Book picks similar to
Ys: The Art Book by Nihon Falcom


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The Art of the Mass Effect Universe


Casey Hudson - 2012
    Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.

Hardware: The Definitive SF Works of Chris Foss


Chris Foss - 2011
     Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. ‘Doc’ Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss’s SF career. “Chris Foss’ name has become pre-eminent among sf artists... He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects.” — Brian Aldiss “[Foss’] creations are real machines, not just an artist’s dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder... A medieval goldsmith of future eons.” — Alejandro Jodorowsky

~ The sky of the longing for memories ~ The Art of Makoto Shinkai


Makoto Shinkai - 2008
    This book also features a section on how the art was created and comments as to why they did what the director did. This 176 pages book is no disappoint for any Makoto Shinkai fan.176 pages. Japanese text. Softcover with Dust Jacket. Landscape Format. Printed in Japan.

The Art of Captain America: The Winter Soldier


Marie Javins - 2014
    Jackson, Cobie Smulders and Sebastian Stan!

Intron Depot 2: Blades


Masamune Shirow - 1998
    It collects 209 fantasy-themed illustrations, paintings, and computer graphics created by Shirow between 1992 and May 1998, none of which have been published in the U.S. before. It also contains detailed commentary (in both Japanese and English) on each work, and an "info-box" that explains the techniques used to produce each piece.

The Art of Bolt


Mark Cotta Vaz - 2008
    This heartfelt Disney computer-animated film follows Bolt on a cross country journey as he learns his entire life has been fake and discovers he doesn’t need super powers to be a hero.The Art of Bolt is a beautiful collection of more than 250 pieces of concept art created for the film, including storyboards, sketches, color scripts, full-color illustrations, as well as material from the fabled Disney archives. Quotes by the director, producer, and artists contextualize the art, and thoughtful essays explore Disney’s past, present, and future in animation.

Assassin's Creed: The Complete Visual History


Matthew Miller - 2015
    A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.

Watchmen: Portraits


Clay Enos - 2009
    With its wealth of exclusive photographs, this stunning book is a unique look into the world of the film.

The Art of Alice: Madness Returns


Dave Marshall - 2011
    Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.

All the Pretty Horses by Cormac Mc Carthy: Teacher Guide (Novel Units)


Gloria Levine - 2001
    The legwork is done for you. The chapter-by-chapter guides incorporate research-based, high-order reading, writing and thinking activities. (This is NOT the paperback novel.)

Draw Furries: How to Create Anthropomorphic and Fantasy Animals


Lindsay Cibos - 2009
    From facial expressions to creative coloring, this book contains all the know-how you need to create anthropomorphic cat, dog, horse, rodent and bird characters.Step by step, you'll learn how to:- Draw species-appropriate tails, eyes, wings and other fun details - Give your characters clothes, poses and personalities - Create the perfect backgrounds for your furry antics--with two start-to-finish demonstrations showing howPacked with tons of inspiration--from teeny-bopper bunnies and yorky glamour queens to Ninja squirrels and lion kings--Draw Furries will help you create a world of crazy, cool characters just waiting to burst out of your imagination.

The Art of Cardcaptor Sakura, Vol. 3


CLAMP - 2000
    Each volume of the Art of Cardcaptor Sakura contains over 100 full color pictures from the series, most of which have never before been seen in America.

सुन्दरकाण्ड: Sundarkand


Tulsidas - 2013
    They rech at the shore and finally Hanuman ji, The Monky God, jumped through the sea and landed in Lanka and handed Seeta mata the Ring of Shree Ram, with the help of Vibhishan, brother of Ravan. After that he burns the lanka, returns to Shree Ram and takes the whole Monky Army to Sea Shore. There Vibhishan meets them and the construction of bridge over Sea is planned.

The Art of Kung Fu Panda 2


Tracey Miller-Zarneke - 2011
    Featuring hundreds of pieces of new art, stories on the development, and a unique look at the entire full Kung Fu Panda world.DreamWorks Animation and Insight Editions presents The Art of Kung Fu Panda 2; the book that takes readers behind-the-scenes of the animated martial arts mega-sequel. As the recently anointed Dragon Warrior, Po the Panda (Jack Black) is living his dream as the champion of the Valley of Peace. But Po’s serenity is disrupted when the malevolent Lord Shen (Gary Oldman), an epically evil warlord, threatens to destroy all of China by creating an unstoppable weapon that promises to supplant kung fu. With every conquest, Shen’s ambition, cruelty, and lust for power grow, forcing Po and The Furious Five to confront their most powerful enemy ever, or else witness the destruction of their homeland and the tradition of kung fu. Included in this tome of production artwork are designs for Baby Po, Po’s parents, the sharp-taloned peacock Shen, the warlord’s fearsome wolf mercenaries, as well as Po’s new allies—Master Croc (Jean-Claude Van Dam), Master Skunkman (James Woods), and Master Thundering Rhino (Victor Garber). Also included are the epic environments Po, Tigress, Crane, Mantis, Viper and Monkey, must venture through on their epic quest to confront the evil Lord Shen and save kung fu. With new friends, Po’s strength has never been greater. But how can he stop a weapon that can stop kung fu? Po must look deep into his past and uncover the secrets of his mysterious origins; only then will he be able to unlock the strength he needs to succeed.

Dark Souls: Design Works


From Software - 2011
    Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.