Book picks similar to
Renraku Arcology: Shutdown (Shadowrun RPG) by David Hyatt
shadowrun
rpg
fantasy
dystopian
Call of Cthulhu: Horror Roleplaying
Sandy Petersen - 2005
CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.
The Eye of Minds
James Dashner - 2013
And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.The government knows that to catch a hacker, you need a hacker.And they’ve been watching Michael. They want him on their team.But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.
Never Deal with a Dragon
Robert N. Charrette - 1990
The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational mega-corporations hoard the only thing of real value - information.For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the facade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, through a world where his first wrong move may be his last... the world of Shadowrun.
Sunward: The Inner System
Rob BoyleBrian Cross - 2009
Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.
Survival Quest
Vasily Mahanenko - 2012
Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: You can assault fellow players, level up, become a mythical hero, a wizard, or a legendary thief. The only rule that attempted to regulate the game demanded that no player be allowed to feel actual pain. But there's an exception to every rule. For a certain bunch of players, Barliona has become their personal hell. They are criminals sent to Barliona to serve their time. They aren't in it for the dragons' gold or the abundant loot. All they want is to survive the virtual inferno. They face the ultimate survival quest.
A Haven in Ash
Robert J. Crane - 2017
A horde of beasts known only as the scourge has ravaged the land, leaving only the village of Terreas to survive. Hemmed in on all sides by the scourge, the denizens of Terreas eke out a lonely existence, trying to survive in a land that is all but dead. Jasen Rabinn is a teenage boy trapped in Terreas but with a mind rooted outside the boundaries of his village. He longs for adventure, and when the mysterious Baraghosa – a sorcerer of a sort not native to Luukessia – comes to Terreas, a chain of events is set in motion that will carry Jasen beyond his simple town. To adventure. To danger. To his destiny.
Judge Dredd Year One: City Fathers
Matthew Smith - 2012
2080 AD“I think we can rule out suicide.”“How so?”“You’re standing on his pancreas.”It is Joe Dredd’s first year as a full-eagle Judge.He may have been created from the genes of Eustace Fargo, the ‘Father of Justice’, and thus part of an illustrious lineage, but right now Dredd is not long graduated from the Academy, and yet to establish himself as the metropolis’s toughest, greatest cop.His reputation will be moulded in the years ahead, but at the moment he’s a young lawman, fresh on the streets.The brutal murder of a Justice Department-sanctioned spy sparks an investigation that will see Dredd trawl the criminal underworld in the hunt for the killer – and he will discover that all is not what it seems in the sector’s murky black market. Something new has entered the system, and unless Dredd can stop it, chaos will be unleashed...Written by Matthew Smith, editor in chief of 2000 AD, this is the first in a new series of Judge Dredd: Year One titles and goes back to the beginning of Dredd’s life on the streets, explores his earliest cases and charts the development of the man who would go on to become the most famous of all the Judges.Smith has previously written the novels Judge Dredd: The Final Cut, and Tomes of the Dead: The Words of Their Roaring.
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Shadowrun 40: The Burning Time
Stephen Kenson - 2001
He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival.
Marvel Heroic Roleplaying Basic Game
Cam Banks - 2012
It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!
Halting State
Charles Stross - 2007
A daring bank robbery has taken place at Hayek Associates -- a dot-com start-up company that's just floated onto the London stock exchange. But this crime may be a bit beyond Smith's expertise.The prime suspects are a band of marauding orcs with a dragon in tow for fire support. The bank is located within the virtual land of Avalon Four, and the robbery was supposed to be impossible. When word gets out, Hayek Associates and all its virtual "economies" are going to crash hard.For Smith, the investigation seems pointless. But the deeper she digs, the bigger the case gets. There are powerful players -- both real and pixilated -- who are watching her every move. Because there is far more at stake than just some game-head's fantasy financial security . . .
Warcross
Marie Lu - 2017
The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
The Bear That Fell From The Stars
Keith C. Blackmore - 2011
On the night he decides to strike, his life, and his world, are forever changed. Alien scientists from across the cosmos, abduct and place Kazaka in deep storage for centuries. When they revive him with the intent to subject him to extraterrestrial evisceration, the ninja escapes. The shadow warrior then begins to hunt his captors, one by one, leading up to a battle that will shake the galaxy.The Bear That Fell From the StarsA different kind of alien terror. NOTE: This is a Novella of approx. 20,000 words, or about 60 pages.Science Fiction Fantasy and not hard SciFi.Some scenes of graphic violence.
Snow Crash
Neal Stephenson - 1992
Plunging headlong into the enigma of a new computer virus that's striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse. Snow Crash is a mind-altering romp through a future America so bizarre, so outrageous… you'll recognize it immediately.
Overdose
Glen Apseloff - 2013
Emily Morrison undertakes a controversial drug study over protests from fringe groups and even some colleagues. Soon she’s facing death threats and a letter bomb that maims her secretary. Then a young coed suddenly dies after taking the experimental medication. Emily figures out what killed the girl—not the study drug but DIFP, a toxic chemical from her lab. A diabetic, Emily discovers the same toxin in her insulin. But when the police find a bottle of DIFP in Emily’s office, she suddenly changes from victim to suspect.Then a professional killer comes after her, and he eliminates anyone who gets in the way. Emily knows she must confront this stalker on her terms, but she’ll have to do it without help, using only the element of surprise. And that’s just her first step in uncovering the truth – she needs to find out who hired the killer before someone else tries to finish what he started."An intriguing thriller set against a backdrop of clinical drug tests and medical research." — Kirkus Reviews