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Wolverine: Old Man Logan
Mark Millar - 2008
Nobody knows what happened on the night the heroes fell. All we know is that they disappeared and evil triumphed and the bad guys have been calling the shots ever since. What happened to Wolverine is the biggest mystery of all. For 50 years, no one has heard hide nor hair from him... and in his place stands an old man called Logan. A man concerned only about his family. A man pushed to the brink by the Hulk Gang. A man forced to help an old friend - the blind archer, Hawkeye - to drive three thousand miles to secure his family's safety. Get ready for the ride of your life, Logan!Collecting: Wolverine 66-72, Wolverine Giant-Size Old Man Logan
NOW #1: The New Comics Anthology
Eric ReynoldsKaela Graham - 2017
It's a platform for short fiction, experimentation, and for showcasing diversity in the comics field. The only common denominator to each piece is an exemplary use of the comics form, with a lineup of established and up-and-coming talent from around the globe. The first issue includes new work from acclaimed creators such as Noah Van Sciver (Fante Bukowski), Gabrielle Bell (Lucky), Dash Shaw (Cosplayers), Sammy Harkham (Crickets), and Malachi Ward (Ancestor), as well as international stars such as J.C. Menu, Conxita Herrerro, Tobias Schalken, and Antoine Cosse. Plus strips from Tommi Parrish, Sara Corbett, Daria Tessler, and Kaela Graham, as well as a gorgeous painted cover by Rebecca Morgan.
Sky Doll
Alessandro Barbucci - 2000
But when Noa meets two so-called "missionaries" who aid in her escape from her tyrannical master, all hell breaks loose for our cyborg siren as she uncovers clues that she may be much more than just a robotic toy.
Cinema Panopticum
Thomas Ott - 2005
Ott plunges into the darkness with five new graphic horror novelettes: "The Prophet," "The Wonder Pill," "La Lucha," "The Hotel," and the title story, each executed in his hallucinatory and hyper-detailed scratchboard style and running between 16 to 20 pages. The first story in the book introduces the other four: A little girl visits an amusement park. She looks fascinated, but finds everything too expensive. Finally, behind the rollercoaster she eyeballs a small booth with "CINEMA PANOPTICUM" written on it. Inside there are boxes with screens. Every box contains a movie; the title of each appears on each screen. Each costs only a dime, so the price is right for the little girl. She puts her money in the first box: "The Prophet" begins. In the film, a vagrant foresees the end of the world and tries to warn people, but nobody believes him. They will soon enough. In the second film, "The Wonderpill," a short-sighted man initially goes blind from some pills his doctor gave him, but soon the blindness wears off and he finds they accord quite a view. "La Lucha," the third story, introduces a Mexican wrestler who fights against death himself. In a typical Ott twist, he wins and loses at the same time. The final story, "The Hotel," depicts a traveler who goes to sleep in what seems to be an otherwise empty hotel. His awakening is the stuff of nightmares... Ott's O. Henry-esque plot twists will delight fans of classic horror like The Twilight Zone and Tales From the Crypt, or modern efforts like M. Night Shamalayan's films; his artwork will haunt you long after you've put the book down.
Wolverine: Origin
Paul Jenkins - 2001
Collects Wolverine: Origin #1-6
JLA: A League of One
Christopher Moeller - 2000
An ancient, evil dragon awakens from his subterranean slumber once again to menace a world that's forgotten that such monsters of flame and guile ever existed. But the new world of today has its own Round Table of protectors in the form of the JLA.When Wonder Woman goes to the infallible Amazon oracle and learns that the JLA is destined to die in battle against the dragon, she must make the most difficult decision of her life; embarking on a terrible, unwinnable quest to thwart fate, putting her at odds with those she loves most. In JLA: A League of One, Superman, Batman and the rest of the League learn that while some heroes maybe Wonder Woman's match, none surpass her. JLA: A League of One is a sumptuous visual feast, a rich tapestry of storytelling that is poetic in its soaring beauty.
Satania
Fabien Vehlmann - 2016
The young scientist, who disappeared underground several months ago, claimed, to everyone’s astonishment, to be able to prove the existence of Hell by using Darwin’s theory of evolution. The little group, led by Charlie, plunge underground in his pursuit. The deeper they progress into the entrails of our planet, the more they enter another world that hides other forms of life heretofore never experienced. The discovery changes them gradually in a way they cannot at first perceive…
xkcd: volume 0
Randall Munroe - 2009
While it's practically required reading in the geek community, xkcd fans are as varied as the comic's subject matter. This book creates laughs from science jokes on one page to relationship humor on another.xkcd: volume 0 is the first book from the immensely popular webcomic with a passionate readership (just Google "xkcd meetup").The artist selected personal and fan favorites from his first 600 comics. It was lovingly assembled from high-resolution original scans of the comics (the mouseover text is discreetly included), and features a lot of doodles, notes, and puzzles in the margins.The book is published by Breadpig, which donates all of the publisher profits from this book to Room to Read for promoting literacy in the developing world.
Nick Cave: Mercy on Me
Reinhard Kleist - 2017
1957) is a Renaissance man. His wide-ranging artistic output—always uncompromising, hypnotic, and intense—is defined by an extraordinary gift for storytelling. In Nick Cave: Mercy on Me, Reinhard Kleist employs a cast of characters drawn from Cave’s music and writing to tell the story of a formidable artist and influencer. Kleist paints an expressive and enthralling portrait of Cave’s childhood in Australia; his early years fronting The Birthday Party; the sublime highs of his success with The Bad Seeds; and the crippling lows of his battle with heroin. Capturing everything from Cave’s frenzied performances in Berlin to the tender moments he spent with love and muse Anita Lane, Kleist’s graphic biography, like Cave’s songs, is by turns electrifying, sentimental, morbid, and comic—but always engrossing.
Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel
Dave Gibbons - 2008
Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.
Batman: White Knight
Sean Murphy - 2018
Until now…Set in a world where the Joker is cured of his insanity and homicidal tendencies, The Joker, now known as “Jack,” sets about trying to right his wrongs. First, he plans to reconcile with Harley Quinn, and then he’ll try to save the city from the one person who he thinks is truly Gotham City’s greatest villain: Batman!Superstar writer and artist Sean Murphy (PUNK ROCK JESUS, THE WAKE) presents a eight-issue miniseries of a twisted Gotham City with a massive cast of heroes and villains that, at its heart, is a tragic story of a hero and a villain: Batman and The Joker. But which is the hero—and which the villain?COLLECTING: Batman: White Knight 1-8
Rise of the Dungeon Master: Gary Gygax and the Creation of D&D
David Kushner - 2017
Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.