Halo: The Art of Building Worlds


Martin Robinson - 2011
    Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.

Hollywood Babylon


Kenneth Anger - 1959
    Originally published in Paris, this is a collection of Hollywood's darkest and best kept secrets from the pen of Kenneth Anger, a former child movie actor who grew up to become one of America's leading underground film-makers.

The Star Wars Archives. 1977–1983


Paul Duncan - 2018
    After watching depressing and cynical movies throughout the early 1970s, audiences enthusiastically embraced the positive energy of the Star Wars universe as they followed moisture farmer Luke Skywalker on his journey through galaxies, meeting extraordinary characters like mysterious hermit Obi-Wan Kenobi, space pirates Han Solo and Chewbacca, bumbling droids C-3PO and R2-D2, bold Princess Leia and the horrific Darth Vader, servant of the dark, malevolent Emperor.Writer, director, and producer George Lucas created the modern monomyth of our times, one that resonates with the child in us all. He achieved this by forming Industrial Light & Magic and developing cutting-edge special effects technology, which he combined with innovative editing techniques and a heightened sense of sound to give audiences a unique sensory cinematic experience.Made with the full cooperation of George Lucas and Lucasfilm, this first volume covers the making of the original trilogy – Episode IV: A New Hope, Episode V: The Empire Strikes Back, and Episode VI: Return of the Jedi– and features an exclusive interview with Lucas. The book is profusely illustrated with script pages, production documents, concept art, storyboards, on-set photography, stills, and posters.“Love people. That’s basically all Star Wars is.”— George Lucas

Spirited Away


Andrew Osmond - 2008
    Spirited Away, directed by the veteran anime film-maker Hayao Miyazaki, is Japan’s most successful film, and one of the top-grossing ‘foreign language’ films ever released.  Set in modern Japan, the film is a wildly imaginative fantasy, at once personal and universal.  It tells the story of a listless little girl who stumbles into a magical world where gods relax in a palatial bathhouse; where there are giant babies and hard-working soot sprites, and where a train runs across the sea. Andrew Osmond’s insightful study describes how Miyazaki wrote, storyboarded and directed Spirited Away with a degree of creative control undreamt of in most popular cinema, using the film’s delightful, freewheeling visual ideas to explore issues ranging from personal agency and responsibility to what Miyazaki sees as the lamentable state of modern Japan.  Osmond unpacks the film’s visual language, which many Western (and some Japanese) audiences find both beautiful and sometimes bewildering.  He traces connections between Spirited Away and Miyazaki’s prior body of work, and provides an account of the film’s production and the creative differences between Miyazaki and his collaborators, arguing that Spirited Away uses the cartoon medium to create a compellingly immersive drawn world.

Tim Burton's Nightmare Before Christmas: The Film, the Art, the Vision


Frank T. Thompson - 1993
    He seems so real, so alive, that we believe both he and his fantastical worl must somehow exist.But in reality it is not Jack who is the star of the show; it is the over 140 artists and technicians who spent more than two years bringing Jack and all his cohorts to life on the sceen. Every gesture Jack makes was created by a human hand, by an animator who moved the puppet in tiny increments from fram to frame. Every character, every set, every prop - even the candy dances - had to be designed and then actually fabricated by someone. This book tells the true story of the film, highlighting the art and the vision that make the movie so memorable.

You'll Float Too: The World of IT


Alyse Wax - 2019
    This compendium includes commentary from director Andy Muschietti; producers Barbara Muschietti, Dan Lin, and Roy Lee; the acclaimed ensemble cast; and other creative players who helped bring a new, disturbing vision of King’s perennial bestseller to life.

The Art of Steven Universe: The Movie


Cartoon Network - 2020
     Go behind the scenes of Cartoon Network's highly anticipated film with this unique art book!This magical deep-dive into Steven Universe The Movie is designed by Ryan Sands (Frontier) in conjunction with Steven Universe creator Rebecca Sugar! See preliminary character designs, witness the formation of settings and storyboards, and discover the art that shaped the full-length movie! It's a new kind of artistic adventure with with Garnet, Amethyst, Pearl, and--of course--Steven.

The Art of Horizon Zero Dawn


Paul Davies - 2017
    The Art of Horizon Zero Dawn is the ultimate gallery of the hotly anticipated new IP from Guerrilla Games (Killzone series). It focuses on the stunning artwork used to develop the game, and includes over 300 images, sketches, and concept art, commentary throughout from the artists and creators. This is an in-depth insight into a world as beautiful as it is dangerous. Over 1000 years ago a cataclysm destroyed life as we know it, forcing humans to the brink of extinction. In our place machines rose, and nature took back our cities, until all that was left of our world was the rumours of the old ones and the ruins of a civilisation long past. The tribes of the new world live scattered, some small and humble, some as powerful as kings. If Aloy, an outcast and hunter, is to find her true place in this world she must combat the great robotic creatures of the land and uncover the mysteries of a lost civilisation.

Art of He-Man and the Masters of the Universe


Tim Seeley - 2015
    What followed was a cultural sensation that changed the landscape of children's entertainment forever! Join Mattel and Dark Horse in this comprehensive retrospective chronicling He-Man's decades-long epic journey from toy, to television, to film, to a true pop culture phenomenon!

The Futurist: The Life and Films of James Cameron


Rebecca Winters Keegan - 2009
    It's a distinction he's long been building, through a directing career that includes such cinematic landmarks as "The Terminator," "Aliens," "The Abyss," and the highest grossing movie of all time, "Titanic." The Futurist is the first in-depth look at every aspect of this audacious creative genius--culminating in an exclusive behind-the-scenes glimpse of the making of "Avatar," the movie that promises to utterly transform the way motion pictures are created and perceived. As decisive a break with the past as the transition from silents to talkies, "Avatar" pushes 3-D, live action, and photo-realistic CGI to a new level. It rips through the emotional barrier of the screen to transport the audience to a fabulous new virtual world. With cooperation from the often reclusive Cameron, author Rebecca Keegan has crafted a singularly revealing portrait of the director's life and work. We meet the young truck driver who sees "Star Wars" and resolves to make his own space blockbuster--starting by building a futuristic cityscape with cardboard and X-Acto knives. We observe the neophyte director deciding over lunch with Arnold Schwarzenegger that the ex-body builder turned actor is wrong in every way for the Terminator role as written, but perfect regardless. After the success of "The Terminator," Cameron refines his special-effects wizardry with a big-time Hollywood budget in the creation of the relentlessly exciting "Aliens." He builds an immense underwater set for "The Abyss" in the massive containment vessel of an abandoned nuclear power plant--where he pushes his scuba-equipped cast to and sometimes past their physical and emotional breaking points (including a white rat that Cameron saved from drowning by performing CPR). And on the set of "Titanic," the director struggles to stay in charge when someone maliciously spikes craft services' mussel chowder with a massive dose of PCP, rendering most of the cast and crew temporarily psychotic. Now, after his movies have earned over $3 billion at the box office, James Cameron is astounding the world with the most expensive, innovative, and ambitious movie of his career. For decades the moviemaker has been ready to tell the "Avatar" story but was forced to hold off his ambitions until technology caught up with his vision. Going beyond the technical ingenuity and narrative power that Cameron has long demonstrated, "Avatar" shatters old cinematic paradigms and ushers in a new era of storytelling. The Futurist is the story of the man who finally brought movies into the twenty-first century.

The Sopranos: The Book: The Complete Deluxe Edition


Brett Martin - 2007
    Includes more than 50 original interviews with the cast, crew, and show producers.

Catching the Big Fish: Meditation, Consciousness, and Creativity


David Lynch - 2006
    Lynch writes for the first time about his more than three-decade commitment to Transcendental Meditation and the difference it has made in his creative process.In brief chapters, Lynch explains the development of his ideas - where they came from, how he grasps them, and which ones appeal to him the most. He specifically discusses how he puts his thoughts into action and how he engages with others around him. Finally, he considers the self and the surrounding world - and how the process of "diving within" that has so deeply affected his own work can directly benefit others.Catching the Big Fish comes as a revelation to the legion of fans who have longed to better understand Lynch's personal vision. And it is equally intriguing to those who wonder how they can nurture their own creativity.

The Art of Avatar: James Cameron's Epic Adventure


Lisa Fitzpatrick - 2009
    The film follows the story of an ex-marine who finds himself thrust into hostilities on a distant planet filled with exotic life forms. As an avatar, a human consciousness in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. The Art of Avatar, the companion book to this epic 3-D action adventure, explores the developmental and conceptual art used by the creative team to create the original world of Avatar. With over 100 exclusive full-color images including sketches, matte paintings, drawings, and film stills, The Art of Avatar reveals the process behind the creation of set designs for the imaginative vistas, unique landscapes, aerial battle scenes, bioluminescent nights, and fantastical creatures. Interviews with art directors, visual effects designers, animators, costume designers, and creature makers bring insight into this creative process. The Art of Avatar brings readers behind the scenes of this unprecedented moviegoing experience.

Singin' in the Rain


Peter Wollen - 1992
    Yet despite dazzling success with the public, it never received its fair share of praise from the critics. Gene Kelly's genius as a performer is there for all to see. What is less acknowledged is his innovatory contribution as director. Peter Wollen has finally done justice to this landmark film. In a brilliant shot-by-shot analysis of the famous title number, illustrated by specially produced frame stills, he shows how skillfully Kelly binds the dance and musical elements into the narrative, and how he successfully combines two distinctive traditions within American Dance, tap and ballet.Scriptwriters Betty Comden and Adolph Green, and indeed Kelly himself, were all under threat from the McCarthyism which menaced Hollywood at this time. The ethos in which the film was conceived could not long survive in the era of blacklisting. Wollen argues convincingly that "Singin' in the Rain" was the high point in the careers of those who worked on it.

The Jaws Log


Carl Gottlieb - 1975
    Long out of print, a new, expanded paperback edition was published in 2000 to mark the movie's 25th Anniversary, featuring a 22-page behind-the-scenes photo album, a new afterword by Gottlieb updating readers on the fates of thefilmmakers, and an introduction by Peter Benchley.Now, on the occasion of the movie's 30th Anniversary, The Jaws Log is available for the first time in an affordably-priced hardcover edition with a new foreword by the author.