Book picks similar to
William Goldman: Four Screenplays with Essays by William Goldman
film
non-fiction
screenplays
writing
Talking Pictures: How to Watch Movies
Ann Hornaday - 2017
But with so much variety between an Alfred Hitchcock thriller and a Nora Ephron romantic comedy, how can everyday viewers determine what makes a good movie?In Talking Pictures, veteran film critic Ann Hornaday walks us through the production of a typical movie—from writing the script and casting to the final sound edit—and explains how to evaluate each piece of the process. How do we know if a film is well-written, above and beyond snappy dialogue? What constitutes a great screen performance? What goes into praiseworthy cinematography, editing, and sound design? And what does a director really do? Full of engaging anecdotes and interviews with actors and filmmakers, Talking Pictures will help us see movies in a whole new light—not just as fans, but as film critics in our own right.
Sculpting in Time
Andrei Tarkovsky - 1984
In Sculpting in Time, he has left his artistic testament, a remarkable revelation of both his life and work. Since Ivan's Childhood won the Golden Lion at the Venice Film Festival in 1962, the visionary quality and totally original and haunting imagery of Tarkovsky's films have captivated serious movie audiences all over the world, who see in his work a continuation of the great literary traditions of nineteenth-century Russia. Many critics have tried to interpret his intensely personal vision, but he himself always remained inaccessible.In Sculpting in Time, Tarkovsky sets down his thoughts and his memories, revealing for the first time the original inspirations for his extraordinary films--Ivan's Childhood, Andrey Rublyov, Solaris, The Mirror, Stalker, Nostalgia, and The Sacrifice. He discusses their history and his methods of work, he explores the many problems of visual creativity, and he sets forth the deeply autobiographical content of part of his oeuvre--most fascinatingly in The Mirror and Nostalgia. The closing chapter on The Sacrifice, dictated in the last weeks of Tarkovsky's life, makes the book essential reading for those who already know or who are just discovering his magnificent work.
The Monster Show: A Cultural History of Horror
David J. Skal - 1993
Skal chronicles one of our most popular and pervasive modes of cultural expression. He explores the disguised form in which Hollywood's classic horror movies played out the traumas of two world wars and the Depression; the nightmare visions of invasion and mind control catalyzed by the Cold War; the preoccupation with demon children that took hold as thalidomide, birth control, and abortion changed the reproductive landscape; the vogue in visceral, transformative special effects that paralleled the development of the plastic surgery industry; the link between the AIDS epidemic and the current fascination with vampires; and much more. Now with a new Afterword by the author that looks at horror's popular renaissance in the last decade, The Monster Show is a compulsively readable, thought-provoking inquiry into America's obsession with the macabre.
The Godfather Legacy
Harlan Lebo - 1997
There are production stills and in-depth accounts of the worldwide acclaim and financial success following the release of The Godfather. The study also details the production and release of The Godfather Part II and The Godfather Part III.
The Complete Phantom of the Opera
George C. Perry - 1987
This is the lavishly illustrated, definitive account of The Phantom of the Opera, tracing the Phantom legend from its origins in historical fact through Gaston Leroux's heartrending classic novel and other artistic incarnations to the present day and Andrew Lloyd Webber's incredibly successful musical.
Making Movies
Sidney Lumet - 1995
Drawing on 40 years of experience on movies ranging from Long Day's Journey Into Night to The Verdict, Lumet explains the painstaking labor that results in two hours of screen magic.
The Lost Worlds of 2001
Arthur C. Clarke - 1971
Clarke was published in 1972 by Signet as an accompaniment to the novel 2001: A Space Odyssey.The book itself consists in part of behind-the-scenes notes from Clarke concerning scriptwriting (and rewriting), as well as production issues. The core of the book, however, is contained in excerpts from the proto-novel and an early screenplay that did not make it into the final version.Alternative settings for launch preparation, the EVA scene where astronaut Frank Poole is lost, and varying dialogues concerning the HAL 9000 unit are all featured in the book. Also included is the original short story The Sentinel on which 2001 is loosely based.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Bram Stoker's Dracula: The Film and the Legend
Francis Ford Coppola - 1992
160 illustrations including 100 in color.The Newmarket Pictorial Moviebooks, official companions to films, large format (8 3/8 x 10 7/8), heavily illustrated throughout, with color photographs, details on the making of the film, background on the filmmakers and cast.
The Collected Oscar Wilde
Oscar Wilde - 2007
This volume features a wide selection of Wilde’s literary output, including the comic masterpiece The Importance of Being Earnest, an immensely popular play filled with satiric epigrams that mercilessly expose Victorian hypocrisy; The Portrait of Mr. W. H., a story proposing that Shakespeare’s sonnets were inspired by the poet’s love for a young man; The House of Pomegranates, the author’s collection of fairy tales; lectures Wilde delivered, first in the United States, where he exhorted his audiences to love beauty and art, and then in England, where he presented his impressions of America; his two major literary-theoretical works, “The Decay of Lying” and “The Critic as Artist”; and a selection of verse, including his great poem The Ballad of Reading Gaol, in which Wilde famously declared that “each man kills the thing he loves.” A testament to Wilde’s incredible versatility, this collection displays his legendary wit, brilliant use of language, and penetrating insight into the human condition.
Film Art: An Introduction
David Bordwell - 2003
It begins with an overview of film production, moves on to a consideration of the formal elements and techniques, covers film criticism and concludes with a brief section highlighting the key moments in film history. Illustrated with over 500 frame enlargements, many in colour, "Film Art" has been updated to include analysis of some of the most interesting films of recent years including "Raging Bull" and "Desperately Seeking Susan".
The Wes Anderson Collection
Matt Zoller Seitz - 2013
A true auteur, Anderson is known for the visual artistry, inimitable tone, and idiosyncratic characterizations that make each of his films—Bottle Rocket, Rushmore, The Royal Tenenbaums, The Life Aquatic with Steve Zissou, The Darjeeling Limited, Fantastic Mr. Fox, and Moonrise Kingdom—instantly recognizable as “Andersonian.”The Wes Anderson Collection is the first in-depth overview of Anderson’s filmography, guiding readers through his life and career. Previously unpublished photos, artwork, and ephemera complement a book-length conversation between Anderson and award-winning critic Matt Zoller Seitz. The interview and images are woven together in a meticulously designed book that captures the spirit of his films: melancholy and playful, wise and childish—and thoroughly original.
The Sookie Stackhouse Companion
Charlaine Harris - 2011
Charlaine Harris has topped the bestseller charts and has become a nationwide phenomenon, thanks to the unconventional-and otherworldly- life of Sookie Stackhouse. Now, in her own words, Sookie gives readers a look at her family, friends, enemies, adventures, and-of course-the lovers who set her world on fire... Readers will: • Tour Bon Temps, the small Louisiana town that Sookie calls home, and visit the houses of her Gran and her sometime vampire lover, Bill • Prowl around the werewolf and were-panther communities • Browse through her best friend Tara's dress shop • Belly up to the bar in Merlotte's, where Sookie works • Get must-have Bon Temps recipes-including Caroline Bellfleur's famous chocolate cheesecake • Test themselves with trivia questions from the series.
How to Write a Selling Screenplay
Christopher Keane - 1998
In How to Write a Selling Screenplay, he takes writers through the entire process, from developing a story to finding the best agent. Using an annotated version of an often-optioned screenplay of his own, and citing examples from movies ranging from Casablanca and Lethal Weapon to Sling Blade and The English Patient, he discusses how to create three-dimensional characters, find a compelling story, build an airtight plot structure, fine-tune dialogue, and much more. Keane's tips on the difference between writing for film and television, as well as his advice on dealing with Hollywood movers and shakers, make this an essential companion for people writing their first--or their fortieth--screenplay.
We Don't Need Roads: The Making of the Back to the Future Trilogy
Caseen Gaines - 2015
During their journey to realize their dream, they encountered unprecedented challenges and regularly took the difficult way out.For the first time ever, the story of how these two young filmmakers struck lightning is being told by those who witnessed it. We Don’t Need Roads includes original interviews with Zemeckis, Gale, Christopher Lloyd, Lea Thompson, Huey Lewis, and over fifty others who contributed to one of the most popular and profitable film trilogies of all time.With a focus not only on the movies, but also the lasting impact of the franchise and its fandom, We Don’t Need Roads is the ultimate read for anyone who has ever wanted to ride a Hoverboard, hang from the top of a clock tower, travel through the space-time continuum, or find out what really happened to Eric Stoltz after the first six weeks of filming. So, why don’t you make like a tree and get outta here – and start reading! We Don’t Need Roads is your density.