The Art of Brom


Brom - 2013
    Brom has collected together the very best of his art spanning his 30 year career. Many pieces have never before been published. Brom has written an insightful autobiography sharing his artistic journey from his earliest childhood drawings, his frustrations with commercial art, challenges breaking into the industry, to his years working in games and film, and insights into his latest personal works. Brom's art is a harmony of extremes: dark and beautiful, haunting and inspiring, majestic and raw. The Art of Brom is equally diverse. Here are images made iconic through his illustrated novels and his work in film and games. Many of the book's images, including those previously published, have been rescanned from the original artwork, and color-corrected by the artist himself, ensuring meticulous reproduction quality. Furthermore, this collection is designed by Brom allowing him the opportunity to arrange his art in a personal manner, with large full-color images and details to show his brush work.

The Art and Soul of Dune


Tanya Lapointe - 2021
    The Art and Soul of Dune also features exclusive interviews with key members of the cast and crew, including Denis Villeneuve, Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, and many more, delivering a uniquely candid account of the hugely ambitious international shoot.

Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel


Dave Gibbons - 2008
    Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.

The Art of Star Wars: Episode I—The Phantom Menace


Jonathan Bresman - 1998
    But the creative process began long before the movie release, as a team of amazingly talented artists gave form to George Lucas's extraordinary vision...This lavish volume features more than six hundred examples of the art created for The Phantom Menace—each a masterpiece in its own right: conceptual illustrations, sequential art, and brilliant, fully executed paintings. Digging deep into the exclusive Lucasfilm archives, The Art of Star Wars: The Phantom Menace details Episode 1's revolutionary use of traditional and high-tech media. Inside you'll find: Magnificent paintings that capture the exotic environments of Naboo, Tatooine, and Coruscant Key action sequences, including the Podraces on Tatooine and the riveting ground and space battles Fascinating insights and photos revealing the secrets of the artists at work The earliest conceptual drawings, following the evolution of Darth Maul, Qui-Gon Jinn, Queen Amidala, and Jar Jar Binks Exciting new poster art, created expressly for Episode 1 Now you can explore the creative impulse behind all the astonishing, masterfully crafted designs of the moview blockbuster with The Art of Star Wars: Episode 1: The Phantom Menace.

The Art of The Last of Us


Rachel Edidin - 2013
    Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world’s most eagerly anticipated titles.

The Art and Flair of Mary Blair: An Appreciation


John Canemaker - 2003
    The stylishness and vibrant color of Disney films in the early 1940s through mid-1950s came primarily from artist Mary Blair. In her prime, she was an amazingly prolific American artist who enlivened and influenced the not-so-small worlds of film, print, theme parks, architectural decor, and advertising. At its core, her art represented joyful creativity and communicated pure pleasure to the viewer. Her exuberant fantasies brimmed with beauty, charm, and wit, melding a child's fresh eye with adult experience. Blair's personal flair comprised the imagery that flowed effortlessly and continually for more than a half a century from her brush. Emulated by many, she remains inimitable: a dazzling sorceress of design and color.

The Movie Art of Syd Mead: Visual Futurist


Syd Mead - 2017
    His career boasts an incredible array of projects from designing cars to drafting architectural renderings, but he is most famous for his work as a concept artist on some of the most visually arresting films in the history of cinema. Since working on Star Trek: The Motion Picture in 1978 as a production illustrator Syd Mead has always aimed to render “reality ahead of schedule,” creating evocative designs that marry believable content with a neofuturistic form. It is this ability to predict technological potential that has helped Mead create such a distinctive and influential aesthetic. From his work with Ridley Scott on Blade Runner, to his striking designs for the light cycles in Tron, to his imposing concept art for the U.S.S. Sulaco in James Cameron’s Aliens, Syd Mead has played a pivotal role in shaping cinema’s vision of the future. The Movie Art of Syd Mead: Visual Futurist represents the most extensive collection of Mead’s visionary work ever printed, compiling hundreds of images, sketches and concept arts from a career spanning almost 40 years, many of which have never been seen in print before. Each entry provides a unique insight into the processes involved in Mead’s practice as well as illuminating the behind-the-scenes work involved in creating a fully realized, cinematic depiction of the future. With such a plethora of images from the many genre-defining films Mead has worked on, this is essential reading for film fans, artists and futurologists alike.

The Art of Star Wars: Episode VI—Return of the Jedi


Carol Titelman - 1983
    Illustrating the original screenplay are hundreds of sketches, storyboards, matte paintings, blueprints, production paintings, and costume designs -- the work of the conceptual artists and designers whose skill and imagination gave rise to the wonders seen on the screen by the whole world.

The Art of The Hobbit by J.R.R. Tolkien


Wayne G. Hammond - 2011
    Tolkien.When J.R.R. Tolkien wrote The Hobbit, he was already an accomplished amateur artist, and drew illustrations for his book while it was still in manuscript. The Hobbit as first printed had ten black and white pictures, two maps, and binding and dust-jacket designs by its author. Later, Tolkien also painted five scenes for colour plates which are some of his best work. His illustrations for The Hobbit add an extra dimension to that remarkable book, and have long influenced how readers imagine Bilbo Baggins and his world.To celebrate the 75th anniversary of the publication of The Hobbit, the complete artwork created by the author for his story has been collected in The Art of The Hobbit by J.R.R. Tolkien. Including related pictures, more than one hundred sketches, drawings, paintings, maps, and plans are presented here, preliminary and alternate versions and experimental designs as well as finished art. Some of these images are now published for the first time, and others for the first time in colour. Fresh digital scans from the Bodleian Libraries in Oxford and Marquette University in Wisconsin allow Tolkien’s Hobbit pictures to be seen more vividly than ever before.The Art of The Hobbit by J.R.R. Tolkien has been written and edited by Wayne G. Hammond and Christina Scull, two of the leading experts on Tolkien and authors of the acclaimed J.R.R. Tolkien: Artist and Illustrator, The Lord of the Rings: A Reader’s Companion, and The J.R.R. Tolkien Companion and Guide.

Harry Potter: the Character Vault


Jody Revenson - 2015
    Dive into the personal journeys of beloved Harry Potter heroes, and an insightful look at the motivations and actions of the films’ most notorious and complicated villains. Concept art, behind-the-scenes imagery, and film stills track everyone from Harry, Hermione, and Ron to Dobby, Mad-Eye Moody, and Dolores Umbridge, telling their complete stories as they evolve throughout the film series. A comprehensive collection of the movies’ beloved characters, this beautifully designed book is the ultimate Harry Potter character overview.

Guillermo del Toro's The Shape of Water: Creating a Fairy Tale for Troubled Times


Gina McIntyre - 2017
    In the hidden high-security government laboratory where she works, lonely Elisa (Sally Hawkins) is trapped in a life of silence and isolation. Elisa’s life is changed forever when she and coworker Zelda (Octavia Spencer) discover a secret classified experiment. Rounding out the cast are Michael Shannon, Richard Jenkins, Michael Stuhlbarg, and Doug Jones.Guillermo del Toro's The Shape of Water: Creating a Fairy Tale for Troubled Times chronicles the entire filmmaking journey, from development to design to filming. Featuring interviews and commentary from key actors and members of the creative team, the book also showcases the amazing concept art and design work created for the film. For del Toro fans and movie lovers everywhere, it’s the perfect way to explore this exciting new movie from a master filmmaker known for his poignant storytelling and visual grandeur.

Der Mond: The Art of Neon Genesis Evangelion


Yoshiyuki Sadamoto - 1999
    The book includes 74 pages of paintings and designs devoted to Neon Genesis Evangelion, plus another 50 pages from The Wings of Honneamise, Nadia--The Secret of Blue Water, Blue Uru, and other works--including Sadamoto's cover to Eric Clapton's 1998 album, Pilgrim.

The Art of Star Wars: Episode V—The Empire Strikes Back


Deborah Call - 1980
    At the same time, these new editions of THE ART OF STAR WARS books will arrive in stores, packed with all-new material, including new "Special Edition" text in The Empire Strikes Back by Mark Cotta Vaz, author of the Industrial Light & Magic: Into the Digital Realm and The Secrets of Star Wars: Shadows of the Empire.

Framed Ink: Drawing and Composition for Visual Storytellers


Marcos Mateu-Mestre - 2010
    Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication.After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines – a train accident, a cowboy tale and bikers approaching a mysterious house.In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.

The Art of the Mass Effect Universe


Casey Hudson - 2012
    Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.