Book picks similar to
Dead Space: Catalyst by B.K. Evenson


horror
sci-fi
science-fiction
video-games

Nova


Keith R.A. DeCandido - 2006
    Within this boiling cauldron of strife and subversion, a young woman known only as Nova shows the potential to become Mengsk's most lethal and promising "Ghost" operative. Utilizing a combination of pure physical aptitude, innate psychic power, and advanced technology, Nova can strike anywhere with the utmost stealth. Like a phantom in the shadows, she exists only as a myth to the enemies of the Terran Dominion. Yet Nova wasn't born a killer. She was once a privileged child of one of the Old Families of the Terran Confederacy, but her life changed forever when a rebel militia murdered her family. In her grief, Nova unleashed her devastating psychic powers, killing hundreds in a single, terrible moment. Now, on the run through the slums of Tarsonis, she is unable to trust anyone. Pursued by a special agent tasked with hunting down rogue telepaths, Nova must come to terms with both her burgeoning powers and her guilt -- before they consume her and destroy everything in her path....

The Postmortal


Drew Magary - 2011
    Immortality, however, comes with its own unique problems-including evil green people, government euthanasia programs, a disturbing new religious cult, and other horrors.Witty, eerie, and full of humanity, The Postmortal is an unforgettable thriller that envisions a pre-apocalyptic world so real that it is completely terrifying.

Sparrow Rock


Nate Kenyon - 2010
    Mutated insects are hungry and the human survivors are the only prey.

The Loop


Jeremy Robert Johnson - 2020
    When an inexplicable outbreak rapidly develops, this idyllic town becomes the epicenter of an epidemic of violence as the teenaged children of several executives from the local biotech firm become ill and aggressively murderous. Suddenly the town is on edge, and Lucy and her friends must do everything it takes just to fight through the night.

Rise of the Governor


Robert Kirkman - 2011
    Set in the world created by Robert Kirkman, this standalone trilogy is fast-paced, action-packed storytelling about the lengths some men will go to survive. With new characters, new storylines and with the same in-depth character-based plotting that has made the television series such an immediate hit, this trilogy of novels is sure to be a hit with those who love zombies and those who have loved the TV series and comic books.In the Walking Dead universe, there is no greater villain than The Governor. The despot who runs the walled-off town of Woodbury, he has his own sick sense of justice: whether it’s forcing prisoners to battle zombies in an arena for the townspeople’s amusement, or chopping off the appendages of those who cross him. The Governor was voted “Villain of the Year” by Wizard magazine the year he debuted, and his story arc was the most controversial in the history of the Walking Dead comic book series. Now, for the first time, fans of The Walking Dead will discover how The Governor became the man he is, and what drove him to such extremes.

Triangle: Imzadi II


Peter David - 1998
    Or can it? Once William Riker was Deanna's imzadi, but now the ship's counselor has embarked on an unlikely romance with Lieutenant Commander Worf. At first glance, they cannot be more different, but over time they have discovered hidden reserves of courage and compassion within each other. Yet does Worf's future truly lie with Deanna, and whom shall Troi ultimately call "imzadi"?Even in the 24th century, three Is definitely a crowd.

Black Sun Rising


C.S. Friedman - 1991
    On the distant world of Erna, four people--Priest, Adept, Sorcerer, and Apprentice--are drawn together to battle the forces of evil, led by the demonic fae, a soul-destroying force that preys on the human mind.

Midnight at the Well of Souls


Jack L. Chalker - 1977
    A hidden stargate hurls him and his passengers to the Well World, the master control planet for the cosmos created by the now-gone godlike race who designed the universe. Now someone wants to find the Well of Souls to seize control of all the cosmos--and it's up to Nathan to stop them.

88 Names


Matt Ruff - 2020
    For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse.Chu’s new client, the pseudonymous Mr. Jones, claims to be a “wealthy, famous person” with powerful enemies, and he’s offering a ridiculous amount of money for a comprehensive tour of the world of virtual-reality gaming. For Chu, this is a dream assignment, but as the tour gets underway, he begins to suspect that Mr. Jones is really North Korean dictator Kim Jong-un, whose interest in VR gaming has more to do with power than entertainment. As if that weren’t enough to deal with, Chu also has to worry about “Ms. Pang,” who may or may not be an agent of the People’s Republic of China, and his angry ex-girlfriend, Darla Jean Covington, who isn’t the type to let an international intrigue get in the way of her own plans for revenge.What begins as a whirlwind online adventure soon spills over into the real world. Now Chu must use every trick and resource at his disposal to stay one step ahead—because in real life, there is no reset button.

The Games


Ted Kosmatka - 2012
     NAMED ONE OF THE BEST BOOKS OF THE YEAR BY PUBLISHERS WEEKLYSet in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think.   Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas’s boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten.   The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer’s cold logic.   Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia João. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and—most disquietingly—intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror.Praise for The Games   “Blends the best of Crichton and Koontz.”—Publishers Weekly (starred review)   “Outstanding . . . very like something Michael Crichton might have written . . . [a] bold mix of horror and SF . . . Expect big things from [Ted] Kosmatka.”—Booklist (starred review)   “Kosmatka successfully captures the thrill of groundbreaking technology. . . . The pleasure of his polished, action-packed storytelling is deepened by strong character development. This near-future SF thriller . . . seems destined for the big screen.”—Library Journal (starred review)

The Gap Into Conflict: The Real Story


Stephen R. Donaldson - 1990
    Donaldson returns with this exciting and long-awaited new series that takes us into a stunningly imagined future to tell a timeless story of adventure and the implacable conflict of good and evil within each of us.Angus Thermopyle was an ore pirate and a murderer; even the most disreputable asteroid pilots of Delta Sector stayed locked out of his way.  Those who didn't ended up in the lockup--or dead.  But when Thermopyle arrived at Mallory's Bar & Sleep with a gorgeous woman by his side the regulars had to take notice.  Her name was Morn Hyland, and she had been a police officer--until she met up with Thermopyle.But one person in Mallory's Bar wasn't intimidated.  Nick Succorso had his own reputation as a bold pirate and he had a sleek frigate fitted for deep space.  Everyone knew that Thermopyle and Succorso were on a collision course.  What nobody expected was how quickly it would be over--or how devastating victory would be.  It was common enough example of rivalry and revenge--or so everyone thought.  The REAL story was something entirely different.In The Real Story, Stephen R. Donaldson takes us to a remarkably detailed world of faster-than-light travel, politics, betrayal, and a shadowy presence just outside our view to tell the fiercest, most profound story he has ever written.

Time Enough for Love


Robert A. Heinlein - 1973
    Heinlein's longest and most ambitious work, it is the story of a man so in love with Life that he refused to stop living it; and so in love with Time that he became his own ancestor.

The Doomsday Vault


Steven Harper - 2011
    At 21, her age and her unladylike interest in automatons have sealed her fate as an undesirable marriage prospect. But a devastating plague sends Alice off in a direction beyond the pale—towards a clandestine organization, mad inventors, life-altering secrets, and into the arms of an intrepid fiddle-playing airship pilot.

The Big Trip Up Yonder


Kurt Vonnegut Jr. - 1954
    Anti-Gerasone halts the aging process and prevents people from dying of old age as long as they keep taking it; as a result, America now suffers from severe overpopulation and shortages of food and resources. With the exception of the very wealthy, most of the population appears to survive on a diet of foods made from processed seaweed and sawdust. Gramps Ford, his chin resting on his hands, his hands on the crook of his cane, was staring irascibly at the five-foot television screen that dominated the room. On the screen, a news commentator was summarizing the day's happenings. Every thirty seconds or so, Gramps would jab the floor with his cane-tip and shout, "Hell, we did that a hundred years ago!" Emerald and Lou, coming in from the balcony, where they had been seeking that 2185 A.D. rarity--privacy--were obliged to take seats in the back row, behind about a dozen relatives with whom they shared the house. All save Gramps, who was somewhat withered and bent, seemed, by pre-anti-gerasone standards, to be about the same age--somewhere in their late twenties or early thirties. Gramps looked older because he had already reached 70 when anti-gerasone was invented. He had not aged in the 102 years since. "Next one shoots off his big bazoo while the TV's on is gonna find hisself cut off without a dollar--" his voice suddenly softened and sweetened--"when they wave that checkered flag at the Indianapolis Speedway, and old Gramps gets ready for the Big Trip Up Yonder." He sniffed sentimentally, while his heirs concentrated desperately on not making the slightest sound. For them, the poignancy of the prospective Big Trip had been dulled somewhat, through having been mentioned by Gramps about once a day for fifty years.

Awakening


Jeremy Laszlo - 2013
    But he never came back. With supplies running out and vital life support systems failing, Jack, Samantha, and Will have no choice but to ignore their father’s warnings and leave the vault. With no knowledge of what befell the world outside, or what they might expect once the door is opened, they find themselves in a world they do not recognize. Thrust into the remains of the world they remember, how will they survive on their own, not knowing what or who else remains amongst the ruins?