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Bone: The Complete Edition


Jeff Smith - 1991
    After being run out of Boneville, the three Bone cousins, Fone Bone, Phoney Bone and Smiley Bone are separated and lost in a vast uncharted desert. One by one they find their way into a deep forested valley filled with wonderful and terrifying creatures. It will be the longest -- but funniest -- year of their lives.

Pacific Rim: Tales From Year Zero


Travis Beacham - 2013
    and Legendary Pictures Pacific Rim. Chronicling the very first time Earth is menaced by incredible monsters known as Kaiju, these inhuman beasts rise from the ocean depths and threaten to extinquish all mankind! Witness the race to develop massive robot fighting machines called Jaegers, each one controlled simultaneously by two pilots whose minds are locked in a neural bridge. This action-packed book features many of the key characters from the film as we follow them in their early careers. Written by Pacific Rim screenwriter himself, Travis Beacham, and with del Toro's hands-on supervision, this volume is beautifully penciled by Sean Chen, Yvel Guichet, Pericles Junior, Chris Batista and Geoff Shaw; inks by Steve Bird, Mark McKenna, Pericles Junior and Matt Banning.

SuperMutant Magic Academy


Jillian Tamaki - 2015
    SuperMutant Magic Academy, which she has been serializing online for the past four years, paints a teenaged world filled with just as much ennui and uncertainty, but also with a sharp dose of humor and irreverence. Tamaki deftly plays superhero and high-school Hollywood tropes against what adolescence is really like: The SuperMutant Magic Academy is a prep school for mutants and witches, but their paranormal abilities take a backseat to everyday teen concerns.Science experiments go awry, bake sales are upstaged, and the new kid at school is a cat who will determine the course of human destiny. In one strip, lizard-headed Trixie frets about her nonexistent modeling career; in another, the immortal Everlasting Boy tries to escape this mortal coil to no avail. Throughout it all, closeted Marsha obsesses about her unrequited crush, the cat-eared Wendy. Whether the magic is mundane or miraculous, Tamaki’s jokes are precise and devastating.SuperMutant Magic Academy has won two Ignatz Awards. This volume combines the most popular content from the webcomic with a selection of all-new, never-before-seen strips that conclude Tamaki’s account of life at the academy.

The Hard Goodbye


Frank Miller - 1991
    But Marv doesn't care. There's an angel in the room. She says her name is Goldie. A few hours later, Goldie's dead without a mark on her perfect body, and the cops are coming before anyone but Marv could know she's been killed. Somebody paid good money for this frame . . . With a new look generating more excitement than ever before, this third edition is the perfect way to attract a whole new generation of readers to Frank Miller's masterpiece!

It's a Good Life, If You Don't Weaken: A Picture Novella


Seth - 1998
    While trying to understand his dissatisfaction with the present, Seth discovers the life and work of Kalo, a forgotten New Yorker cartoonist from the 1940s. But his obsession blinds him to the needs of his lover and the quiet desperation of his family. Wry self-reflection and moody colours characterize Seth's style in this tale about learning lessons from nostalgia. His playful and sophisticated experiment with memoir provoked a furious debate among cartoon historians and archivists about the existence of Kalo, and prompted a Details feature about Seth's "hoax".

Asterios Polyp


David Mazzucchelli - 2009
    An epic story long awaited, and well worth the wait. Meet Asterios Polyp: middle-aged, meagerly successful architect and teacher, aesthete and womanizer, whose life is wholly upended when his New York City apartment goes up in flames. In a tenacious daze, he leaves the city and relocates to a small town in the American heartland. But what is this “escape” really about? As the story unfolds, moving between the present and the past, we begin to understand this confounding yet fascinating character, and how he’s gotten to where he is. And isn’t. And we meet Hana: a sweet, smart, first-generation Japanese American artist with whom he had made a blissful life. But now she’s gone. Did Asterios do something to drive her away? What has happened to her? Is she even alive? All the questions will be answered, eventually.In the meantime, we are enthralled by Mazzucchelli’s extraordinarily imagined world of brilliantly conceived eccentrics, sharply observed social mores, and deftly depicted asides on everything from design theory to the nature of human perception.Asterios Polyp is David Mazzucchelli’s masterpiece: a great American graphic novel.

Feynman


Jim Ottaviani - 2011
    . . Nobel winner . . . bestselling author . . . safe-cracker. In this substantial graphic novel biography, First Second presents the larger-than-life exploits of Nobel-winning quantum physicist, adventurer, musician, world-class raconteur, and one of the greatest minds of the twentieth century: Richard Feynman. Written by nonfiction comics mainstay Jim Ottaviani and brilliantly illustrated by First Second author Leland Myrick, Feynman tells the story of the great man's life from his childhood in Long Island to his work on the Manhattan Project and the Challenger disaster. Ottaviani tackles the bad with the good, leaving the reader delighted by Feynman's exuberant life and staggered at the loss humanity suffered with his death. Anyone who ever wanted to know more about Richard P. Feynman, quantum electrodynamics, the fine art of the bongo drums, the outrageously obscure nation of Tuva, or the development and popularization of the field of physics in the United States need look no further than this rich and joyful work.• One of School Library Journal's Best Adult Books 4 Teens titles of 2011 • One of Horn Book's Best Nonfiction Books of 2011

The Invisibles, Volume 1: Say You Want a Revolution


Grant Morrison - 1994
    In this first collection, the Invisibles' latest recruit, a teenage lout from the streets of London, must survive a bizarre, mind-altering training course before being projected into the past to help enlist the Marquis de Sade. Collects Volume 1, Issues #1-8

Habibi


Craig Thompson - 2011
    We follow them as their lives unfold together and apart; as they struggle to make a place for themselves in a world (not unlike our own) fueled by fear, lust, and greed; and as they discover the extraordinary depth—and frailty—of their connection. At once contemporary and timeless, Habibi gives us a love story of astounding resonance: a parable about our relationship to the natural world, the cultural divide between the first and third worlds, the common heritage of Christianity and Islam, and, most potently, the magic of storytelling.

Palestine


Joe Sacco - 1996
    Like Safe Area Gorazde, Palestine has been favorably compared to Art Spiegelman's Pulitzer Prize-winning Maus for its ability to brilliantly navigate such socially and politically sensitive subject matter within the confines of the comic book medium.Sacco has often been called the first comic book journalist, and he is certainly the best. This edition of Palestine also features an introduction from renowned author, critic, and historian Edward Said (Peace and Its Discontents and The Question of Palestine), one of the world's most respected authorities on the Middle Eastern conflict.

ApocalyptiGirl: An Aria for the End Times


Andrew MacLean - 2015
    But when a run in with a creepy savage sets her on a path to complete her quest, she'll face death head on in the hopes of claiming her prize and, if all goes according to plan, finally returning home.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

The Motherless Oven


Rob Davis - 2014
    Scarper’s father is his pride and joy, a wind-powered brass construction with a billowing sail. His mother is a Bakelite hairdryer. In this world it rains knives, and household appliances have souls. There are also no birthdays—only deathdays. Scarper’s deathday is just three weeks away, and he clings to the mundane repetition of his life at home and high school for comfort. Rob Davis’s dark graphic novel is an odyssey through a bizarre, distorted teenage landscape. When Scarper’s father mysteriously disappears, he sets off with Vera Pike (the new girl at school) and Castro Smith (the weirdest kid in town) to find him. Facing home truths and knife storms at every turn, will Scarper even survive until his deathday?

The Cage


Martin Vaughn-James - 1975
    Considered an early masterpiece of the genre, the Canadian cult comic has been out of print for decades. The new edition includes an introduction by Canadian comics master and Lemony Snicket collaborator Seth (Palookaville; It's a Good Life, If You Don't Weaken).Cryptic and disturbing, like Dave Gibbons (Watchmen) illustrating a film by Ozu, The Cage spurns narrative for atmosphere, guiding us through a series of disarrayed rooms and desolate landscapes, tracking a stuttering and circling time and a sequence of objects: headphones, inky stains, bedsheets. It's not about where we're going but how – if – we get there.

The Walking Dead, Book One


Robert Kirkman - 2004
    Perfect for long time fans, new readers and anyone needing a slightly heavy object with which to fend off the walking dead.