Book picks similar to
Mythic Vision: The Making Of The Movie " Eragon " by Mark Cotta Vaz
fantasy
non-fiction
stand-alone
status-library-loan
Animation Now!
Julius Wiedemann - 2004
We've rounded up about 80 of the world's most prominent artists/studios and arranged them from A to Z, including examples and descriptions of their work as well as biographies, filmographies, bibliographies, lists of awards received, and contact information. Profiles of the world's best animation schools are also provided.
The Art of Frozen
Charles Solomon - 2013
Encountering Everest-like conditions, mystical trolls, and a hilarious snowman named Olaf, Anna and Kristoff battle the elements in a race to save the kingdom.Taking inspiration from Hans Christian Andersen's fairy tale "The Snow Queen" and the culture and landscape of Norway, the artists of Frozen have created a dynamic, other-worldly icy setting filled with striking background work and detailed costumes. Featuring stunning artwork from the film's creation—including sketches, storyboards, colorscripts, and much more—The Art of Frozen is the ultimate behind-the-scenes look at the research and artistry that went into the making of this wintry action-packed adventure.
Inside Divergent: The Initiate's World
Veronica Roth - 2014
With more than 100 photographs—many never before seen—Inside Divergent will immerse you in the thrilling dystopian world of futuristic Chicago, where you'll meet the initiates and discover the factions.
Dungeons & Dragons: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures
E. Gary Gygax - 1974
Boxed set containing three paperback volumes:Volume 1: "Men & Magic"Volume 2: "Monsters & Treasure"Volume 3: "The Underworld & Wilderness Adventures"Information regarding the various print runs of the Original D&D boxed sets can be found at http://www.acaeum.com/ddindexes/setpa...(Note: The three volumes in this boxed set were not offered for separate sale.)
Myths & Legends: An Illustrated Guide to Their Origins and Meanings
Philip Wilkinson - 1999
Their narratives, themes, and characters address and provide answers to eternal questions: where do we come from, how do we live, what do we believe in? This fascinating book explores the major myths and legends across the world, from Classical mythology to Eastern beliefs, and from American legends to African folk tales. The stories are retold in compelling detail, while key aspects of each myth are considered: their meaning, purpose, and power; the main characters; and their importance to modern culture.Special illustrations and photographs combine with informative text, family trees, and a focus on themes such as creation, death, and the afterlife. From Gilgamesh to Quetzalcoatl, Heracles to Pan Gu, Myths and Legends provides a full and captivating reference guide to the worlds of mythical beings, mortal heroes, and immortal gods.
The Art of Splatoon
Nintendo - 2017
. . and that's only an inkling of what's inside. We're not squidding around: this is a must have for all fans of Splatoon!Character illustrations!Concept art!Behind the scenes notes!All the content that splatters most!
The Hunger Games Tribute Guide
Emily Seife - 2012
Follow the tributes' journey from the reaping to the Games, with an exclusive look at all the highlights along the way—the trip to the Capitol, the Tribute Parade, the stations of the Training Center, and the interviews with Caesar Flickerman. Plus you'll find profiles of President Snow and Seneca Crane, portraits of each tribute, and detailed information on each district's industry. This unique guide to the tributes contains never-before-seen photos and quotes from the film, and is a must-have for any Hunger Games fan.
Scatterbrain
Larry Niven - 2003
His previous collection, N-Space, was lauded by the Houston Post as "outstanding . . . hours of entertainment," while Publishers Weekly called it "a must for science fiction fans." A follow-up volume, Playgrounds of the Mind, was similarly praised by Kirkus Reviews: "An abundance of Niven's curious yet disciplined inventiveness and his fun-filled knack for turning seemingly absurd notions into credible, absorbing fiction. Grand entertainment."Now, ten years later, Scatterbrain collects an equally engaging assortment of Niven's latest work, all in one captivating volume. Here are choice excerpts from several of his most recent novels, including his upcoming Ringworld's Child and Rainbow Mars, as well as numerous short stories, nonfiction articles, interviews, editorials, collaborations, and correspondence. True to its title, Scatterbrain roams all over a wide variety of fascinating topics, featuring Niven's singular insights into everything from space stations to convention etiquette.So give yourself a treat, and feel free to pick the brain-or Scatterbrain-of one of modern science fiction's most fascinating thinkers.
The World of The Dark Crystal
Brian Froud - 1982
This mystical adventure has such a huge cult following that when the film was recently re-released on video and DVD, it quickly sold a million copies. Just as remarkable is the cult status of The World of The Dark Crystal, Froud's book on the film. Originally published in 1982 and long out of print, this definitive volume--packed with brilliant artwork--has been in such demand that used copies can sell for well over $400. Abrams is now proudly reissuing this sought-after book in a brand new collector's edition. This beautifully printed reproduction of the original volume contains all of its stunning art and text--plus a new essay by Froud, illustrated with never-before-published paintings, drawings, and sculptures from the film's archives. And this new edition features a facsimile of a 20-page booklet Froud and Henson created to present the film to backers--a gorgeous overview of the story so rare only a few copies are known to exist. This collector's edition of The World of The Dark Crystal, like the re-released film, will truly be a must-have for Henson and Froud fans.
Gnomes
Wil Huygen - 1976
Come join in the 20th-anniversary fun as gnomania strikes again!Did you know that gnome couples always have twin children? Or that a gnome is seven times as strong as a human? Do you want to hear some gossip from the gnome who knew Rembrandt? Dutch artist Rien Poortvliet's charming illustrations and physician Wil Huygen's detailed observations of the gnomes' habits, anatomy, and lifestyle are a delight for readers of all ages. Children will adore the gnome family's underground home and the constant interaction with animals; adults will appreciate the tongue-in-cheek scientific data. Gnomebody is immune to the gnomes' tremendous appeal--and a whole new generation is waiting to love them for the first time!
The Essential Batman Encyclopedia
Robert Greenberger - 2008
. . and the mythology behind the man.“Criminals are a superstitious, cowardly lot. So my disguise must be able to strike terror into their hearts. I must be a creature of the night, black, terrible. . . . I shall become a bat!” So declared millionaire industrialist Bruce Wayne, orphaned as a boy by a murderous thug and driven as a man to battle the scourge of crime by becoming Batman. Batman swooped into popular culture in 1939–and for nearly seventy years has thrilled audiences in countless comics, live-action and animated television programs, and seven feature films. Prowling the darkened rooftops of Gotham City, roaring through the teeming streets in the sleek, high-powered Batmobile, and leaping into action when the iconic Bat-Signal pierces the night sky, the Caped Crusader is a larger-than-life legend. And now, for the first time in more than thirty years, everything there is to know about Batman–from the beginning to the present, and from A to Z–is collected in one comprehensive new sourcebook. More than 500 pages of entries and illustrations include:• fascinating details and the complete background on Batman’s origins • biographies of every major character in the Batman universe–including his closest allies, from Robin the Boy Wonder and faithful butler Alfred Pennyworth to Commissioner Gordon; and his countless enemies, from the Joker, Penguin, Catwoman, and the Riddler to Scarecrow, Two-Face, Ra’s al Ghul and Poison Ivy• classic black-and-white comic book artwork throughout• two sixteen-page full-color artwork insertsEven an all-access pass to the Batcave couldn’t rival former DC Comics editor and Batman scholar extraordinaire Robert Greenberger’s exhaustive ultimate archive. The Essential Batman Encyclopedia is a must for every Batman fan’s bookshelf.BATMAN, the DC Logo, and all related names, characters and elements are trademarks of DC Comics © 2008. All rights reserved.
Diablo III: Morbed
Micky Neilson - 2014
Joining together with a wizard, a druid, a necromancer, and a crusader, Morbed has arrived at a remote island to track down an elusive vagabond andreclaim valuable items pilfered from the city of Westmarch.But there is something loose on the island, something that has killed and is very close to killing again. In order to leave the island alive, Morbed will be forced to confront not only the terrifying creature that stalks the forests, but the darkest corners of his own spirit as well.
The Best Game Ever: Giants vs. Colts, 1958, and the Birth of the Modern NFL
Mark Bowden - 2007
Played in front of sixty-four thousand fans and millions of television viewers around the country, the game would be remembered as the greatest in football history. On the field and roaming the sidelines were seventeen future Hall of Famers, including Colts stars Johnny Unitas, Raymond Berry, and Gino Marchetti, and Giants greats Frank Gifford, Sam Huff, and assistant coaches Vince Lombardi and Tom Landry. An estimated forty-five million viewers—at that time the largest crowd to have ever watched a football game—tuned in to see what would become the first sudden-death contest in NFL history. It was a battle of the league's best offense—the Colts—versus its best defense—the Giants. And it was a contest between the blue-collar Baltimore team versus the glamour boys of the Giants squad. The Best Game Ever is a brilliant portrait of how a single game changed the history of American sport. Published to coincide with the fiftieth anniversary of the championship, it is destined to be a sports classic.
Blue Planet II
James Honeyborne - 2017
Blue Planet II, which accompanies an epic 7-part series on BBC1, is a ground-breaking new look at the richness and variety of underwater life across our planet.From ambush hunters such as the carnivorous bobbit worm to cuttlefish mesmerising their prey with a pulsating light display, Blue Planet II reveals the never-before-seen secrets of the ocean. With over 200 breath-taking photographs and stills from the BBC Natural History Unit's spectacular footage, each chapter of Blue Planet II brings to life a different habitat of the oceanic world. Voyages of migration show how each of the oceans on our planet are connected; coral reefs and arctic ice communities are revealed as thriving underwater cities; while shorelines throw up continual challenges to those living there or passing through. A final chapter explores the science and technology of the Ocean enterprise – not only how they were able to capture these amazing stories on film, but what the future holds for marine life based on these discoveries.
Stealing the Elf-King's Roses
Diane Duane - 2002
They soon reveal a deadly network of ties among organized crime, multinational corporations, and planetary governments of the Seven Worlds--all working together on the "ethnic cleansing" of elves from the alternate world of Alfheim. Original.