Pim and Francie: The Golden Bear Days


Al Columbia - 2009
    Collecting over a decade s worth of artifacts, excavations, comic strips, animation stills, storybook covers, and much more, this broken jigsaw puzzle of a book tells the story of Pim & Francie, a pair of childlike, male and female imps whose irresponsible antics get them into horrific, fantastic trouble. Their loosely defined relationship only contributes to the existential fear that lingers underneath the various perils they are subjected to. Columbia s brilliant, fairytale-like backdrops hint at further layers of reality lurking under every gingerbread house or behind every sunny afternoon. Never have such colorful, imaginative vistas instilled such an atmosphere of dread, and with such a wicked sense of humor. This is a comprehensive collection of Columbia s Pim & Francie work, including paintings, comics, character designs, and much more, all woven into something greater than the sum of its parts, with Pim & Francie careening from danger to danger, threaded together through text and notes by the artist. This is the first book collection by Columbia, a well-regarded talent amongst longtime fans of the alternative comic book scene, and one who will thrill an entirely new audience with the singular, inspired, fully-realized fantasies within Pim & Francie.

Radioactive: Marie and Pierre Curie, A Tale of Love and Fallout


Lauren Redniss - 2010
    A brilliant visual storyteller, Redniss has hand-designed more than 100 color collages to tell Curie’s story, fascinating in its scientific significance and its sometimes whimsical, sometimes haunting mix of romance and intrigue. Bringing together archival photos, images, and clippings with dazzling line drawings and a compelling narrative, Radioactive is far more than just an art book or a graphic novel: It is a stunning visual biography and a true work of art.

A Casual Revolution: Reinventing Video Games and Their Players


Jesper Juul - 2009
    These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In "A Casual Revolution," Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed " Pac-Man, Tetris," and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.

Doors in the Walls of the World: Signs of Transcendence in the Human Story


Peter Kreeft - 2018
    Philosopher Peter Kreeft explains in this book that the More includes "The Absolute Good, Platonic Forms, God, gods, angels, spirits, ghosts, souls, Brahman, Rta (the Hindu ontological basis for cosmological karma), Nirvana, Tao, 'the will of Heaven', The Meaning of It All, Something that deserves a capital letter."With razor-sharp reasoning and irrepressible joy, Kreeft helps us to find the doors in the walls of the world. Drawing on history, physical science, psychology, religion, philosophy, literature, and art, he invites us to welcome what lies on the other side of these doors, and to begin living the life of Heaven in the here and now.

Pulp Art: Original Cover Paintings for the Great American Pulp Magazines


Robert LesserJim Steranko - 1997
    The first book to feature the original paintings created for American pulp magazine covers, this unique reference offers an authoritative text, historical surveys, vintage letters, 125 full-page images, and much more.

Los Alamos


William Eggleston - 2003
    --"Andy Grundberg"~The world is so visually complicated that the word "banal" scarcely is very intelligent to use. All days are similar, no matter what part of this planet we're in. --"William Eggleston"

Graphic Witness: Four Wordless Graphic Novels


George A. Walker - 2007
    The stories they tell reflect the political and social issues of their times as well as the broader issues that are still relevant today.Frans Masereel (1899-1972) was born in Belgium and is considered the father of the wordless graphic novel. Graphic Witness includes the first reprint of his classic work, The Passion of a Man, since its 1918 publication in Munich. American Lynd Ward (1905-85), author of the provocative Wild Pilgrimage, is considered among the most important of wordless novelists. Giacomo Patri (1898-1978) was born in Italy and lived in the United States. His White Collar featured an introduction by Rockwell Kent and was used a promotional piece by the labor movement. Southern Cross by Canadian Laurence Hyde (1914-87) was controversial for its criticism of U.S. H-bomb testing in the South Pacific.An introduction by George A. Walker places each wordless novel in its context and examines the influence of these works on contemporary culture, including film, comic books and contemporary graphic novels.Graphic Witness will appeal to readers interested in social issues, printmaking, art history and contemporary culture.

Typographic Systems of Design: Frameworks for Type Beyond the Grid (Graphic Design Book on Typography Layouts and Fundamentals)


Kimberly Elam - 2007
    In Typographic Systems, Kim Elam, author of our bestselling books, Geometry of Design and Grid Systems, explores eight major structural frameworks beyond the gridincluding random, radial, modular, and bilateralsystems. By taking the reader through exercises, student work, and professional examples, Elam offers a broad range of design solutions. Once essential visual organization systems are understood the designer can fluidly organize words or images within a structure, combination of structures, or a variation of a structure. With clarity and substance, each systemfrom the structured axis to the nonhierarchical radial arrayis explained and explored so that the reader comes away with a better understanding of these intricate complex arrangements. Typographic Systems is the seventh title in our bestselling Design Briefs series, which has sold more than 100,000 copies worldwide.

Ninth Street Women: Lee Krasner, Elaine de Kooning, Grace Hartigan, Joan Mitchell, and Helen Frankenthaler: Five Painters and the Movement That Changed Modern Art


Mary Gabriel - 2018
    Set amid the most turbulent social and political period of modern times, Ninth Street Women is the impassioned, wild, sometimes tragic, always exhilarating chronicle of five women who dared to enter the male-dominated world of twentieth-century abstract painting -- not as muses but as artists. From their cold-water lofts, where they worked, drank, fought, and loved, these pioneers burst open the door to the art world for themselves and countless others to come. Gutsy and indomitable, Lee Krasner was a hell-raising leader among artists long before she became part of the modern art world's first celebrity couple by marrying Jackson Pollock. Elaine de Kooning, whose brilliant mind and peerless charm made her the emotional center of the New York School, used her work and words to build a bridge between the avant-garde and a public that scorned abstract art as a hoax. Grace Hartigan fearlessly abandoned life as a New Jersey housewife and mother to achieve stardom as one of the boldest painters of her generation. Joan Mitchell, whose notoriously tough exterior shielded a vulnerable artist within, escaped a privileged but emotionally damaging Chicago childhood to translate her fierce vision into magnificent canvases. And Helen Frankenthaler, the beautiful daughter of a prominent New York family, chose the difficult path of the creative life. Her gamble paid off: At twenty-three she created a work so original it launched a new school of painting. These women changed American art and society, tearing up the prevailing social code and replacing it with a doctrine of liberation. In Ninth Street Women, acclaimed author Mary Gabriel tells a remarkable and inspiring story of the power of art and artists in shaping not just postwar America but the future.

Why Art?


Eleanor Davis - 2018
    But the concept falls under such an absurdly large umbrella and can manifest in so many different ways. Art can be self indulgent, goofy, serious, altruistic, evil, or expressive, or any number of other things. But how can it truly make lasting, positive change? In Why Art?, acclaimed graphic novelist Eleanor Davis (How To Be Happy) unpacks some of these concepts in ways both critical and positive, in an attempt to illuminate the highest possible potential an artwork might hope to achieve. A work of art unto itself, Davis leavens her exploration with a sense of humor and a thirst for challenging preconceptions of art worth of Magritte, instantly drawing the reader in as a willing accomplice in her quest.

The Art of Wreck-It Ralph


Jennifer Lee - 2012
    At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.

Tiki Pop


Sven A. Kirsten - 2014
    Americans embraced these visions and incorporated fantasy into reality: mid-century fashion, popular music, eating and drinking, and even architecture were influenced by the Tiki trend. With unfettered enthusiasm—ignoring scholarly authenticity and political correctness—American artisans molded the Tiki into their own image, creating a mid-century pop culture genre that was forgotten until the 2000s, when urban archeologist Sven Kirsten wrested the figure of the Tiki from obscurity with his pioneering TASCHEN books The Book of Tiki and Tiki Modern. This book traces the development of Tiki as romantic vision and kitschy cultural appropriation, from its earliest beginnings when James Cook “discovered” the Pacific Islands in the second half of the 18th century to Herman Melville’s South Sea adventure stories like Moby Dick and Gauguin’s exuberant, exotic paintings to the jungle fantasies of the Hollywood dream factory. Published in connection with an exhibition at the prestigious Musée du quai Branly in Paris, Tiki Pop the culmination of Sven Kirsten’s research efforts. With his widely lauded visual style, the author places venerable ancient godheads next to their Polynesian pop counterparts. With hundreds of previously unpublished images, the story of Tiki the 20th-century pop icon unfolds from its earliest beginnings to its spectacular downfall in the dawning awareness of the Western world’s colonial misdeeds.

The Dream Architects: Adventures in the Video Game Industry


David Polfeldt - 2020
    He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars.A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.

Artistic Anatomy of the Human Figure


Henry Warren - 1852
    The skeleton, muscles and joints are covered with descriptions of differences between female and male anatomy.This is a reproduction of a 1852 British publication and may contain non-standard spellings and characters. The work has been proof-read and edited to remove typographical errors and reformat the text for the Kindle. All images have been cleaned and resized.

Creativegirl: Mixed Media Techniques for an Artful Life


Danielle Donaldson - 2015
    Danielle Donaldson shows you how to draw the pretty pictures from your imagination, infuse your art with delightful color combinations and work through creative frustration with simple fixes. You'll learn how to paint with watercolor, tell visual stories with and without words and add depth with layers using mixed-media techniques and little details--all while finding inspiration and gaining confidence in your own artistic style.Draw, paint, layer and create!- More than 30 techniques and projects including drawing, painting and adding layers for artists and aspiring artists of all levels. - Learn how do draw and paint figures such as creativeGIRL, busyGIRL and tutuGIRL. Then create your own girl to channel your story. - Find even more inspiration in a gallery filled with extraLOVE from the artist.