Book picks similar to
Pokémon Emerald Version: Prima Official Game Guide by Levi Buchanan
pokemon
game-guides
games
fantasy
The Secret History of Twin Peaks
Mark Frost - 2016
From the co-creator of the landmark television series Twin Peaks comes a novel that deepens the mysteries of that iconic town in ways that not only enrich the original series but readies fans for the upcoming Showtime episodes.
Dead Space: Catalyst
B.K. Evenson - 2012
Tampering with dangerous technology from the Black Marker—an ancient alien artifact discovered on Earth eighty years earlier— Earthgov hopes to save humanity. But the Marker's influence reanimates corpses into grotesque rampaging nightmares. Steeped in desperation, deceit, and hubris, the history of the Markers reveals our ominous future….Brothers Istvan and Jensi grew up under the poorest dome on Vinduaga. Jensi has always looked after Istvan, who sometimes lashes out in sudden episodes of violent paranoia. When Istvan is sent offworld to a high-security prison, Jensi is determined to follow and find a way to keep his brother safe. But the prison guards a horrible secret, one that will push both brothers to the cusp of something much greater and darker than they ever imagined.
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Steven L. Kent - 2001
The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.
T.H. White's the Once and Future King
Elisabeth Brewer - 1993
Is it for children, or for adults? Is it fantasy or a psychological novel? In its great range, it encompasses poetry and farce, comedy and tragedy -and sudden flights of schoolboy humour. White's `footnote to Malory' (his own phrase) resulted in the last major retelling of the story based on Malory's Morte Darthur, and Elisabeth Brewer explores the literary context of White's finest work as wellas considering his aims and achievement in writing it.White's story of Arthur begins with his `enfances', set in an imaginary medieval England, but it is far removed from the conventional historical novel. White was writing in wartime England, a country increasingly absorbed by a need to find an antidote to war. Through the medium of the Arthurian story he found his own voice, his unique contribution to keeping alive the flame of civilisation. Malory's chivalric virtues are rejected in favour of White's own twentieth-century values; the love affair of Lancelot and Guenever is interpreted in terms of modern psychology.The books which eventually made up The Once and Future Kingof 1958 appeared in distinctly different editions. In discussing these, Elisabeth Brewer looks at some of the ways in which White drew on his own personal experience at a deep psychological level, while also incorporating into his story material inspired by his antiquarian pursuits and by his years as a schoolmaster. She completes her study with an account of White's use of historical material, and the relationship of The Once and Future King to the Morte Darthur.ELISABETH BREWER lectured in English at Homerton College, Cambridge. She is the author of books and articles on Chaucer and the Arthurian legends
How I Learned Geography
Uri Shulevitz - 2008
Food is scarce, so when the boy's father brings home a map instead of bread for supper, at first the boy is furious. But when the map is hung on the wall, it floods their cheerless room with color. As the boy studies its every detail, he is transported to exotic places without ever leaving the room, and he eventually comes to realize that the map feeds him in a way that bread never could.The award-winning artist's most personal work to date is based on his childhood memories of World War II and features stunning illustrations that celebrate the power of imagination. An author's note includes a brief description of his family's experience, two of his early drawings, and the only surviving photograph of himself from that time.How I Learned Geography is a 2009 Caldecott Honor Book and a 2009 Bank Street - Best Children's Book of the Year.
The Dictionary of Imaginary Places: The Newly Updated and Expanded Classic
Alberto Manguel - 1980
Here you will find Shangri-La and El Dorado; Utopia and Middle Earth; Wonderland and Freedonia. Here too are Jurassic Park, Salman Rushdie's Sea of Stories, and the fabulous world of Harry Potter. The history and behavior of the inhabitants of these lands are described in loving detail, and are supplemented by more than 200 maps and illustrations that depict the lay of the land in a host of elsewheres. A must-have for the library of every dedicated reader, fantasy fan, or passionate browser, Dictionary is a witty and acute guide for any armchair traveler's journey into the landscape of the imagination.
Myths of the Norsemen: Retold from the Old Norse Poems and Tales
Roger Lancelyn Green - 1960
In course of time ice piled over the Well, and out of it grew something they called Ymir, the father of the terrible Frost Giants. Ymir was fed on the milk of a magic cow who licked the ice, and with it salt from the Well of Life. As she licked with her tongue, she formed the first of the gods, the Ǣsir, who was called Buri. Buri had a son Borr, and Borr was the father of Odin. Odin and his brothers overcame the ice and frost giants. They thrust Ymir down into the Yawning Void, and of his body they made the world we live in. They set the sea in a ring about the world, and planted the World Tree, the Ash Yggdrasill, to hold it in place. From this making of the world, to Ragnarok, the last Great Battle, Roger Lancelyn Green tells the story in one continuous narrative. It is easy to read, and there is a clear rhythm carrying through to the final climax. He has taken his material from original sources, of which he gives a brief account in his foreword. “The interest in these myths often preceded reading abilty, but this telling will be found good to read aloud, and boys and gtirls from 10 up will easily manage it for themselves. “
The World of the Witcher
Marcin Batylda - 2015
This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.
The Art of Overwatch
Blizzard - 2017
Now, in this beautiful hardcover, Blizzard Entertainment reveals the creative process behind one of the most popular FPS games of all time! Filled with never-before-seen art as well as commentary provided by the game's development team, this book is sure to please any Overwatch fan.- Never-before-seen artwork!- Essential companion to the international best-selling game Overwatch!- Introduction and commentary provided by the game's development team!- Overwatch is a global phenomenon with 30 million players!- Produced in close partnership with Blizzard Entertainment!- Behind-the-scenes look at your favorite characters!- Overwatch creation revealed!
Mass Effect, Volume 1: Redemption
Mac Walters - 2010
The story of what happens next - exclusive to this graphic novel - will have the commander's companion Dr. Liara T'Soni undertake a deadly mission of extraordinary importance in the Milky Way's lawless Terminus Systems.Book Details:
Format: Paperback
Publication Date: 6/2/2010
Pages: 96
Collects MASS EFFECT: REDEMPTION #1-4.
Time's Eye
Arthur C. Clarke - 2003
Suddenly the planet and every living thing on it no longer exist in a single timeline. Instead, the world becomes a patchwork of eras, from prehistory to 2037, each with its own indigenous inhabitants.Scattered across the planet are floating silver orbs impervious to all weapons and impossible to communicate with. Are these technologically advanced devices responsible for creating and sustaining the rifts in time? Are they cameras through which inscrutable alien eyes are watching? Or are they something stranger and more terrifying still?The answer may lie in the ancient city of Babylon, where two groups of refugees from 2037: three cosmonauts returning to Earth from the International Space Station, and three United Nations peacekeepers on a mission in Afghanistan have detected radio signals: the only such signals on the planet, apart from their own. The peacekeepers find allies in nineteenth-century British troops and in the armies of Alexander the Great. The astronauts, crash-landed in the steppes of Asia, join forces with the Mongol horde led by Genghis Khan. The two sides set out for Babylon, each determined to win the race for knowledge . . . and the power that lies within.Yet the real power is beyond human control, perhaps even human understanding. As two great armies face off before the gates of Babylon, it watches, waiting. . . .
The Playbook: Suit up. Score chicks. Be awesome.
Matt Kuhn - 2010
. . not banging chicks?" The search is over. Now, with the help of The Playbook, you'll be able to approach any beautiful woman, discover her innermost passion, and use that to trick her into sleeping with you. You'll master more than 75 seduction techniques, developed by pickup guru and all-around good guy Barney Stinson, guaranteed to turn you into a bona fide ladies' man.
George's Secret Key to the Universe
Lucy Hawking - 2007
George's parents, who have always been wary of technology, warn him about their new neighbors: Eric is a scientist and his daughter, Annie, seems to be following in his footsteps. But when George befriends them and Cosmos, their super-computer, he finds himself on a wildly fun adventure, while learning about physics, time, and the universe. With Cosmos's help, he can travel to other planets and a black hole. But what would happen if the wrong people got their hands on Cosmos? George, Annie, and Eric aren't about to find out, and what ensues is a funny adventure that clearly explains the mysteries of science. Garry Parsons' energetic illustrations add humor and interest, and his scientific drawings add clarity; there are also eight 4-page full-color inserts of scientific photos.