Book picks similar to
The Crawling Chaos and Others by H.P. Lovecraft
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Autumn Cthulhu
Mike DavisJohn Langan - 2016
Lovecraft, the American master of horror, understood with horrible clarity that all things must die. After summer is winter, and life inevitably gives way to frozen sterility. In our modern world, we live cushioned existences, and congratulate ourselves on our supposed escape from the old dangers. We think ourselves caught out of nature’s reach by our technological wizardry. Safely cocooned. This foolishness blinds us to the truth that our elder forebears could not avoid. Engulfed by the rhythms of the world, they understood... Autumn means death. There are far worse fates than mere death, of course. As blight spreads, the leaves wither and fall — as do the most important foundations of life. There is nothing more horrible than watching the sources of meaning in your world unravel before you. But these things we cherish are just pretty lies. In autumn’s cold grasp, the bright petals of our reality shrivel and die. Beneath them, there is nothing but the insanity of the howling void. Faced with inevitable, agonizing corruption, death is a gentle blessing. The stories collected in "Autumn Cthulhu" reflect the darkest, most ancient truths of the season. Inside, you’ll find nineteen beautiful, terrifying glimpses of decay and loss inspired by Lovecraft’s work. Be sure that you want the burden of understanding before venturing further, though. The dissolving strands of mind, of love, of legacy within leave no room for merciful doubt. The true meaning of life is that there is no meaning.
The Cthulhu Cycle: Thirteen Tentacles of Terror
Robert M. PriceLeonard Carpenter - 1996
Subterranean Scalzi Super Bundle
John Scalzi - 2012
Subterranean Press bundles together all of their John Scalzi titles into one easy-to-buy special this November:How I Proposed To My Wife: An Alien Sex StoryAn ElectionJudge Sn Goes GolfingQuestions for a SoldierThe Sagan DiaryThe Tale of the WickedThe God EnginesYou're Not fooling Anyone When You Take Your Laptop to the Coffee Shop
Call of Cthulhu: Horror Roleplaying
Sandy Petersen - 2005
CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.
The Valley
William Meikle - 2010
They arrive to find the town empty and some of the buildings wrecked and strewn over a wide area. A new cave leads them to a land that time forgot, a high valley full of animals that are extinct elsewhere, but have thrived in the remote environment. But something else is loose in the land, something even older that has emerged from the cave system. Soon the remaining men are fighting for their lives, and the lives of everything in the valley.
Cthulhu: The Mythos and Kindred Horrors
Robert E. Howard - 1987
insatiate, tenebrous monsters, whose ultimate throne is Chaos.Greatest of all is he called Cthulhu. Only in ancient, blasphemous manuscripts can that name be found... and those who decipher it are left pale and numb, aware that in the very act of decipherment they have become both pawn and prey of an ultra-worldly power that renders human existence both tenuous and trite.The Old Ones were, the Old Ones are, and the Old Ones shall remain... long after they have devoured us.Contents:"Introduction" by David Drake "Arkham" (poem) "The Black Stone" "The Fire of Asshurbanipal" "The Thing on the Roof" "Dig Me No Grave" "Silence Falls on Mecca's Walls" (poem) "The Valley of the Worm" "The Shadow of the Beast" "Old Garfield's Heart" "People of the Dark" "Worms of the Earth" "Pigeons From Hell" "An Open Window" (poem)
Master Imus's Transgression
Dan Abnett - 2011
Inquisitor Eisenhorn investigates, and finds that the trail laid by this unassuming servant of the Imperium leads to unexpected places and a dangerous showdown.
The End is Nigh
John Joseph AdamsNancy Kress - 2014
Death. War. Pestilence. These are the harbingers of the biblical apocalypse, of the End of the World. In science fiction, the end is triggered by less figurative means: nuclear holocaust, biological warfare/pandemic, ecological disaster, or cosmological cataclysm.But before any catastrophe, there are people who see it coming. During, there are heroes who fight against it. And after, there are the survivors who persevere and try to rebuild. THE APOCALYPSE TRIPTYCH will tell their stories.Edited by acclaimed anthologist John Joseph Adams and bestselling author Hugh Howey, THE APOCALYPSE TRIPTYCH is a series of three anthologies of apocalyptic fiction. THE END IS NIGH focuses on life before the apocalypse. THE END IS NOW turns its attention to life during the apocalypse. And THE END HAS COME focuses on life after the apocalypse.THE END IS NIGH features all-new, never-before-published works by Hugh Howey, Paolo Bacigalupi, Jamie Ford, Seanan McGuire, Tananarive Due, Jonathan Maberry, Robin Wasserman, Nancy Kress, Charlie Jane Anders, Ken Liu, and many others.
Grimdark Magazine: Issue #1
Adrian Collins - 2014
Fiction: Bad Seed (Broken Empire) by Mark Lawrence Shadow Hunter (Shadows of the Apt) by Adrian Tchaikovsky The Woman I Used to Be by Gerri Leen The Neutral by Anatoly Belilovsky (translator) and Mike Gelprin (author) The Red Wraith by Nick Wisseman Non-Fiction: An interview with Joe Abercrombie An interview with Graham McNeill Book Review: Joe Abercrombie's Half a King - review by Kyle Massa Article: Grimdark is Here to Stay by Layla Cummins
World War Cthulhu: A Collection of Lovecraftian War Stories
Brian M. Sammons - 2014
War has existed in one form or another since the dawn of human civilization, and before then, Elder terrors battled it out across this planet and this known universe in ways unimaginable.It has always been a losing battle for our side since time began. Incidents like the Innsmouth raid, chronicled by H.P. Lovecraft, mere blips of victory against an insurmountable foe. Still we fight, against these incredible odds, in an unending nightmare, we fight, and why? For victory, for land, for a political ideal? No, mankind fights for survival.Our authors, John Shirley, Mark Rainey, Wilum Pugmire, William Meikle, Tim Curran, Jeffrey Thomas and many others have gathered here to share war stories from the eternal struggle against the darkness. This book chronicles these desperate battles from across the ages, including Roman Britain, The American Civil War, World War Two, The Vietnam Conflict, and even into the far future.Table of ContentsLoyalty by John ShirleyThe Game Changers by Stephen Mark RaineyWhite Feather by T.E. GrauTo Hold Ye White Husk by W.H. PugmireSea Nymph’s Son by Robert M. PriceThe Boonieman by Edward M. ErdelacThe Turtle by Neil BakerThe Bullet and the Flesh by David Conyers & David KernotBroadsword by William MeikleThe Ithiliad by Christine MorganThe Sinking City by Konstantine ParadiasShape of a Snake by Cody GoodfellowMysterious Ways by C.J. HendersonMagna Mater by Edward MorrisDark Cell by Brian M. Sammons and Glynn Owen BarrassCold War, Yellow Fever by Pete RawlikStragglers from Carrhae by Darrell SchweitzerThe Procyon Project by Tim CurranWunderwaffe by Jeffrey ThomasA Feast of Death by Lee Clark ZumpeLong Island Weird by Charles ChristianThe Yoth Protocols by Josh Reynolds
At the Mountains of Madness: A Graphic Novel
I.N.J. Culbard - 2010
A scientific expedition embarks for the frozen wasteland of Antarctica. But the secrets they unearth there reveal a past almost beyond human comprehension - and a future too terrible to imagine. By taking scientific fact so seriously, At the Mountains of Madness(1936), H.P Lovecraft's classic take on the "heroic age" of polar exploration, helped to define a new era in 20th-century science fiction. "...and then vague horror began to creep into our souls."
The Starry Wisdom
D.M. Mitchell - 1994
Science Fiction and Fantasy. Graphic Novel. Contemporary visions of cosmic transformation, mutation and madness--many inspired directly by the life and writings of H.P. Lovecraft, others reflecting his strangely presentient themes in their own bizarre subtexts. Here the primal beings of Lovecraft's Cthulhu Mythos stalk a postmodern landscape of social collapse, ethnic cleansing, genetic engineering and nuclear devastation--nightmare prophecies from his ulp pages which have now come chillingly true.
P.N. Elrod Lunch Time Reading Omnibus
P.N. Elrod - 2011
Elrod's picked 15 of her favorite short works for this multi-genre collection spanning 15 years of publication.Also included is a never before published VAMPIRE FILES story, featuring her urban fantasy vampire PI, Jack Fleming!Each story has been polished afresh for this anthology, with pages of new material added.More information -- and previews of the stories! -- may be found at her website vampwriter-dot-com.Titles:1. A Night at the (Horse) Opera (Vampire Files, Fleming)2. The Breath of Bast (Vampire Files), Ecsott)3. Bossman (Original mystery, no vamps)4. Slaughter (Vampire Files, Fleming & Gordy)5. The Devil's Mark (Original historical vampire)6. You'll Catch Your Death (Vampire Files)7. Izzy's Shoe-In (Historical mystery introducing Izzy DeLeon, fearless girl reporter)8. The Quick Way Down (Vampire Files, Fleming and Gordy)9. The Scottish Ploy (Original romance/mystery)10. Grave-Robbed (Vampire Files, Fleming)11. The Company You Keep (Vampire Files, Gabriel Kroun)12. Death in Dover (Jonathan Barrett before he got vamped, historical mystery)13. Drawing Dead (ALL NEW VAMPIRE FILES, Fleming)14. King of Shreds and Patches (Hamlet from a different point of view, mystery)15. Fugitive (Science fiction/space opera)16. BONUS STORY! The Wind Breathes Cold (Quincey Morris: Vampire)
The Big Trip Up Yonder
Kurt Vonnegut Jr. - 1954
Anti-Gerasone halts the aging process and prevents people from dying of old age as long as they keep taking it; as a result, America now suffers from severe overpopulation and shortages of food and resources. With the exception of the very wealthy, most of the population appears to survive on a diet of foods made from processed seaweed and sawdust. Gramps Ford, his chin resting on his hands, his hands on the crook of his cane, was staring irascibly at the five-foot television screen that dominated the room. On the screen, a news commentator was summarizing the day's happenings. Every thirty seconds or so, Gramps would jab the floor with his cane-tip and shout, "Hell, we did that a hundred years ago!" Emerald and Lou, coming in from the balcony, where they had been seeking that 2185 A.D. rarity--privacy--were obliged to take seats in the back row, behind about a dozen relatives with whom they shared the house. All save Gramps, who was somewhat withered and bent, seemed, by pre-anti-gerasone standards, to be about the same age--somewhere in their late twenties or early thirties. Gramps looked older because he had already reached 70 when anti-gerasone was invented. He had not aged in the 102 years since. "Next one shoots off his big bazoo while the TV's on is gonna find hisself cut off without a dollar--" his voice suddenly softened and sweetened--"when they wave that checkered flag at the Indianapolis Speedway, and old Gramps gets ready for the Big Trip Up Yonder." He sniffed sentimentally, while his heirs concentrated desperately on not making the slightest sound. For them, the poignancy of the prospective Big Trip had been dulled somewhat, through having been mentioned by Gramps about once a day for fifty years.
Delta Green: Through a Glass, Darkly
Dennis Detwiller - 2011
government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day; but often at a shattering personal cost. "Ten years ago, everything changed. It's time you found out how. It's January 2001.The Delta Green agents code-named Cyrus and Charlie get the call: A young boy dead and buried for years has reappeared, healthy and happy, as if no time at all had passed and the disease that killed him had never been. The family thinks it's a miracle, but Delta Green has seen too many miracles turn to madness. Cyrus and Charlie must discover what horrors lurk behind this one. The mission brings them to the brink of apocalypse -- to the edge of the revelation and destruction of Delta Green -- to secrets and terrors at the heart of reality itself.