Mountain Survival (Choose Your Own Adventure, #28)
Edward Packard - 1983
The decisions of the reader determine the course of the story of the struggle to survive winter conditions in the Canadian Rocky Mountains.
The Lost Tribe (Choose Your Own Adventure, #23)
Louise Munro Foley - 1983
You are deep in the wilderness when suddenly you're caught in a hunting snare...
The Deadly Shadow (Choose Your Own Adventure, #46)
Richard Brightfield - 1985
Now the agency is counting on you to find the deadly Dimitrius, a human time bomb who can explode with all the force of an atomic blast! But before you start your search, you'll need an undercover identity. What should you be?If you decide to pose as a professional gambler, turn to page 74. If you pretend to be an art collector, turn to page 23. Think carefully! Dimitrius is dangerous. He might shatter you into a thousand fiery pieces—unless you can outsmart him and save the world from disaster!What happens next in the story? It all depends on the choice you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!
Search for the Mountain Gorillas (Choose Your Own Adventure, #41)
Jim Wallace - 1985
Your job is to track the gorillas and write their story. It's no easy task. Poachers, wild buffaloes, snakes, and the Ugandan jungle itself put your life at risk. A girl from the local village goes missing and the world's eyes are on you when the BBC shows up with a film crew to document your work.
The Horror of High Ridge (Choose Your Own Adventure, #27)
Julius Goodman - 1983
While on vacation with your friends Ricardo and Lisa, you encounter ghosts in a town with a dark past.
Beyond Escape! (Choose Your Own Adventure, #61)
R.A. Montgomery - 1986
The new nation of Turtalia is caught in a death struggle with the evil Doradan state. Warfare has spread to San Francisco, where a determined band of guerillas is holding out in the hills watching the destruction of this once beautiful city. You?re at an altitude of two thousand feet, scanning the horizon with computer-enhanced binoculars. You?re in constant contact with the forces on the ground led by Captain Ricardo and the ranger lieutenant who had spoken earlier at the meeting with Sellers, the guerrilla leader. Suddenly, clouds envelop your helicopter and the radio is knocked out. The clouds contain a choking, blinding gas. You and your pilot reach for the oxygen equipment, but the pilot slumps forward and stops breathing. A crimson circle appears on his uniform over his heart. He's dead! If you decide to bail out, turn to page 80. If you decided to try and land the helicopter yourself, turn to page 16. YOU choose what happens next!
Sabotage (Choose Your Own Adventure, #38)
Jay Leibold - 1984
You are the leader of a team of French Resistance fighters. Your mission: rescue two people whom the Nazis are holding captive in a castle high in the Alps. You decide to parachute into the mountains near the castle. But as soon as you land, you hear the crack of rifle shots. The Naxi Alpencorps is hot on your trail!
By Balloon to the Sahara (Choose Your Own Adventure, #3)
Douglas Terman - 1979
You travel from France to Africa in a balloon, accompanied by your friends Peter and Sarah and a dog named Harry.
Vampire Express (Choose Your Own Adventure, #31)
Tony Koltz - 1984
You're riding horseback toward an eerie castle when a thick fog rolls in. Suddenly you're surrounded by wolves! Your uncle races ahead- but Nina is thrown off her horse and disappears into the fog. What should you do?If you decide to stay and look for Nina, turn to page 54. If you decide to go on ahead with your uncle, turn to page 69. Beware! You might be attacked by deadly vampires, or you might find the magic jewel that will destroy their evil forever!
The Secret of Platform 13
Eva Ibbotson - 1994
Carefully hidden from the world, the Island is only accessible when the door opens for nine days every nine years. A lot can go wrong in nine days. When the beastly Mrs. Trottle kidnaps the prince of the Island, it's up to a strange band of rescuers to save him. But can an ogre, a hag, a wizard, and a fey really troop around London unnoticed?
Arthur Spiderwick's Field Guide to the Fantastical World Around You
Tony DiTerlizzi - 2004
Written by three siblings, the letter told of their great-great-uncle Arthur Spiderwick and an unfinished tome filled with eyewitness accounts of creatures otherwise thought to be the stuff of legend. In the #1 New York Times bestselling serial the Spiderwick Chronicles, readers were enthralled by the account of the those siblings, Jared, Simon, and Mallory Grace, as they battled dwarves, goblins, elves, and a diabolical ogre in their efforts to hold on to their uncle Spiderwick,s life work. Now, through the combined efforts of the Grace children and authors Tony DiTerlizzi and Holly Black, Simon & Schuster is thrilled to present that work to you! Beginning with a thoughtful and informative introduction, progressing through six exhaustive sections featuring thirty-one faerie species, and culminating with an addendum that includes observations supplied by Jared Grace, this long-awaited compendium to the worldwide Spiderwick phenomenon delivers enough information to satisfy even the most demanding faerie enthusiast. Not only will readers learn the habits and habitats of the fourteen fantastical creatures featured in the New York Times, USA Today, and Publishers Weekly bestselling chapter books, but they will be delighted and astonished by an additional seventeen creatures. Also included are dozens of snippets from Arthur Spiderwick,s personal journal as well as cameos from a few series favorites. With so much to offer, this book is destined to be pored over for generations to come!
Escape from the Carnival of Horrors
R.L. Stine - 1995
They're putting up rides and booths for the annual carnival. But this year things look really different. Really odd. Really scary. The place is lit up by a hundred fiery torches. And spooky music is coming from the main tent. Then you meet Big Al, the creepy carnival manager. He's invited you in to test some of the rides. Will you brave the terrifying Supersonic Space Coaster? Risk the horrors of the Reptile Petting Zoo? Slice through the oily waters of Booger Bog? Or confront the evil Snake Lady? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super spooky endings.Readers beware—you choose the scare! GIVE YOURSELF GOOSEBUMPS
Moondial
Helen Cresswell - 1987
Or is it a haunting? Minty believes she is a witch - not the type you would notice ordinarily - - she appears to be like anyone else but is quite used to seeing phantoms floating about the place, and thinks it is perfectly normal. Minty is very determined as well, which is just as important because when she goes to stay with her aunt in the village of Belton she soon realizes that she has a task to do. . .