World of Warcraft: Traveler


Greg Weisman - 2016
    Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading?

Warcraft: Durotan


Christie Golden - 2016
    When Gul'dan, a mysterious outsider, arrives in Frostfire Ridge offering word of new hunting lands, Durotan, the Clan's chieftain, must make an impossible decision: Abandon the territory, pride and traditions of his people, or lead them into the unknown.

Shaman's Crossing


Robin Hobb - 2005
    The second son of a newly anointed nobleman, he must endure the rigors of military training at the elite King's Cavalla Academy--and survive the hatred, cruelty, and derision of his aristocratic classmates--before joining the King of Gernia's brutal campaign of territorial expansion. The life chosen for him will be fraught with hardship, for he must ultimately face a forest-dwelling folk who will not submit easily to a king's tyranny. And they possess an ancient magic their would-be conquerors have long discounted--a powerful sorcery that threatens to claim Nevare Burvelle's soul and devastate his world once the Dark Evening brings the carnival to Old Thares.

The Knight


Gene Wolfe - 2004
    Very quickly transformed by magic into a grown man of heroic proportions, he takes the name Able and sets out on a quest to find the sword that has been promised to him, a sword he will get from a dragon, the one very special blade that will help him fulfill his life ambition to become a knight and a true hero.Inside, however, Able remains a boy, and he must grow in every sense to survive the dangers and delights that lie ahead in encounters with giants, elves, wizards, and dragons. His adventure will conclude in the second volume of The Wizard Knight, The Wizard.With this new series, Wolfe not only surpasses all the most popular genre writers of the last three decades, he takes on the legends of the past century, in a work that will be favorably compared with the best of J. R. R. Tolkien, E. R. Eddison, Mervyn Peake, and T. H. White. This is a book---and a series---for the ages, from perhaps the greatest living writer in (or outside) the fantasy genre.

Wizard's First Rule


Terry Goodkind - 1994
    . . and more. His world, his very beliefs, are shattered when ancient debts come due with thundering violence. In a dark age it takes courage to live, and more than mere courage to challenge those who hold dominion, Richard and Kahlan must take up that challenge or become the next victims. Beyond awaits a bewitching land where even the best of their hearts could betray them. Yet, Richard fears nothing so much as what secrets his sword might reveal about his own soul. Falling in love would destroy them—for reasons Richard can't imagine and Kahlan dare not say.In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword—to invoke within himself something more noble. Neither knows that the rules of battle have just changed . . . or that their time has run out.This is the beginning. One book. One Rule. Witness the birth of a legend.

Halo: The Fall of Reach


Eric S. Nylund - 2001
    the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains--the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe--quiet, professional, and deadly.Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them--the SPARTAN known as Master Chief--will live to fight another day on a mysterious and ancient, artificial world called Halo...

Lord Foul's Bane


Stephen R. Donaldson - 1977
    He had been sick; now he seemed better than ever before. Through no fault of his own, he had been outcast, unclean, a pariah. Now he was regarded as a reincarnation of the Land's greatest hero--Berek Halfhand--armed with the mystic power of White Gold. That power alone could protect the Lords of the Land from the ancient evil of Despiser, Lord Foul. Only...Covenant had no idea of how the power could be used!Thus begins one of the most remarkable epic fantasies ever written...

Dragon Prince


Melanie Rawn - 1988
    First and foremost, he sought to bring permanent peace to his world of divided princedoms. And, in a land where dragon-slaying was a proof of manhood, Rohan was the sole champion of the dragons, fighting desperately to preserve the last remaining lords of the sky and with them a secret which might be the salvation of his people.... Sioned, the Sunrunner witch who was fated by Fire to be Rohan’s bride, had mastered the magic of sunlight and moonglow, catching hints of a yet to be formed pattern which could irrevocably affect the destinies of Sunrunners and ordinary mortals alike. Yet caught in the machinations of the Lady of Goddess Keep, and of Prince Rohan and his sworn enemy, the treacherously cunning High Prince, could Sioned alter this crucial pattern to protect her lord from the menace of a war that threatened to set the land ablaze?

The Infernal City


Greg Keyes - 2009
    It is Umbriel, a floating city that casts a terrifying shadow–for wherever it falls, people die and rise again.And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.

Ghosts of Ascalon


Matt Forbeck - 2010
    . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!

A Knight of the Seven Kingdoms


George R.R. Martin - 2013
    Martin’s ongoing masterwork, A SONG OF ICE AND FIRE.Before Tyrion Lannister and Podrick Payne there was Dunk and Egg.A young, naïve but courageous hedge knight, Ser Duncan the Tall towers above his rivals – in stature if not experience. Tagging along with him is his diminutive squire, a boy called Egg – whose true identity must be hidden from all he and Dunk encounter: for in reality he is Aegon Targaryen, and one day he will be king. Improbable heroes though they be, great destinies lie ahead for Dunk and Egg; as do powerful foes, royal intrigue, and outrageous exploits.A KNIGHT OF THE SEVEN KINGDOMS brings together for the first time the first three official prequel novellas to George R.R. Martin’s ongoing masterwork, A SONG OF ICE AND FIRE, set in an age when the Targaryen line still holds the Iron Throne, and the memory of the last dragon has not yet passed from living memory.Featuring more than 160 illustrations by Gary Gianni, one of the finest fantasy artists of our time, this beautiful volume will transport readers to the world of the Seven Kingdoms in an age of bygone chivalry.

The Books of the South


Glen Cook - 2002
    And there's still the Black Company.  The Book of the South is the second omnibus of novels from one of the greatest fantasy epics of our age, Glen Cook’s Black Company series—collecting Shadow Games, Dreams of Steel, and The Silver Spike.

The Blade Itself


Joe Abercrombie - 2006
    Caught in one feud too many, he’s on the verge of becoming a dead barbarian – leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies. Nobleman Captain Jezal dan Luthar, dashing officer, and paragon of selfishness, has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules. Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it. Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glokta a whole lot more difficult. Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood.

Dark Moon


David Gemmell - 1996
    The peaceful Eldarin were the last of three ancient races.  The mystical Oltor, healers and poets, had fallen before the dread power of the cruel and sadistic Daroth.  Yet in one awesome night the invincible Daroth had vanished from the face of the earth.  Gone were their cities, their armies, their terror.  The Great Northern Desert was their only legacy.  Not a trace remained for a thousand years...The War of the Pearl had raged for seven years and the armies of the four Duchies were exhausted and weary of bloodshed.  But the foremost of the Dukes, Sirano of Romark, possessed the Eldarin Pearl and was determined to unravel its secrets.Then, on one unforgetable day, a dark moon rose above the Great Northern Desert, and a black tidal wave swept across the land.  In moments the desert had vanished beneath lush fields and forests and a great city could be seen glittering in the morning sunlight.From this city re-emerged the blood-hungry Daroth, powerful and immortal, immune to spear and sword.  They had only one desire:  to rid the world of humankind for ever.Now the fate of the human race rests on the talents of three heroes:  Karis, warrior-woman and strategist; Tarantio, the deadliest swordsman of the age; and Duvodas the Healer, who will learn a terrible truth.A new world of myth and magic, love and heroism, from the bestselling author of The Legend of Deathwalker.

Darkness and Light


Paul B. Thompson - 1989
    Sturm Brightblade, a warrior whose honor is his life, and Kitiara, a passionate woman of uncertain loyalties, travel north in search of Sturm's long-lost father.Before they reach their destination, a band of gnomes begs for their help. But nothing with gnomes ever goes as planned. The two adventurers are soon thrown into a perilous adventure that will take them beyond the realms of Ansalon, through love and hate, to darkness and light.