a notable group of contributors explore the complex historical influences that shape Japanese contemporary art and its distinct graphic languages. The book’s title, Little Boy, is a reference to the atomic bomb dropped on Hiroshima in 1945, thus clearly locating the birth of these new cultural forms in the trauma and generational aftershock of the atomic bomb.This generously illustrated book showcases the work of key otaku artists and designers, many of whom are cult celebrities in Japan, and discusses their feature film and video animations, video games and internet sites, music, toys, fashion, and more. In the process, the following questions are posed: What is otaku, and what does it tell us about contemporary social, economic, and cultural life in Japan and throughout the world? How is it related to the pervasive and curious fixation on “cuteness” evident in Japanese popular culture? What impact did the atomic devastation of World War II have on the development of Japanese art and culture?This brilliantly designed, bilingual (English and Japanese) publication examines these themes to explore how contemporary Japanese art has become inseparable from the subcultural realms of manga and animé (Japanese animation)—a world where meticulous technique, apocalyptic imagery, and high and low cultures meet.Little Boy concludes Murakami’s “Superflat” trilogy, a project conceived in 2000 to introduce a new wave of Japanese artists and to place their work in the historical context of traditional styles and concepts.
Go Team Venture!: The Art and Making of the Venture Bros.
Ken Plume - 2014
and includes a foreword by Patton Oswalt! Ken Plume sits down with series creators Jackson Publick and Doc Hammer to have a conversation about the creation of every single episode through season six and much more. From the earliest sketches of Hank and Dean scribbled in a notebook, pitching the series to Cartoon Network's Adult Swim, learning the ins and outs of animation, character designs for each season, storyboards, painted backgrounds, behind-the-scenes recollections of how the show came together, it's all here.Features behind-the-scenes info and art covering every episode of all six seasons.Written by Venture Bros. creators Jackson Publik and Doc Hammer, with an introduction by Patton Oswalt.An all-encompassing look at the characters, art, history and influences of the beloved series.Never before seen Venture Bros. artwork!
A Middle-Earth Traveller: Sketches from Bag End to Mordor
John Howe - 2018
The roads as yet untraveled far outnumber those down which Tolkien had time to wander.A Middle-Earth Traveller presents a walking tour of Tolkien’s Middle-earth, visiting not only places central to his stories, but also those just over the hill or beyond the horizon. Events from Tolkien’s books are explored – battles of the different ages that are almost part of legend by the time of The Lord of the Rings; lost kingdoms and ancient myths, as well as those places only hinted at: kingdoms of the far North and lands beyond the seas.Sketches that have an ‘on-the-spot’ feel to them are interwoven with the artist’s observations gleaned from Tolkien’s books and recollections of his time spent in Middle-earth while working alongside Peter Jackson on the Lord of the Rings and Hobbit film trilogies. Combining concept work produced for films, existing Middle-earth art and many new paintings and sketches exclusive to this book, A Middle-earth Traveller will take the reader on a unique and unforgettable journey across Tolkien’s magical landscape.
Jonathan Livingston Seagull
Richard Bach - 1970
He believes it is every gull's right to fly, to reach the ultimate freedom of challenge and discovery, finding his greatest reward in teaching younger gulls the joy of flight and the power of dreams. The special 20th anniversary release of this spiritual classic!
The Art of the Mass Effect Universe
Casey Hudson - 2012
Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.
Dragon Age: The World of Thedas Volume 1
David Gaider - 2013
The definitive guide!