The Survivors (Box Set of Books 7-12) (The Survivors Collection Book 2)


Nathan Hystad - 2020
    

Agent of the Imperium: A Story of the Traveller Universe


Marc W. Miller - 2015
    In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion. He has other ideas. The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought. If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter; this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.

He Who Dares


Rob Buckman - 2013
    Even the man who raised him, his paternal grandfather, was a question mark. Beyond the love, understanding, and nurturing lay the unanswered question of why a disgraced ex-Royal Naval Admiral would pulled himself out of a bottle and take upon himself to bring a one year old child home as raise him as his own. The question of why his family, the Tregallion clan, refused to come to his aid went unanswered. Even so, between them they build a life for themselves until the fateful day he died. After that, Mike fled across the stars, swearing he would never again take the responsibility for another person’s death. Fate and destiny had other ideas, plunging him into one situation after the other where he had to take command, and decide the fate of others. With war on the horizon, and the future of the free stars hanging in the balance, Mike reluctantly accepted his destiny, and the part he must play. For better or worse, he would find the answered to his question, and make those responsible pay a terrible price.

Decisively Engaged


C.J. Carella - 2015
     A NATION AT WAR: The United Stars of America. Born in the conflagration of unprovoked alien attack, the newest entrant to galactic politics took the few crumbs of hypertech gifted to it and ran with them, soon expanding over dozens of star systems and establishing a wide trade network, protected by its powerful Navy and the dreaded Warp Marines. A FIGHT TO THE DEATH: A single Marine platoon, tasked with protecting an embassy on a hostile alien planet. An embassy – and the human enclave around it – that soon finds itself surrounded by armed mobs. Can the Marines and a ragtag band of civilian and Navy personnel survive long enough to be rescued?

Callsign - Doubleshot


Jeremy Robinson - 2014
    **In 2011, Jeremy Robinson released a series of eight novellas—deemed the 'Chesspocalypse.' Each novella follows a single member of the Chess Team from his Jack Sigler thriller series. The stories take place after the events of Threshold, the third full-length novel in the series, and before the events of Ragnarok, the fourth. The novellas are all co-authored by Jeremy Robinson and one of six other fantastic authors. The Chesspocalypse novellas are designed to introduce readers to the series. If you haven't read the novels, no worries. Enjoy the ride!The stories were released in the following order:Callsign: King–Book 1Callsign: QueenCallsign: RookCallsign: King–Book 2–UnderworldCallsign: BishopCallsign: KnightCallsign: Deep BlueCallsign: King–Book 3–BlackoutThis collection contains the Knight and Deep Blue stories.The three King books were collected in the bestselling Callsign: King–The Brainstorm Trilogy. The Queen, Rook and Bishop stories were collected in the Callsign–Tripleshot collection.CALLSIGN: KNIGHTWhen a team of Delta operators goes missing in Shenhuang, one of China's newly constructed ghost cities, Shin Dae-jung—Callsign: Knight, is called in to assist. But the Osprey transporting him to the scene falls prey to an EMP attack and is forced to crash land atop a parking garage. With a wounded pilot in tow, Knight explores the empty city for signs of life and finds two terrified children, who warn him that something monstrous is stalking the city. When the pilot disappears, leaving a pool of blood and spent bullet casings behind, Knight doesn't doubt their story.As bullets fly and bodies drop, Knight must protect the children, uncover the fate of the missing Delta team and defend against an unstoppable killer, whose ability to regenerate and whose horrible appearance reminds him of something he's faced before—the mythological Hydra. But he's not alone in the surreal abandoned city. A team of SAS soldiers, along with Anna Beck, a former member of Manifold Genetics' private security force, join the fray. Together, they fight—and die—against a nightmare that follows its objective to the end: kill them all.CALLSIGN: DEEP BLUETom Duncan—Callsign: Deep Blue, former Army ranger, former president of the United States and handler of the black ops force known as Chess Team, is visiting the team's new secret headquarters. The underground facility, known as Alpha, once belonged to Manifold Genetics, a corrupt corporation shut down by Chess Team. But despite being abandoned for years, Alpha still hides secrets.Security doors slam shut and lock, sealing Duncan and his assistants inside. As Matt Carrack, the leader of Duncan's security team, attempts to gain access, Duncan discovers they are not alone inside the abandoned facility. High tech intruders have infiltrated the base, their goal unknown. But a far greater threat rises from the subterranean depths beneath Alpha—failed regenerative experiments from the days of Manifold, and they're fast, hostile and hungry.While the security team are beset by ingenious death traps, determined mercenaries and vicious creatures that defy their imaginations, Duncan and his personal bodyguard must battle the growing tide of creatures, stave off the incursion of enemy forces and prevent the violent intruders from releasing the horror currently contained inside Alpha, to an unsuspecting outside world.

Invincible


David Bruns - 2016
    Commander Halsey wants it back. For decades they were among us, silently infiltrating the power structures of society. Now the Swarm stands on Earth’s doorstep. As humanity launches a desperate counter-attack, the alien victory seems inevitable. For Halsey, this is personal. While the Fleet executes their battle plan, she leads a do-or-die suicide strike at the heart of the alien force: her own INVINCIBLE, turned into a weapon against mankind. With a few marines, a pirate ship, and an ex-lover by her side, Halsey fights to take back her command and save the human race--or die trying. She is a proud warrior. She is humanity’s last hope. She is INVINCIBLE.

The Forbidden Tower / Two to Conquer / Hawkmistress! / Darkover Landfall


Marion Zimmer Bradley
    

Escape


Jasper T. Scott - 2012
    The station is in a security lockdown and the sole apparent occupant, a Union captain, offers Kieran an entire ship if he can disable the lockdown. Kieran realizes that he’s probably dealing with a criminal, rather than an actual captain, but he’s just desperate enough to accept. He flies out to the nearest station and returns with a slicer and some dangerous-looking backup. As he’s making his approach to the station, Kieran hears a garbled cry for help over the comm. He hopes it’s just his imagination.But it’s not. Half the station’s crew is being held hostage, while the other half appear to be masquerading as Union officers. Kieran and his team disable the lockdown, and to Kieran’s amazement, they are given a ship as promised. As they are leaving the station, they see an entire fleet of Union cruisers pouring out of the newly-reactivated space gate. Kieran is confused. What are so many warships doing on the frontier? The Union isn’t at war.Kieran sets out to investigate, but along the way strange things start happening to him and his crew. At first there seem to be logical explanations, but before long the answers are not so clear. As time goes by, Kieran realizes the horrible truth:He wasn’t the only one trying to escape. . . .

Harbinger


Olan Thorensen - 2020
    Nothing will ever be the same.Humanity lurches into an uncertain future, dismissive of warning signs. Only the most naïve believe humanity will step back from the brink. Yet, in a place that doesn’t exist, a riddle, puzzle, hope, fear, danger, salvation—all come together.Zach Marjek has faced death in the far corners of the Earth . . . and survived where others failed. He is about to be thrust into an unimagined situation. Jaded mercenaries, an Inuit wanderer, a murderous Yupik, a young mother, a video game designer, a retired general, a new president, a Chinese marine, mathematics prodigies: these and others whose lives and fates will come together to revolve around a mystery whose consequences could range from disaster to salvation.As the mystery unravels, a danger unbeknownst to the players lurks and prepares to take what cannot be taken. Lives and the future hang by the thinnest of threads.

Galaxy Cruise: The Maiden Voyage (Galaxy Cruise #1)


Marcus Alexander Hart - 2021
    It got a karaoke DJ.Leo MacGavin is not the brightest specimen of humanity. But when he inadvertently rescues a flirty alien heiress, he’s promoted from second-rate lounge entertainer to captain of the galaxy’s most sophisticated cruise ship.Before he can flee in terror, a human-hating executive gives Leo an ultimatum—complete the vessel’s maiden voyage or mankind’s last colony will be turned into a sewage dump. To make matters worse, a militant cyborg is undermining his authority, a giant spider is terrifying the passengers, and a sentient plant keeps stealing all the beer.If Leo ever wants to see his home again, he’ll have to keep the guests happy through seven days of onboard antics and madcap shore excursions. As strange malfunctions tear the ship apart, can he hold his rag-tag crew together, or will he flush the last bastion of humanity down the crapper?

Arrival (The Tyr Trilogy, #1)


Richard Fox - 2021
    He left the violence behind for a life of science, raising a family far from the bloodshed of the Corporation. With his wife, Sarah, and son, Michael, he studied the alien Tyr for years, hidden among their complex societies. Their mission should have ended with the arrival of a replacement team. Instead, the Clays’ corporate overlords choose a death sentence: an invasion fleet to conquer the Tyr.This first contact will destroy the Tyr, and only Daniel Clay and his family can help fight back against the drug-fueled conscripts and military might of the invaders. The Clays must help the Tyr from the shadows or be killed by the Tyr who fear them...or by the Corporation they’ve betrayed.But the Clays aren’t the only hidden power.If you like Avatar or V, you’ll love The Tyr Trilogy, a series that combines the wonder, excitement, and drama of top-notch sci-fi.

Truth


Prax Venter - 2019
    He doesn’t know that his mind is purely digital, he doesn’t know he is only a copy of the original, and he certainly doesn’t remember Sasha’s betrayal. When his personal assistant in sex-demon form breaks into the game world, scarred from her own ordeals and professing her remorse, Jezebel has no choice but to make another deal. With Mark still wondering what the hell is going on, they both agree to share him as they explore the new world Jezebel has created to acclimate his human mind to its new existence as pure energy. The Mark 2.0 series contains graphic sex. Length ~ 108,300 words

The Hunters of Vermin


H. Paul Honsinger - 2017
    For reasons Max barely understands, the Vaaach decide that they have an obligation to train him to be a Vaaach warrior, or at least as close as a puny, fruit-eating human can come.     Max finds himself on a strange, unknown world, under the tutelage of a nine-foot tall, carnivorous Vaaach drill instructor, learning an alien way of fighting, and stalking and making war. Not only is the training like nothing Max has ever imagined, there's the small matter of the final exam: a real mission involving real combat against real Krag with the life or death of an entire Union naval task force hanging in the balance. Max is going to have to find resources of cunning, creativity, strength, endurance, and courage far beyond his years if he's going to survive and save thousands of his comrades who--unknown to them--are depending on the slender thread of the young officer's abilities for their very survival.      The Hunters of Vermin is a short novel (just over 62,500 words, slightly longer than such classic novels as Lord of the Flies and All Quiet on the Western Front), that can be read as a stand-alone adventure or as a part of the longer series of Max Robichaux space tales. Readers who have never met Max Robichaux or encountered Honsinger's fiction before will find a thrilling, self-contained adventure. Fans of Honsinger's other books will gain interesting insight into the events that helped make Max Robichaux the officer we meet in the "Man of War" series, as this novel covers events immediately after the conclusion of the novella Deadly Nightshade and twelve years before the beginning of the "Man of War" Series.     This novel packs everything Honsinger's readers expect--realistically staged combat, deep character development, believable aliens, and the thrill of deep space adventure--into a compact package. The Hunters of Vermin is a military coming-of-age story in the vein of the early Horatio Hornblower books, but set centuries in the future against the backdrop of an interstellar war that threatens the survival of the human race.

The Alorian Wars: Volume I


Drew Avera - 2017
    But, as his ship decimates planet after planet, he finds his sympathies swinging toward their defeated enemies. Sergeant Anki Paro, a Luthian Marine, has been anxiously awaiting the call to deploy. As the last line of defense against the crushing Greshian forces, she hopes the time has finally come for her world to stand against tyranny. However, as her society prepares for imminent destruction, questions of misplaced loyalties lead Anki to wonder if the world she is trying to save has any real intentions of surviving. As Brendle's and Anki's worlds collide, they find themselves in an unlikely alliance to try to stop the full might of the Greshian Empire before there's nothing left to fight for. A stolen ship, a mission on the line, enemies at every turn... After four months in hiding, Brendle Quin can't delay his mission any longer. His ship, the Replicade, is held together with failing patches, and he needs to make repairs in a port. Unfortunately, the nearest world with proper facilities is situated deep in Greshian-owned enemy territory. The Greshian colony of Farax is a safe hold for piracy in the region, and none is more vile than Crase Tuin, a man known for trafficking people and weapons across the Alorian Galaxy. He has a reputation as the only pirate never to lose a ship--with the exception of the Replicade. When Crase finds the Replicade, he vows to claim the lives of those who stole her. But Brendle won't go down without a fight. Nothing has stopped the Greshian Empire's expanse, but all hope isn't lost... The illusion of peace shrouds a hidden darkness. Just as the crew of the Replicade are getting settled on a seemingly tranquil world, they encounter a young girl with special abilities--and she's being hunted by a secret, powerful organization that will stop at nothing to have her. When Anki and Brendle intervene to help the girl, they are caught in the organization's crosshairs. The crew must make a decision: give into the looming threat of the organization, or die fighting to protect her. Meanwhile, Lieutenant Commander Ilium Gyl has taken command of a Greshian scout ship. A breach in protocol raises questions of his loyalty to the Greshian Empire, leading to a power struggle as a rebellion sparks in a distant sector of the Alorian Galaxy. His ambitions may cripple the Greshian Fleet, or he might just be the empire's savior. The Alorian Wars is a space opera series, filled with political intrigue and shrouded in mystery, is sure to please fans of "The Expanse", "Dark Matter", "Firefly", and "Killjoys". Join the war today!

Cat's Game


Roman Prokofiev - 2019
    This discovery sets off a special event and starts a deadly intercontinental war, all arranged by long-gone developers. Now, Oleg, the man behind Cat, has to collect all the unique weapons left in the game by its creators before the tragic accident claimed their lives and to complete the new challenge that nobody on the new developer team has any idea about, all the while being accused of cheating and hunted by the most dangerous guild in the game world, led by a dark goddess and one of the top PvP players. Once, he was a professional player earning real money in another game. He fell from his pedestal into a debt pit: his account got blocked, his savings got burnt, his friends left him behind, and dangerous people appeared at his doorstep, wanting their money back. To get back on his feet, he decided to enter a new game and find a new source of income. *** Cat’s Game is a highly-rated LitRPG series by Roman Prokofiev. The protagonist is one of a kind: more of a trickster than a classic adventuring hero—even if he has to become the one to finish what the original developers of the game started. The setting is the future, around 2070. The Earth has changed: climate, coastlines, even countries. The Sphere is a game ruled by supercomputers…but not everything inside it is controlled by AI, and Cat, whose only interest is earning money to survive in real life, becomes embroiled in the long-gestating plan that will change the face of the entire in-game world.