Shadowdale


Scott Ciencin - 1989
    Malevolent Bane, power-hungry Mystra, and Helm, guardian of the heavens, all know the lost Tablets of Fate are the key.Possessing a mysterious amulet, four heroes, desperate to escape the dark elements of their pasts, find themselves drawn into this high-level power struggle, sought after by the fallen deities and their minions.But time is running out for the heroes--and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. The heroes must find the sage Elminster, the only mortal who may know the secret of the tablets.And the search begins in Shadowdale.

The Book of Lost Tales, Part One


J.R.R. Tolkien - 1983
    Embedded in English legend and English association, they were set in the narratve frame of a great westward voyage over the Ocean by a mariner named Eriol (or Ælfwine) to Tol Eressëa, the Lonely Isle, where Elves dwelt; from them he learned their true story, the Lost Tales of Elfinesse. In the Tales are found the earliest accounts and original ideas of Gods and Elves; Dwarves and Orcs; the Silmarils and the Two Trees of Valinor; Nargothrond and Gondolin; and the geography and cosmology of the invented world.

To Green Angel Tower, Part 1


Tad Williams - 1993
    Replete with war, deception, adventure, sorcery, and romance, To Green Angel Tower brings to a stunning and surprising conclusion Tad Williams' monumental tale of a magical conflict which fractures the very fabric of time and space, turning both humans and Sithi against those of their own blood.As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell-spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at The Stone of Farewell. And with time running out, the remaining members of the now-devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe.But whether or not the League is successful in its quest, the call of battle will lead the valiant followers of Josua Lackhand across storm tossed seas brimming with bloodthirsty kilpa...through forests swarming with those both mind- and soul-lost... through ancient caverns built by legendary Dwarrows...to the haunted halls of Asu'a itself—the Sithi's greatest stronghold!

The Magic of Krynn


Margaret WeisNancy Varian Berberick - 1987
    Is Raistlin truly dead?The answer lies in the new Dragonlance novella by Margaret Weis and Tracy Hickman, which gazes into the future of Caramon and his mage-son, and into the dark nether-past of Raistlin.Untold tales of Krynn.Tales of sea monsters, dark elves, ice bears, hideous hydra-headed serpents, and loathsome draconian troops.Further adventures of the kender Tas; the innkeeper Otik and young Tika; the dwarf Flint and Tanis, leader of the companions; Caramon and Raistlin, twon brothers, one, a genial warrior, the other, a sickly magician and scholar.Nine short stories by superlative writers, plus an exciting new novella by Margaret Weis and Tracy Hickman.The Dragonlance Saga goes on!

The Book of Atrus


Rand Miller - 1995
    Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.

Jarka Ruus


Terry Brooks - 2003
    . . .Twenty years have passed since Grianne Ohmsford denounced her former life as the dreaded Ilse Witch. Fulfilling the destiny predicted for her, she has established the Third Druid Council and dedicated herself to its goals of peace, harmony among the races, and defense of the Four Lands. But despite her devotion to the greater good as Ard Rhys, the High Druid of Paranor, Grianne still has bitter enemies. Even her few allies—chief among them her trusted servant Tagwen—know of the plots against her. But they could never anticipate the sudden, ominous disappearance of the Ard Rhys, in the dead of night and without a trace. Now Tagwen joins Grianne’s brave young nephew, Pen Ohmsford, and the wise, powerful elf Ahren Elessedil on a desperate and dangerous mission of search and rescue—to deliver the High Druid of Shannara from an unspeakable fate.BONUS: This edition contains an excerpt from Terry Brooks's The Measure of the Magic.

The Long Twilight


Keith Laumer - 1969
    Now their long battle is nearing its climax—and the final battleground is an uncontrolled experimental power plant that threatens the Earth itself! * Night of Delusions: A detective is hired by men claiming to be government agents and given an assignment that may lead to his being hailed as the savior of the nation—or executed for treason. His mysterious clients also give him devices to use in the assignment, devices which seem to be far beyond anything of which human technology is capable. And as he doggedly pursues the case, he finds that the very fabric of reality seems to be changing around him, even to the point that he himself seems never to have existed! * Plus three short novels of equally stunning concepts and breathtaking action.

Darkness and Light


Paul B. Thompson - 1989
    Sturm Brightblade, a warrior whose honor is his life, and Kitiara, a passionate woman of uncertain loyalties, travel north in search of Sturm's long-lost father.Before they reach their destination, a band of gnomes begs for their help. But nothing with gnomes ever goes as planned. The two adventurers are soon thrown into a perilous adventure that will take them beyond the realms of Ansalon, through love and hate, to darkness and light.

Darkwalker on Moonshae


Douglas Niles - 1987
    Will the Balance of the Goddess, and the peace of the Ffolk, be destroyed by the Kazgaroth?Only Tristan Kendrick, troubled heir to the legacy of the High Kings, can rally the diverse people and creatures of the Isles of Moonshae to halt the spread of darkness...On the side of Evil: a relentless army of giant Firbolgs, dread Bloodriders, and preternatural incarnations of the Beast.On the side of Good: an uneasy alliance of halflings and dwarves, sister knights, bards and druids, and the powerful children of the Goddess--the Leviathan, the Unicorn and the Pack.

R is for Rocket


Ray Bradbury - 1962
    feel things that no flesh-and-blood creature has ever felt. He can create visions so compelling that they literally seem to dance before your eyes. He can push you back to the beginnings of time and then suddenly, without warning, thrust you forward t the outmost limits of the future. He can make you so much a part of his strange worlds that you literally scream to get out.Seventeen breathtaking stories by the master of the weird and wonderful, including the space-age classic, FROST AND FIRE.

Decision at Doona


Anne McCaffrey - 1969
    So the Terran government made a law--no further contact would be allowed with sentient creatures anywhere in the galaxy. Therefore Doona could be colonized only if an official survey established that the planet was both habitable and uninhabited.But Spacedep had made a mistake--Doona was inhabited. Now the colonists' choice was limited. Leave Doona and return to the teeming hell of an overpopulated Terra. Or kill the catlike Hrrubans. Or learn, for the first time in history, how to coexist with an alien race.

The Sleeping Dragon


Joel Rosenberg - 1983
    But sorcerous gamemaster Professor Deighton had something else planned for this unsuspecting group of college students. And the "game" soon became a matter of life and death as the seven adventurers found themselves transported to an alternate world and into the bodies of the actual characters they had been pretending to be.Cast into a land where magic worked all too well, dragons were a fire-breathing menace, and only those quick enough with a sword or their wits survived, the young gamers faced a terrible task. For the only way they would ever see Earth again was if they could find the legendary Gate Between Worlds - a place guarded by the most terrifying and deadly enemy of all....THE SLEEPING DRAGON

Stronghold


Melanie Rawn - 1991
    Now, in Stronghold, the first novel of Melanie’s new Dragon Star trilogy, there is a devastating new challenge to the power of both the High Prince Rohan and Andry, Lord of the Sunrunners at Goddess Keep, as a mysterious and seemingly unstoppable invasion force swarms across their lands. For Andry it signals the start of a nightmare made real, the horrifying fulfillment of his long ago visions of his homeland in flames, and he will draw upon even the forbidden sorcerer’s magic in an attempt to destroy this enemy which is bent on the extermination of all Sunrunners. Rohan and his son Pol will also fight the enemy with every weapon at their command—from their valiant warriors, to conjurations with sun, moons, and stars, to the terrifying presence of the dragons, to the unforgiving wrath of the Desert itself. Yet soon they begin to fear that this invasion may prove not only the end of their dream of an unbreakable peace but the beginning of the end of their entire world….

Dragonlance Chronicles


Margaret Weis - 1985
    This splendid collector's edition is a must for the millions of readers who fell in love with the fantasy world of Krynn.

The Diamond Throne


David Eddings - 1989
    Indeed, Ehlana lies magically entombed within a block of crystal, doomed to die unless a cure can be found within a year.