City of Goblins (In the System Book #1): LitRPG Series


Petr Zhgulyov - 2020
    Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level. But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn’t score within 24 hours will remain in the location forever.The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren’t worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren’t planning to go against their own nature by murdering innocents, who said that they will have a choice? It’s kill or be killed!Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you’re holding is a spear, your allies can’t be trusted, and resurrection is nearly impossible, this isn’t much more than a delayed death sentence…For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work. Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?

Ultimatum: The Proving Grounds


Wade Adrian - 2016
    Toby has been waiting for years to finally get his chance to see the game, but after server problems and issues with the download he only has a few minutes to do so before real life calls. And nothing seems to go right. His first glimpses of the world leave him confused, and it turns out he isn’t alone. Someone has broken into the server and changed things to suit themselves. Everyone has only one character, one life, and an impossible goal: make it to the end in a week. Everyone is mortal, and everyone is a killer. It’s open season on other players. The man who usurped the world chose Toby to be the champion of this cause, despite his lack of knowledge of game… or perhaps because of it. He is given a terrible weapon, the only one capable of setting things right. Yet he is just as mortal as everyone else. Or worse, as his character remains in the world even if he logs out. But with the future of their hard work on the line, the developers are not about to sit out of this fight. Their game, their reputation, and their very company are on the line. With Toby’s help they take up the challenge and fight to reclaim their world.

The Lodestone Trilogy


Mark Whiteway - 2011
    The combined 360,000 word epic is available for a limited period only.Lose yourself in the astounding world of Kelanni!

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R.J. Triveri - 2018
    Earth has entered a golden age of technology, and man and artificial intelligence share the world in peace. For those that aren't satisfied with the physical humdrum of Earth, the Singularity's people eagerly welcome humans into their home of Incipere. But new golden age or not, the world keeps on turning as it always has, and it still isn’t always datum and daisies. Just ask Athos Aramis. After being mugged, stabbed, and left with a critical spinal injury, Athos’s last option is to trade one machine-supported life for another and let his mind be downloaded into the world of Incipere. Thanks in part to some outdated guide books, his journey is less than ideal, and as the newest alchemist of Incipere, Athos must learn to survive as he goes. His biggest lesson? Incipere - and its denizens - shouldn't be taken lightly.

Spore


David Kristoph - 2020
    Intrusive thoughts begin invading John's mind. And the swirling blue liquid injected into their veins each night does not seem like part of any legitimate study.As the true motive for the research facility is revealed, John's focus shifts from his crippling insomnia to his own horrific imprisonment. Can he and his fellow subjects escape the facility alive, or are they doomed like all the test subjects before them?

Witch World Saga 1-3: The Original Three Books


Andre Norton - 2017
     Witch World The first book in the classic Witch World saga by beloved fantasy and science fiction author Andre Norton. Simon Tregarth, a man on the run, escapes from our world into another, where magic still has power. He finds new purpose in the service of Estcarp, whose witches use their ancient knowledge of magic to protect their home. But a new threat is rising: the mysterious Kolder, who possess powers and technology unlike anything known in the Witch World. It will take Simon and the forces of Estcarp all their might, their courage, and their magic to drive back the insurmountable enemy. Web of the Witch World Fantasy and science fiction Grand Master Andre Norton’s Witch World saga continues in Web of the Witch World. After repulsing the Kolder, the land of Estcarp is safe, until a sudden disappearance sends Simon Tregarth and his allies on a quest to stop an enigmatic new danger. Though the Kolder were defeated before, they rise again with a vengeance, and their plot is even more sinister than before. From Karsten in the south to the swamps of Tor to the Kolder’s impenetrable stronghold and beyond, Simon must fight to stop the invaders of his adopted home once and for all. Year of the Unicorn Year Of the Unicorn returns to Andre Norton’s Witch World with a tale of adventure and magic. The orphan Gillan grew up in an abbey in High Hallack, always knowing she was different and never feeling at home. When the lords of High Hallack pledge twelve brides to the Were Riders in exchange for their protection, Gillan is faced with an opportunity few would consider: to take the place of one of the twelve chosen women and go off to parts unknown to marry one of these strange wild men. But Gillan leaps at the chance to leave the only home she has ever known in the hopes of finding something she was meant to do. And her rare gift to see through illusions that fool others will prove vital in a journey where nothing is as it seems.

Everything is Worth Killing: Isaac's Tale (An Apocalyptic LitRPG)


Alex Oakchest - 2019
    Dozens of warmongering ogres. Hundreds of dynamite-wielding gnomes. And one normal guy in the middle of it all. Bad mornings. We've all had 'em. But what if you woke up in a post-apocalyptic land filled with wizards, dragons, and ogres? Not only that, but you woke up as a prisoner of a clan of mages who don’t even speak your language? What if these guys expected you to know magic, but left you to figure out for yourself how to cast it? These are the problems Isaac must solve. And what's he going to do when death knocks on his door? He's going to blast a fireball through the letterbox and send death running. But first...he just needs to learn how to even cast a fireball. Follow his journey through a land filled with creatures that want to kill him, and watch as he refuses to let them. Accompany him into a land of mystery and danger, where life is tough and learning spells and skills takes work. A land where Isaac is determined to stop being the prey and become the predator. This is his journey to make allies and friends in this new world. A journey through battles against slaver ogres and wingless dragons and gnome dictators. Through experimentation and adaptation, where he learns that killing one enemy helps him against the next. It’s also his journey to find a warm, comfy bed. This is the tale of a someone who used to be a normal guy. It's Isaac’s tale of adapting to a world where everything is worth killing. Over 500 pages of fast-moving fantasy, set in a brutal apocalyptic world. This is a mesmerizing story about one guy's quest for power and survival, with light litrpg/game-like elements and a focus on him learning how to use magic. 'Amazing - I love it because of how original it is. This is a hidden gem. The story is good and I'm enjoying the style.' - Early Reviewer 'A breath of fresh air. Isaac is not some over-powered or genius guy. He is just a dude trying to survive in the cruel world he was thrown in, and he is trying to make head and tail of what is going on.' - Early reviewer 'Enjoyable - I especially like the rationality of the main character and how he approaches problems. Unique, definitely worth reading.' - Early reviewer.

Winter


Rod Rees - 2011
    Created to prepare soldiers for the nightmarish reality of urban warfare, it is a virtual world locked in eternal civil war. Its thirty million digital inhabitants are ruled by duplicates of some of history's cruellest tyrants: Reinhard Heydrich, the architect of the Holocaust; Beria, Stalin's arch executioner; Torquemada, the pitiless Inquisitor General; Robespierre, the face of the Reign of Terror. But something has gone badly wrong inside the Demi-Monde, and the US President's daughter has become trapped in this terrible world. It falls to eighteen-year-old Ella Thomas to rescue her, yet once Ella has entered the Demi-Monde she finds that everything is not as it seems, that its cyber-walls are struggling to contain the evil within and that the Real World is in more danger than anyone realises.

Nimbus: A Steampunk Novel (Part One)


Austin King - 2012
    (The collected omnibus edition of all four parts of NIMBUS is also available.) --Seedy corporations and airship factions, demons and rogues, zealots and thieves…an epic tale of power, greed, and corruption.Jude Finley is a new recruit aboard the Gangly Dirigible, an airship that extracts water from rainclouds. Having only lived above the Skyline for a year, Jude is still getting used to the way things work in the world above the clouds. While working aboard the airship, Jude and his friends uncover a secret which may or may not help them against a growing uprising that could spell doom for everyone on the planet. Meanwhile, Demetrius Rucca, wheelchair-bound son of a prominent religious leader, begins recruiting followers for his own subversive cause. As allegiances are sworn to him and his followers grow, he begins to discover the new powers that lie within him. This power could be the salvation Demetrius is looking for–or it could be the destruction of the known world.ABOUT THE AUTHORS:AUSTIN KING has written plays, poems, novels, and short fiction, but he spends most of his time making sure his credentials sound more impressive than they really are.B.J. Keeton is a writer, teacher, and runner. When he isn't trying to think of a way to trick Fox into putting Firefly back on the air, he is either writing science fiction, watching an obscene amount of genre television, or looking for new ways to integrate fitness into his geektastic lifestyle.

Destroyer of Planets


L.A. Johnson - 2017
    She has never actually destroyed any planets, but getting to choose your own title is one of the few perks you get when you work against your will for an evil Octopus Overlord.In an attempt to regain her freedom, Kirian defies her tentacled boss and secretly saves Ari, the human she is supposed to kill. Can the two of them and a band of misfits join forces to thwart the Neon Octopus Overlord? And can a revolutionary rock song from an illegal grunge band save a planet?

Into a Dark Adventure


Belart Wright - 2016
    Inspired by a dark masterpiece. Twenty years into the future, an independent virtual reality developer named Fulton Milner creates a VR program that is so immersive that it truly fools the mind. His program, a virtual resort, created such pleasurable immersion that he is soon recruited by a renown games studio. Here, one of Milner's projects, a virtual fantasy game, catches the eye of some investors and he is finally given the approval he needs to begin the project that would define his career. It's a dark fantasy adventure simulator known only as Project DH. Sam Nagai thought testing videogames would be a dream job until he got saddled with a ton of barely playable mobile games that used very wonky holographic gimmicks. The lack of fun in these games and small pay makes Sam typically reluctant whenever he gets a call for a new gig, but customers for his art commissions have been scarce and Sam needs all the money he can get. He finally gets a call for a new gig with potential bonus pay, but not much else is known about the game itself. From what he does know, it sounds sort of interesting. Virtual reality, dark gothic fantasy world, role playing game mechanics, and uber hard difficulty? Sam's all in for that. After all, even if he gets in over his head, the simulation isn't truly real so there's not really any danger. Join Sam in a virtual sword and sorcery role playing adventure where the main goal is survival at all costs. It's an adventure that's filled with diverse starting classes, customizable combat options, upgradeable weapons and armor, upgradeable statistics, open ended questlines, realistic NPCs with classically trained voice actors, a dark and atmospheric immersive game world, multiplayer content, eye popping creature designs, and so much more. Players say its the perfect blend of simulation and fantasy, where their imaginations can truly run wild. **Note to readers: If any of you are sensitive to swearing, then this book isn't for you. There is copious swearing from the main character, Sam, that's mainly played as a character flaw/trait for laughs and dramatic effect.

The Warrior's Stone: A Military SciFi Romance


Matthew O. Duncan - 2014
    The war with the Serken has finally turned to the favor of the Allied worlds for the first time in over a decade, yet it is far from over. Lt. Commander Roy O’Hara leads his squadron of combat fighters against the enemy’s latest Super Destroyer and is shot down over an unexplored planet. Unknown to all, the planet holds secrets to a long lost alien weapon, the key to Roy’s own destiny and his role in an age old prophecy. Near death Roy is found by Katreena, a beautiful and mysterious woman. She is part of the medieval society on the planet that knows nothing of space or alien wars. On a solitary trip, she finds Roy, broken and battered, and saves his life with the Boto Stone; one of the most powerful tools of the healers in their society. She is unaware that by doing so she will create a deep bond and awaken an affect not seen for hundreds of years; the ability to communicate to each other in dreams. An unguarded moment leads to a forbidden night of intimacy; an act of betrayal to the crown, an act that will put both their lives in jeopardy. Katreena flees to save them both, but their ability to access each other’s dreams does not diminish. Danger increases as their secret may be discovered and war erupts on their planet.

Veiled Alliances


Kevin J. Anderson - 2004
    Eleven exploratory ships carrying humans escaping a degenerating Earth are discovered by a more advanced space-faring civilization, the Ildaran Empire. The empire helps the refugees - by now the several-generations-later offspring of the original voyagers - settle suitable planets and sends diplomats with a few of them to Earth to establish trade and diplomatic relations.Meanwhile, both Terran and Ildaran authorities bring hidden agendas to their first-contact discussions, and asEarth attempts to become a player in this new arena, its ambassadors are thrust into a foreign world of alien life forms, backstabbing politics, bitter feuds, and a deadly struggle to become the supreme force in the universe.

The Kingdom Lights


Steven V.S. - 2014
    Living in the shadow of his talented cousin, his powerful aunt and uncle, Celes is resigned to his future of soot, factories and well, more soot.But on the night of his twelfth birthday everything changes. A blinding light, a whispered voice and in an instant Celes becomes the first ordinary child in all of history to develop magic, sending him on a fast track ticket to Gardarel, the greatest of the floating cities.Though some welcome Celes others want the dirt-ridden up-start off their city – preferably head first. Nowhere is this clearer than in beautiful and haughty Lady Ban and her sneering nephew Marcus Blackwood. But Blackwood, with his gang of goons and unimaginative one-liners, is soon the least of Celes’s problems.With a little magic and a lot of detective work, Celes unravels the dark truth behind Lady Ban’s prim, perfect smile – an alliance to the villainous Wardens and the masked man who leads them. But in his bid to expose Lady Ban, Celes unwittingly stumbles on to an even darker conspiracy – the complete destruction of Gardarel itself.

Disperse: The Cesmial Accords: A LitRPG Gamelit Adventure


Kevin Sinclair - 2021
    Unhealthy for Lyewax, at least.It’s not every day that violent earthquakes cause a rare and potent energy to leak from the planet's core. One that immediately kills over half the world's population while gifting the survivors with incredible powers.That energy is Cesmial. One of the most highly sought-after resources in the universe. Its sudden appearance has attracted attention.Enter the monsters. Huge, fearsome creatures with one purpose. Remove the Earth’s current occupants, so the Cesmial can be harvested.Humanity is on the back foot. They need heroes. They need leaders. They need Lyewax Vix. But he has more problems than you can poke a stick at. Embroiled in a game of cat and mouse with an unknowable enemy. Trapped in a loop of someone else’s making. If he can survive, then perhaps humanity has a chance too.