The History of Science Fiction: A Graphic Novel Adventure


Xavier Dollo - 2021
    Dick to Ken Liu and Ted Chiang, and beyond. Trace the progress of SF through modern times and learn why key figures and inventors like Thomas Edison and Elon Musk have looked to science fiction to predict the future.For the first time in illustrated form, this comprehensive history of science fiction traces its origins and, in fascinating detail, charts its history from its beginnings as a “schlock” genre to its respected status today. Join author/historian Xavier Dollo and artist Djibril Morissette-Phan (All-New Wolverine, X-Men: Gold, Star-Lord) in their visual journey into the expansive universe of science fiction.Who is considered the world’s first science fiction author? How did American science fiction begin? What sci-fi novel is the alltime best-seller? What were the “Pulps” and how did they predict with uncanny accuracy the 21st century world around us?The answers are here, along with detailed chapters dedicated to the founders of the genre and their modern-day successors. Discover the origins of your favorite page-to-screen science fiction movies. Marvel at the behind-the-scenes stories of some of literature’s most imaginative writers. Find out why science fiction so effortlessly captures our imaginations and makes us dream of new worlds.Far more than just a list of facts, The History of Science Fiction is a roaring analytical reflection on the genre that continues to shape our world, presented in a stunning 8” x 11” hardcover sure to stand out on any bookshelf or serve as the coffee-table conversation starter for all things sci-fi!

Charley Harper: An Illustrated Life


Todd Oldham - 2007
    The definitive monograph of artist Charley Harpers work, lovingly edited by Todd Oldham.

Art of McSweeney's


McSweeney's Publishing - 2010
    Literary journals bound by magnets, or designed to look like junk mail. The sharp wit, gorgeous design, and playful why not invention of independent literary publisher McSweeney's have earned it a large and loyal following and made its journals, books, The Believer magazine, and Wholphin DVDs collectible favorites of readers and graphic designers alike. Created by the McSweeney's staff to commemorate their 11th (or 12th) anniversary, this book showcases their award-winning art and design across all the company's activities. It features hundreds of images, interviews with collaborators such as Chris Ware and Michael Chabon, and dozens of insights into McSweeney's quirky creative process and the visual experience of reading.

An Illustrated Life: Drawing Inspiration from the Private Sketchbooks of Artists, Illustrators and Designers


Danny Gregory - 2008
    The margins sometimes spill over with hurriedly scrawled shopping lists and phone numbers. The cover may be travel-worn and the pages warped from watercolors. Open the book, and raw creativity seeps from each color and line. The intimacy and freedom on its pages are almost like being inside the artist's mind: You get a direct window into risks, lessons, mistakes, and dreams.The private worlds of these visual journals are exactly what you'll find inside An Illustrated Life. This book offers a sneak peak into the wildly creative imaginations of 50 top illustrators, designers and artists. Included are sketchbook pages from R. Crumb, Chris Ware, James Jean, James Kochalka, and many others. In addition, author Danny Gregory has interviewed each artist and shares their thoughts on living the artistic life through journaling.Watch artists—through words and images—record the world they see and craft the world as they want it to be. The pages of An Illustrated Life are sometimes startling, sometimes endearing, but always inspiring. Whether you're an illustrator, designer, or simply someone searching for inspiration, these pages will open a whole new world to you.

The Lord of the Rings Sketchbook


Alan Lee - 2005
    These images would prove so powerful and evocative that they would eventually define the look of Peter Jackson's movie trilogy and earn him a coveted Academy Award.The book is filled with more than 150 of his sketches and early conceptual pieces showing how the project progressed from idea to finished art. It also contains a selection of full-page paintings reproduced in full color, together with numerous examples of previously unseen conceptual art produced for the films and many new works drawn specially for this book.The Lord of the Rings Sketchbook provides a fascinating insight into the imagination of the man who painted Tolkien's vision, first on the page and then in three dimensions on the movie screen. It will also be of interest to many of the thousands of people who have bought the illustrated Lord of the Rings as well as to budding artists who want to unlock the secrets of book illustration.

NieR Automata World Guide Illustation Artbook


Square Enix - 2017
    Contains artwork for its world along with comments from Yoko Taro and two novellas by Emi Nagashima. It has a big feature on concept art for all of the areas in the world of NieR: Automata, as well as some comments from director Yoko Taro about the characteristics of all the areas.ゲームソフト同時発売! ヨルハ部隊員達が旅する『NieR:Automata』の世界をアートとともにめぐるワールドガイド ◆『NieR:Automata』の世界を造る各地域のコンセプトアートを大きく掲載◆ディレクター・ヨコオタロウ氏自ら各地域の特徴を紹介◆世界をより深く楽しめる映島巡先生書き下ろし小説2作品を掲載◆見やすいマップで各地域の迷いがちな場所を詳しく解説

The Power of Art


Simon Schama - 2006
    "The hushed reverence of the gallery can fool you into believing masterpieces are polite things; visions that soothe, charm and beguile, but actually they are thugs. Merciless and wily, the greatest paintings grab you in a headlock, rough up your composure, and then proceed in short order to re-arrange your sense of reality. . . ."With the same disarming force, The Power of Art propels us on an eye-opening, breathtaking odyssey, zooming in on eight extraordinary masterpieces, from Caravaggio's David and Goliath to Picasso's Guernica. Jolting us far from the comfort zone of the hushed art gallery, Schama closes in on intense make-or-break turning points in the lives of eight great artists who, under extreme stress, created something unprecedented, altering the course of art forever.The embattled heroes—Caravaggio, Bernini, Rembrandt, David, Turner, Van Gogh, Picasso and Rothko—each in his own resolute way, faced crisis with steadfast defiance, pitting passion and conviction against scorn and short-sightedness. The masterpieces they created challenged convention, shattered complacency, shifted awareness and changed the way we look at the world.With vivid storytelling and powerfully evocative descriptive passages, Schama explores the dynamic personalities of the artists and the spirit of the times they lived through, capturing the flamboyant theatre of bourgeois life in Amsterdam, the passion and paranoia of Revolutionary Paris, and the carnage and pathos of Civil War Spain.Most compelling of all, The Power of Art traces the extraordinary evolution of eight "eye-popping" world-class works of art. Created in a bolt of illumination, such works "tell us something about how the world is, how it is to be inside our skins, that no more prosaic source of wisdom can deliver. And when they do that, they answer, irrefutably and majestically, the nagging question of every reluctant art-conscript . . . 'OK, OK, but what's art really for?'"

The Art of How to Train Your Dragon


Tracey Miller-Zarneke - 2010
    There are also behind-the-scenes section on the bold cinematic techniques used in creating this strikingly original animated movie. With an exclusive preface by Cressida Crowell and forward by Craig Ferguson, How to Train Your Dragon will be a delight for all movie and animation lovers as well as dragon and Viking fans.

Spectrum 1: The Best in Contemporary Fantastic Art


Arnie Fenner - 1994
    From the popular and well-regarded Spectrum annuals, over 100 artists are represented, chosen from a jury of award-winning professionals. The introduction is written by Pulitzer Prize–winning journalist Lee Stuart, and some of the artists included are Michael Whelan, James Gurney, Don Maitz, Thomas Blackshear, and Frank Miller.

Ultimate Star Wars


Tricia Barr - 2015
    The book also highlights key events from the saga and provides fascinating insights into the making of the Star Wars movies.

The Movie Art of Syd Mead: Visual Futurist


Syd Mead - 2017
    His career boasts an incredible array of projects from designing cars to drafting architectural renderings, but he is most famous for his work as a concept artist on some of the most visually arresting films in the history of cinema. Since working on Star Trek: The Motion Picture in 1978 as a production illustrator Syd Mead has always aimed to render “reality ahead of schedule,” creating evocative designs that marry believable content with a neofuturistic form. It is this ability to predict technological potential that has helped Mead create such a distinctive and influential aesthetic. From his work with Ridley Scott on Blade Runner, to his striking designs for the light cycles in Tron, to his imposing concept art for the U.S.S. Sulaco in James Cameron’s Aliens, Syd Mead has played a pivotal role in shaping cinema’s vision of the future. The Movie Art of Syd Mead: Visual Futurist represents the most extensive collection of Mead’s visionary work ever printed, compiling hundreds of images, sketches and concept arts from a career spanning almost 40 years, many of which have never been seen in print before. Each entry provides a unique insight into the processes involved in Mead’s practice as well as illuminating the behind-the-scenes work involved in creating a fully realized, cinematic depiction of the future. With such a plethora of images from the many genre-defining films Mead has worked on, this is essential reading for film fans, artists and futurologists alike.

Comic-Con Strikes Again!


Douglas Wolk - 2011
    Every year, 130,000 people flock to San Diego for a five-day marathon of Hollywood star power, sensory overload, gigantic shopping bags, grand feats of imagination, tacky nostalgia, very long lines, and people dressed up as Princess Leia. It's the place where people who love the fantastic side of culture go to express that love, and where the companies that want to sell them fantasies in every possible medium try desperately to woo them. Douglas Wolk (author of the Eisner Award-winning "Reading Comics: How Graphic Novels Work and What They Mean") plunges into Comic-Con's bizarre collision of fans and franchises, and looks at what happens when the marketers of movies, TV shows, comics and games meet their most devoted, most demanding consumers.

Department of Mind-Blowing Theories


Tom Gauld - 2020
    Which is especially useful when he's being funny about science' Neil GaimanA dog philosopher questions what it really means to be a 'good boy'. A virtual assistant and a robot-cleaner elope. The undiscovered species and the theoretical particle face existential despair.Just as he did with writers, poets and literary classics in Baking with Kafka, Gauld now does with hapless scientists, nanobots, and puzzling theorems - with comic strips funny enough to engage science boffins and novices alike.

Let Them Eat Cheesecake: The Art of Olivia Volume I


Olivia De Berardinis - 1993
    Now, for the first time, Olivia's work has been compiled into one deluxe book. Included are over 100 drawings and paintings, many previously unpublished, spanning the past fifteen years.

Movements in Art since 1945: Issues and Concepts


Edward Lucie-Smith - 1969
    This revised text covers movements in art since 1945.