Lost Stars


Claudia Gray - 2015
    Resistance to the Empire has been all but silenced. Only a few courageous leaders such as Bail Organa of Alderaan still dare to openly oppose Emperor Palpatine.After years of defiance, the many worlds at the edge of the Outer Rim have surrendered. With each planet’s conquest, the Empire’s might grows stronger.The latest to fall under the Emperor’s control is the isolated mountain planet Jelucan, whose citizens hope for a more prosperous future even as the Imperial Starfleet gathers overhead…

Peter & Max


Bill Willingham - 2009
    Set in two distinct time periods, prepare to travel back to medieval times and learn the tragic back-story of the Piper family, a medieval-era family of traveling minstrels. Then, jump into the present to follow a tale of espionage as Peter Piper slowly hunts down his evil brother for a heinous crime, pitting Peter's talents as a master thief against Max's dark magical powers.Based on the long-running and award-winning comic book series Fables, Peter & Max is its own tale. Readers don't have to be familiar with the comics to fully enjoy and understand this book.

The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.


Martin Olson - 2013
          Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad.  Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!

The Art of Dead Space


Martin Robinson - 2013
    Includes art from Dead Space, Dead Space: Extraction, Dead Space: Ignition, and Dead Space 2.

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

The Stand


Stephen King - 1978
    The survivors who remain are scared, bewildered, and in need of a leader. Two emerge–Mother Abagail, the benevolent 108-year-old woman who urges them to build a peaceful community in Boulder, Colorado; and Randall Flagg, the nefarious “Dark Man,” who delights in chaos and violence. As the dark man and the peaceful woman gather power, the survivors will have to choose between them–and ultimately decide the fate of all humanity.

Shadow & Claw


Gene Wolfe - 1994
    Shadow & Claw brings together the first two books of the tetralogy in one volume.

The Atlas of Middle-Earth


Karen Wynn Fonstad - 1981
    Here is the definitive guide to the geography of Middle-earth, from its founding in the Elder Days through the Third Age, including the journeys of Bilbo, Frodo, and the Fellowship of the Ring. Authentic and updated -- nearly one third of the maps are new, and the text is fully revised -- the atlas illuminates the enchanted world created in THE SILMARILLION, THE HOBBIT, and THE LORD OF THE RINGS.Hundreds of two-color maps and diagrams survey the journeys of the principal characters day by day -- including all the battles and key locations of the First, Second, and Third Ages. Plans and descriptions of castles, buildings, and distinctive landforms are given, along with thematic maps describing the climate, vegetation, languages, and population distribution of Middle-earth throughout its history. An extensive appendix and an index help readers correlate the maps with Tolkien's novels.

Space Trilogy: Out of the Silent Planet / Perelandra / That Hideous Strength


C.S. Lewis - 1938
    Lewis's ill-informed and terrified victim who leaves Earth much against his will and who, in the first book of the trilogy, Out of the Silent Planet, published by the Bodley Head in 1938, encounters the imaginary and delightful world of Macalandra. In the second book, Perelandra (1943), Ransom is transported to a world of sweet smells and delicious tastes, a new Garden of Eden in which is enacted, with a difference, the story of Temptation. That Hideous Strength (1945) completes the trilogy and finds Dr Ransom returned from his travels in space and living in an English university town - where the Senior Common Room is given a mysterious depth, a more than earthly dimension which such things, in the author's view, always have in life.C.S. Lewis believed that popular science was the new mythology of his age, and in The Cosmic Trilogy he ransacks the uncharted territory of space and makes that mythology the medium of his spiritual imagination.

XX


Rian Hughes - 2020
      At Jodrell Bank Observatory in England, a radio telescope has detected a mysterious signal of extraterrestrial origin—a message that may be the first communication from an interstellar civilization. Has humanity made first contact? Is the signal itself a form of alien life? Could it be a threat? If so, how will the people of Earth respond?             Jack Fenwick, artificial intelligence expert, believes that he and his associates at tech startup Intelligencia can interpret the message a find a way to step into the realm the signal encodes. What they find is a complex alien network beyond anything mankind has imagined.          Drawing on Dada, punk and the modernist movements of the twentieth century, XX is assembled from redacted NASA reports, artwork, magazine articles, secret transcripts and a novel within a novel. Deconstructing layout and language in order to explore how idea propagate, acclaimed designer and artist Rian Hughes's debut novel presents a compelling vision of humanity's unique place in the universe, and a realistic depiction of what might happen in the wake of the biggest scientific discovery in human history.             Propulsive and boldly designed, XX is a gripping, wildly imaginative, utterly original work.

The Sword of Shannara Trilogy


Terry Brooks - 1979
    But the half-human, half-elfin, Shea now lives in peace - until the forbidding figure of Allanon appears, to reveal that the long dead Warlock Lord lives againTHE ELFSTONES OF SHANNARA: Ancient evil threatens the Elves and the Races of Man. For the Ellcrys, the tree of long-lost Elven magic, is dying - loosing the spell of Forbidding that locks the hordes of Demons away from Earth. Only one source has the power to stop it: the Elfstones of Shannara. THE WISHSONG OF SHANNARA: Evil stalks the Four Lands as the Ildatch, immemorial book of evil spells, has stirred to eldritch life. Once again Allanon, ancient Druid Protector of the Races, must seek the help of a descendant of Jerle Shannara.

Welcome to Night Vale


Joseph Fink - 2015
    It is here that the lives of two women, with two mysteries, will converge.Nineteen-year-old Night Vale pawn shop owner Jackie Fierro is given a paper marked "King City" by a mysterious man in a tan jacket holding a deer skin suitcase. Everything about him and his paper unsettles her, especially the fact that she can't seem to get the paper to leave her hand, and that no one who meets this man can remember anything about him. Jackie is determined to uncover the mystery of King City and the man in the tan jacket before she herself unravels.Night Vale PTA treasurer Diane Crayton's son, Josh, is moody and also a shape shifter. And lately Diane's started to see her son's father everywhere she goes, looking the same as the day he left years earlier, when they were both teenagers. Josh, looking different every time Diane sees him, shows a stronger and stronger interest in his estranged father, leading to a disaster Diane can see coming, even as she is helpless to prevent it.Diane's search to reconnect with her son and Jackie's search for her former routine life collide as they find themselves coming back to two words: "King City". It is King City that holds the key to both of their mysteries, and their futures...if they can ever find it.

Dinotopia: The World Beneath


James Gurney - 1995
    They have only begun to adjust to this remarkable civilization before heading off on separate quests. Will takes to the sky as the pilot of a giant pterosaur known as a skybax, while Arthur leads an excavation deep underground to discover the origins of the world beneath Dinotopia. Little does either of them know of the dangers they are about to face ...

Fragile Things: Short Fictions and Wonders


Neil Gaiman - 2006
    By turns delightful, disturbing, and diverting, Fragile Things is a gift of literary enchantment from one of the most unique writers of our time.Contents:• A Study in Emerald • (2003) • novelette• The Fairy Reel • (2004) • poem (variant of The Faery Reel)• October in the Chair • (2002) • shortstory• The Hidden Chamber • (2005) • poem• Forbidden Brides of the Faceless Slaves in the Secret House of the Night of Dread Desire • (2004) • shortstory (variant of Forbidden Brides of the Faceless Slaves in the Nameless House of the Night of Dread Desire)• The Flints of Memory Lane • (1997) • essay• Closing Time • (2003) • shortstory• Going Wodwo • (2002) • poem• Bitter Grounds • (2003) • novelette• Other People • (2001) • shortstory• Keepsakes and Treasures: A Love Story • (1999) • shortstory• Good Boys Deserve Favours • (1995) • shortstory• The Facts in the Case of the Departure of Miss Finch • (1998) • shortstory• Strange Little Girls • (2001) • shortstory• Harlequin Valentine • (1999) • shortstory• Locks • (1999) • poem• The Problem of Susan • (2004) • shortstory• Instructions • (2000) • poem• How Do You Think It Feels? • (1998) • shortstory• My Life • (2002) • poem• Fifteen Painted Cards from a Vampire Tarot • (1998) • shortstory• Feeders and Eaters • (2002) • shortstory• Diseasemaker's Croup • (2003) • shortstory• In the End • (1996) • shortstory• Goliath • (1998) • shortstory• Pages from a Journal Found in a Shoebox Left in a Greyhound Bus Somewhere Between Tulsa, Oklahoma, and Louisville, Kentucky • (2002) • shortstory• How to Talk to Girls at Parties • (2006) • shortstory• The Day the Saucers Came • (2006) • poem• Sunbird • (2005) • novelette• Inventing Aladdin • (2003) • poem• The Monarch of the Glen • [American Gods] • (2003) • novelette

Ready Player One


Ernest Cline - 2011
    The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.