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Electrical Machinery by P.S. Bimbhra
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Biology: A Course for 'O' Level
Lam Peng Kwan - 1976
This edition meets the requirements of the new syllabus for the Singapore-Cambridge GCE 'O' Level Examination. It also implements the Ministry of Education's initiatives, namely Thinking Skills, Information Technology and National Education. Most Significant Features of this Edition: * A full-colour design enhances textual concepts and makes the book easy to use * Hundreds of photographs and diagrams convey information clearly and accurately * Learning Objectives at the start of each chapter highlight the key points covered in the chapter * A lively introduction stimulates interest and makes the student think about the work to be covered in the chapter * Investigation centres on experiments related to the topics in the text because of their importance in explaining the concepts * Assignment focuses on application of relevant concepts and is structured to develop thinking, investigative and research skills as well as encourage the use of internet resources and computer software to obtain information, gather and present data, and manipulate graphic images * The Thinking Room makes use of a graphic organizer to help students visualize and manage thinking processes * Test Yourself helps students to assess their progress while Analysis and Comprehension focus on testing analytical and comprehension skills * Key Ideas summarize main ideas in the text while Summary and Concept Map at the end of the chapter are ideal tools for revision * Exercise provides a selection of examination-type questions at the end of each chapter
Play with Graphs - Skills in Mathematics for JEE Main and Advanced
Amit M. Agarwal - 2015
The Senior Software Engineer
David B. Copeland - 2013
This book isn't about that - it's about everything else. As such, there's very little code inside, meaning everyone from PHP hackers to hardcore embedded C programmers will get a lot out of it.This book covers 10 topics crucial to being an amazing developer:Focus on Delivering ResultsFix Bugs Efficiently and CleanlyAdd Features with EaseDeal With Technical Debt and SlopPlay Well With OthersMake Technical DecisionsBootstrap a Greenfield SystemLearn to WriteInterview Potential Co-WorkersLead a Team
Essentials of Orthopaedics and Applied Physiotherapy
Jayant Joshi - 2016
Essentials of Orthopaedics & Applied Physiotherapy
React: Up and Running
Stoyan Stefanov - 2015
With "React: Up and Running" you'll learn how to get off the ground with React, with no prior knowledge.This book teaches you how to build components, the building blocks of your apps, as well as how to organize the components into large-scale apps. In addition, you ll learn about unit testing and optimizing performance, while focusing on the application s data (and letting the UI take care of itself)."
The Year's Best Fantasy and Horror: Nineteenth Annual Collection
Ellen DatlowGlen Hirshberg - 2006
Ellen Datlow, Kelly Link, and Gavin Grant continue this critically acclaimed and award-winning tradition with another stunning collection of stories. The fiction and poetry here is culled from an exhaustive survey of the field, nearly four dozen works ranging from fairy tales to gothic horror, from magic realism to dark tales in the Grand Guignol style. Rounding out the volume are the editors' invaluable overviews of the year in fantasy and horror, and sections on graphic novels, by Charles Vess; on anime and manga, by Joan D. Vinge; on media, by Ed Bryant; and on music, by Charles de Lint. With a long list of Honorable Mentions, this is an indispensable reference as well as the best reading available in fantasy and horror.Isabel Allende Laird Barron Elizabeth Bear Andrew Bonia Chaz Brenchley Tom Brennan Jack Cady Jennifer Chang Robert Coover Albert E. Cowdrey Kelly Everding Jeffrey Ford Theodora Goss Elizabeth Hand Joe Hill Glen Hirshberg Pentti Holappa Dave Hutchinson China Miéville, Emma Bircham, and Max Schäfer Sarah Monette Ralph Robert Moore Adam L.G. Nevill Kim Newman Reggie Oliver Chuck Palahniuk Stacey Richter Barbara Roden Deborah Roggie Jay Russell Geoff Ryman Mark Samuels Willa Schneberg Nisi Shawl Delia Sherman Bruce Sterling Howard Waldrop Daniel Wallace Marley Youmans
The Year's Best Dark Fantasy & Horror, 2011 Edition
Paula GuranPeter Atkins - 2011
Lansdale, Tanith Lee, and Gene Wolfe, and bestsellers such as Holly Black, Neil Gaiman, and Sarah Langan. Includes a 36,000 word novella by George R.R. Martin set in his A Song of Fire and Ice universe.Contents How Bria Died • (2009) • shortstory by Michael AronovitzOaks Park • (2010) • shortfiction by M. K. HobsonHurt Me • (2010) • shortfiction by Daniel Abraham [as by M. L. N. Hanover ]He Said, Laughing • (2010) • shortstory by Simon R. GreenThe Thing About Cassandra • (2010) • shortfiction by Neil GaimanTragic Life Stories • (2010) • shortfiction by Steve DuffyThe Dog King • (2010) • shortstory by Holly BlackThimbleriggery and Fledglings • (2010) • shortfiction by Steve BermanThe Broadsword • (2010) • novella by Laird BarronFrumpy Little Beat Girl • shortfiction by Peter AtkinsCrawlspace • (2010) • shortfiction by Stephen Graham JonesAs Red as Red • (2010) • shortfiction by Caitlín R. KiernanMother Urban's Booke of Dayes • (2010) • shortstory by Jay LakeA Thousand Flowers • (2010) • novelette by Margo LanaganAre You Trying To Tell Me This Is Heaven? • (2010) • shortstory by Sarah LanganThe Stars Are Falling • (2010) • novelette by Joe R. LansdaleSea Warg • (2010) • shortfiction by Tanith LeeThe Mystery Knight: A Tale of the Seven Kingdoms • [Dunk and Egg • 3] • (2010) • novella by George R. R. MartinThe Naturalist • (2010) • shortfiction by Maureen F. McHugh [as by Maureen McHugh ]Raise Your Hand If You're Dead • (2010) • shortstory by John ShirleyLesser Demons • (2010) • novelette by Norman PartridgeParallel Lines • (2010) • shortstory by Tim PowersThe Moon Will Look Strange • (2010) • shortstory by Lynda E. RuckerYou Dream • (2010) • shortstory by Ekaterina SediaRed Blues • (2010) • shortfiction by Michael SkeetBrisneyland by Night • (2010) • shortstory by Angela SlatterMalleus, Incus, Stapes • (2010) • shortfiction by Sarah TottonThe Return • (2010) • shortfiction by S. D. TullisThe Dire Wolf • (2010) • shortfiction by Genevieve ValentineThe Things • (2010) • shortstory by Peter WattsBloodsport • (2010) • shortfiction by Gene Wolfe
Staff Engineer: Leadership Beyond the Management Track
Will Larson - 2021
At that career level, you’ll no longer be required to work towards the next promotion, and being promoted beyond it is exceptional rather than expected. At that point your career path will branch, and you have to decide between remaining at your current level, continuing down the path of technical excellence to become a Staff Engineer, or switching into engineering management. Of course, the specific titles vary by company, and you can replace “Senior Engineer” and “Staff Engineer” with whatever titles your company prefers. Over the past few years we’ve seen a flurry of books unlocking the engineering management career path, like Camille Fournier’s The Manager’s Path, Julie Zhuo’s The Making of a Manager, Lara Hogan’s Resilient Management and my own, An Elegant Puzzle. The management career isn’t an easy one, but increasingly there are maps available for navigating it. On the other hand, the transition into Staff Engineer, and its further evolutions like Principal and Distinguished Engineer, remains challenging and undocumented. What are the skills you need to develop to reach Staff Engineer? Are technical abilities alone sufficient to reach and succeed in that role? How do most folks reach this role? What is your manager’s role in helping you along the way? Will you enjoy being a Staff Engineer or you will toil for years to achieve a role that doesn’t suit you? "Staff Engineer: Leadership beyond the management track" is a pragmatic look at attaining and operating in these Staff-plus roles.
The Year's Best Dark Fantasy & Horror 2012
Paula GuranPriya Sharma - 2011
Visit places where one might expect to find the dark — in a house where love was shared and lost, a milky-white pool in an Australian cave, the trenches of World War I, the deep woods. You would not be surprised to find the dark in a cheap apartment on the wrong side of town, down mean streets, under a gallows-tree, along dank passageways, trapped underground, in the near future, or among the mysteries of old New Orleans. Dunes, lakes, isolated cabins, old books, and Old West saloons — well, the darkness might easily be there. But we've also found locales you thought were safe from shadows — a rib joint with good blues playing, inside an old wardrobe, on a baseball diamond, the Beverly Wilshire Hotel...Travel into the best dark fantasy and horror from 2011 with more than five-hundred pages of tales from some of today's best-known writers of the fantastique as well as new talents — stories that will take you to a diverse assortment of dark placesContents Hair • (2011) • shortstory by Joan AikenRakshasi • (2011) • shortfiction by Kelley ArmstrongWalls of Paper, Soft as Skin • (2011) • shortstory by Adam CallawayThe Lake • (2011) • shortfiction by Tananarive DueTell Me I'll See You Again • (2011) • shortstory by Dennis EtchisonKing Death • (2011) • shortfiction by Paul FinchThe Last Triangle • (2011) • shortfiction by Jeffrey FordNear Zennor • (2011) • novella by Elizabeth HandCrossroads • (2011) • shortstory by Laura Anne GilmanAfter-Words • (2011) • novelette by Glen HirshbergRocket Man • (2011) • shortfiction by Stephen Graham JonesThe Maltese Unicorn • (2011) • shortfiction by Caitlín R. KiernanThe Dune • (2011) • shortfiction by Stephen KingCatastrophic Disruption of the Head • (2011) • shortfiction by Margo LanaganThe Bleeding Shadow • (2011) • shortfiction by Joe R. LansdaleWhy Light? • (2011) • novelette by Tanith LeeConservation of Shadows • (2011) • shortstory by Yoon Ha LeeA Tangle of Green Men • [Chronicles of the Borderlands] • (2011) • novella by Charles de LintAfter the Apocalypse • (2012) • shortfiction by Maureen F. McHugh [as by Maureen McHugh ]Why Do You Linger? • (2011) • shortfiction by Sarah MonetteLord Dunsany's Teapot • (2011) • shortstory by Naomi NovikMysteries of the Old Quarter • (2011) • novelette by Paul ParkVampire Lake • (2011) • shortfiction by Norman PartridgeA Journey of Only Two Paces • (2011) • shortstory by Tim PowersFour Legs in the Morning • (2011) • shortfiction by Norman PrentissThe Fox Maiden • (2011) • shortfiction by Priya SharmaTime and Tide • (2011) • shortstory by Alan Ryan [as by Alan Peter Ryan ]Sun Falls • (2011) • shortstory by Angela SlatterStill • (2011) • shortfiction by Tia V. TravisObjects in Dreams May Be Closer Than They Appear • (2011) • shortstory by Lisa TuttleThe Bread We Eat in Dreams • (2011) • shortstory by Catherynne M. ValenteAll You Can Do Is Breathe • (2011) • shortstory by Kaaron WarrenJosh • (2011) • shortfiction by Gene Wolfe
Introduction to Environmental Engineering and Science
Gilbert M. Masters - 1991
This work presents all the major categories of environmental pollution, with coverage of current topics such as climate change and ozone depletion, risk assessment, indoor air quality, source-reduction and recycling, and groundwater contamination.
The Art of Electronics
Paul Horowitz - 1980
Widely accepted as the authoritative text and reference on electronic circuit design, both analog and digital, this book revolutionized the teaching of electronics by emphasizing the methods actually used by circuit designers -- a combination of some basic laws, rules of thumb, and a large bag of tricks. The result is a largely nonmathematical treatment that encourages circuit intuition, brainstorming, and simplified calculations of circuit values and performance. The new Art of Electronics retains the feeling of informality and easy access that helped make the first edition so successful and popular. It is an ideal first textbook on electronics for scientists and engineers and an indispensable reference for anyone, professional or amateur, who works with electronic circuits.
Game Programming Patterns
Robert Nystrom - 2011
Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.
Grokking Algorithms An Illustrated Guide For Programmers and Other Curious People
Aditya Y. Bhargava - 2015
The algorithms you'll use most often as a programmer have already been discovered, tested, and proven. If you want to take a hard pass on Knuth's brilliant but impenetrable theories and the dense multi-page proofs you'll find in most textbooks, this is the book for you. This fully-illustrated and engaging guide makes it easy for you to learn how to use algorithms effectively in your own programs.Grokking Algorithms is a disarming take on a core computer science topic. In it, you'll learn how to apply common algorithms to the practical problems you face in day-to-day life as a programmer. You'll start with problems like sorting and searching. As you build up your skills in thinking algorithmically, you'll tackle more complex concerns such as data compression or artificial intelligence. Whether you're writing business software, video games, mobile apps, or system utilities, you'll learn algorithmic techniques for solving problems that you thought were out of your grasp. For example, you'll be able to:Write a spell checker using graph algorithmsUnderstand how data compression works using Huffman codingIdentify problems that take too long to solve with naive algorithms, and attack them with algorithms that give you an approximate answer insteadEach carefully-presented example includes helpful diagrams and fully-annotated code samples in Python. By the end of this book, you will know some of the most widely applicable algorithms as well as how and when to use them.
The New School: How the Information Age Will Save American Education from Itself
Glenn Harlan Reynolds - 2013
Both America’s college and university system, and its K-12 education system, were originally created based on German approaches in the 19th century. Now that it’s the 21st century, Glenn Harlan Reynolds suggests, it’s time for a change.Higher education in America is facing a bust much like the housing bubble. It is the product of cheap credit, coupled with popular expectations of ever-increasing returns on investment and, as with housing prices, the cheap credit has caused college tuitions to vastly outpace inflation and family incomes. Now this bubble is bursting. Reynolds explains the causes and effects of this bubble and the steps colleges and universities must take to ensure their survival. As students become less willing to incur debt for education, colleges and universities will have to adapt to a new world of cost pressures and declining public support.Economist Herb Stein famously said that something that can't go on forever, won't. For decades now, America has been putting ever-growing amounts of money into its K-12 education system, while getting steadily poorer results. Now parents are losing faith in public schools, new alternatives are appearing, and change is on the way. As the best students abandon traditional public schools, Disrupted provides a succinct description of what's wrong, and where the solutions are likely to appear, along with advice for parents, educators, and taxpayers.