Book picks similar to
Sleepless Nights in the Procrustean Bed (I.O. Evans Studies in the Philosophy & Criticism of Literature 5) by Harlan Ellison
essays
non-fiction
nonfiction
harlan-ellison
The Jupiter Theft
Donald Moffitt - 1977
Within hours after the Lunar observatory picked up a strange new X-ray source in Cygnus, the disastrous picture was clear. An immense object was hurtling toward the Solar System at nearly the speed of light...and its intense radiation would surely wipe Earth free of all life within six months.There was nothing anyone could do.Then, incredibly, the rogue that had appeared out of nowhere suddenly changed its trajectory and stopped in the area of Jupiter.And that was flatly impossible!
The Gutbucket Quest
Piers Anthony - 2000
Then, one day, in a single hot burst of lightning that comes straight up out of the ground, Slim finds himself in Tejas. Not Texas, but somewhere else. It's a little bit magic and a whole lot different, but the blues are the same.And the blues--manifest here in the form of a maple-necked pearl-gray Fender Stratocaster with blue-chrome pickups a.k.a. The Gutbucket--needs him and needs him bad. The Strat's fallen into the hands of T-Bone Pickens and his Vipers, who want to suck up all its power and turn it to evil.Slim's off and running on the Gutbucket Quest, with the help of his new mentor, rhythm guitarist Progress T. Hornsby, and a purely unstoppable blues singer named Nadine.
Shadows Beneath: The Writing Excuses Anthology
Brandon Sanderson - 2014
On the deadly island of Patji, where predators can sense the thoughts of their prey, a lone trapper discovers that the island is not the only thing out to kill him.Mary Robinette Kowal’s “A Fire in the Heavens” is a powerful tale of a refugee seeking to the near-mythical homeland her oppressed people left centuries ago. When Katin discovers the role the “eternal moon” occupies in the Center Kingdom, and the nature of the society under its constant light, she may find enemies and friends in unexpected places.Dan Wells’s “I.E.Demon” features an Afghanistan field test of a piece of technology that is supposed to handle improvised explosive devices. Or so the engineers have told the EOD team that will be testing it; exactly what it does and how it does it are need-to-know, and the grunts don’t need to know. Until suddenly the need arises.Howard Tayler’s “An Honest Death” stars the security team for the CEO of a biotech firm about to release the cure for old age. When an intruder appears and then vanishes from the CEO’s office, the bodyguards must discover why he is lying to them about his reason for pressing the panic button.For years the hosts of Writing Excuses have been offering tips on brainstorming, drafting, workshopping, and revision, and now they offer an exhaustive look at the entire process. Not only does Shadows Beneath have four beautifully illustrated fantastic works of fiction, but it also includes transcripts of brainstorming and workshopping sessions, early drafts of the stories, essays about the stories’ creation, and details of all the edits made between the first and final drafts.Come for the stories by award-winning authors; stay for the peek behind the creative curtain.
All My Sins Remembered
Joe Haldeman - 1977
The only problem is that the Confederacion needs him as one of its twelve Prime Operators for its secret service, the TBII. The TBII wants him as a spy, thief & assassin. It's not, of course, a problem for the Confederacion, which simply uses immersion therapy & hypnotic personality overlay for Otto's training, then sends him out in deep cover, encased in plastiflesh, on a variety of dangerous missions on a number of bizarre worlds. But for him, it's a different matter: what he has to witness & what he's forced to do take a terrible toll. Always he returns to his original self--his conscience stabbed by the memory of all those he'd killed in the service of interstellar harmony.
The Steampunk Bible
Jeff VanderMeerJake von Slatt - 2011
The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com
Tangents
Greg Bear - 1986
Clarke with his bestselling space operas Eon & Eternity. Tangents is his 1st collection of short stories & includes two tales that won both Hugo & Nebula Awards: Tangents a remarkable account of contact with beings from another dimension, & the original short version of his Blood Music.Blood Music (later expanded into novel Blood Music) Sleepside Story Webster A Martian Ricorso Dead Run Schrödinger's Plague Through Road no Whither Tangents Sisters The Machineries of Joy
The City on the Edge of Forever #1
Scott Tipton - 2014
Ellison originally intended!
Virtual Light
William Gibson - 1993
He finds himself on a collision course that results in a desperate romance, and a journey into the ecstasy and dread that mirror each other at the heart of the postmodern experience.
Appreciations and Criticisms of the Works of Charles Dickens
G.K. Chesterton - 1911
Time
Stephen Baxter - 1999
More than a century of ecological damage, industrial and technological expansion, and unchecked population growth has left the Earth on the brink of devastation. As the world’s governments turn inward, one man dares to envision a bolder, brighter future. That man, Reid Malenfant, has a very different solution to the problems plaguing the planet: the exploration and colonization of space. Now Malenfant gambles the very existence of time on a single desperate throw of the dice. Battling national sabotage and international outcry, as apocalyptic riots sweep the globe, he builds a spacecraft and launches it into deep space. The odds are a trillion to one against him. Or are they?
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Kahless
Michael Jan Friedman - 1996
until now. A clone of the original Kahless now reigns as emperor, but the discovery of an ancient scroll throws the legends into doubt and threatens to tear the Klingon empire apart. Surrounded by treachery and rumors of revolt, this new Kahless can trust no one - except Captain Jean-Luc Picard and Lieutenant Worf of the "U.S.S. Enterprise."
The Girl Who Was on Fire: Your Favorite Authors on Suzanne Collins' Hunger Games Trilogy
Leah WilsonCara Lockwood - 2011
From the trilogy's darker themes of violence and social control to fashion and weaponry, the collection's exploration of the Hunger Games reveals exactly how rich, and how perilous, protagonist Katniss' world really is.• How does the way the Games affect the brain explain Haymitch's drinking, Annie's distraction, and Wiress' speech problems?• What does the rebellion have in common with the War on Terror?• Why isn't the answer to "Peeta or Gale?" as interesting as the question itself?• What should Panem have learned from the fates of other hedonistic societies throughout history and what can we?The Girl Who Was On Fire covers all three books in the Hunger Games trilogy.
Protectors
Kirsten Beyer - 2014
Voyager and U.S.S. Demeter set course for a region of the Delta Quadrant far beyond anything previously explored. Captain Chakotay is determined to prove to Starfleet Command that the fleet’s ongoing mission is vital to Federation interests . . . and the key to doing so may lie in a distress call Voyager received nine years earlier but could not investigate. Meanwhile, Vice Admiral Kathryn Janeway is recalled to the Alpha Quadrant for an evaluation period to determine her next assignment. Given the trauma she has recently endured, Admiral Akaar, Starfleet’s commander in chief, is questioning Janeway’s fitness to command the fleet. Janeway’s primary concern remains the fleet’s safety— for their mission to continue, she must find a way to secure the resources they require. But the uncertainty of her superior officers has left her powerless to act in their best interests.