Book picks similar to
How to Draw Manga, Volume 1: Compiling Characters by Hikaru Hayashi
manga
art
drawing
reference
Cooking Comically: Recipes So Easy You'll Actually Make Them
Tyler Capps - 2013
Cooking should be as much fun as reading a comic book. Recipes should be cheap and easy. And the food has to taste good. That's where Cooking Comically comes in. Tyler Capps, the creator of recipes like 2 AM Chili that took the Internet by storm, offers up simple tasty meals in a unique illustrated style that will engage all your senses. These dishes are as scrumptious to eat as they are easy to make. This collection includes all time favorites and original recipes from Cooking Comically including Sexy Pancakes, Bolognese for Days, Mash Tatoes, Pulled Pork aka Operation Man Kitchen, and Damn Dirty Ape Bread. Perfect for those who can barely boil water but are tired of ramen and fast food. Stop slaving. Start cooking.
The Simple Secret to Better Painting
Greg Albert - 2003
It's an insightful artistic philosophy that boils down the many technical principles of composition into a single master rule that's easy to remember and apply: Never make any two intervals the same.You can make every painting more interesting, dynamic and technically sound by varying intervals of distance, length and space, as well as intervals of value and color. The rule also applies to balance, shape and the location of your painting's focal point.Greg Albert illustrates these lessons with eye-opening examples from both beginning and professional artists, including Frank Webb, Tony Couch, Kevin Macpherson, Charles Reid, Tony Van Hasselt and more.You'll discover that the ONE RULE is the only rule of composition you need to immediately improve your work - the moment your brush touches the canvas.
John Howe Fantasy Art Workshop
John Howe - 2007
Perfect for practical artists and fans of John Howe?s work, this book provides step-by- step demonstrations, sketches and outstanding finished paintings, some of which were designed specifically for this book. The book covers a wide range of subjects essential to any aspiring fantasy artist, including materials and the creative process, as well as drawing and painting humans, beasts, landscapes and architecture. Readers will also find further inspiration and guidance on presenting work in various forms including film work, book covers and advertising.
Oil Painting For Dummies
Sherry Stone Clifton - 2008
But it gets much easier and a lot more fun when you follow a step-by-step approach that starts you off on the right foot, helps you build your skills one at a time, and gives you plenty of exercises to develop your craft. That's what you'll find in Oil Painting For Dummies. Completely free of arty jargon, this full-color guide has all the hands-on instruction you need to master the basics. You'll see how to plan a painting, build an image in layers, mix colors, and create stunning compositions. You'll also find everything you need to know about oil paints, solvents, and pigments; brushes, palettes, and painting surfaces; and how to keep costs down at the art supply store. Discover how to:Choose the right supplies Set up your studio and care for your equipment Handle your materials safely Develop your design and composition skills Make practice sketches and studies Use broken stroke, dry brush, glazing, scraffito and other brush strokes Try out different compositions Mix any color you want Simplify tricky still-life subjects Paint landscapes and common objects out doors Paint portraits and the human form Complete with handy color chart, basic materials list, and a very useful viewing square, Oil Painting For Dummies is the fun and easy way to discover your inner artist!
Dr. Seuss Goes to War: The World War II Editorial Cartoons of Theodor Seuss Geisel
Richard H. Minear - 1999
Seuss was drawing biting cartoons for adults that expressed his fierce opposition to anti-Semitism and fascism. An editorial cartoonist from 1941 to 1943 for PM magazine, a left-wing daily New York newspaper, Dr. Seuss launched a battle against dictatorial rule abroad and America First (an isolationist organization that argued against U.S. entry into World War II) with more than 400 cartoons urging the United States to fight against Adolf Hitler and his cohorts in fascism, Benito Mussolini, Pierre Laval, and Japan (he never depicted General Tojo Hideki, the wartime prime minister, or Togo Shigenori, the foreign minister). Dr. Seuss Goes to War, by Richard H. Minear, includes 200 of these cartoons, demonstrating the active role Dr. Seuss played in shaping and reflecting how America responded to World War II as events unfolded.As one of America's leading historians of Japan during World War II, Minear also offers insightful commentary on the historical and political significance of this immense body of work that, until now, has not been seriously considered as part of Dr. Seuss's extraordinary legacy.Born to a German-American family in Springfield, Massachusetts, in 1904, Theodor Geisel began his cartooning career at Dartmouth College, where he contributed to the humor magazine. After a run-in with college authorities for bootlegging liquor, he had to use a pseudonym to get his work published, choosing his middle name, Seuss, and adding "Dr." several years later when he dropped out of graduate school at Oxford University in England. He had never planned on setting poison political pen to paper until he realized his deep hatred of Italian fascism. The first editorial cartoon he drew depicts the editor of the fascist paper Il Giornale d'Italia wearing a fez (part of Italy's fascist uniform) and banging away at a giant steam typewriter while a winged Mussolini holds up the free end of the banner of paper emerging from the roll. He submitted it to a friend at PM, an outspoken political magazine that was "against people who push other people around," and began his two-year career with the magazine before joining the U.S. Army as a documentary filmmaker in 1943.Dr. Seuss's first caricature of Hitler appears in the May 1941 cartoon, "The head eats, the rest gets milked," portraying the dictator as the proprietor of "Consolidated World Dairy," merging 11 conquered nations into one cow. Hitler went on to become one of the main caricatures in Seuss's work for the next two years, depicted alone, among his generals and other Germans, and with his allies Benito Mussolini and Pierre Laval. He is also drawn alongside "Japan," which Dr. Seuss portrays quite offensively, with slanted, bespectacled eyes and a sneering grin. While Dr. Seuss was outspoken against antiblack racism in the United States, he held a virulent disdain for the Japanese and rendered sinister and, at times, slanderous caricatures of their wartime actions even before the bombing of Pearl Harbor. But Dr. Seuss's aggression wasn't solely reserved for the fascists abroad. He was also loudly critical of America's initial apathy toward the war, skewering isolationists like America First advocate Charles Lindbergh, the Chicago Tribune's Colonel Robert McCormick, Eleanor Medill Patterson of the Washington Times-Herald, and Joseph Patterson of the New York Daily News, whom he considered as evil as Hitler. He encouraged Americans to buy war savings bonds and stamps and to do everything they could to ensure victory over fascism.Minear provides historical background in Dr. Seuss Goes to War that not only serves to contextualize these cartoons but also deftly explains the highly problematic anti-Japanese and anticommunist stances held by both Dr. Seuss and PM magazine, which contradicted the leftist sentiments to which they both eagerly adhered. As Minear notes, Dr. Seuss eventually softened his feelings toward communism as Russia and the United States were united on the Allied front, but his stereotypical portrayals of Japanese and Japanese-Americans grew increasingly and undeniably racist as the war raged on, reflecting the troubling public opinion of American citizens. Minear does not attempt to ignore or redeem Dr. Seuss's hypocrisy; rather, he shows how these cartoons evoke the mood and the issues of the era. After Dr. Seuss left PM magazine, he never drew another editorial cartoon, though we find in these cartoons the genesis of his later characters Yertle the dictating turtle and the Cat in the Hat, who bears a striking resemblance to Uncle Sam. Dr. Seuss Goes to War is an astonishing collection of work that many of his devoted fans have not been able to see until now. But this book is also a comprehensive, thoughtfully researched, and exciting history lesson of the Second World War, by a writer who loves Dr. Seuss as much as those who grow up with his books do.
Sketching People: An Urban Sketcher's Manual to Drawing Figures and Faces
Lynne Chapman - 2016
But it can also be a challenge. How do you spot a likely subject? How do you choose the person most likely to stay still? How do you draw movement for the person that refuses to sit still? "Sketching People" offers straightforward, practical help to give beginning artists the confidence and ability to draw all sorts of people in many different settings. In the pages of this book, readers will find: How to capture the essence of characterDifferent line-work stylesTechniques for creating realistic skin tonesThe key to capturing the details of street lifeWays to create fabric foldsMastering tonal drawingsConveying age differences, and moreThis clearly written, fun to read book is bursting with inspirational artwork and candid advice that will help you improve your drawing skills and change the way you sketch for the better.
The Big-Ass Book of Home Décor: More than 100 Inventive Projects for Cool Homes Like Yours
Mark Montano - 2010
Your current home “décor” is ugly, shabby, and boring, but you can’t afford lots of new stuff. Or maybe your house is filled with tired old junk that you just can’t bear to throw away. Or maybe you bought all your furniture at a big box store, but it irritates you that it all looks like you bought it there. You have a solution—or, rather, a whole houseful of solutions. In this newest Big-Ass Book, do-it-yourself guru Mark Montano presents 105 practical, simple, and decidedly unboring projects for every space in your home. Montano’s wizardry—accomplished with masking tape, spray paint, and glue—transforms everything from accessories, to walls and windows, to lighting, to major pieces like headboards, tables, dressers, and chairs. (And there’s even a chapter on turning the anonymous items you got at IKEA into one-of-a-kind treasures.)
Gelli Plate Printing: Mixed-Media Monoprinting Without a Press
Joan Bess - 2014
Simply apply paint with a soft rubber brayer, make your marks and pull your print. It's that simple! Wipe the plate down with a spritz of water and a paper towel, and you're ready to go again.In this premier guide, artist Joan Bess--inventor of the concept for the Gelli plate--unleashes the fun through more than 60 step-by-step techniques. Create intriguing patterns using tools like sponges, textured rollers and homemade combs. Learn how to incorporate stencils and rubber stamps. Experiment with metallic paint, dimensional paint and gel medium. Become a texture-hunter, creating a wide world of effects using embossed papers, natural objects, rubber bands, lace, corrugated cardboard, metal tape, die cut letters...anything goes!Even beginners can enjoy immediate gratification--just grab a textured surface, smoosh it into your painted Gelli plate, and you'll have a stack of amazing prints in no time. For experienced printmakers, the inspirations in these pages will push you to experiment, adapt, combine and layer. It's easy, fun and totally addicting!Printmaking just got easier!- Expert tips from the creator of the Gelli plate - 60+ awesome step-by-step techniques - Ideas for incorporating stamps and stencils, using ghost prints, salvaging uninspired prints, and more - 26-page gallery shows the many wonderful ways artists are incorporating Gelli printing into their work
How To Make Webcomics
Brad Guigar - 2008
But until recently their only avenue of success was through a syndicate or publisher. Now more and more cartoonists are doing it on their own and self-publishing their comic strips on the web. With the right amount of work, knowledge, and luck, so, too, can you. Scott Kurtz and Kristopher Straub offer their advice on how to create compelling characters, develop a solid comic strip, build a website, forge a community, and start earning money from your Webcomic without having to sell your soul. Written by the Eisner award winning cartoonist behind PVP, Scott Kurtz!PvP received 1.3 Million unique page views in Q1 2007 and averages 150k-200k per day!
The Legend of Zelda: Hyrule Historia
NintendoHeidi Plechl - 2011
This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!
Mythology: The DC Comics Art of Alex Ross
Alex Ross - 2003
His heroes–both super and mortal–have weight; they exist in space, and that space is affected by them in ways never before seen on the page.” And so here they are, the incomparable cast of the DC Comics universe: Superman, Batman, Wonder Woman, the Flash, Aquaman, the Green Lantern, and the rest of the Justice League as you’ve never seen them before. Mythology brings together the best loved comic characters in the world, brought to life by Alex Ross, one of the most astonishing young artists working in the medium today. The award-winning designer/writer Chip Kidd and photographer Geoff Spear have teamed up to create a book like no other, with an introduction by M. Night Shyamalan, the acclaimed director of The Village and The Sixth Sense. Ross has often been called the Norman Rockwell of comics, and this book reveals not only his lifelong love of these classic superheroes but also his vision: Mythology takes you into the studio for a behind-the-scenes look at his fascinating creative process. The combination of Ross’s dynamic art and Kidd’s kinetic design makes images from his most memorable stories–including Kingdom Come, Superman: Peace on Earth, Batman: War on Crime, and Uncle Sam–soar off the more than 300 pages. The new material centers on Ross’s startling new comic book series, Justice, including sketches, preliminary art, prototype figures, and more. Mythology is a book in which every page explodes with the power of the icons it celebrates.
An Atlas of Animal Anatomy for Artists
Wilhelm Ellenberger - 1949
So detailed and so accurate are these drawings that this book has long been a classic work of its kind. The animals are shown in three ways: external full views and dozens of details (paws, head, eyes, legs, etc.); beneath-the-skin drawings of musculature and of the positions and insertions of each muscle; and skeleton drawings of the bone structures that support and determine surface contours and configurations. In addition, special cross-sections dissect those portions of the animal — such as the head and limbs — that are most important to the artist. For this edition, Lewis S. Born of the American Museum of Natural History collected 25 plates from George Stubbs's Anatomy of the Horse, long unavailable; Straus-Durckheim's Anatomie Descriptive et Comparative du Chat; and Cuvier and Laurrillard's Anatomie Comparée. These plates, as fully annotated as the plates that make up the original book, supplement Ellenberger, Baum and Dittrich with anatomical drawings of the monkey, the bat, the flying squirrel, the rat kangaroo, the seal, and the hare. Mr. Lewis also provided a new preface and added to the annotated bibliography, which now contains 66 items.
Fushigi Circus
Mark Ryden - 2006
Features works prior to the Tree Show, including Blood, Sweat, Tears, and The Creatrix. A survey of 55 of Ryden s most impressive works from past shows to the present. A gem of a book, presented in a beautiful hardcover, clothbound format. Text in Japanese.
Mechanika: Creating the Art of Science Fiction with Doug Chiang
Doug Chiang - 2008
For generations artists have created imagery destined for the entertainment of others, and now you can too.Revered science fiction artist and film designer, Doug Chiang, reveals the thought processes and techniques he used working on blockbusters such as the Star Wars prequels, War of the Worlds, Terminator, and Beowulf. You'll learn from Chiang's visionary experience as he shares his design processes, giving expert advice and showcasing the groundbreaking style that has earned his creations a spot in the Brooklyn Museum, Houston Museum of Fine Art and the Tokyo National Museum.Inside you'll discover:30+ lessons for creating out-of-this-world science fiction scenes in the style featured in films, books, comics, toys and games using both traditional and digital techniquesDetails and tips for using Adobe Photoshop to conceive, design, draw and enhance your creations25 step-by-step demonstrations of outrageous robots, vehicles, creatures and environments with finished color imagesForeword by film producer/director Robert Zemeckis (Monster House, The Polar Express, Back to the Future, Beowulf)With tips on everything from basic skills like blueline sketching and assembling a toolkit to conceptualization and painting for digital art, Mechanika has everything you need to get great results and make your science fiction worlds come alive!
Unnatural Talent: Creating, Printing and Selling Your Comic in the Digital Age
Jason Brubaker - 2013
While the publishing industry struggles to adapt to the rapidly changing digital world, independent artists now have the ability to build a successful and lucrative brand completely on their own with a little hard work and some Internet savvy. Now there's nothing stopping you from getting your book in front of thousands or even millions of people. Suddenly you can't blame anyone for not giving you a chance. You can only blame yourself for not trying. So roll up your sleeves, sharpen your pencils and fire up your Internet because we are about to make and sell comics! Jason Brubaker's graphic novel reMIND raised over $125,000 in pre-order sales on Kickstarter, won the Xeric Award and made ALA's Great Graphic Novels for Teens List. This book is a collection of his thoughts, strategies and practical lessons developed during his experience writing, drawing and self-publishing reMIND.