The Phantom Tollbooth


Norton Juster - 1961
    For Milo, everything’s a bore. When a tollbooth mysteriously appears in his room, he drives through only because he’s got nothing better to do. But on the other side, things seem different. Milo visits the Island of Conclusions (you get there by jumping), learns about time from a ticking watchdog named Tock, and even embarks on a quest to rescue Rhyme and Reason! Somewhere along the way, Milo realizes something astonishing. Life is far from dull. In fact, it’s exciting beyond his wildest dreams. . . .

H.I.V.E. Higher Institute of Villainous Education


Mark Walden - 2006
    He is the perfect candidate to become the world's next supervillain.That is why he ends up at H.I.V.E., handpicked to become a member of the incoming class. The students have been kidnapped and brought to a secluded island inside a seemingly active volcano, where the school has resided for decades. All the kids are elite; they are the most athletic, the most technically advanced, and the smartest in the country. Inside the cavernous marble rooms, floodlit hangars, and steel doors, the students are enrolled in Villainy Studies and Stealth and Evasion 101. But what Otto soon comes to realize is that this is a six-year program, and leaving is not an option.With the help of his new friends: an athletic martial-arts expert; a world-famous, beautiful diamond thief; and a spunky computer genius -- the only other people who seem to want to leave -- can Otto achieve what has never been done before and break out of H.I.V.E.?

The Tail of Emily Windsnap


Liz Kessler - 2003
    And, oddly enough, for just as long, her mother has seemed anxious to keep her away from the water. But when Mom finally agrees to let her take swimming lessons, Emily makes a startling discovery - about her own identity, the mysterious father she's never met, and the thrilling possibilities and perils shimmering deep below the water's surface. With a sure sense of suspense and richly imaginative details, first-time author Liz Kessler lures us into a glorious undersea world where mermaids study shipwrecks at school and Neptune rules with an iron trident - an enchanting fantasy about family secrets, loyal friendship, and the convention-defying power of love.

The Wind Singer


William Nicholson - 2000
    Better tomorrow than today." Harder work means the citizens of Aramanth can keep moving forward to improved life stations--from Gray tenements and Orange apartments, upwards to glorious mansions of White. Only some families, like the Haths, believe more in ideas and dreams than in endless toil and ratings. When Kestrel Hath decides she is through with the Aramanth work ethic, she is joined in her small rebellion by her twin brother Bowman and their friend Mumpo. Together, they set the orderly city on its ear by escaping Aramanth's walls for an adventure that takes them from city sewers to desert sandstorms. Guided by an archaic map, they know that if they can find the voice of the Wind Singer, an ancient and mysterious instrument that stands in the center of Aramanth, they can save their people from their dreamless existence. But the voice is guarded by the dreaded Morah and its legion of perfect killing machines, the Zars. Are three ragtag kids any match for an army of darkness?

The Mysterious Benedict Society


Trenton Lee Stewart - 2007
    (And you, dear reader, can test your wits right alongside them.) But in the end just four very special children will succeed. Their challenge: to go on a secret mission that only the most intelligent and resourceful children could complete. To accomplish it they will have to go undercover at the Learning Institute for the Very Enlightened, where the only rule is that there are no rules. As our heroes face physical and mental trials beyond their wildest imaginations, they have no choice but to turn to each other for support. But with their newfound friendship at stake, will they be able to pass the most important test of all?This tenth anniversary edition of The Mysterious Benedict Society includes over thirty pages of bonus materials that will delight old and new fans alike.

Archer's Goon


Diana Wynne Jones - 1984
    He said he'd been sent by Archer. But who was Archer? It had to do with the 2,000 words that Howard's author father had failed to deliver.It soon became clear not only that Archer wanted those words, but that his wizard siblings, Hathaway, Dillian, Shine, Torquil, Erskine, and Venturus, would also go to any lengths to get them.Although each wizard ruled a section of the town, he or she was a prisoner in it. Each suspected that one of them held the secret behind the words, and that secret was the key to their freedom. Which one of them was it? The Sykes family become pawns in the wizards' fight to win their freedom, wrest control from one another, and fan out to rule the world.Diana Wynne Jones skillfully guides the reader through a riveting, twisty plot, with satisfying surprises at every amazing turn. An exciting science fiction adventure where, happily, nothing is what it first seems to be.

Code Orange


Caroline B. Cooney - 2005
    He loved the city, and even after 9/11, he always felt safe. Mitty was a carefree guy: he didn't worry about terrorists or blackouts or grades or anything, which is why he was late getting started on his Advanced Bio report.Mitty does feel a little pressure to hand something in if he doesn't, he'll be switched out of Advanced Bio, which would be unfortunate since Olivia's in Advanced Bio. So he considers it good luck when he finds some old medical books in his family's weekend house that focus on something he could write about. But when he discovers an old envelope with two scabs in one of the books, the report is no longer about the grades: it's about life and death. His own.This edge-of-your-seat thriller will leave you breathless.

My Sister Jodie


Jacqueline Wilson - 2008
    Pearl is the younger one, small, shy and anxious. Jodie is nearly three years older, bold and brash and bad and Pearl adores her. When their parents get new jobs at Melchester College, a Victorian Gothic mansion, the girls spend a bizarre summer holiday in the boarding school with just a few leftover children for company. Things start to change now they are in their new home. Jodie has always been the leader but now it's Pearl who's making new friends. When term begins, their strange summer is over. But things keep on changing. Jodie really doesn't fit in with the posh teenagers in her class. Pearl is blossoming. Maybe she doesn't need Jodie as much as she used to. But Jodie needs her. And when the school celebration of Firework Night comes around and a tragic event occurs, Pearl realises quite how much she does need her big sister.

The Chronicles of Narnia


C.S. Lewis - 1956
    But Lewis did not stop there. Six more books followed, and together they became known as The Chronicles of Narnia.For the past fifty years, The Chronicles of Narnia have transcended the fantasy genre to become part of the canon of classic literature. Each of the seven books is a masterpiece, drawing the reader into a land where magic meets reality, and the result is a fictional world whose scope has fascinated generations.This edition presents all seven books—unabridged—in one impressive volume. The books are presented here in chronlogical order, each chapter graced with an illustration by the original artist, Pauline Baynes. Deceptively simple and direct, The Chronicles of Narnia continue to captivate fans with adventures, characters, and truths that speak to readers of all ages, even fifty years after they were first published.

The Awesome Egyptians


Terry Deary - 1994
    Awful information about phabulous Pharoahs, mean mummies, revolting recipes for 3000 year old sweets, and more. History has never been so horrible! For 9-12 year olds.

The Ear, the Eye, and the Arm


Nancy Farmer - 1994
    In Zimbabwe, in the year 2194, the children's parents call in Africa's most unusual detectives--the Ear, the Eye and the Arm--who have powers far beyond those of other human beings. The children must avoid the evils of the past, the technology of the future, and a motley assortment of criminals in order to return home safely. 1995 Newbery Honor Book; ALA Notable Book; ALA Best Book for Young Adults.

Akiko on the Planet Smoo


Mark Crilley - 2000
    How can Akiko head a rescue mission when she's afraid to be on the school's safety patrol? The team includes -- Spuckler Boach, Gax, Poog, and Mr. Beeba.

Anastasia Krupnik


Lois Lowry - 1978
    Anastasia's tenth year has some good things, like falling in love and really getting to know her grandmother, and some bad things, like finding out about an impending baby brother.

The Doomspell


Cliff McNish - 2000
    Like thousands of other children before them, they have been snatched away by the Witch. But this time the Witch has met her match. Rachel discovers that she has extraordinary gifts: she can transform herself into a feather, or fly on an owl’s back, just as the Witch can. The Witch is excited she has found someone to use for her own evil purposes. But for the Witch’s victims, Rachel is their only hope.Reviews'High fantasy, richly imagined and refreshingly well-written — an excellent novel.' The Sunday Times 'Brilliant, breathless and filled with action from page one.' Kids Out'Gripping, racy, children have been fighting to borrow it.' The Guardian'An incredible world in which the reader will become totally absorbed.' The Bookseller'A vivid world of magical possibilities.' The Times 'A thrilling and magical read - there is a real build up of suspense with plenty of twists and turns. It is full of brilliant descriptions of events, characters and places.' Library and Information Service for Schools 'Places him firmly among much more well-known names such as Philip Pullman and C.S.Lewis - Ithrea is a truly complete world, and the characters are beautifully conceived to obtain an emotional response from the reader.' BookMonster

The Maze of Bones


Rick Riordan - 2008
    When their beloved aunt--matriarch of the world's most powerful family--dies, orphaned siblings Amy and Dan Cahill compete with less honorable Cahill descendants in a race around the world to find cryptic clues to a mysterious fortune.Book includes game cards which the reader may use to play an online version of the treasure hunt.