Book picks similar to
The Art of Film Magic: 20 Years of Weta by Weta Workshop
non-fiction
photography
fantasy
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Batman v Superman: Dawn of Justice: The Art of the Film
Peter Aperlo - 2016
With these two icons at war with one another, a new threat quickly arises, putting mankind in greater danger than it has ever known before. Batman v Superman: Dawn of Justice: The Art of the Film, takes fans deep into this world, accompanied by insight and interviews with cast and crew, including an afterword by director Zack Snyder. This official companion takes an in-depth look at the artwork and design of 2016’s most anticipated movie, including the earliest concept sketches of the Batcave, all the way through the set-building process, to the final version seen on screen. It explores Metropolis and Gotham City from the streets to the skies and showcases the costumes, weaponry, vehicles, allies and enemies of our two heroes. Packed with stunning concept art, Zack Snyder’s storyboards, blueprints, costume detail and behind-the-scenes shots from the set, this book is an invaluable insight into the world of Batman v Superman: Dawn of Justice. BATMAN V SUPERMAN: DAWN OF JUSTICE and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s15)
How to Read a Film: Movies, Media, Multimedia
James Monaco - 1977
Now, James Monaco offers a revised and rewritten third edition incorporating every major aspect of this dynamic medium right up to the present.Looking at film from many vantage points, How to Read a Film: Movies, Media, Multimedia explores the medium as both art and craft, sensibility and science, tradition and technology. After examining film's close relation to such other narrative media as the novel, painting, photography, television, and even music, Monaco discusses those elements necessary to understand how films convey meaning and, more importantly, how we can best discern all that a film is attempting to communicate.In a key departure from the book's previous editions, the new and still-evolving digital context of film is now emphasized throughout How to Read a Film. A new chapter on multimedia brings media criticism into the twenty-first century with a thorough discussion of topics like virtual reality, cyberspace, and the proximity of both to film. Monaco has likewise doubled the size and scope of his Film and Media: A Chronology appendix. The book also features a new introduction, an expanded bibliography, and hundreds of illustrative black-and-white film stills and diagrams. It is a must for all film students, media buffs, and movie fans.
Steampunk: The Art of Victorian Futurism
Jay Strongman - 2011
Featured artists: Tom Banwell, Wayne Martin Belger, Greg Brotherton, Frank Buchwald, Chris Conte, Doktor A., Eric Freitas, Dr. Grordbort, Stéphane Halleux, Mike Libby, Pierre Matter, Kevin Mowrer, Kazuhiko Nakamura, James Ng, Sam Van Olffen, Nozomu Shibata, Haru Suekichi, Brian Poor, and Daniel Proulx.
Mass Effect 3 Collector's Edition: Prima Official Game Guide
Fernando Bueno - 2012
Learn how the team created the Mass Effect universe from Cinematics to Characters, Art, Audio, and more• BONUS Digital Guide Access - With interactive multiplayer maps and video strategy• See Mass Effect 3 like never before - Discover environments and parts of the game you won't see anywhere else. Panoramic views will leave you amazed With this guide you will: • Fight YOUR Way - Multiple approaches to every key battle• Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive• Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades• Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers• Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled
The Haunted Mansion: From the Magic Kingdom to the Movies
Jason Surrell - 2003
The Haunted Mansion: From the Magic Kingdom to the Movies will illustrate how the Mansion's 999 "grim grinning ghosts" moved from sketches to reality, evolving from earliest story concepts through adaptations and changes as it moved into each of the parks, to the very latest ideas for show enhancements. This book will also confirm or dispel the various myths and rumors that surround the mysterious Mansion's story. In recent years, The Walt Disney Company has seen the demand for theme park attraction-specific merchandise explode, and the Haunted Mansion resides at the top of the list. Fans are waiting with super(natural) anticipation for the upcoming movie, and this book will also explore the latest technology developed to bring the Mansion's inhabitants to an afterlife like never before.
2001: A Space Odyssey
Peter Krämer - 2010
It has been celebrated for its beauty and mystery, its realistic depiction of space travel and dazzling display of visual effects, the breathtaking scope of its story, which reaches across millions of years, and the thought-provoking depth of its meditation on evolution, technology and humanity's encounters with the unknown. 2001 has been described as the most expensive avant-garde movie ever made and as a psychedelic trip, a unique expression of the spirit of the 1960s and as a timeless masterpiece. Peter Krämer's insightful study explores the complex origins of the film, the unique shape it took and the extraordinary impact it made on contemporary audiences. Drawing on new research in the Stanley Kubrick Archive at the University of the Arts London, Krämer challenges many of the widely-held assumptions about the film. He argues that 2001 was Kubrick's attempt to counter the deep pessimism of his previous film, Dr Strangelove (1964), which culminates in the explosion of a nuclear 'doomsday' device, with a more hopeful vision of humanity's future, facilitated by the intervention of mysterious extra-terrestrial artifacts. This study traces the project's development from the first letter Kubrick wrote to his future collaborator Arthur C. Clarke in March 1964 all the way to the dramatic changes Kubrick made to the film shortly before its release by MGM in April 1968. Krämer shows that, despite – or, perhaps, because of – Kubrick's daring last-minute decision to turn the film itself into a mysterious artifact, 2001 was an instant success with both critics and general audiences, and has exerted enormous influence over Hollywood's output of science fiction movies ever since. The book argues that 2001 invites us to enjoy and contemplate its sounds and images over and over again, and, if we are so inclined, to take away from it an important message of hope.
The Resurrectionist: The Lost Work of Dr. Spencer Black
E.B. Hudspeth - 2013
A city of gas lamps, cobblestone streets, and horse-drawn carriages—and home to the controversial surgeon Dr. Spencer Black. The son of a grave robber, young Dr. Black studies at Philadelphia’s esteemed Academy of Medicine, where he develops an unconventional hypothesis: What if the world’s most celebrated mythological beasts—mermaids, minotaurs, and satyrs—were in fact the evolutionary ancestors of humankind? The Resurrectionist offers two extraordinary books in one. The first is a fictional biography of Dr. Spencer Black, from a childhood spent exhuming corpses through his medical training, his travels with carnivals, and the mysterious disappearance at the end of his life. The second book is Black’s magnum opus: The Codex Extinct Animalia, a Gray’s Anatomy for mythological beasts—dragons, centaurs, Pegasus, Cerberus—all rendered in meticulously detailed anatomical illustrations. You need only look at these images to realize they are the work of a madman. The Resurrectionist tells his story.
Interstellar: The Complete Screenplay with Selected Storyboards
Christopher J. Nolan - 2014
MANKIND WAS BORN ON EARTH. IT WAS NEVER MEANT TO DIE HERE. Christopher Nolan takes on the infinite canvas of space to deliver a cutting-edge, emotionally charged adventure that will amaze movie audiences of all ages. This is the living blueprint of Nolan's journey. Interstellar, Nolan's much anticipated sci-fi film, opens in November 2014 and stars, among others, Matthew McConaughey, Anne Hathaway, Jessica Chastain, Michael Caine, Casey Affleck, William Devane, Topher Grace, John Lithgow.
Harry Potter: Magical Places from the Films
Jody Revenson - 2015
Inside, readers will discover the many challenges the studio faced to build the fantastical sites depicted in Rowling’s books, from Hogwarts castle and its many classrooms and dormitories, to Diagon Alley and the Ministry of Magic.Organized by film appearance, Harry Potter: Magical Places from the Films: Hogwarts, Diagon Alley, and Beyond takes readers on a behind-the-scenes visual journey through all eight of the Harry Potter films. Jody Revenson provides detailed profiles of each location and pairs them with never-before-seen concept art, behind-the-scenes photographs, and film stills with supplementary information that reveals filmmaking secrets from the Warner Bros. archives.Gorgeously designed, visually stunning, Harry Potter: Magical Places from the Films: Hogwarts, Diagon Alley, and Beyond is truly is an unmatched look at the imaginative sets that were designed, built, furnished, and digitally enhanced specifically for the films. It also includes real-life scouting locations across the stunning countryside of England, Wales, and Scotland—many of which would later become the settings for Hagrid’s hut, Shell Cottage, the Hogwarts bridge, and other iconic places.This stunning full-color compendium also includes two exclusive bonus inserts: a map of Diagon Alley folded in an envelope in the back of the book, and “The Paintings of Hogwarts” catalog inserted in the text.
Creating Motion Graphics with After Effects: Essential & Advanced Techniques
Chris Meyer - 2000
More than a step-by-step review of the features in After Effects, you will learn how the program thinks so that you can realize your own visions more quickly and efficiently. This full-color book is jammed full of tips, gotchas, and sage advice that will help you survive whatever your next project throws at you. Creating Motion Graphics 4th Edition has been heavily revised, reuniting the previous two volumes plus adding detailed coverage of new features introduced in After Effects 7 and CS3 Professional to form one massive, essential reference. The enclosed DVD-ROM contains source footage and project files for the numerous exercises which help reinforce each concept. The DVD also includes over 180 pages of additional information, including lengthy Bonus Chapters on Expressions and Effects.Authored in CS3, also included is access to a free web chapter written for CS4. * Free CS4 web chapter included with the book* Mastering animation through the use of keyframes, motion paths, and the Graph Editor* Blending imagery using alpha channels, masks, mattes, modes, and stencils* Building groups and hierarchies through parenting and nested comps* Extended coverage of type animation, paint tools and 3D space* Advanced subjects such as keying, motion tracking, expressions, and video issues* Includes over 180 PDF pages of bonus content on the DVD* Extensive coverage of the new CS3 features including the Shape and Puppet tools, Brainstorm, per-character 3D text, color management, and more!
Halo: The Art of Building Worlds
Martin Robinson - 2011
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.
Tolkien's World: Paintings of Middle-Earth
J.R.R. TolkienTed Nasmith - 1992
Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.
The Book of Alien
Paul Scanlon - 1979
Alien.This exciting book takes you right behind the scenes of Alien and talks to the key people involved, including H. R Giger and director Ridley Scott. It shows every creative stage, through designs and sketches, models and costumes, that went into such a unique vision of the future, and graphically demonstrates why the movie won an Oscar for its visual effects.
The Lost Worlds of 2001
Arthur C. Clarke - 1971
Clarke was published in 1972 by Signet as an accompaniment to the novel 2001: A Space Odyssey.The book itself consists in part of behind-the-scenes notes from Clarke concerning scriptwriting (and rewriting), as well as production issues. The core of the book, however, is contained in excerpts from the proto-novel and an early screenplay that did not make it into the final version.Alternative settings for launch preparation, the EVA scene where astronaut Frank Poole is lost, and varying dialogues concerning the HAL 9000 unit are all featured in the book. Also included is the original short story The Sentinel on which 2001 is loosely based.
The Lord of the Rings the Return of the King Photo Guide
David Brawn - 2002
Aragorn, Legolas, and Gimli must choose the Paths of the Dead to bring desperate aid to the besieged city of Minas Tirith in Gondor, where Gandalf and Pippin have gone to rally the steward Denethor. Merry, forbidden to accompany his friends or the army of Rohan in their long march to war, joins a mysterious rider banished to a similar fate. Spectacular imagery illuminates the story as it proceeds to the Battle of Pelennor Fields and beyond.