Book picks similar to
Codex: Space Wolves (2nd Edition) by Geoff Taylor
warhammer
rpg-manuals
science-fiction-fantasy
role-playing
The Physics of Star Trek
Lawrence M. Krauss - 1995
Now Lawrence M. Krauss, an internationally known theoretical physicist and educator, has written the quintessential physics book for Trekkers and non-Trekkers alike.Anyone who has ever wondered, "Could this really happen?" will gain useful insights into the "Star Trek" universe (and, incidentally, the real universe) in this charming and accessible volume. Krauss boldly goes where "Star Trek" has gone -- and beyond. He uses the "Star Trek" future as a launching pad to discuss the forefront of modern physics. From Newton to Hawking, from Einstein to Feynman, from Kirk to Janeway, Krauss leads the reader on a voyage to the world of physics as we now know it and as it might one day be.Featuring the Top 10 biggest physics bloopers in "Star Trek," as selected by Nobel Prize-winning physicists and other dedicated Trekkers!"This book is fun, and Mr. Krauss has a nice touch with a tough subject...Readers drawn by frivolity will be treated to substance." "--New York Times Book Review""Today's science fiction is often tomorrow's science fact. The physics that underlies "Star Trek" is surely worth investigating. To confine our attention to terrestrial matters would be to limit the human spirit."--Stephen Hawking (in the foreword)A
Luna
Rick Chesler - 2015
To address concerns that the moon’s barren rock may not hold long-term allure for an uber-wealthy clientele, the company’s charismatic owner reveals to the group the ultimate discovery: life on the moon. But what is initially a triumphant and world-changing moment soon gives way to unrelenting terror as the team experiences firsthand that despite their technological prowess, the moon still holds many secrets.
Deathwatch Core Rulebook
Ross Watson - 2010
Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!
Tales from the Dark Millennium
Marc GascoigneMatt Keefe - 2006
GotoThe Prisoner by Graham McNeillThe Invitation by Dan AbnettA Balance of Faith by Darren-Jon AshmoreGate of Souls by Mike LeeFate's Masters, Destiny's ServantsTears of Blood by C.S. Goto
Dredge Runners
Alec Worley - 2020
Clodde is an ogryn, a brute with a core of decency and a desire for a better life. Two abhuman deserters turned thieves, at large in the monolithic city of Varangantua, where only the tough or the ruthless survive. Having landed in debt to a savage crime lord, Baggit and Clodde end up in the crosshairs of the meanest, most puritanical sanctioner in the city. Caught between two powerful enemies, and with innocent lives at stake, the unlikely companions must think fast and hustle hard before death points a las-pistol in their direction…
Voyage Across the Stars
David Drake - 2012
In Cross the Stars a retired mercenary captain takes a Ulysses-like star voyage home where he must fight to regain his lover and his heritage. In Voyage, a young man comes of age as a galactic warrior in an epic “Jason and the Argonauts”-like journey to recover a powerful alien artifact.Two incandescent novels of journey and battle across the stars set in David Drake’s best-selling Hammer’s Slammers universe together for the first time in one mega-volume. In Cross the Stars, Captain Don Slade has resigned from active duty with the Slammers and headed home for what he hopes will be peaceful retirement with his son and the woman he loves. But Slade’s road to his homeworld lies through a jungle of planets in the wildest and toughest quadrant of the galaxy. Slade has going for him the loyalty of a contingent of Slammers who have sworn to see him home. Most of all, he still possesses the wits and wily tactical ability that made him a legend among the Slammers in the first place. He’s going to need all of it, for even if he makes it through all dangers, he’ll discover Tethys is not exactly ready to welcome him home with open arms. The journey home is an Odyssey of epic proportions and Don Slade is just the Ulysses to undertake it. In Voyage, Ned Slade has a heck of a name to live up to: that of his uncle Captain Don “Mad Dog” Slade of the legendary mercenary brigade, Hammer’s Slammers. But Ned’s life takes a turn to adventure when he crews for Lissea Doorman, a trade-ship captain who is sent by her conniving guild masters on what is supposed to be a suicide run. The crew of the good ship Swift is after an ancient alien artifact that could revolutionize star travel. The journey is long, and along the way Ned must first survive in a hard-knock universe full of forces—some very large and very-much armed-to-the-hilt—that would like nothing more than to blow him and the crew of the Swift to smithereens. And if he manages to pull through and, more importantly, if he manages to grow up and come of age as a man in the process, he may yet become the warrior and leader of warriors that is his inheritance. Jason and the Argonauts meets gritty science fiction adventure in what many argue is one of best-seller David Drake’s greatest and most compelling works.
Dreamsongs, Volume I
George R.R. Martin - 2003
Martin is a giant in the field of fantasy literature and one of the most exciting storytellers of our time. Now he delivers a rare treat for readers: a compendium of his shorter works, collected into two stunning volumes, that offer fascinating insight into his journey from young writer to award-winning master.Gathered here in Volume I are the very best of George R.R. Martin's early works, including never-before-published fan pieces, his Hugo, Nebula, and Bram Stoker Award-winning stories plus the original novella The Ice Dragon, from which Martin's New York Times bestselling children's book of the same title originated. A dazzling array that features extensive author commentary, Dreamsongs, Volume I, is the perfect collection for both Martin devotees and a new generation of fans.Contents:- Introduction by Gardner Dozois One: A Four-Color Fanboy (2003)- Only Kids Are Afraid of the Dark (1967)- The Fortress (2003)- And Death His Legacy (2003)Two: The Filthy Pro (2003)- The Hero (1971)- The Exit to San Breta (1972)- The Second Kind of Loneliness (1972)- With Morning Comes Mistfall (1973)Three: The Light of Distant Stars (2003)- A Song for Lya (1974)- The Stone City (1977)- This Tower of Ashes (1976)- And Seven Times Never Kill Man (1975)- Bitterblooms (1977)- The Way of Cross and Dragon (1979)Four: The Heirs of Turtle Castle (2003)- The Lonely Songs of Laren Dorr (1976)- The Ice Dragon (1980)- In the Lost Lands (1982)Five: Hybrids and Horrors (2003)- Meathouse Man (1976)- Remembering Melody (1981)- Sandkings (1979)- Nightflyers (1980)- The Monkey Treatment (1983)- The Pear-Shaped Man (1987)
A Bait of Dreams
Jo Clayton - 1985
They were beautiful crystals, cool and smooth. They opened doorways to magical realms, leading to escape, happiness, peace. But they exacted a terrible price for they were an incredible narcotic. After only a single use, they dragged you in, sucked your soul dry, leaving you to lingering death. — Where did they come from? And what really were they? For Gleia, Shounach, and Deel it had become a matter of desperate urgency, for each has lost someone to the Eyes, someone they could not forget. For them the source of these damnable jewels must be found and destroyed. Otherwise the Ranga Eyes would destroy them and all their world.
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds