Book picks similar to
The Art of Homeworld by Aaron Kambeitz
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Insurgent: The Ultimate Interactive Quiz Book (Divergent Series Quiz Books 2)
Sarah Davids - 2014
This truly unique interactive quiz book game is the perfect addition to your reading enjoyment of this dystopian classic.
"I don't have a clue how you turned my book reading device into a game, but I loved it. You're a genius in my book".
Kathryn Cooper (KatherineCooperWrites.com) You may think you know all about the factions (Abnegation, Dauntless, Erudite, Amity & Candor) including symbols, values & mottos? You may think you know the characteristics & what happens with of all of the characters? BUT, how much do you really know? For example, On what floor of Candor HQ is the Interrogation room? 1) 3rd 2) 6th 3) 12th 4) 18th How many conditions are set out by Amity when agreeing to become a faction safe house? 1) 1 2) 2 3) 3 4) 4 There are 10 sections to this quiz. Each section automatic counts your score as you go. If you guess wrong, then you have the option of cheating by going back (you'll be supplied with a clue) or you can continue ahead. I know you'll like the quiz so much that I'm even offering another one absolutely free which you can access just by looking in the 'Look Inside' feature of Amazon. This amazing quiz book is really a must if you are a true fan of this spectacular post-apocalyptic novel - Insurgent.
Wild life in the Far West; Personal Adventures of a Border Mountain Man (1872)
James Hobbs - 1976
He became a Texas Ranger, and fought as an American in the Mexican-American War, and roamed the Southwest with other mountain men such as Kit Carson. He belongs to that class of pioneers and trappers, now extinct, of which the famed Kit Carson, who was for many years the companion of the author, has been considered the most perfect type. In addition to his experiences as a hunter and trapper, we have an account of his life as a prisoner among the powerful and warlike Comanches, his adventures as a trader in Mexico, his services as interpreter and guide, under Doniphan, in our war with Mexico, and with the Liberals in the Franco-Mexican war as Captain of artillery, as well as his experience in mining in the days of the “ forty-niners” in California, and elsewhere. Probably no man then living passed through so varied and exciting a life as this one. Hobbs writes: "I was nearly full grown when I found an excellent chance to join a fur company that had just started out from St. Louis, under the lead of Charles Bent, and were going out to a fort and trading-post called Bent’s Fort, some three hundred miles south of Pike’s Peak on Big Arkansas river. The party consisted of about sixty men. The more prominent hunters were Charles Bent, Guesso Chauteau, William Savery, and two noted Indian trappers named Shawnee Spiebuck, and Shawnee Jake." On this expedition, he was captured by the Camanches, with whom he spent four years, marrying the daughter of "Old Wolf". Four years later, was ransomed by Charles Bent, who paid Old Wolf when the Indians had come to trade at Bent's Fort. It was during this time at Bent's Fort that Hobbs went out trapping with Kit Carson, and he became his lifelong friend. Hobbs became one the most famous mountain men, trappers, and fighter, partly due to his years of training in the ways of the wilderness with the Comanche. Hobbs writes: "IN the foregoing pages I have endeavored to give an account of a portion of my adventures in a life of more than usual peril and excitement. I was induced to publish this account by the earnest recommendation of many friends. It has been written out, as I have had time, entirely from memory, as I never kept a diary of events, never thinking that I should publish my experiences. For this reason, I have been unable to give exact dates in all cases; but as the object I had in view, was not to publish a history of the country where I have been, but to relate personal adventures, this will not prove, I hope, any drawback to the interest of the reader. As far as the narrative relates to my transactions, I have confined myself to the literal facts. "In looking back over my life, I find that although I have not, perhaps, always obeyed the Golden Rule, yet it is a great satisfaction to me to think of the numbers of my fellow beings I have been instrumental in saving from death and misery at the hands of savages, and from the horrors of starvation. "And now, that my labors in this direction are completed, I shall probably retire to my California home, and devote myself to stock raising. Hoping that this narrative may prove of interest to the reader, I will say -—GOOD-BYE." Originally published in 1872; reformatted for the Kindle; may contain an occasional imperfection; original spellings have been kept in place.
The Art of Ranma 1/2
Rumiko Takahashi - 2001
The book includes paintings and designs that show why this martial arts/teenage romance/sex comedy was one of the most popular shows ever.
The Art of Splatoon
Nintendo - 2017
. . and that's only an inkling of what's inside. We're not squidding around: this is a must have for all fans of Splatoon!Character illustrations!Concept art!Behind the scenes notes!All the content that splatters most!
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.
Alien: The Archive - The Ultimate Guide to the Classic Movies
Mark Salisbury - 2014
From Ridley Scott's elegant horror masterpiece and James Cameron's visceral and heart-pounding Aliens, to David Fincher's nihilistic Alien³, and Jean-Pierre Jeunet's twisted Alien Resurrection, these are the films that birthed a monster and a cultural phenomenon.Alien: The Archive is a beautiful celebration of these landmark films, delving deep into the process of how all four films were created. From the earliest script ideas to final cut, this book showcases the making of the series in exhaustive and exclusive detail. Featuring storyboards from Ridley Scott, exclusive concept designs from Ron Cobb and Syd Mead, behind-the-scenes imagery of the Xenomorphs being created, deleted scenes, unused ideas, costumes, weapons, and much more.This must have retrospective also includes brand new interviews with Ridley Scott, Sigourney Weaver, H.R. Giger, Jean-Pierre Jeunet, Jenette Goldstein, and those whose vision and originality created a cinema legend.This book is for all fans of Alien, art lovers, and cinema and science fiction historians. Alien: The Archive is the final word on the series and showcases the breathtaking creation of a terrifying and beautiful filmic nightmare.
The Art of Uncharted 4
Naughty Dog - 2016
This beautiful oversized hardcover is a must-have for any fan of the Uncharted franchise and high quality video game art.The Art of Uncharted 4 will be released byDark Horse simultaneously with the new game, Uncharted 4.
Sketch with Asia: Manga Style Art, Tips and Tutorials
Asia Ladowska - 2019
Asia blends her experience in hyper-realism with her passion for Manga, creating a style she is well-loved and recognised for.In this book she shares more of her art and behind the scenes information, along with numerous tips and tutorials for any budding Manga artist.This is a detailed look at her processes from drawing expressions, to colouring hair.
The Art of Skyrim
Bethesda Softworks - 2011
The High King of Skyrim has been killed, and the threat of Civil War looms over the land of Skyrim; One side wishes to secede from the weakened Third Empire, while the other wishes to remain a part of it. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.
Dark Souls: Design Works
From Software - 2011
Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.
World of Warcraft: Exploring Azeroth: The Eastern Kingdoms
Christie Golden - 2020
Now players can get an in-depth look at the items they have collected…and the fearsome powers they hold.From the shining towers of Silvermoon to the sulfurous Blackrock Mountain to the white stone castles of Stormwind, the Eastern Kingdoms are vast and full of wonder. Every corner of the majestic isle contains countless stories, treasures, and more than a few secrets that some would prefer stay buried. Follow Spymaster Mathias Shaw and Captain Flynn Fairwind on an expedition across the Eastern Kingdoms for king and country as they chronicle its history and catalog the weapons, armor, and powers untold that are scattered across this sprawling dominion. Penned by New York Times bestselling author and Blizzard Entertainment writer Christie Golden, Exploring Azeroth: The Eastern Kingdoms is your first step on a truly remarkable journey across the beloved lands of Azeroth
The Art of Mass Effect
Dan Birlew - 2007
The challenge of creating a plausible vision for humanity and a galaxy of ancient and exotic alien races was given to BioWare's talented art and design teams. They began in a formless void and shaped their worlds, their races, and their civilizations to finish with a living breathing setting exclusive to the Xbox 360.From a massive space citadel whose origins are lost in time to the utilitarian clothing of frontier colonists, each component, whether small or colossal, anomalous or common, within Mass Effect's universe need to be brought to detailed life.In this stunning volume, take an exclusive step back to when this universe was still forming in this compilation of art, images, and commentary taken directly from the artists' sketchbooks as they created the universe of Mass Effect.