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Elephants of Posnan by Orson Scott Card


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Post-Human Omnibus


David Simpson - 2014
    What will happen when humans can live forever? Or die with just a few keystrokes? How will our governments react as they lose control of their citizens' data? And how do you feel about uploading your mind into a computer so that you may live on after death?The Post-Human Omnibus is the perfect book for these times. It's an epic series of stories that explore all sides of humanity's future through science fiction, from both near-future dystopias to far-future utopias (and everything in between). Written by award winning author & TEDx speaker David Simpson, this collection explores many different genres from thrillers to romances to mysteries and much more.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

How to Talk to Girls at Parties


Neil Gaiman - 2007
    "It'll be great.""No, it won't," I said, although I'd lost this fight hours ago, and I knew it."It'll be brilliant," said Vic, for the hundredth time. "Girls! Girls! Girls!" He grinned with white teeth.

The Tar-Aiym Krang


Alan Dean Foster - 1972
    The planet attracted unwary travelers, hardened space-sailors, and merchant buccaneers -- a teeming, constantly shifting horde that provided a comfortable income for certain quick-witted fellows like Flinx and his pet flying snake Pip. With his odd talents, the pickings were easy enough so that Flinx did not have to be dishonest ... most of the time.In fact, it hardly seemed dishonest at all to steal a starmap from a dead body that didn't really need it anymore. But Flinx wasn't quite smart enough. He should have wondered why the body was dead in the first place...

When We Were Heroes


Daniel Abraham - 2013
    R. Martin's Wild Cards multi-author shared-world universe has been thrilling readers for over 25 years. Now, in addition to overseeing the ongoing publication of new Wild Cards books (like 2011's Fort Freak), Martin is also commissioning and editing new Wild Cards stories for publication on Tor.com. Daniel Abraham's "When We Were Heroes" is an affecting examination of celebrity, privacy, and the different ways people deal with notoriety and fame--problems not made easier when what you're famous for are superpowers that even you don't fully understand.At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.

Tatooine Ghost


Troy Denning - 2003
    . . .The deaths of Darth Vader and Emperor Palpatine by no means spelled the end of the Empire. In the aftermath, the New Republic has faced a constant struggle to survive. Now a new threat looms: a masterpiece of Alderaanian art—lost after the planet’s destruction—has resurfaced on the black market. It conceals a vital secret—the code used to communicate with New Republic agents undercover within the Empire. Discovery by Imperial forces would spell disaster. The only option is recovery—and Han, Leia, Chewbacca, and C-3PO have been dispatched to Tatooine to infiltrate the auction.When a dispute at the auction erupts into violence, the painting vanishes in the chaos. Han and Leia are thrust into a desperate race to reclaim it. As they battle against marauding TIE fighters, encroaching stormtroopers, and Tatooine’s savage Tusken Raiders, Leia’s emotional struggle over the specter of her infamous father culminates in the discovery of an extraordinary link to the past. And as long-buried secrets at last emerge, she faces a moment of reckoning that will forever alter her destiny . . . and that of the New Republic.

Dreamsongs, Volume I


George R.R. Martin - 2003
    Martin is a giant in the field of fantasy literature and one of the most exciting storytellers of our time. Now he delivers a rare treat for readers: a compendium of his shorter works, collected into two stunning volumes, that offer fascinating insight into his journey from young writer to award-winning master.Gathered here in Volume I are the very best of George R.R. Martin's early works, including never-before-published fan pieces, his Hugo, Nebula, and Bram Stoker Award-winning stories plus the original novella The Ice Dragon, from which Martin's New York Times bestselling children's book of the same title originated. A dazzling array that features extensive author commentary, Dreamsongs, Volume I, is the perfect collection for both Martin devotees and a new generation of fans.Contents:- Introduction by Gardner Dozois One: A Four-Color Fanboy (2003)- Only Kids Are Afraid of the Dark (1967)- The Fortress (2003)- And Death His Legacy (2003)Two: The Filthy Pro (2003)- The Hero (1971)- The Exit to San Breta (1972)- The Second Kind of Loneliness (1972)- With Morning Comes Mistfall (1973)Three: The Light of Distant Stars (2003)- A Song for Lya (1974)- The Stone City (1977)- This Tower of Ashes (1976)- And Seven Times Never Kill Man (1975)- Bitterblooms (1977)- The Way of Cross and Dragon (1979)Four: The Heirs of Turtle Castle (2003)- The Lonely Songs of Laren Dorr (1976)- The Ice Dragon (1980)- In the Lost Lands (1982)Five: Hybrids and Horrors (2003)- Meathouse Man (1976)- Remembering Melody (1981)- Sandkings (1979)- Nightflyers (1980)- The Monkey Treatment (1983)- The Pear-Shaped Man (1987)

Manhattan In Reverse


Peter F. Hamilton - 2011
    Peter Hamilton takes us on a journey from a murder mystery in an alternative Oxford in the 1800s to a story featuring Paula Myo, Deputy Director of the Intersolar Commonwealth's Serious Crimes Directorate.

Pellucidar: The Inner World, Vol 1


Edgar Rice Burroughs - 2003
    In the great tradition of scientific romances, what they encounter inside our planet quickly turns human knowledge on its head. They discover savage tribes, strange animals and nascent civilizations and become involved in wars, retribution and empire-building-all while rescuing and falling in love with beautiful, scantily clad maidens. Pellucidar: the Inner World - classic science fiction from a more innocent time that will delight readers both old and new.

UR


Stephen King - 2009
    Reeling from a painful break-up, English instructor and avid book lover Wesley Smith is haunted by his ex-girlfriend's parting shot: "Why can't you just read off the computer like everyone else?" He buys an e-book reader out of spite, but soon finds he can use the device to glimpse realities he had never before imagined, discovering literary riches beyond his wildest dreams...and all-too-human tragedies that surpass his most terrible nightmares.

The Skull


Philip K. Dick - 1952
    He wasn't concerned about getting the wrong man. He knew what the man looked like. There was no way he could make a mistake about his target's identity -- he had the man's skull under his shoulder.

Tears of the Anaren


C.W. Longbottom - 2021
    Longbottom, the Nebula Award-winning science-fiction and fantasy author and head writer of Mythic Quest. C.W. found literary fame with Inside the Caves of Beneroth and Tears of the Anaren, but even his most loyal fans don’t know that Tears of the Anaren began as a short story he wrote in the early 1970s while interning at Amazing Tales magazine.This never-before-published draft is now yours to discover, complete with C.W.’s (extremely) colorful commentary and an Introduction and Afterword by Ian Grimm, the iconoclastic creator of Mythic Quest. As sparks fly between heroic scoundrel Zeb and space seductress Merrith, we get a glimpse into the mind of a talented young man yearning for greatness. Like early Mozart, it is raw and green — but also magic.From Charlie Day, Megan Ganz, and Rob McElhenney, the Apple TV+ original comedy series, Mythic Quest, goes behind the scenes to follow the game’s creators. In a workplace focused on building worlds, molding heroes, and creating legends, the most hard-fought battles don’t occur in the game — they happen in the office. Rob McElhenney stars as Ian Grimm alongside Charlotte Nicdao and F. Murray Abraham.

The Journal of James Halldon


Glynn James - 2011
    It is a dark and terrifying place, hidden from the world we know by borders that only the most unfortunate of souls will ever cross.James Halldon woke up in the dark, alone, without any food or water, without a clue where he was, and with no memory of where he came from.It only got stranger.James has somehow found his way to The Corridor, a midnight place that no human should ever see and the prison of a creature that has destroyed entire worlds. Somehow James has to learn to survive.But he is not alone. The lost souls of others who have drifted into The Corridor, and died, also haunt this world, and they have been waiting a long time for someone to come along.The Journal of James Halldon is a dark sci-fi novel that follows Halldon's struggle to survive whilst trying to understand the strange, dark, and terrifying world in which he is trapped.If it's dark when you wake up, and you can hear growling, then close your eyes and maybe it will go away.But maybe it won't...

The Park Service


Ryan Winfield - 2012
    That's what fifteen-year-old Aubrey VanHouten learns when he stumbles onto a post-apocalyptic paradise where the few remaining humans live on the run from deadly drones controlled by a mysterious Park Service. Torn between loyalty to his new best friend and trusting the girl of his dreams, Aubrey must learn to survive in a world he never dreamed existed while searching for answers to why everything he was taught is a lie. Beautifully written with challenging moral dilemmas and heart-melting friendships, The Park Service trilogy is an epic coming-of-age-story that will inspire and delight readers young and old.

Time's Eye


Arthur C. Clarke - 2003
    Suddenly the planet and every living thing on it no longer exist in a single timeline. Instead, the world becomes a patchwork of eras, from prehistory to 2037, each with its own indigenous inhabitants.Scattered across the planet are floating silver orbs impervious to all weapons and impossible to communicate with. Are these technologically advanced devices responsible for creating and sustaining the rifts in time? Are they cameras through which inscrutable alien eyes are watching? Or are they something stranger and more terrifying still?The answer may lie in the ancient city of Babylon, where two groups of refugees from 2037: three cosmonauts returning to Earth from the International Space Station, and three United Nations peacekeepers on a mission in Afghanistan have detected radio signals: the only such signals on the planet, apart from their own. The peacekeepers find allies in nineteenth-century British troops and in the armies of Alexander the Great. The astronauts, crash-landed in the steppes of Asia, join forces with the Mongol horde led by Genghis Khan. The two sides set out for Babylon, each determined to win the race for knowledge . . . and the power that lies within.Yet the real power is beyond human control, perhaps even human understanding. As two great armies face off before the gates of Babylon, it watches, waiting. . . .