The Book of Bunny Suicides


Andy Riley - 2003
    We'll never quite know why, but sometimes they decide they've just had enough of this world- and that's when they start getting inventive. The Book of Bunny Suicides follows over one hundred bunnies as they find ever more outlandish ways to do themselves in. From an encounter with the business end of Darth Vader's lightsaber, to supergluing themselves to a diving submarine, to hanging around underneath a loose stalactite, these bunnies are serious about suicide. Illustrated in a stark and simple style, The Book of Bunny Suicides is a collection of hilarious and outrageous cartoons that will appeal to anyone in touch with their evil side.

Fables: Covers


James Jean - 2008
    Also included is a afterword by celebrated Fables writer/creator Bill Willingham. Designed and annotated by the artist, this deluxe, oversized hardcover includes ten vellum sleeve inserts, an embossed case and other fine art details that make Fables: Covers by James Jean as elegant and unique as the Fables covers themselves.

Super Graphic: A Visual Guide to the Comic Book Universe


Tim Leong - 2013
    This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.

Teenage Mutant Ninja Turtles: The Ultimate Visual History


Andrew Farago - 2014
    Bringing together the rarest art and artifacts from three decades of TMNT comics, TV shows, and films, Teenage Mutant Ninja Turtles: The Ultimate Visual History leaves no shell unturned!

Journeys of Frodo: An Atlas of J.R.R.Tolkien's "The Lord of the Rings"


Barbara Strachey - 1981
    Based on clear and detailed descriptions given in the text and on the original maps that appear The Lord of the Rings, as well as Tolkien's own paintings and drawings of the landscape and features of Middle-earth, this book clearly shows Frodo's route, together with the paths taken by other principal characters. The maps provide enough detail to help the reader envisage the country through which the narrative moves, and each one also has extensive notes about the journey. Having loved the volumes of The Lord of the Rings since they first appeared, Barbara Strachey wanted fuller and more detailed maps to go with them. Though not a professional cartographer or artist, she finally decided to create them herself. For nearly 20 years her efforts have provided readers of The Lord of the Rings with a new and more vivid idea of Middle-earth and her book remains an essential Tolkien's great masterpiece.

Information is Beautiful


David McCandless - 2001
    We need a brand new way to take it all in. 'Information is Beautiful' transforms the ideas surrounding and swamping us into graphs and maps that anyone can follow at a single glance.

The Boy, the Mole, the Fox and the Horse


Charlie Mackesy - 2019
    The boy, the mole, the fox and the horse have been shared millions of times online - perhaps you've seen them? They've also been recreated by children in schools and hung on hospital walls. They sometimes even appear on lamp posts and on cafe and bookshop windows. Perhaps you saw the boy and mole on the Comic Relief T-shirt, Love Wins?Here, you will find them together in this book of Charlie's most-loved drawings, adventuring into the Wild and exploring the thoughts and feelings that unite us all.

The Power of Art


Simon Schama - 2006
    "The hushed reverence of the gallery can fool you into believing masterpieces are polite things; visions that soothe, charm and beguile, but actually they are thugs. Merciless and wily, the greatest paintings grab you in a headlock, rough up your composure, and then proceed in short order to re-arrange your sense of reality. . . ."With the same disarming force, The Power of Art propels us on an eye-opening, breathtaking odyssey, zooming in on eight extraordinary masterpieces, from Caravaggio's David and Goliath to Picasso's Guernica. Jolting us far from the comfort zone of the hushed art gallery, Schama closes in on intense make-or-break turning points in the lives of eight great artists who, under extreme stress, created something unprecedented, altering the course of art forever.The embattled heroes—Caravaggio, Bernini, Rembrandt, David, Turner, Van Gogh, Picasso and Rothko—each in his own resolute way, faced crisis with steadfast defiance, pitting passion and conviction against scorn and short-sightedness. The masterpieces they created challenged convention, shattered complacency, shifted awareness and changed the way we look at the world.With vivid storytelling and powerfully evocative descriptive passages, Schama explores the dynamic personalities of the artists and the spirit of the times they lived through, capturing the flamboyant theatre of bourgeois life in Amsterdam, the passion and paranoia of Revolutionary Paris, and the carnage and pathos of Civil War Spain.Most compelling of all, The Power of Art traces the extraordinary evolution of eight "eye-popping" world-class works of art. Created in a bolt of illumination, such works "tell us something about how the world is, how it is to be inside our skins, that no more prosaic source of wisdom can deliver. And when they do that, they answer, irrefutably and majestically, the nagging question of every reluctant art-conscript . . . 'OK, OK, but what's art really for?'"

The Hedge Knight


Ben Avery - 1998
    R. Martin! An adaptation of Martin's hit novel, bringing the world of A Song of Ice and Fire to life in comic book form. Night falls over the life of one noble knight and brings the dawn of his squire's knighthood. Dubbing himself "Ser Duncan the Tall," "The Hedge Knight" sets forth to the tourney at Ashford Meadow in search of fame and glory and the honor of upholding his oath as a knight of the Seven Kingdoms. Unfortunately for him, the world isn't ready for a knight who keeps his oaths, and his chivalrous methods could be the very cause of his demise.

The Art and Flair of Mary Blair: An Appreciation


John Canemaker - 2003
    The stylishness and vibrant color of Disney films in the early 1940s through mid-1950s came primarily from artist Mary Blair. In her prime, she was an amazingly prolific American artist who enlivened and influenced the not-so-small worlds of film, print, theme parks, architectural decor, and advertising. At its core, her art represented joyful creativity and communicated pure pleasure to the viewer. Her exuberant fantasies brimmed with beauty, charm, and wit, melding a child's fresh eye with adult experience. Blair's personal flair comprised the imagery that flowed effortlessly and continually for more than a half a century from her brush. Emulated by many, she remains inimitable: a dazzling sorceress of design and color.

Charley Harper: An Illustrated Life


Todd Oldham - 2007
    The definitive monograph of artist Charley Harpers work, lovingly edited by Todd Oldham.

Women: Selected Drawings and Illustrations


Frank Cho - 2006
    This 112-page collection will showcase Cho's past and present illustrations and you will see why he's considered one of the top modern masters of the female form.

Adventure Time: The Art of Ooo


Chris McDonnell - 2014
    Packed to the seams with concept art and storyboards, this lavishly illustrated tome offers an all-access pass into the Emmy Award–winning show team’s creative process. The Art of Ooo traces series creator Pendleton Ward's early influences and work, then reveals how the writers, storyboarders, animators, and voice actors work in tandem to bring this wildly inventive series to life.  Fans will pore over early character sketches, as well as background paintings and rare glimpses into the series' show bible. This visual treasure chest is gilded throughout with commentary from all the show's key creative talent. The Art of Ooo is the perfect companion to and celebration of this groundbreaking, award-winning series.

The Sketchbook of Loish: Art in Progress


Lois van Baarle - 2018
    Peek inside Loish’s sketchbook and discover how she explores gesture, stylization, and sketching for animation. Learn the different techniques she uses when sketching with traditional and digital tools, and follow the book’s two detailed tutorials on character construction and sketching digitally to improve your own processes. The book also features handy quick tips for capturing movement, using different line weights, shading, and using textured brushes. Including an insight into Loish’s character sketching, development sketches, landscape, and reference studies this book will show you how Loish captures the spirit of her finished artworks in her exquisite preliminary work.In addition to showcasing a comprehensive collection of Loish’s sketches, this book features exclusive artwork, and a special chapter exploring Loish’s personal concepts to give an in-depth look at how her initial ideas evolve through sketches to culminate in her accomplished concept designs. A truly inspiring and informative book with a high-quality finish and slipcase, The Sketchbook of Loish will have you itching to get sketching!

The Art of the Hunchback of Notre Dame


Stephen Rebello - 1996
    The stunning art and evocative text of The Art of The Hunchback of Notre Dame take the reader on a fascinating journey through the making of the movie, the world of medieval France, the nineteenth-century Gothic literature that embraced that world, and the imaginations of the creative artists who have masterfully combined these challenging elements into a magnificent animated musical. The Art of The Hunchback of Notre Dame features the rarely seen spectrum of art created in the making of the film, as the story is imagined and re-imagined in a variety of media - from conceptual paintings, to story sketches and layout, drawings, through the many stages of animation and background painting, computer generated imagery, effects animation, and final art from the production. The range of artwork is both vital and luminous, capturing the beauty and splendor of this stunning realization of fifteenth-century Paris. The lively, informative text features background on the original Hugo novel, as well as the historical influences, inspirations, and ideas the creators of the film brought to the animation, story, and music.