Daystar


Kathy Tyers - 2012
    Persecution sends these genetically altered people fleeing to their sanctuary world, but a shipboard disaster exposes High Commander Brennen Caldwell to fatal radiation. Medical student Meris Cariole ends up stranded, an unwelcome outsider, at a sanctuary she never meant to invade. On another world, wrongfully imprisoned Sentinel Jorah Caldwell receives a supernatural visitor. For generations, the Sentinel kindred has anticipated Boh-Dabar, the prophesied Word to Come. The visitor hails Jorah as Boh-Dabar. Can he believe the news? Meanwhile, a mysterious stranger arrives at the sanctuary world, also claiming to be Boh-Dabar. Brennen and Firebird Caldwell, Meris, and Jorah are caught in a tangle of interstellar incidents that threaten the Sentinel kindred's very existence. And no one-anywhere-has anticipated the events that will shake the interstellar Federacy. In the "Firebird" alternate universe, humankind has gone to the stars. The messianic bloodline has been genetically altered, and instantaneous communication links the settled worlds. Still, God's character has not changed, nor have his promises failed. Daystar brings the saga to a conclusion that rocks the galaxies.

The Loom of Thessaly


David Brin - 2011
    Who guides our fate? And can we ever hope to wrest control for ourselves? In this novella, "The Loom of Thessaly" , classical mythology merges with impudent modern spirit into a science fiction legend that speculates upon the nature of reality.

Centuries


A.A. Attanasio - 1997
    Genetic manipulation and artificial intelligence shape an astounding destiny for our species. With these wondrous changes come unexpected new truths of heart and mind that challenge the very definition of human—and that threaten not only our existence but the universe itself as our surprising powers—both miraculous and monstrous—evolve through the centuries.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

Dead Dwarves Don't Dance


Derek J. Canyon - 2010
    Injured and alone, he embarks on a brutal quest for vengeance into the squalid underbelly of the Regional Atlanta Metroplex, through the desert wasteland of the not-so-pristine wilderness, and to the peerless towers of elite society.The year is 2134. The nations of previous centuries are gone, consumed by the United Globe government. Citizens are confined to vast metroplexes while the rest of Earth is restored to wilderness. Neohumans are grown in vats, each type genetically engineered to serve humanity – flawless pleasers for gratification and ecstasy, hulking goons for war and violence, accidental psykers wreaking havoc, and more of any shape and size imaginable.An action-packed, hard-boiled science fiction novel of redemption and revenge.

Liaden Universe® Companion [Volume Two]


Sharon Lee - 2007
    One novella and nine shorter works by Sharon Lee and Steve Miller thrust you into intimate contact with the people that inhabit this powerful and far-flung universe. Contents:Sweet waters --Naratha's shadow --A matter of dreams --Phoenix --Veil of the dancer --This house --Changeling --Heirloom --Quiet knives --Lord of the dance --

Marcher


Chris Beckett - 2009
    Known as shifters, they materialize from parallel timelines, bringing with them a mysterious drug called slip which breaks down the boundary between what is and what might have been, and offers the desperate and the dispossessed the tantalizing possibility of escape. When a shifter-led gang commits murder in the name of the old Norse pantheon and then uses slip to escape justice, Charles and his girlfriend Jaz decide to cross to another universe themselves in a bid to confront the problem at source and prevent their own society from degenerating into tyranny.But is that Charles' real motive? Or does he have other reasons which even he can't clearly see?

Cornelius Chronicles V02


Michael Moorcock - 1986
    Jerry Cornelius, a time traveler who is able to assume many identities, must prey on others to maintain his image stability.

Space Skimmer


David Gerrold - 1972
    Once the Empire had ruled the galaxy, linking thousands of worlds with a network of commerce, culture and law... Now, with the Empire gone, only isolated planets remained and they were rapidly sinking into oblivion. Then came Mass, a man driven by a dream of rediscovering the Empire... but to achieve that dream he must find and control the space skimmer, one of the miraculous vessels that had first made the Empire possible...

Beyond Armageddon IV: Schism


Anthony DeCosmo - 2011
    For Trevor Stone, however, what began as a straightforward battle for survival has grown into a complex campaign against both external and internal adversaries. While his forces confront a human/alien alliance, Trevor finds that his most dangerous enemy is much closer to home. Schism is the fourth installment in the five-part Beyond Armageddon series and features massive battles over the skies of California, a conspiracy that will shake the foundation of humanity's empire, and a conversation with the gods. Get Ready. Hold on. Choose your side.

Agent of the Imperium: A Story of the Traveller Universe


Marc W. Miller - 2015
    In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion. He has other ideas. The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought. If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter; this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.

Bugs in the Arroyo


Steven Gould - 2009
    When Kimball comes upon twelve-year-old Thayet, she's been stuck on a rock in a river of bugs for two days, no food, no water, and no way back.This is an excerpt from 7th Sigma.

The Pastel City


M. John Harrison - 1971
    Armored knights ride their horses across dunes of rust, battling for the honor of the Queen. But the knights find more to menace them than mere swords and lances. A brave quest leads them face to face with the awesome power of a complex, lethal technology that has been erased from the face of the Earth--but lives on, underground.

The Asteroid Wars


Ben Bova - 2003
    Omnibus edition containing:- The Precipice (2001)- The Rock Rats (2002)- The Silent War (2004)

The Old Soul


Joseph Wurtenbaugh - 2012
    As tiny and inconspicuous as it may seem, That-Which-Had-Been exhibits an unexpected and varied gift for survival, as it journeys implacably toward its ultimate destination. Along the way, it meets a rich array of ordinary human beings, some of whom assist it along its way, others who impede its progress, none of whom have any idea of its existence.From whence comes the strange, but universal, experience of deja vu? Why do some people exhibit a wisdom far beyond their age and experience - persons reincarnationists refer to as 'old souls'? Joseph Wurtenbaugh in this short story offers a fascinating and tantalizingly plausible explanation for these phenomena, presented in a natural setting that brims with adventure and exhilarating possibility. Not to be missed by anyone who enjoys science fiction or thinking outside the box.